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Senghir
Amarr Estrale Frontiers
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Posted - 2010.02.27 19:23:00 -
[1]
Just interested. Saw a thread on here recently where some guy had used another environment generator and the ship models from EVE to show how big they are.
Does anyone have an idea of how many crew (on average) would fit in the following?
- Frigate - Cruiser - Battlecruiser - Battleship |

Alchemist's Alt
Gallente Hysteria Nexus
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Posted - 2010.02.27 19:28:00 -
[2]
On my spaceship its just me and lots of livestock drones FIRST!! |

Serge Bastana
Gallente GWA Corp
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Posted - 2010.02.27 19:29:00 -
[3]
Generally pod pilots don't care, they're all expendable and completely replaceable. Thousands die each day and still they keep coming.
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.02.27 19:33:00 -
[4]
Well the old blue prints gave crew stats
Linkage
They have been replaced
but they gave Rifter - 1 Vexor - 580 Megathron - 6900
not sure if there even were battlecruisers back then but id assume some where inbetween BS and Cruiser and further more why do i even need a sig? |

Verone
Gallente Veto Corp
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Posted - 2010.02.27 19:38:00 -
[5]
Originally by: Senghir Just interested. Saw a thread on here recently where some guy had used another environment generator and the ship models from EVE to show how big they are.
Does anyone have an idea of how many crew (on average) would fit in the following?
- Frigate - Cruiser - Battlecruiser - Battleship
Frigates are typically 1-3 depending on the class, including the capsuleer.
Cruisers can range from anywhere between 5-800 crew depending on class also. Battlecruisers between 14-1600, and Battleships tend to crew between 5-7500 crew.
Here's a couple of old images from beta to give you a rough idea :
Tempest Blueprint Punisher Blueprint Moa Blueprint Megathron Blueprint Iteron Mk 1 Blueprint Condor Bluerint Raven Blueprint
Hope this helps.
>>> THE LIFE OF AN OUTLAW <<< |

Senghir
Amarr Estrale Frontiers
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Posted - 2010.02.27 21:25:00 -
[6]
thanks guys, that's awesome! |

Tony Sharp
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Posted - 2010.02.27 22:22:00 -
[7]
For RP reasons and to give you a rough idea about crews, an Eve frigate is about the same size as the Normandy in Mass Effect 1/2. So if you are familiar with that game (or youtube it) you can see that such a ship would be easily piloted by one capsuleer but that also aditional crew could be stationed and useful in long range roams(comms officer, navigator, weapons officer, mechanic/engineer, medical etc)
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.28 00:33:00 -
[8]
Edited by: Viktor Fyretracker on 28/02/2010 00:35:17 Frigates are generally around the size of a Boeing 747, which of course is not tiny when you stand next to one or park next to one in a 737
i tend to think that outside of gameplay the ships die much slower and break up more and that they would have something like life boats. but like any combat ship losses will always happen.
of course to put something in perspective, a megathron which is 1km or more bow to stern has a crew of 6900. that is a pretty small crew for a ship that freaking big considering a USN aircraft carrier takes only around 1300 less and a mere 330m long. so we must have a ton of automation on our ships that the crew is there to maintain and oversee, as robotics only reduce the hardest labor jobs and simply create slots for people to run and maintain the robots and their programing. our Battleship guns are likely fully automatic but they likely have a huge crew that keeps those auto loaders in top shape.
would kinda suck to have that 1400mm jam because all it needed was an unscheduled dab of grease. something a human could hear squeaking but id imagine a Fixbot would totally miss.
*Used the Aircraft Carrier as a perspective item as it is something most of us have seen and know about. in EVE however it is the Titan that serves the same job as the carrier does IRL, put a nearly totally self supplied show of force off your enemy's shore(or in EVE, their atmosphere)
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Galius Zed
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Posted - 2010.02.28 06:09:00 -
[9]
I booted the crew and replaced them with Exotic Dancers.
It's way more expensive, my ship blows up [pun intended] more readily, but I think the atmosphere [yup another pun] is much better with them around.
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Cipher Jones
Minmatar
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Posted - 2010.02.28 06:25:00 -
[10]
I've heard the rumors about the stories, and I'll have to check the link, but its as simple as this; there is only any indication whatsoever of anything other than one person per ship. I would not spend months training skills if some "crew member" was capable of it. Sooooooo ****ing dumb that I would have to train how to use guns if I had a gunner etc etc.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Morolen1
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Posted - 2010.02.28 06:33:00 -
[11]
i was always under the impression that it was only ever one person per ship ever, that level of automation is obviously possible in EVE due to drones.
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.02.28 06:43:00 -
[12]
Edited by: Micia on 28/02/2010 06:46:02
The chronicle Hands Of A Killer gives a good estimate of crew lives lost, for battleships at least.
Not all crew members are lost, though, as All These Lives Are Fit To Ruin shows that escape capsules are used for more than just the pod-pilot. It is very possible for part of your crew to survive the ship loss.
_______
The Fire Burns Bright! |

Destination SkillQueue
Are We There Yet
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Posted - 2010.02.28 06:44:00 -
[13]
Originally by: Morolen1 i was always under the impression that it was only ever one person per ship ever, that level of automation is obviously possible in EVE due to drones.
If the combat drones and drone interface in the game is of any indication, people would be much easier to manage and be more reliable. You also have to remember that thinking drones have a habit of going rogue in this universe.
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Cipher Jones
Minmatar
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Posted - 2010.02.28 06:54:00 -
[14]
Originally by: Micia Edited by: Micia on 28/02/2010 06:46:02
The chronicle Hands Of A Killer gives a good estimate of crew lives lost, for battleships at least.
Not all crew members are lost, though, as All These Lives Are Fit To Ruin shows that escape capsules are used for more than just the pod-pilot. It is very possible for part of your crew to survive the ship loss.
Its kind of like trying to explain how R2D2 and C3P0 were sentient even though no other droids in the universe were and it completely makes no sense. You watch the movie and understand it and get on with it. I bet in some star wars novel somewhere they explain it, but its simply not part of the movie(s). Theres definitely no one in my ship but me and the prostitutes. If someone wants to write a backstory on how they obtained 6500 people and got them to work for free thats fine, but it makes no sense and isnt part of the game I play. Its a nice supplement for those who want it.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.02.28 07:00:00 -
[15]
Originally by: Cipher Jones it makes no sense and isnt part of the game I play. Its a nice supplement for those who want it.
Dunno why you so jumpy.
It exactly what the OP is askin' for. |

Kyra Felann
Gallente
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Posted - 2010.02.28 07:52:00 -
[16]
Originally by: Cipher Jones Theres definitely no one in my ship but me and the prostitutes.
Are you an alien elf from another dimension riding a dragon too?
You can't just cherry-pick the parts of the setting that you play along with. The setting is what it is and you should either accept it or just ignore it.
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Cornaris
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Posted - 2010.02.28 10:18:00 -
[17]
someone has to feed the Fedo's |

Cipher Jones
Minmatar
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Posted - 2010.02.28 16:20:00 -
[18]
Originally by: Kyra Felann Edited by: Kyra Felann on 28/02/2010 07:57:00
Originally by: Cipher Jones Theres definitely no one in my ship but me and the prostitutes.
Here's a quote from CCP Ginger:
Quote: Hello!
Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
It's from this thread.
You can't just cherry-pick the parts of the setting that you play along with. The setting is what it is and you should either accept it or just ignore it. You can pretend your an alien elf from another dimension riding a dragon, but that's not EVE. In EVE, ships have crews.
The setting and the backstory are completely separate things. Like I said if you like the backstory roll with it.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Abrazzar
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Posted - 2010.02.28 16:49:00 -
[19]
Originally by: Cipher Jones The setting and the backstory are completely separate things.
No, they are not. The official backstories define the setting. There is no choosing this in your RP unless you want to deliberately suck at it. --------
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Cipher Jones
Minmatar
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Posted - 2010.02.28 16:55:00 -
[20]
Originally by: Abrazzar
Originally by: Cipher Jones The setting and the backstory are completely separate things.
No, they are not. The official backstories define the setting. There is no choosing this in your RP unless you want to deliberately suck at it.
Then post the game mechanic that shows me a crew in an in game setting.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Abrazzar
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Posted - 2010.02.28 17:00:00 -
[21]
Originally by: Cipher Jones
Originally by: Abrazzar
Originally by: Cipher Jones The setting and the backstory are completely separate things.
No, they are not. The official backstories define the setting. There is no choosing this in your RP unless you want to deliberately suck at it.
Then post the game mechanic that shows me a crew in an in game setting.
You are obviously confusing game setting and game mechanics. --------
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Cipher Jones
Minmatar
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Posted - 2010.02.28 17:31:00 -
[22]
Originally by: Abrazzar
Originally by: Cipher Jones
Originally by: Abrazzar
Originally by: Cipher Jones The setting and the backstory are completely separate things.
No, they are not. The official backstories define the setting. There is no choosing this in your RP unless you want to deliberately suck at it.
Then post the game mechanic that shows me a crew in an in game setting.
You are obviously confusing game setting and game mechanics.
Youre right. Thats why I can cast spells in Eve online.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.02.28 19:06:00 -
[23]
Originally by: Cipher Jones
Youre right. Thats why I can cast spells in Eve online.
What on earth are you talking about?
First of all, this is a setting.
The setting of EVE Online is primarily defined by the stuff you find under the Backstory section on the left, and secondarily by alternate sources of fiction (i.e: in-character news articles, the old AURORA events, the book(s), etc). It's the Lore of the game, to use a general MMO term, and it is the EVE setting. The setting says that everyone has crews.
If you want to ignore the setting and background and just enjoy the game, that's fine by me, but when you suggest there is nothing in the setting that says you have a crew you are sorely mistaken. -----
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.02.28 21:04:00 -
[24]
W/O pods the numbers are like 6-15 Frigate 100-300 Cruiser 10000-2300 Battleship
This is about how many people you're killing on every Non Pod Captained (NPC)ship though Im pertty sure the pirates found a way to reduce crew size without using a pod. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Wyke Mossari
Gallente Staner Industries
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Posted - 2010.02.28 21:43:00 -
[25]
Capsuleer ships do not have crews. All the crew sizes figures must therefore refer to before Capsuleer ships. The capsule protects the pilot/captain from the forces that would ripe a body apart during extreme combat manoeuvres, and only a rare number of humans can withstand the rigours of capsuleer training. Therefore a crew would not survive space combat. There does seem to be a slight hole in the prime fiction with regard to passengers.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.28 21:57:00 -
[26]
they have crews, they do not have a bridge crew.
in short if star trek ships had pods, you would have no bridge crew but you would still have red shirts.
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Bekenel
Gallente DOCS RUFF RIDERS F A I L
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Posted - 2010.02.28 22:57:00 -
[27]
Originally by: Wyke Mossari
Capsuleer ships do not have crews. All the crew sizes figures must therefore refer to before Capsuleer ships. The capsule protects the pilot/captain from the forces that would ripe a body apart during extreme combat manoeuvres, and only a rare number of humans can withstand the rigours of capsuleer training. Therefore a crew would not survive space combat. There does seem to be a slight hole in the prime fiction with regard to passengers.
I thought it was this and then NPC ships are the ones with crews...
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masternerdguy
Gallente State Protectorate
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Posted - 2010.02.28 22:58:00 -
[28]
Originally by: Viktor Fyretracker they have crews, they do not have a bridge crew.
in short if star trek ships had pods, you would have no bridge crew but you would still have red shirts.
nice analogy, considering all those condors i used to lose.
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Cipher Jones
Minmatar
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Posted - 2010.02.28 23:18:00 -
[29]
Originally by: Alexeph Stoekai
Originally by: Cipher Jones
Youre right. Thats why I can cast spells in Eve online.
What on earth are you talking about?
First of all, this is a setting.
The setting of EVE Online is primarily defined by the stuff you find under the Backstory section on the left, and secondarily by alternate sources of fiction (i.e: in-character news articles, the old AURORA events, the book(s), etc). It's the Lore of the game, to use a general MMO term, and it is the EVE setting. The setting says that everyone has crews.
If you want to ignore the setting and background and just enjoy the game, that's fine by me, but when you suggest there is nothing in the setting that says you have a crew you are sorely mistaken.
Followed your link and got this:
Wikipedia does not have an article with this exact name
Follwed Wyke's link and it confirmed what I had been saying.
Thanks for playing.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Yuan Humo
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Posted - 2010.02.28 23:49:00 -
[30]
No semantics doesn't help either of you, although a foolish mispost may hurt, nor are you wrong. You may or amy not have the community to support the idea, but if we want zebra wale drones or spell casting it could happen, it's all about how good a story you tell.
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Khanoonian Singh
Ramshackle Industrial
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Posted - 2010.02.28 23:50:00 -
[31]
Nowhere I can see does wykes link say anything about pod ships not having crew. It says "Stories are told of pod pilot heroes flying on the side of the Caldari during the twilight years of the Gallente-Caldari war, executing maneuvers unthinkable to those encumbered with a full crew complement and the bothersome necessity of using vocal commands and hand-eye coordination to steer their vessels"
I bolded the important part. Most frigs can be piloted by the capsuleer alone, all other ships have crews, that's how it is. Not having a game mechanic reflect crews does not matter in any way.
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Kyra Felann
Gallente
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Posted - 2010.02.28 23:51:00 -
[32]
Edited by: Kyra Felann on 28/02/2010 23:57:09
Originally by: Wyke Mossari Capsuleer ships do not have crews.
Wrong. Yes they do.
It's kind of hard to argue with a CCP dev straight up saying that pod-controlled ships do have crews, but some people will try.
Let me quote it directly also:
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
It blows my mind that some people are still in denial of this fact even though it has been confirmed by CCP that pod-controlled ships do have crews.
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Juxtapose Wyckoff
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Posted - 2010.03.01 00:06:00 -
[33]
So...if we have crew...who pays them?
Perhaps CCP can add a new layer / skills:
Personel Group: Recruitment: Skill at crewing your ship Retention: Skill at keeping them on board Morale: Skill at making them happy Payroll: Skill at paying your crew less Human Resources: Skill at keeping your crew from complaining about your unwanted sexual advances
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Zanthosistine
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Posted - 2010.03.01 00:10:00 -
[34]
Some of the missions have text that write about the reaction of ship crews. There is one in particular that talks abotu how the enemy crew was frightened by your flyby of it.
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Scout Ops
Red Federation
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Posted - 2010.03.01 00:13:00 -
[35]
sorry but Rifter is much, much bigger than 1 person.
Clicky
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GUILLAUME DE
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Posted - 2010.03.01 00:14:00 -
[36]
why is this important, or is it just me here not caring for such pointless facts.
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Senghir
Amarr Estrale Frontiers
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Posted - 2010.03.01 00:41:00 -
[37]
Originally by: GUILLAUME DE why is this important, or is it just me here not caring for such pointless facts.
It's for roleplay purposes. EVE is an MMORPG, which stands for Massively Multiplayer Online Role-Playing Game. For me though, I like to have this background knowledge and setting for my game that I'm playing. Most regular games already provide you with your character and backstory, and this is what helps to create the immersion you feel in the game. As an MMORPG though, EVE provides you only with the framework, the rest is up to you as the player. I need something more in my game to go out and shoot people for the hell of it. It's more fun if they've personally wronged me, or if I'm protecting the Empire, whatever.
In particular, this request was because I've always seen little references here and there to crew size etc, and I was really intrigued. I lately got my Legion for low sec exploration, and I thought that this ship is the sort of ship that would have a minimalist crew detail, and would probably be specialists selected from all sorts of fields. I mean in low and null sec I am finding the most secret of pirate technology, the most ancient of ruins and sometimes the most dangerous opponents. And that just made me wonder; I didnt know how much crew a regular cruiser would have, so how much would a Legion have? And here we are. |

Rivur'Tam
X10 PUNISHM4NT
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Posted - 2010.03.01 00:54:00 -
[38]
Originally by: Wyke Mossari
Capsuleer ships do not have crews. All the crew sizes figures must therefore refer to before Capsuleer ships. The capsule protects the pilot/captain from the forces that would ripe a body apart during extreme combat manoeuvres, and only a rare number of humans can withstand the rigours of capsuleer training. Therefore a crew would not survive space combat. There does seem to be a slight hole in the prime fiction with regard to passengers.
A prime example of someone reading the op and not the rest of the of the topic its absoulty clear that the ships have crews i made a post about this long ago there is duspute over the actuall amount but if you read verones post the links are ones from ccp.
Cronicals are mostly fan written so they twist facts which makes good reading ofc, but ships defo have crews and for me i think they do have escape pods also just not as advanced as our pods. ... where is my sig somebody stole my vid watch now
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.03.01 02:55:00 -
[39]
Originally by: masternerdguy
Originally by: Viktor Fyretracker they have crews, they do not have a bridge crew.
in short if star trek ships had pods, you would have no bridge crew but you would still have red shirts.
nice analogy, considering all those condors i used to lose.
condors have no crew other then the pod, Kestrals have a few redshirts though! and a titan has a freaking ****load of redshirts.
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James Tritanius
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Posted - 2010.03.01 03:38:00 -
[40]
here's an EVE chronical where crews are mentioned.
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plaugewraith1
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Posted - 2010.03.01 04:14:00 -
[41]
Edited by: plaugewraith1 on 01/03/2010 04:16:38
Originally by: Juxtapose Wyckoff So...if we have crew...who pays them?
Perhaps CCP can add a new layer / skills:
Personel Group: Recruitment: Skill at crewing your ship Retention: Skill at keeping them on board Morale: Skill at making them happy Payroll: Skill at paying your crew less Human Resources: Skill at keeping your crew from complaining about your unwanted sexual advances
As a rough draft its a good attempt, I suppose CCP could come up with something different that fits eve better, but if there are indeed crews as it seems there are on ships larger than frigates, it would be intresting if they had some impact negativley (fear, inexperiance maybe) or positively(battle conditioning, or veteran status),it would be intresting to say the least. Mind you Id rather they not have a HUGE impact on skills and piloting, but a few percent here and there might be worthwhile.
Sorry a tad off topic.
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Bloodstripes
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Posted - 2010.03.01 04:29:00 -
[42]
If most ships contain living crews (with, presumably, no clones), this brings up two interesting questions:
- The morality of leading your crew to a possible death that you will be responsible for but not share.
- How pod pilots manage to recruit their crew for such dangerous missions (Amarr excluded - we already know the answer to that one...)
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.03.01 04:42:00 -
[43]
Originally by: Juxtapose Wyckoff So...if we have crew...who pays them?
presumably they're paid direct from CONCORD behind the scenes to prevent individual pilots from not paying their crews. aka, 'a wizard did it'
Quote:
Perhaps CCP can add a new layer / skills:
Personel Group: Recruitment: Skill at crewing your ship Retention: Skill at keeping them on board Morale: Skill at making them happy Payroll: Skill at paying your crew less Human Resources: Skill at keeping your crew from complaining about your unwanted sexual advances
we'll also need farming, cooking, baking, brewing, bartending, and space fishing all to keep your crew happy, wellfed and properly drunk _____________________ Horrors! Demons in the deep! |

Chaos Incarnate
Faceless Logistics
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Posted - 2010.03.01 04:58:00 -
[44]
Originally by: Bloodstripes If most ships contain living crews (with, presumably, no clones), this brings up two interesting questions:
- The morality of leading your crew to a possible death that you will be responsible for but not share.
- How pod pilots manage to recruit their crew for such dangerous missions (Amarr excluded - we already know the answer to that one...)
1) morality? ahahahahahahaha
i'd like to hope that the last thoughts of most capsuleers when their ships go pop is 'crap, lost another ship. oh well, sucks to be the crew! BAHAHAHAHA *warp*'
2) a combination of lying, impressment, bribery, and ironclad life insurance policies _____________________ Horrors! Demons in the deep! |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.01 06:56:00 -
[45]
Edited by: Nova Fox on 01/03/2010 07:01:45
Ship crews are arranged by agents as well to serve aboard your ships, either from the station the ship is built in or assignements made from mission agents, the pay for these crew members is probably in a the hundred isk or less range for a set time, none the less isk in comparison to normal people currency is like bars of gold. 12000 isk can retire an entire familiy rather comfortably. We can buy a luxury car for 500 isk outright. Anyone serving on a capsuleer ship already knows that they're considered worthless outputs to thier capsuleer captains and are thowaway trash but the money they earn in service may be enough to save thier families from whatever troubles plauge them in this abysmal universe.
Which makes our next topic,
What is the non pat population in eve? its got to be in the trillions I bet considering humans are all over the damned place.
BTW
Pod ships in theory can run without crew, but a pod ship with crew will supposivly run smoother and more operational.
Also there is far more lore explaining what crews do aboard capsuleered ships, there isnt really any lore supporting what is going on when there is absolutly no crew. EON Magazine also features multiple stories of pod ships with crew, and the simple fact is its far more easier to build a ship to accomidate a crew and then modify it to have a pod than designing two entirely sperate designs for one not to include crew.
From what Ive read and seen explained so far though Pods significantly reduce crew sizes even on the largest ships rather significantly up to 50% less crew required and original or possible specifications.
IE all capitol ships by hidden database stats are declared to have a crew of 1000 people if i recall right. And we all know a titan the size of a station can probaly house a large citys worth of popualtion. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.03.01 08:22:00 -
[46]
Edited by: Alexeph Stoekai on 01/03/2010 08:26:05
Originally by: Cipher Jones
Originally by: Alexeph Stoekai
Originally by: Cipher Jones
Youre right. Thats why I can cast spells in Eve online.
What on earth are you talking about?
First of all, this is a setting.
The setting of EVE Online is primarily defined by the stuff you find under the Backstory section on the left, and secondarily by alternate sources of fiction (i.e: in-character news articles, the old AURORA events, the book(s), etc). It's the Lore of the game, to use a general MMO term, and it is the EVE setting. The setting says that everyone has crews.
If you want to ignore the setting and background and just enjoy the game, that's fine by me, but when you suggest there is nothing in the setting that says you have a crew you are sorely mistaken.
Followed your link and got this:
Wikipedia does not have an article with this exact name
Follwed Wyke's link and it confirmed what I had been saying.
Thanks for playing.
Oh, I see that the forum cut off the parenthesis. Bummer. You can read the wiki article here: http://en.wikipedia.org/wiki/Setting_(fiction)
And, as has been pointed out, "executing maneuvers unthinkable to those encumbered with a full crew complement" doesn't say capsuleers can do without crews - it means that capsuleers can use smaller crews.
Originally by: Scout Ops sorry but Rifter is much, much bigger than 1 person.
Clicky
That may be so, but it still only requires one person to pilot it. Cars are bigger than one person too.
Besides, technically it only takes one person to pilot a 747 too. -----
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William Walker
Amarr Skies Tis Moiras
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Posted - 2010.03.01 08:56:00 -
[47]
I always imagined that the possible crew of a hulk would be limited to organizational duties or piloting support. The rest would be automated robots and drones. The minerals of space are just too much even for worthless minmatar slaves. We don't want them to get Derj's disease now do we. It is just cheaper to replace robots and drones.
However on a battleship or similar it would make more sense to me to have a larger crew as there are far more duties and things to do. You have to swap the poopdeck, shiver your timbers etc. etc. much like a naval ship of current days. ________________________________________________
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.01 09:34:00 -
[48]
Originally by: William Walker I always imagined that the possible crew of a hulk would be limited to organizational duties or piloting support. The rest would be automated robots and drones. The minerals of space are just too much even for worthless minmatar slaves. We don't want them to get Derj's disease now do we. It is just cheaper to replace robots and drones.
However on a battleship or similar it would make more sense to me to have a larger crew as there are far more duties and things to do. You have to swap the poopdeck, shiver your timbers etc. etc. much like a naval ship of current days.
Isk wise, regular people are DIRT cheap. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2010.03.01 11:12:00 -
[49]
RL frigate (125m, 4,000 tons displacement) have about 160 people destroyer/cruisers (~160m, 8,000 tons displacement) have bout 320 people WW2 battleship (250m+, 40,000-50,000 tons displacement) had about 2,500 people supercarrier (320m, 100,000 tons displacment) about 5,500 people
on the average, 1 person per 20 tons. tho, lets assume EVE technological level reduces this by factor of 10: 1 person per 200 tons
in EVE terms
frigate (25,000 tons) 125 cruiser (100,000 tons) 500 battleship (480,000 tons) 2,400 dreadnaught (17,000,000 tons) 85,000 titan (133,000,000 tons) 665,000
HOWEVER: tonnage of EVE ships is inaccurate. there is no way 18km long titan has only 133 million tons. 13.3 billion is in the right ballpark. that would give it 66,5 million of crew.
imo, if i would have to guesstimate crew per class it would be on these assumptions: each class needs four times more than previous. by giving frigate arbitrary crew of 10:
frigate 10 destroyer 40 cruiser 160 battlecruiser 640 battleship 2,500-10,000 (some BSs are bigger than others) dreadnought/carrier 40,000 supercarrier 160,000 titan 640,000
civilians usually run on skeleton crews: shuttle 1-4 industrial/barge 10-40 freighter 40-160
as for pod-ships, anything's possible. ships could be fully automated (smaller or civilian ships), have reduced crew requirement, or standard complement (bigger ships). ________________________________ : Forum Bore 'Em : Foamy The Squirrel |

CG Oglethorpe
Minmatar Universal Army Ushra'Khan
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Posted - 2010.03.01 13:01:00 -
[50]
Even Frigates are going to require a crew of some size, for the simple reason that things break.
Take for example the Apollo missions in which the parts had to have a reliability figure of 0.9999998, but things went wrong even then.
So unless your pilot is going to crawl out of his pod in the middle of a fight to replace the UnderBus V relay, you need to have someone on hand to do this.
...now for reasons that have been mentioned, a crew of drones would make far more sense. They don't need food/water, they don't complain, they work tirelessly, and they don't have to be paid.
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Amberlamps
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Posted - 2010.03.01 13:49:00 -
[51]
Oh dear... Insurance frauding my battleships doesn't sound so brilliant now... Poor guys I'm killing 6,900 at a time...!
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William Walker
Amarr Skies Tis Moiras
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Posted - 2010.03.01 14:12:00 -
[52]
Originally by: Nova Fox
Originally by: William Walker I always imagined that the possible crew of a hulk would be limited to organizational duties or piloting support. The rest would be automated robots and drones. The minerals of space are just too much even for worthless minmatar slaves. We don't want them to get Derj's disease now do we. It is just cheaper to replace robots and drones.
However on a battleship or similar it would make more sense to me to have a larger crew as there are far more duties and things to do. You have to swap the poopdeck, shiver your timbers etc. etc. much like a naval ship of current days.
Isk wise, regular people are DIRT cheap.
Yeah but what if you need to continually replace them with new guys 'cause the last guys died due to some space disease? Then you have to dock, convince some homeless guys to do your dirty work, pay for their quafe etc. etc.
Besides slaves/robots are the cheapest. No salaries, no questions, no problems. Also a janitor on board to clean up. ________________________________________________
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Abrazzar
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Posted - 2010.03.01 17:18:00 -
[53]
Originally by: William Walker Besides slaves/robots are the cheapest.
Slaves, yes. Robots, no. Robots are made up of precious materials, not dirt plus water like slaves. Robots need to be maintained by technicians and not just fed by slavers. Robots need to be reprocessed into the component parts and materials when they break down and not just ground up for fertilizer like slaves.
In fact, robots are much more expensive than even hired crew on the long run, simply because the material loss at a full crew fatality is much higher than human casualties. --------
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zomfgcoffee
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Posted - 2010.03.01 17:30:00 -
[54]
i noticed there is plenty of room for exotic dancers next to my drones in my ishtar. can't have as many in that as my domi though, that's the party boat 
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.03.01 17:31:00 -
[55]
i tend to think some crew gets away in life boats but like most combat ships there is always losses.
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Ehranavaar
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Posted - 2010.03.01 18:14:00 -
[56]
Originally by: Jagga Spikes frigate (25,000 tons) 125 cruiser (100,000 tons) 500 battleship (480,000 tons) 2,400 dreadnaught (17,000,000 tons) 85,000 titan (133,000,000 tons) 665,000
an eve shuttle is 1200 tonnes. most of the frigates seem to be around that size not 25 ktonnes. battleships are around 100 ktonnes in eve.
your numbers are way out.
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Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2010.03.01 18:36:00 -
[57]
Originally by: Ehranavaar
Originally by: Jagga Spikes frigate (25,000 tons) 125 cruiser (100,000 tons) 500 battleship (480,000 tons) 2,400 dreadnaught (17,000,000 tons) 85,000 titan (133,000,000 tons) 665,000
an eve shuttle is 1200 tonnes. most of the frigates seem to be around that size not 25 ktonnes. battleships are around 100 ktonnes in eve.
your numbers are way out.
i guess i should have said m3 instead of tons. i was referring to tons as displacement. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Cipher Jones
Minmatar
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Posted - 2010.03.01 20:11:00 -
[58]
Quote: In fiction, setting includes the time, location, and everything in which a story takes place, and initiates the main backdrop and mood for a story.
Quote: A back-story, background story, or backstory (or in games, the background of a character) is the literary device of a narrative chronologically earlier than, and related to, a narrative of primary interest. Generally it is the history of characters or other elements that underlie the situation existing at the main narrative's start.
Yes, I realize we quoted a dev saying there are crew; all I am saying is that there is not one iota of evidence of this in game, it is part of the backstory, (defined above), not part of the mechanics.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Kalos Beila
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Posted - 2010.03.01 20:26:00 -
[59]
Quote: Yes, I realize we quoted a dev saying there are crew; all I am saying is that there is not one iota of evidence of this in game, it is part of the backstory, (defined above), not part of the mechanics.
The question was, "do ships have crews?" The answer is yes. The question was not "is there an in-game mechanic that utilizes ship crews?"
People seem to have a militant attachment to the existence of ships crews. I keep seeing people justifying why its okay to either include the existence of ships crews in every aspect of the game or not.
CCP has included ship crews in the lore, there is no in-game mechanic, meaning you dont have to pay and maintain a crew to fly a ship. CCP has chosen to keep this aspect of roleplaying strictly in the lore. That does not mean ship crews are nonexistent in the game.
You can see trees in most fantasy MMO's. Just because some of them dont allow you to chop wood doesnt mean they dont exist.
Also, there is nothing saying that ship crews will not be introduced as a game mechanic in later expansions. Leaving crews firmly in the lore, missions and other aspects of the game means when and if this mechanic is released, it will not come as any surprise to those who know the game.
CCP has stated and restated that ship crews exist. Ship crews are in a number of EVE Chronicles. Missions in EVE discuss ship crews. Dialogs and events mention ship AND station crews (docking manager "Scotty" ring a bell?)
Ship crews exist. Saying different makes you a fail troll.
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Cipher Jones
Minmatar
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Posted - 2010.03.01 20:32:00 -
[60]
Quote: Ship crews exist. Saying different makes you a fail troll.
I said they exist, just in your imagination, not in the game. Completely acknowledged it several times now. Saying they exist in game but being unable to support it with in game content makes the fail troll in me envy you for setting the benchmark in failtrolling.
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Kalos Beila
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Posted - 2010.03.01 20:40:00 -
[61]
Quote: I said they exist, just in your imagination, not in the game. Completely acknowledged it several times now. Saying they exist in game but being unable to support it with in game content makes the fail troll in me envy you for setting the benchmark in failtrolling.
Saying they exist in game but being unable to support it with in game content makes the fail troll in me envy you for setting the benchmark in failtrolling.
in game but being unable to support it with in game content makes
in game content
content
EVE missions.
EVE Chronicles.
EVE dialogs.
All are game content.
Chronicles you may argue are out of game content. We can argue about that all day, so ignore them if you will. Still, missions, dialogs and descriptions support ship crews. These are in-game content. Thus, ship crews exist in game despite the fact that they are not utilized as a gameplay mechanic. The question again is whether they exist. This has been proven and you have admitted it. Dicing adjectives is non-productive in this discussion as the issue has already been proven and discussed at length. Your continued debate for debate's sake smacks of trolling or just ignorance. How many pages you continue to beat this dead horse will determine which you are.
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Mithfindel
Aseyakone
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Posted - 2010.03.01 21:29:00 -
[62]
I do believe that during one of the Alliance tournament, the ISD reporters (ISD = CCP volunteer helpers) "interviewed" a crewmember on a Purifier-class stealth bomber. If that is not "Prime Fiction" enough, then the Empyrean Age novel does also show at least two capsuleers with crew - a Sarumite whose name I can't remember with a Prophecy and then Jamyl Sarum's Abaddon (which was mentioned to lose its crew when the superweapon jury rigged on it slightly malfunctioned when aunt Jamyl fried some Minmatar). The way I understood it was that the Abaddon lost most of its survivability with the crew, but Jamyl kept it for appearance, since the rest of the Minmatar were in a full rout, anyway. Naturally, most of the ships can "be fit" with passenger cabins to carry more people on board, the only limit is that people cannot enter Planck bubbles (cargo compression facilities, i.e. containers).
Of course, the book does also give an example - the only one known to the characters - of a ship with no crew. I understand that it was a one-off science vessel class built to study the EVE gate. For that purpose, it could not have a crew, because the electromagnetic interference radiating from the gate would kill most crews not protected by a capsule, and the gains for the project greatly outweighted the costs of building a completely automatized ship - the cost, of course, is that (my interpretation) the said ship likely couldn't be serviced anywhere else except the yards it was built on, or someone with the know-how. And if something that the automated systems cannot deal with breaks down, the pod pilot must climb out of his pod and repair it himself (which must be terribly practical if it happens in combat, as the ship will be a sitting duck without the capsuleer).
Then, why do capsuleers require skills to operate ships and modules? There are two very common interpretations of this: First one is that the skills would represent a kind of a license test to operate the systems. The other and more satisfactory explanation is that the capsuleer must be able to wire his brain to command the systems, since systems activation happens over the neural interface. That's why cadets fresh from the academy know just by just the basic maneuvers, targeting, firing basic weapons and warping. Without the capability to neurally operate the systems that are expressly built to be neurally operated the capabilities of the ship would be likely completely lost. Technically, there could be some fallback systems, but if you're expecting to actually need your systems, for example a weapon, you won't like it if your gun crews need to operate their weapons by eyesight or secondary systems. Very likely the capsule-integrated command and control systems are built with failsafes to reject equipment that the capsuleer's brain cannot operate, possibly to prevent brain damage. And before someone says that the pod doesn't have failsafes - oh boy, CONCORD tracks capsuleer crimes by a backdoor in the pod. It's good to remember that the pod is Jovian technology (=magic). The other empires use it, but don't necessarily understand it. Ishukone has built a lot - from a Jovian BPO.
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Killljoy
Gallente Gatehoppers
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Posted - 2010.03.01 21:34:00 -
[63]
Pod pilots are some of the largest mass murderes in history!!!
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.03.01 21:36:00 -
[64]
my guess is skills really come down to using the data coming to us from the systems. so we can aim more true with more gunnery skills for example.
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Kyra Felann
Gallente
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Posted - 2010.03.01 21:43:00 -
[65]
Originally by: Cipher Jones I said they exist, just in your imagination, not in the game. Completely acknowledged it several times now. Saying they exist in game but being unable to support it with in game content makes the fail troll in me envy you for setting the benchmark in failtrolling.
While we're at it, there are no ships, there is no space, there are no guns or missiles or drones. There is a database and some server software and client software that makes a bunch of data look like a imaginary universe (at least, to people with imagination, which you obviously lack). So basically, you're paying money to interact with other people and a database over the internet.
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Rumpy Pumpy
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Posted - 2010.03.01 21:53:00 -
[66]
4
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James Tritanius
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Posted - 2010.03.01 22:10:00 -
[67]
Originally by: Rumpy Pumpy 4
-ty-two?
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Serge Bastana
Gallente GWA Corp
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Posted - 2010.03.01 22:46:00 -
[68]
On the subject of how these minions gets paid, if you consider that the cost of a few rounds of ammunition or a handful of missiles when converted to a planetary currency would probably allow someone to retire with a very comfortable lifestyle, and what we spend on a frigate would be a fortune to most planetsiders, then the ability to flash the cash and entice willing victime, er, crewmembers to fly on your ship is an easy one to imagine.
Many know that even if they do die, then the payment they've received will be passed on to their families.
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Red Teufel
Imperial Directorate
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Posted - 2010.03.02 05:52:00 -
[69]
Back in 2004 when someone was podded, their would be hundreds of floating bodies reflecting the number of crew that was on the ship.
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Cipher Jones
Minmatar
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Posted - 2010.03.02 07:20:00 -
[70]
Quote: Everything else exists in the imaginations of people who actually have them.
Oh noes the thought police!
-------------------------------------------------- We lost around 1.5b worth of tower, fuel and modules total. (Pause for amusement)
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Soulita
Gallente Inner Core
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Posted - 2010.03.02 07:40:00 -
[71]
On an average lvl 4 mission, the pod pilot kills around 50.000 to 100.000 peeps.
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BBQfire
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Posted - 2010.03.02 08:13:00 -
[72]
Originally by: Red Teufel Back in 2004 when someone was podded, their would be hundreds of floating bodies reflecting the number of crew that was on the ship.
LOL - everywhere "Crewman Number 6"
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.03.02 11:18:00 -
[73]
Originally by: Cipher Jones
Quote: In fiction, setting includes the time, location, and everything in which a story takes place, and initiates the main backdrop and mood for a story.
Quote: A back-story, background story, or backstory (or in games, the background of a character) is the literary device of a narrative chronologically earlier than, and related to, a narrative of primary interest. Generally it is the history of characters or other elements that underlie the situation existing at the main narrative's start.
You seem to be laying so much weight on semantics that you can't even see what's in front of you. The section of the website called "Backstory" is called so because it has been so since before the game was published. In those times all fiction would naturally be set in the past as far as the narrative of the game was concerned. However, since the game was released, almost all published fiction has been set in the present of the narrative of primary interest, meaning that by the definitions you quote they are more Setting than Backstory.
Even so, the idea you're presenting of a backstory somehow being separate from a setting is pretty silly. In order for there to be a present in a setting, a past tends to exist.
So again, when you suggest there is nothing in the setting that says you have a crew you are sorely mistaken. Trying to say the EVE chronicles aren't part of the setting won't help you. -----
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Rodj Blake
Amarr PIE Inc.
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Posted - 2010.03.02 11:28:00 -
[74]
Regarding the payment of crews, the thing is that they needent be paid in ISK.
ISK is a currency that was created to facilitate trade between the different factions. It's not impossible that individual factions or even planets all retain their own currencies for internal use. If so, it's likely that crew members would be paid in local currencies rather than ISK, since that would allow them to send the money home to their families.
Dulce et decorum est pro imperium mori.
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Abrazzar
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Posted - 2010.03.02 16:19:00 -
[75]
Originally by: Soulita On an average lvl 4 mission, the pod pilot kills around 50.000 to 100.000 peeps.
This is assuming that there are no lifepods or similar escape methods to allow the crew of a detonating ship to escape just before it blows. It's probably more around 500 - 10,000, depending on how lucky the crews get. --------
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Joe Skellington
Minmatar JOKAS Industries
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Posted - 2010.03.02 16:26:00 -
[76]
Edited by: Joe Skellington on 02/03/2010 16:26:16
Originally by: Culmen Well the old blue prints gave crew stats
Linkage
They have been replaced
but they gave Rifter - 1 Vexor - 580 Megathron - 6900
not sure if there even were battlecruisers back then but id assume some where inbetween BS and Cruiser
Crew size seems to be a bit much in the battleships compared to the Star Trek universe (Enterprise), it only had about 300 or so Crew. Is this from a CCP source or just fan fiction?
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Kalos Beila
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Posted - 2010.03.02 17:06:00 -
[77]
Originally by: Joe Skellington Edited by: Joe Skellington on 02/03/2010 16:26:16
Originally by: Culmen Well the old blue prints gave crew stats
Linkage
They have been replaced
but they gave Rifter - 1 Vexor - 580 Megathron - 6900
not sure if there even were battlecruisers back then but id assume some where inbetween BS and Cruiser
Crew size seems to be a bit much in the battleships compared to the Star Trek universe (Enterprise), it only had about 300 or so Crew. Is this from a CCP source or just fan fiction?
Are people just not listening? Do you just join EVE and see a thread and start mashing keys? We are up to 3 pages here people. SHIPS HAVE CREWS. IT IS CONFIRMED BY CCP AND INGAME. IT IS NOT FANFIC.
Its starting to look like its the same guy with 20 alts who just keeps pasting the same flamebait over and over again. It doesnt take much to find evidence of ship crews in the game, folks.
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Duncan MacPherson
Minmatar Clan MacPherson
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Posted - 2010.03.02 17:41:00 -
[78]
My flagship - the Typhoon has a crew of about a 2000 poor souls.
I cry every time I am forced to run in my pod. To this day I still hear the cries of over 200,000 souls that have given their lives under my leadership.
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Ehranavaar
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Posted - 2010.03.02 19:06:00 -
[79]
Crew size seems to be a bit much in the battleships compared to the Star Trek universe (Enterprise), it only had about 300 or so Crew.
depending on the tv series the enterprise has been anything from a light cruiser to a battleship and the crew varies accordingly.
the first enterprise starship had about 120 150 crew depending on how many makos were along. the classic enterprise had around 450 crew and the next gen enterprise carried almost 2k though a fair number of those were dependants of crew rather than crew.
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XoPhyte
Black Nova Corp IT Alliance
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Posted - 2010.03.02 19:19:00 -
[80]
Originally by: Alchemist's Alt On my spaceship its just me and lots of livestock drones
Geat laugh 
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SephiXan
Amarr Kiroshi Group death from above..
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Posted - 2010.03.02 19:42:00 -
[81]
There are many chronicles lying about that all have examples of crew on capsuleer ships. Crews are needed for maintenance and various other tasks, but the goal of using the capsule is for a reduction in the need of a crew as well as optimization of the ship itself by literally becoming one with it.
As much as I would love to hear the screams of my crew as the ship suddenly explodes, there are just some limits that have to be imposed or players would lose interest on a grand scale. Some players enjoy maintaining a crew, but I would have to say the majority do not.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.03.02 19:58:00 -
[82]
not all the Enterprise however where battleships. i think the first one was really a cruiser or battlecruiser.
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Nomen Clay
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Posted - 2010.03.19 20:30:00 -
[83]
Originally by: plaugewraith1 Edited by: plaugewraith1 on 01/03/2010 04:16:38
Originally by: Juxtapose Wyckoff So...if we have crew...who pays them?
Perhaps CCP can add a new layer / skills:
Personel Group: Recruitment: Skill at crewing your ship Retention: Skill at keeping them on board Morale: Skill at making them happy Payroll: Skill at paying your crew less Human Resources: Skill at keeping your crew from complaining about your unwanted sexual advances
As a rough draft its a good attempt, I suppose CCP could come up with something different that fits eve better, but if there are indeed crews as it seems there are on ships larger than frigates, it would be intresting if they had some impact negativley (fear, inexperiance maybe) or positively(battle conditioning, or veteran status),it would be intresting to say the least. Mind you Id rather they not have a HUGE impact on skills and piloting, but a few percent here and there might be worthwhile.
Sorry a tad off topic.
Afew years back there was alot of request fora feature such as this, ccp eventually gave us rigs instead :)
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Nomen Clay
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Posted - 2010.03.19 20:36:00 -
[84]
Originally by: Viktor Fyretracker not all the Enterprise however where battleships. i think the first one was really a cruiser or battlecruiser.
Sounds bout right, I seem to remember it being a 'cruiser' in the tv series, referred to as a "battlecruiser" in one of the movies.... probably by a klingon, and the sto game considers it a 'heavy cruiser'.
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Leland Komac
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Posted - 2010.03.20 02:02:00 -
[85]
I like to think that some of that tax we pay when we sell stuff goes toward salaries for the crew. A little ISK is a LOT of dirtside money. Perhaps we have a bridge crew and they are replaced by more capable and experienced folks as we capsuleers train skills such as navigation from level 2 to level 3, etc.
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Cap II
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.20 04:39:00 -
[86]
Lets ask a better question: Aside from RPing nutjobs and people who read bad fiction, who really cares? It has no bearing on anything what-so-ever.

[yellow]Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes[ |

Joe Skellington
Minmatar JOKAS Industries
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Posted - 2010.03.20 05:36:00 -
[87]
Originally by: Nomen Clay
Originally by: Viktor Fyretracker not all the Enterprise however where battleships. i think the first one was really a cruiser or battlecruiser.
Sounds bout right, I seem to remember it being a 'cruiser' in the tv series, referred to as a "battlecruiser" in one of the movies.... probably by a klingon, and the sto game considers it a 'heavy cruiser'.
That makes sense, thanks.
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Warezmy Carr
Gallente People with Guns Initiative Mercenaries
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Posted - 2010.03.20 05:39:00 -
[88]
In my EVE universe, capsuleer ships have no crew other than the pod pilot. All other systems are automated and respond instantly to the pod pilot's commands. The superiority of this setup is proven each and every day.
The NPC ships we blow up every day are not capsuleer ships. The lack of consistency in the training and attitude of the many crew members accounts for why it is so easy to defeat them. I've never bothered finding out how many crew members are aboard their ships, because I don't care. -- Man With The Plan, Starbase Setter-Upper, Doesn't Like Bunnies |

Shrike Arghast
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Posted - 2010.03.20 05:49:00 -
[89]
Just because the day-to-day logistics of the EVE universe aren't important to gameplay doesn't mean that they don't exist. Don't you ever fly by those M-Class (sorry Star Trek) planets - IE the ones that look like Earth - that are covered with green land, blue water, and twinkling cities and raise an eyebrow? What's going on down there? How does it involve me? Do I have a connection to one of those isolated, blue orbs? Was I born there?
It seems to me that the life-bearing planets of any given universe are the most precious of all possessions. They are special, hard to create, and teem with boundless exotic life. They likely produce much of the natural foodstock available (although I am certain there are stations devoted to food production as well), while providing the stable, 'grounded' foundations for the Empires themselves. While the NPCs we encounter in this game seem, as a rule, to be almost universally grouchy and self-centered, I imagine there must be people in the navies of our various nations who have families and personal connections to these worlds, and who fight and die to protect the empires that shield them from capture or destruction.
So OF COURSE the ships have crews... and, honestly, what fun is it suggesting that they don't? You want to be alone in that Dreadnought in the depths of space? If the ships were fully automated, why would they be designed with windows everywhere? Why would they have heft at all? If you're just dealing with a single dude in a battleship, then it strikes me that all battleships would pretty much be reduced to flying winds with the occasional turret or missile launcher. The 'heft' of the larger ships is due - at least in part - for having to provide a livable space for the crews who operate them.
Finally, for the people who have decided that they're going to stick their heads in the sand on this issue, you're amazingly stupid. It's like going to play a Lord of the Rings game and spending your time walking around, telling people that there are no such things as magic rings. It's like playing a Harry Potter game and walking around Hogwarts and screaming "THERE'S NO SUCH THING AS MAGIC." There are crews in EVE, and there are populated planets, and an infinite, unimaginable, bizarre array of other things going on that we don't see.
But that doesn't mean they don't exist, and anyone who suggests to the contrary is a putz.
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Shrike Arghast
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Posted - 2010.03.20 06:34:00 -
[90]
http://www.tomatecru.net/wp-content/uploads/2008/10/starship_size_comparison_chart.png
Here's an interesting and useful piece of information for this sort of debate. If you look in the middle-left quadrant you can see the old Constitution Class (RE: Original USS Enterprise), while a little below it is the more modern Galaxy Class (this relates to the person who was saying that the Enterprise had 300 crew, which is correct, although the Galaxy class version had over 1,000). Compare that with the Star Destroyer (upper left) and Super Star Destroyer...
I wish someone would modify the chart to include EVE ships, just because I think it would be neat to see them on there.
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Cap II
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.20 06:41:00 -
[91]
That was a whole lot of words to tell everyone that you're an RPing nutjob.

[yellow]Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes[ |

Shrike Arghast
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Posted - 2010.03.20 06:46:00 -
[92]
Edited by: Shrike Arghast on 20/03/2010 06:47:08 Edited by: Shrike Arghast on 20/03/2010 06:46:39 Yup... I have a master's degree and I'm brilliant... so, surprise, surprise, I enjoy being creative in a roleplaying game.
Alert the internets: nerd who plays MMORPG just implied and insulted the nerdiness of another player! This is both fresh and new. More at 11.
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Cap II
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.20 06:55:00 -
[93]
Internet nerd flexes his masters degree and gets mad about being called out for being a special class of internet nerd. A masters in English with a minor in liberal arts doesn't really count you know.

[yellow]Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes[ |

Fifinella
Caldari Re-Awakened Technologies Inc Electus Matari
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Posted - 2010.03.20 06:56:00 -
[94]
Originally by: Cap II That was a whole lot of words to tell everyone that you're an RPing nutjob.
So you're a real spaceship captain, not just ROLEPLAYING one in an internet space ship game?
Sorry, but the moment you log into this game and start playing, you're pretending you're something you're not. Welcome to the nutjob world of roleplaying.
You nutjob, you.
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Cap II
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.20 07:14:00 -
[95]
Yes, I am a Spaeship Captain, what of it? I'll have you know I have a Ph D. in English Lit and Liberal Arts

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Phony v2
Caldari Unknown Soldiers Systematic-Chaos
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Posted - 2010.03.20 07:21:00 -
[96]
Edited by: Phony v2 on 20/03/2010 07:21:28
Originally by: Cipher Jones Edited by: Cipher Jones on 28/02/2010 06:36:06 I've heard the rumors about the stories, and I'll have to check the link, but its as simple as this; there is no any indication whatsoever of anything other than one person per ship. I would not spend months training skills if some "crew member" was capable of it. Sooooooo ****ing dumb that I would have to train how to use guns if I had a gunner etc etc.
Dude there is a crew. They obviously don't handle higher functions (anything the pod pilot can do). But who takes your ammo out of boxes in the cargohold and puts them into a gun loader? Who manages the engines. A ship can only be automated so much. If something breaks someone has to fix it. There is a crew.
Its not rumors of stories. There are many eve chronicles, which mention crews with capsuleers, that are written by authors who are held to the strictest standards in terms of accuracy to game lore. There are crews, not even up for discussion. ______________________________________________ Yes? You, the idiot in the back, with the dumb question. |

Shrike Arghast
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Posted - 2010.03.20 07:37:00 -
[97]
Edited by: Shrike Arghast on 20/03/2010 07:41:10 Edited by: Shrike Arghast on 20/03/2010 07:40:00
Originally by: Cap II Yes, I am a Spaeship Captain, what of it? I'll have you know I have a Ph D. in English Lit and Liberal Arts
So let me get this straight... two posts above, you insult me for pulling out the fact that I have an MA, and then in the same thread you whip out a (completely fictitious, but that's beside the point) PhD... and we're just supposed tug on our respective beards, "Mmm" and "Ahh" and let the whole thing slide?
You play a roleplaying game. It doesn't matter if you personally choose to roleplay in the game or not - to the rest of the world (IE, the people who don't play roleplaying games), there is no difference between you and I. We are both, as far as the mainstream is concerned, video-game-playing nerds.
In fact, we're worse than that, because while a hefty chunk of the population can identify with the odd soul who picks up a Nintendo controller to play a little Mario (the 'hey, I'm a successful [insert normal career here] but I've done that before!' effect), or at least can recognize such a game setting, we lie far beyond the fringes of that meager bond. Even a game like World of Warcraft, with its simple rules and basic, 'beat x monster over the head many times until it dies' mechanics is within the boundaries of normality.
EVE, on the other hand, is not.
You play the nerdiest of nerdy games. You are as far away from the mainstream as you could possibly get (which begins, I might add, with adults who stopped playing video games at the age of 18). And yet, you have the audacity to insult someone else for 'taking things too far.' Well, I've got news for you professor, if there is such a thing as 'too far,' you're living it.
I'd think someone with a PhD would have understood that inherent, built-in irony; the hypocrisy of the entire notion of attacking anyone in this environment for those reasons. You not only don't have a leg to stand on; you're missing the stump, too. There is a gaping maw in your thigh; an anti-leg, if you will.
But, then again, I've met some pretty stupid professors in my day.
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Cap II
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.20 07:52:00 -
[98]
Its true, that masters of yours IS is English isn't it? Thats the only way someone could type out that many words on such a stupid topic and even pretend to take himself seriously. Whats even worse is that something deep down inside tells me you actually believe what it is you're saying.

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CCP Adida

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Posted - 2010.03.20 15:01:00 -
[99]
Cleared up trolling posts
Adida Community Rep CCP Hf, EVE Online
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Warezmy Carr
Gallente People with Guns Initiative Mercenaries
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Posted - 2010.03.20 16:53:00 -
[100]
Sure, there are crewed ships out there defending space everywhere. They fight, and likely die, defending it. Then their leaders hire us capsuleers, and the crews stop dying. I fight for the almighty ISK, but ultimately it's the people on the planets/stations that I fly by that benefit most from me being out here in my ship.
I don't know about yours, but my ships have shiny lights simulating windows - all the better to fool NPC rat crews who look out the window at my ship with relief that it's not a capsuleer ship, just before my weapons remove them from existence. My ships have internal spaces for all the drones/robots to get around and repair battle damage. Also need lots of nano-assembler vats around for my armor reppers. My ship's weapons have automated loaders - much more consistent and reliable than human crews doing the loading.
And I'm not alone - my ship's sensors show the other ships of my gang out there.
:P -- Man With The Plan, Starbase Setter-Upper, Doesn't Like Bunnies |
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