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Miyamoto Isoruku
Caldari The Phoenix Enclave
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Posted - 2010.03.03 13:38:00 -
[1]
As it stands, damage controls take one unit of capacitor every thirty seconds. This means that even if one is neuted dry, one is likely to still have enough passive regen to run the DC. As such there's no real point having it an active module, as it can't be overloaded, either. So, I propose that damage controls become a passive mod, which might even have the salutary effect of reducing lag.
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Mari Iijima
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Posted - 2010.03.03 17:09:00 -
[2]
I'm down. Though may change game play for those passive tanked Drakes sporting the damage controls *snicker*
Lame industrial market alt. |

Doccia Ellicis
Red Federation
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Posted - 2010.03.03 17:18:00 -
[3]
I don't see why not.
Also, in before the elite pvp'ers who think it takes a **** ton of skill to press one button before you engage the enemy.
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Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.03.03 17:21:00 -
[4]
I don't see why or why not.
All of this over 1 unit of cap?
Nah... not worth the time investment.
And there is likely a reason for it. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Dav Varan
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Posted - 2010.03.03 17:22:00 -
[5]
AFK hull tank travel fits FTW 
jk
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Dogfighter
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Posted - 2010.03.03 17:27:00 -
[6]
i like it.
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Larkonis Trassler
Genos Occidere Sev3rance
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Posted - 2010.03.03 17:42:00 -
[7]
Originally by: Dav Varan AFK hull tank travel fits FTW 
jk
Not supported for this reason.
Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |

darius mclever
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Posted - 2010.03.03 18:07:00 -
[8]
Edited by: darius mclever on 03/03/2010 18:07:05
Originally by: Dav Varan AFK hull tank travel fits FTW 
you just killed the proposal. congratulation.
not supported for exactly that reason.
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Clumsy Pilot
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Posted - 2010.03.03 18:09:00 -
[9]
Originally by: Larkonis Trassler
Originally by: Dav Varan AFK hull tank travel fits FTW 
jk
Not supported for this reason.
because if you go afk your armor tank spontaneously combusts? What about shield tanks? I mean, sure, why not.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.03 18:14:00 -
[10]
Not supported.
If it was a passive module it's resistances would be increased by the shield/armor hardening skills.
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el Sabor
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Posted - 2010.03.03 18:25:00 -
[11]
It isn't done for technical reasons if I recall. Something to do with how stacking penalties are applied.
Plus I won't get a laugh when someone I know loses a fight because they forget to flick it on!
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Clumsy Pilot
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Posted - 2010.03.03 18:43:00 -
[12]
Originally by: Red Raider Not supported.
If it was a passive module it's resistances would be increased by the shield/armor hardening skills.
because making it an exclusion just isn't possible, right?
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.03 18:52:00 -
[13]
Originally by: Clumsy Pilot
Originally by: Red Raider Not supported.
If it was a passive module it's resistances would be increased by the shield/armor hardening skills.
because making it an exclusion just isn't possible, right?
So what you are saying is you have no idea what goes into programming those bonus's into the game and how much server load it would cause? Name one system in that game that is excluded by a skill it would otherwise be directly effected by?
Goodluck.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.03.03 19:18:00 -
[14]
People die every day because they mis-click or forget to click it after a jump.
If it was made passive then we might as well remove a lowslot from all ships and increase all resistances appropriately.
Increase cap drain by a lot, allow it to be overheated and increase benefits (like a perpetual creeping repair of hull) of it while applying stacking which is currently not the case.
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Clumsy Pilot
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Posted - 2010.03.03 19:23:00 -
[15]
Quote: Increase cap drain by a lot
No
Quote: So what you are saying is you have no idea what goes into programming those bonus's into the game and how much server load it would cause? Name one system in that game that is excluded by a skill it would otherwise be directly effected by?
Because making damage controls a separate group is not possible either, right? you do realise that shield resistance amplifiers are not affected by this skill, because they are a different mod. group. No, making damage control excluded from effect of a singe skill woun't sky-rocket cpu usage and crash the server.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.03 20:22:00 -
[16]
Originally by: Clumsy Pilot
Quote: So what you are saying is you have no idea what goes into programming those bonus's into the game and how much server load it would cause? Name one system in that game that is excluded by a skill it would otherwise be directly effected by?
Because making damage controls a separate group is not possible either, right? you do realise that shield resistance amplifiers are not affected by this skill, because they are a different mod. group. No, making damage control excluded from effect of a singe skill woun't sky-rocket cpu usage and crash the server.
A) I never said it would crash the server only increase load by creating it's own special group. Everytime anything new is added it increases load and this change is so tiny and pointless is it worth added load? Dramatize much?
B) Passive shield hardeners ARE affected by shield compensation skills by 5% per level and active hardeners are also affected when they are not online by 3% per level. The same goes for armor compensation skills.
http://wiki.eveonline.com/en/wiki/Kinetic_Shield_Compensation
http://wiki.eveonline.com/en/wiki/Tanking_skills
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Venkul Mul
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Posted - 2010.03.03 20:42:00 -
[17]
From some old dev and players comments it apparently was meant to be a passive module but there were programming problems (I vaguely recall something about it being stackable if passive, but I can be wrong).
A suggestion like this was made a couple of year ago and a Dev stated i the thread that the programming hurdle had been resolved to introduce some other module.
So apparently the use of energy to use the damage control is only a legacy thing, something left over from old problems. Note that the DC is in a category of its own as it is not stacking nerfed and stack with other modules but don't stack with other DC.
So, even if it is not something critical, supported.
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Red Raider
Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.03 21:28:00 -
[18]
Originally by: Venkul Mul
So apparently the use of energy to use the damage control is only a legacy thing, something left over from old problems. Note that the DC is in a category of its own as it is not stacking nerfed and stack with other modules but don't stack with other DC.
It's stacking nerfs are applied to it's resistance bonus's when I use it so I am not sure what you are talking about there. Though you may be right that it's already in a catagory of it's own since when it isn't on it doesn't seem to get any bonus from the compensation skills.
Still stupidly small but saves one click here and there so why not.
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Clumsy Pilot
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Posted - 2010.03.03 22:20:00 -
[19]
Quote: A) I never said it would crash the server only increase load by creating it's own special group. Everytime anything new is added it increases load and this change is so tiny and pointless is it worth added load? Dramatize much?
You running missions increases load on the node, you should stop doing that.
Quote: B) Passive shield hardeners ARE affected by shield compensation skills by 5% per level and active hardeners are also affected when they are not online by 3% per level. The same goes for armor compensation skills.
NO by the armor skills, what you where trying to argue, which means they are in a different group, which means that creating groups isn't a problem when we whant to, which renders your whole talk about extra server load irrelevant. [quoteyou ]have no idea...how much server load it would cause?
as neihter you nor me know wether it is in a group of it's own at the moment, arguing about it is pointless. As less click=> less server requests => sell lag, that benefit would heavylly outweight any load that could appear for extra one database entry. PLease, can we stop commenting on how much lag it would cause, as only CCP knows (and in some cases even they don't) how much lag certain features mean? Especially if you are far from being an expert in that area? and damage controls do not suffer from any sort of stacking penalties, by the way.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.03 23:23:00 -
[20]
Edited by: Red Raider on 03/03/2010 23:25:08
Originally by: Clumsy Pilot
Quote: A) I never said it would crash the server only increase load by creating it's own special group. Everytime anything new is added it increases load and this change is so tiny and pointless is it worth added load? Dramatize much?
You running missions increases load on the node, you should stop doing that.
Quote: B) Passive shield hardeners ARE affected by shield compensation skills by 5% per level and active hardeners are also affected when they are not online by 3% per level. The same goes for armor compensation skills.
NO by the armor skills, what you where trying to argue, which means they are in a different group, which means that creating groups isn't a problem when we whant to, which renders your whole talk about extra server load irrelevant. [quoteyou ]have no idea...how much server load it would cause?
as neihter you nor me know wether it is in a group of it's own at the moment, arguing about it is pointless. As less click=> less server requests => sell lag, that benefit would heavylly outweight any load that could appear for extra one database entry. PLease, can we stop commenting on how much lag it would cause, as only CCP knows (and in some cases even they don't) how much lag certain features mean? Especially if you are far from being an expert in that area? and damage controls do not suffer from any sort of stacking penalties, by the way.
It took you 32 minutes AFTER I supported the topic and had already figured out that it probably is a group by itself to broken english your way into a completely illogical argument that I can't even follow.
Congrats!
One day when you actually work you will understand the importance of fixing the big things in lieu of the little things like this that no one has cared about for all these years until you have made it your personal crusade to have a good idea pushed through the assembly regardless of how small and insignificant it is in the greater scheme of making the game better.
I can stop supporting it though if it makes you happy? And according to EFT they do suffer from stacking penalties.
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Rastino
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Posted - 2010.03.04 00:12:00 -
[21]
Originally by: Doccia Ellicis I don't see why not.
Also, in before the elite pvp'ers who think it takes a **** ton of skill to press one button before you engage the enemy.
You be surprised how many people forget to do that on a daily basis.
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Jin Nib
Resplendent Knives
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Posted - 2010.03.04 03:35:00 -
[22]
I dont see what real difference it makes, but I dont see any thing wrong with the way it is now. If it aint broken why fix it?
Not supported. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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343guilty1
Gallente Strategic Insanity
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Posted - 2010.03.04 03:49:00 -
[23]
Originally by: Red Raider Not supported.
If it was a passive module it's resistances would be increased by the shield/armor hardening skills.
exactly this mechanic If it was a passive mod, all those comp skills no one trained would be useful -.-
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darius mclever
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Posted - 2010.03.04 03:51:00 -
[24]
Originally by: 343guilty1
Originally by: Red Raider Not supported.
If it was a passive module it's resistances would be increased by the shield/armor hardening skills.
exactly this mechanic If it was a passive mod, all those comp skills no one trained would be useful -.-
those skills are actually useful, especially with armor tanks as most people fit the EANM and that benefits.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.04 09:07:00 -
[25]
Originally by: Larkonis Trassler
Originally by: Dav Varan AFK hull tank travel fits FTW 
jk
Not supported for this reason.
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Clumsy Pilot
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Posted - 2010.03.04 09:46:00 -
[26]
Quote: It took you 32 minutes AFTER I supported the topic
No, unlike some people i do not spend my entire day watching topics. I read your post 32 after you posted, and responded. It's that simple.
Quote: argument that I can't even follow.
ignorance is strength. AS you ran out of valid arguments, you switched to personal insults. I see arguing with you is pointless, and it no longer contributes to the discussion, so let's leave it.
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Rastino
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Posted - 2010.03.04 11:14:00 -
[27]
Originally by: Clumsy Pilot
Quote: It took you 32 minutes AFTER I supported the topic
No, unlike some people i do not spend my entire day watching topics. I read your post 32 after you posted, and responded. It's that simple.
Quote: argument that I can't even follow.
ignorance is strength. AS you ran out of valid arguments, you switched to personal insults. I see arguing with you is pointless, and it no longer contributes to the discussion, so let's leave it.
You sound bitter!
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.04 18:43:00 -
[28]
Originally by: Rastino
You sound bitter!
LOL
I mean come on I SUPPORTED the freaking topic and he is still complaining? 
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Tulisin Dragonflame
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Posted - 2010.03.04 19:23:00 -
[29]
Edited by: Tulisin Dragonflame on 04/03/2010 19:23:11 *If* it would have any effect at all on server load, I'm all for it.
Making it excluded by the passive module boosting skills might take a little codework, but I don't think it'd be extreme on either side (it isn't a 5 minute fix, but it isn't a major architecture change).
That said, the developers know how much server load damage controls generate (presumably), and they also know how much work it'd be to change that (presumably), and they so far haven't found it worthwhile, so *shrug*.
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Pellura
Caldari Can You Dig It
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Posted - 2010.03.04 21:41:00 -
[30]
Originally by: Larkonis Trassler
Originally by: Dav Varan AFK hull tank travel fits FTW 
jk
Not supported for this reason.
This ^^ |
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