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Thread Statistics | Show CCP posts - 1 post(s) |

Senghir
Amarr Estrale Frontiers
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Posted - 2010.02.27 19:23:00 -
[1]
Just interested. Saw a thread on here recently where some guy had used another environment generator and the ship models from EVE to show how big they are.
Does anyone have an idea of how many crew (on average) would fit in the following?
- Frigate - Cruiser - Battlecruiser - Battleship |

Alchemist's Alt
Gallente Hysteria Nexus
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Posted - 2010.02.27 19:28:00 -
[2]
On my spaceship its just me and lots of livestock drones FIRST!! |

Serge Bastana
Gallente GWA Corp
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Posted - 2010.02.27 19:29:00 -
[3]
Generally pod pilots don't care, they're all expendable and completely replaceable. Thousands die each day and still they keep coming.
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.02.27 19:33:00 -
[4]
Well the old blue prints gave crew stats
Linkage
They have been replaced
but they gave Rifter - 1 Vexor - 580 Megathron - 6900
not sure if there even were battlecruisers back then but id assume some where inbetween BS and Cruiser and further more why do i even need a sig? |

Verone
Gallente Veto Corp
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Posted - 2010.02.27 19:38:00 -
[5]
Originally by: Senghir Just interested. Saw a thread on here recently where some guy had used another environment generator and the ship models from EVE to show how big they are.
Does anyone have an idea of how many crew (on average) would fit in the following?
- Frigate - Cruiser - Battlecruiser - Battleship
Frigates are typically 1-3 depending on the class, including the capsuleer.
Cruisers can range from anywhere between 5-800 crew depending on class also. Battlecruisers between 14-1600, and Battleships tend to crew between 5-7500 crew.
Here's a couple of old images from beta to give you a rough idea :
Tempest Blueprint Punisher Blueprint Moa Blueprint Megathron Blueprint Iteron Mk 1 Blueprint Condor Bluerint Raven Blueprint
Hope this helps.
>>> THE LIFE OF AN OUTLAW <<< |

Senghir
Amarr Estrale Frontiers
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Posted - 2010.02.27 21:25:00 -
[6]
thanks guys, that's awesome! |

Tony Sharp
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Posted - 2010.02.27 22:22:00 -
[7]
For RP reasons and to give you a rough idea about crews, an Eve frigate is about the same size as the Normandy in Mass Effect 1/2. So if you are familiar with that game (or youtube it) you can see that such a ship would be easily piloted by one capsuleer but that also aditional crew could be stationed and useful in long range roams(comms officer, navigator, weapons officer, mechanic/engineer, medical etc)
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.28 00:33:00 -
[8]
Edited by: Viktor Fyretracker on 28/02/2010 00:35:17 Frigates are generally around the size of a Boeing 747, which of course is not tiny when you stand next to one or park next to one in a 737
i tend to think that outside of gameplay the ships die much slower and break up more and that they would have something like life boats. but like any combat ship losses will always happen.
of course to put something in perspective, a megathron which is 1km or more bow to stern has a crew of 6900. that is a pretty small crew for a ship that freaking big considering a USN aircraft carrier takes only around 1300 less and a mere 330m long. so we must have a ton of automation on our ships that the crew is there to maintain and oversee, as robotics only reduce the hardest labor jobs and simply create slots for people to run and maintain the robots and their programing. our Battleship guns are likely fully automatic but they likely have a huge crew that keeps those auto loaders in top shape.
would kinda suck to have that 1400mm jam because all it needed was an unscheduled dab of grease. something a human could hear squeaking but id imagine a Fixbot would totally miss.
*Used the Aircraft Carrier as a perspective item as it is something most of us have seen and know about. in EVE however it is the Titan that serves the same job as the carrier does IRL, put a nearly totally self supplied show of force off your enemy's shore(or in EVE, their atmosphere)
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Galius Zed
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Posted - 2010.02.28 06:09:00 -
[9]
I booted the crew and replaced them with Exotic Dancers.
It's way more expensive, my ship blows up [pun intended] more readily, but I think the atmosphere [yup another pun] is much better with them around.
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Cipher Jones
Minmatar
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Posted - 2010.02.28 06:25:00 -
[10]
I've heard the rumors about the stories, and I'll have to check the link, but its as simple as this; there is only any indication whatsoever of anything other than one person per ship. I would not spend months training skills if some "crew member" was capable of it. Sooooooo ****ing dumb that I would have to train how to use guns if I had a gunner etc etc.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Morolen1
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Posted - 2010.02.28 06:33:00 -
[11]
i was always under the impression that it was only ever one person per ship ever, that level of automation is obviously possible in EVE due to drones.
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.02.28 06:43:00 -
[12]
Edited by: Micia on 28/02/2010 06:46:02
The chronicle Hands Of A Killer gives a good estimate of crew lives lost, for battleships at least.
Not all crew members are lost, though, as All These Lives Are Fit To Ruin shows that escape capsules are used for more than just the pod-pilot. It is very possible for part of your crew to survive the ship loss.
_______
The Fire Burns Bright! |

Destination SkillQueue
Are We There Yet
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Posted - 2010.02.28 06:44:00 -
[13]
Originally by: Morolen1 i was always under the impression that it was only ever one person per ship ever, that level of automation is obviously possible in EVE due to drones.
If the combat drones and drone interface in the game is of any indication, people would be much easier to manage and be more reliable. You also have to remember that thinking drones have a habit of going rogue in this universe.
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Cipher Jones
Minmatar
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Posted - 2010.02.28 06:54:00 -
[14]
Originally by: Micia Edited by: Micia on 28/02/2010 06:46:02
The chronicle Hands Of A Killer gives a good estimate of crew lives lost, for battleships at least.
Not all crew members are lost, though, as All These Lives Are Fit To Ruin shows that escape capsules are used for more than just the pod-pilot. It is very possible for part of your crew to survive the ship loss.
Its kind of like trying to explain how R2D2 and C3P0 were sentient even though no other droids in the universe were and it completely makes no sense. You watch the movie and understand it and get on with it. I bet in some star wars novel somewhere they explain it, but its simply not part of the movie(s). Theres definitely no one in my ship but me and the prostitutes. If someone wants to write a backstory on how they obtained 6500 people and got them to work for free thats fine, but it makes no sense and isnt part of the game I play. Its a nice supplement for those who want it.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.02.28 07:00:00 -
[15]
Originally by: Cipher Jones it makes no sense and isnt part of the game I play. Its a nice supplement for those who want it.
Dunno why you so jumpy.
It exactly what the OP is askin' for. |

Kyra Felann
Gallente
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Posted - 2010.02.28 07:52:00 -
[16]
Originally by: Cipher Jones Theres definitely no one in my ship but me and the prostitutes.
Are you an alien elf from another dimension riding a dragon too?
You can't just cherry-pick the parts of the setting that you play along with. The setting is what it is and you should either accept it or just ignore it.
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Cornaris
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Posted - 2010.02.28 10:18:00 -
[17]
someone has to feed the Fedo's |

Cipher Jones
Minmatar
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Posted - 2010.02.28 16:20:00 -
[18]
Originally by: Kyra Felann Edited by: Kyra Felann on 28/02/2010 07:57:00
Originally by: Cipher Jones Theres definitely no one in my ship but me and the prostitutes.
Here's a quote from CCP Ginger:
Quote: Hello!
Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
It's from this thread.
You can't just cherry-pick the parts of the setting that you play along with. The setting is what it is and you should either accept it or just ignore it. You can pretend your an alien elf from another dimension riding a dragon, but that's not EVE. In EVE, ships have crews.
The setting and the backstory are completely separate things. Like I said if you like the backstory roll with it.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Abrazzar
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Posted - 2010.02.28 16:49:00 -
[19]
Originally by: Cipher Jones The setting and the backstory are completely separate things.
No, they are not. The official backstories define the setting. There is no choosing this in your RP unless you want to deliberately suck at it. --------
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Cipher Jones
Minmatar
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Posted - 2010.02.28 16:55:00 -
[20]
Originally by: Abrazzar
Originally by: Cipher Jones The setting and the backstory are completely separate things.
No, they are not. The official backstories define the setting. There is no choosing this in your RP unless you want to deliberately suck at it.
Then post the game mechanic that shows me a crew in an in game setting.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Abrazzar
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Posted - 2010.02.28 17:00:00 -
[21]
Originally by: Cipher Jones
Originally by: Abrazzar
Originally by: Cipher Jones The setting and the backstory are completely separate things.
No, they are not. The official backstories define the setting. There is no choosing this in your RP unless you want to deliberately suck at it.
Then post the game mechanic that shows me a crew in an in game setting.
You are obviously confusing game setting and game mechanics. --------
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Cipher Jones
Minmatar
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Posted - 2010.02.28 17:31:00 -
[22]
Originally by: Abrazzar
Originally by: Cipher Jones
Originally by: Abrazzar
Originally by: Cipher Jones The setting and the backstory are completely separate things.
No, they are not. The official backstories define the setting. There is no choosing this in your RP unless you want to deliberately suck at it.
Then post the game mechanic that shows me a crew in an in game setting.
You are obviously confusing game setting and game mechanics.
Youre right. Thats why I can cast spells in Eve online.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.02.28 19:06:00 -
[23]
Originally by: Cipher Jones
Youre right. Thats why I can cast spells in Eve online.
What on earth are you talking about?
First of all, this is a setting.
The setting of EVE Online is primarily defined by the stuff you find under the Backstory section on the left, and secondarily by alternate sources of fiction (i.e: in-character news articles, the old AURORA events, the book(s), etc). It's the Lore of the game, to use a general MMO term, and it is the EVE setting. The setting says that everyone has crews.
If you want to ignore the setting and background and just enjoy the game, that's fine by me, but when you suggest there is nothing in the setting that says you have a crew you are sorely mistaken. -----
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.02.28 21:04:00 -
[24]
W/O pods the numbers are like 6-15 Frigate 100-300 Cruiser 10000-2300 Battleship
This is about how many people you're killing on every Non Pod Captained (NPC)ship though Im pertty sure the pirates found a way to reduce crew size without using a pod. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Wyke Mossari
Gallente Staner Industries
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Posted - 2010.02.28 21:43:00 -
[25]
Capsuleer ships do not have crews. All the crew sizes figures must therefore refer to before Capsuleer ships. The capsule protects the pilot/captain from the forces that would ripe a body apart during extreme combat manoeuvres, and only a rare number of humans can withstand the rigours of capsuleer training. Therefore a crew would not survive space combat. There does seem to be a slight hole in the prime fiction with regard to passengers.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.28 21:57:00 -
[26]
they have crews, they do not have a bridge crew.
in short if star trek ships had pods, you would have no bridge crew but you would still have red shirts.
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Bekenel
Gallente DOCS RUFF RIDERS F A I L
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Posted - 2010.02.28 22:57:00 -
[27]
Originally by: Wyke Mossari
Capsuleer ships do not have crews. All the crew sizes figures must therefore refer to before Capsuleer ships. The capsule protects the pilot/captain from the forces that would ripe a body apart during extreme combat manoeuvres, and only a rare number of humans can withstand the rigours of capsuleer training. Therefore a crew would not survive space combat. There does seem to be a slight hole in the prime fiction with regard to passengers.
I thought it was this and then NPC ships are the ones with crews...
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masternerdguy
Gallente State Protectorate
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Posted - 2010.02.28 22:58:00 -
[28]
Originally by: Viktor Fyretracker they have crews, they do not have a bridge crew.
in short if star trek ships had pods, you would have no bridge crew but you would still have red shirts.
nice analogy, considering all those condors i used to lose.
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Cipher Jones
Minmatar
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Posted - 2010.02.28 23:18:00 -
[29]
Originally by: Alexeph Stoekai
Originally by: Cipher Jones
Youre right. Thats why I can cast spells in Eve online.
What on earth are you talking about?
First of all, this is a setting.
The setting of EVE Online is primarily defined by the stuff you find under the Backstory section on the left, and secondarily by alternate sources of fiction (i.e: in-character news articles, the old AURORA events, the book(s), etc). It's the Lore of the game, to use a general MMO term, and it is the EVE setting. The setting says that everyone has crews.
If you want to ignore the setting and background and just enjoy the game, that's fine by me, but when you suggest there is nothing in the setting that says you have a crew you are sorely mistaken.
Followed your link and got this:
Wikipedia does not have an article with this exact name
Follwed Wyke's link and it confirmed what I had been saying.
Thanks for playing.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Yuan Humo
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Posted - 2010.02.28 23:49:00 -
[30]
No semantics doesn't help either of you, although a foolish mispost may hurt, nor are you wrong. You may or amy not have the community to support the idea, but if we want zebra wale drones or spell casting it could happen, it's all about how good a story you tell.
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