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Baldeschwiler
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Posted - 2004.11.28 05:19:00 -
[1]
Edited by: Baldeschwiler on 28/11/2004 05:47:05 Edited by: Baldeschwiler on 28/11/2004 05:22:07 I fly an Apocalypse. I ran into a Player owned station last night outfitted with many defenses. Most sentries were medium sentries. And some Cruise missle launchers. I had a friend in an interceptor fly out to 150km from the stations outer rims. I then jumped in at 152km to engage the station with long range guns. At 150km I was immiediatly hit by the stations defenses bringing me to half my armor. The second volley came and my ship was gone. The npc Sentries and station in this game can't even engage up to 120km let alone medium turrets off a pos engaging at 152km. I think that these defenses are ridiculous and absurd. It would take two hundred ships to take something like that. Medium guns at 152km is unheard of.
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Baldeschwiler
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Posted - 2004.11.28 05:19:00 -
[2]
Edited by: Baldeschwiler on 28/11/2004 05:47:05 Edited by: Baldeschwiler on 28/11/2004 05:22:07 I fly an Apocalypse. I ran into a Player owned station last night outfitted with many defenses. Most sentries were medium sentries. And some Cruise missle launchers. I had a friend in an interceptor fly out to 150km from the stations outer rims. I then jumped in at 152km to engage the station with long range guns. At 150km I was immiediatly hit by the stations defenses bringing me to half my armor. The second volley came and my ship was gone. The npc Sentries and station in this game can't even engage up to 120km let alone medium turrets off a pos engaging at 152km. I think that these defenses are ridiculous and absurd. It would take two hundred ships to take something like that. Medium guns at 152km is unheard of.
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Krulla
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Posted - 2004.11.28 05:20:00 -
[3]
You do realize you are not supposed to attack a POS, take it on solo, and win?
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Krulla
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Posted - 2004.11.28 05:20:00 -
[4]
You do realize you are not supposed to attack a POS, take it on solo, and win?
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Jokastis
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Posted - 2004.11.28 05:38:00 -
[5]
Ofcoarse I realize that. I just can't believe how could medium turrets could be. 152km shots.
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Jokastis
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Posted - 2004.11.28 05:38:00 -
[6]
Ofcoarse I realize that. I just can't believe how could medium turrets could be. 152km shots.
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Neslo
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Posted - 2004.11.28 05:44:00 -
[7]
Large go 353km so... mediums should do about half that distance in my opinion.... just an opinion though... From Ashes to Ashes... From Dust to Dust....
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Neslo
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Posted - 2004.11.28 05:44:00 -
[8]
Large go 353km so... mediums should do about half that distance in my opinion.... just an opinion though... From Ashes to Ashes... From Dust to Dust....
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Serilla
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Posted - 2004.11.28 05:44:00 -
[9]
medium railgun battery optimal is 225k guess u lost ship for nothing ;p
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Serilla
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Posted - 2004.11.28 05:44:00 -
[10]
medium railgun battery optimal is 225k guess u lost ship for nothing ;p
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EL TITAN
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Posted - 2004.11.28 05:45:00 -
[11]
you should have learned about it before attacking it. and yes it would take about 200 ships to kill it, and even then i dont think its possible, the only way is to starve it to death. And that is extremely hard itself.
Why are a POS so strong? Im not sure, but they do have uses for an alliance, or wealthy corp, that is very active in warfare, mining, and uses that space alot.
GOD why im I rambling on? i do that alot sorry lolol _________________________________________________ <3 hi |
EL TITAN
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Posted - 2004.11.28 05:45:00 -
[12]
you should have learned about it before attacking it. and yes it would take about 200 ships to kill it, and even then i dont think its possible, the only way is to starve it to death. And that is extremely hard itself.
Why are a POS so strong? Im not sure, but they do have uses for an alliance, or wealthy corp, that is very active in warfare, mining, and uses that space alot.
GOD why im I rambling on? i do that alot sorry lolol _________________________________________________ <3 hi |
Jokastis
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Posted - 2004.11.28 05:46:00 -
[13]
WOW! That is amazing. I had no idea. Thanks for the info
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Jokastis
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Posted - 2004.11.28 05:46:00 -
[14]
WOW! That is amazing. I had no idea. Thanks for the info
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Mira Spellholde
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Posted - 2004.11.28 05:53:00 -
[15]
Well, to build an operational and working player owned station takes 100m-200m at least lets say. Also these stations are owned by mega corps, or alliances who need them to further develop themselves.
If any person in a BS and his sidekick could just fly in and take it over/destroy it, what would be the point of them? -----------------
Billboard Evasion Rank(4) SP: 374100/512000
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Mira Spellholde
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Posted - 2004.11.28 05:53:00 -
[16]
Well, to build an operational and working player owned station takes 100m-200m at least lets say. Also these stations are owned by mega corps, or alliances who need them to further develop themselves.
If any person in a BS and his sidekick could just fly in and take it over/destroy it, what would be the point of them? -----------------
Billboard Evasion Rank(4) SP: 374100/512000
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Torvus Jay
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Posted - 2004.11.28 06:03:00 -
[17]
he didnt say he should have won but he absolutely should have survived. The things should be incapable of destruction solo due to strong shielding not rediculous weapons that 2 shot bships. ______________
Aim careful, and look the devil in the eye. |
Torvus Jay
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Posted - 2004.11.28 06:03:00 -
[18]
he didnt say he should have won but he absolutely should have survived. The things should be incapable of destruction solo due to strong shielding not rediculous weapons that 2 shot bships. ______________
Aim careful, and look the devil in the eye. |
Noriath
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Posted - 2004.11.28 07:19:00 -
[19]
Edited by: Noriath on 28/11/2004 07:23:22 If you could pick off all defenses from a distance of 150km without getting killed one player alone could destroy a station, and that would be idiotic. Those things cost major money, would you like single players to be able to kill them?
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Noriath
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Posted - 2004.11.28 07:19:00 -
[20]
Edited by: Noriath on 28/11/2004 07:23:22 If you could pick off all defenses from a distance of 150km without getting killed one player alone could destroy a station, and that would be idiotic. Those things cost major money, would you like single players to be able to kill them?
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Drutort
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Posted - 2004.11.28 07:31:00 -
[21]
Originally by: Torvus Jay he didnt say he should have won but he absolutely should have survived. The things should be incapable of destruction solo due to strong shielding not rediculous weapons that 2 shot bships.
ya but then again... if the make 1 BS to live all it will take is few more and the POS is down... do you really think that a POS should be that weak? i mean you can make a BS setup that can tank few BS at a time...
you want a POS to be taken down few maybe 5 BS's or something?
i think 100+ ppl and more should be needed take it down... BTW do you think you should NOT lose any ships while taking down something that a corp or alliance has been working there ass off to maintain?
i mean after few months and maybe investment into it... and you want to come with 100+ ships blow it up... lose maybe few BS but does that == the amount spent into that POS? NO
btw the profits of a POS are quite weak at the moment... to make the POS weak and expensive is the 2 worst combos that you could throw out there.
Get a CLUE PPL NPC's reSPAWN player stuff DOESNT not auto RESPAWN!! it takes days/weeks/months to get...
believe me if you could destroy or have even a slight chance of attacking NPC items... they would be so uber that it would take over 200+ ships to take one down im sure... and that would be with heavy losses.
but since you cant, and it does nothing... the sentry guns are weak enough... so that players dont get pwned so bad just for a mistake...
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
Drutort
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Posted - 2004.11.28 07:31:00 -
[22]
Originally by: Torvus Jay he didnt say he should have won but he absolutely should have survived. The things should be incapable of destruction solo due to strong shielding not rediculous weapons that 2 shot bships.
ya but then again... if the make 1 BS to live all it will take is few more and the POS is down... do you really think that a POS should be that weak? i mean you can make a BS setup that can tank few BS at a time...
you want a POS to be taken down few maybe 5 BS's or something?
i think 100+ ppl and more should be needed take it down... BTW do you think you should NOT lose any ships while taking down something that a corp or alliance has been working there ass off to maintain?
i mean after few months and maybe investment into it... and you want to come with 100+ ships blow it up... lose maybe few BS but does that == the amount spent into that POS? NO
btw the profits of a POS are quite weak at the moment... to make the POS weak and expensive is the 2 worst combos that you could throw out there.
Get a CLUE PPL NPC's reSPAWN player stuff DOESNT not auto RESPAWN!! it takes days/weeks/months to get...
believe me if you could destroy or have even a slight chance of attacking NPC items... they would be so uber that it would take over 200+ ships to take one down im sure... and that would be with heavy losses.
but since you cant, and it does nothing... the sentry guns are weak enough... so that players dont get pwned so bad just for a mistake...
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
Drutort
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Posted - 2004.11.28 07:33:00 -
[23]
you might find out that maybe even POS are too weak, when there are more of them and ppl have reason to go after them... getting lots of ppl together in one spot doesnt cost you a thing almost... running a POS does a lot...
losing few ships or even having a good strat and taking down a POS with 100-200+ players would not be that difficult.. all it would req is alliance fleets to just go on rampage... and no POS would stand support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
Drutort
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Posted - 2004.11.28 07:33:00 -
[24]
you might find out that maybe even POS are too weak, when there are more of them and ppl have reason to go after them... getting lots of ppl together in one spot doesnt cost you a thing almost... running a POS does a lot...
losing few ships or even having a good strat and taking down a POS with 100-200+ players would not be that difficult.. all it would req is alliance fleets to just go on rampage... and no POS would stand support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
alphawolf2929
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Posted - 2004.11.28 07:37:00 -
[25]
Edited by: alphawolf2929 on 28/11/2004 07:41:18 get some prophecy's fully loaded with 2x 1600mm tungsten's and 4x400mm tungsten's with soem good skillz you have about 9-11THOUSEND armor!! get the sentry's too fire on them and get the bs too pound them or even more prophecy's too exhaust the ammo (not sure how much ammo they have so may not work)
how much damage do these turrets do each?
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alphawolf2929
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Posted - 2004.11.28 07:37:00 -
[26]
Edited by: alphawolf2929 on 28/11/2004 07:41:18 get some prophecy's fully loaded with 2x 1600mm tungsten's and 4x400mm tungsten's with soem good skillz you have about 9-11THOUSEND armor!! get the sentry's too fire on them and get the bs too pound them or even more prophecy's too exhaust the ammo (not sure how much ammo they have so may not work)
how much damage do these turrets do each?
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j0sephine
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Posted - 2004.11.28 07:43:00 -
[27]
"he didnt say he should have won but he absolutely should have survived. The things should be incapable of destruction solo due to strong shielding not rediculous weapons that 2 shot bships."
It was one ship vs a station full of sentries.
basically, a gank on request.
I don't think anyone would suggest a single battleship should be able to take on a fleet of 10+ battleships (equivalent, number_of_guns-wise) and survive such encounter, either... au contraire, the effect would be similar, 1-2 salvos and you're in the pod.
So nothing to complain about, really. :s
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j0sephine
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Posted - 2004.11.28 07:43:00 -
[28]
"he didnt say he should have won but he absolutely should have survived. The things should be incapable of destruction solo due to strong shielding not rediculous weapons that 2 shot bships."
It was one ship vs a station full of sentries.
basically, a gank on request.
I don't think anyone would suggest a single battleship should be able to take on a fleet of 10+ battleships (equivalent, number_of_guns-wise) and survive such encounter, either... au contraire, the effect would be similar, 1-2 salvos and you're in the pod.
So nothing to complain about, really. :s
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Grim Vandal
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Posted - 2004.11.28 08:58:00 -
[29]
Edited by: Grim Vandal on 28/11/2004 09:03:02
Originally by: Drutort
Originally by: Torvus Jay he didnt say he should have won but he absolutely should have survived. The things should be incapable of destruction solo due to strong shielding not rediculous weapons that 2 shot bships.
ya but then again... if the make 1 BS to live all it will take is few more and the POS is down... do you really think that a POS should be that weak? i mean you can make a BS setup that can tank few BS at a time...
you want a POS to be taken down few maybe 5 BS's or something?
i think 100+ ppl and more should be needed take it down... BTW do you think you should NOT lose any ships while taking down something that a corp or alliance has been working there ass off to maintain?
i mean after few months and maybe investment into it... and you want to come with 100+ ships blow it up... lose maybe few BS but does that == the amount spent into that POS? NO
btw the profits of a POS are quite weak at the moment... to make the POS weak and expensive is the 2 worst combos that you could throw out there.
Get a CLUE PPL NPC's reSPAWN player stuff DOESNT not auto RESPAWN!! it takes days/weeks/months to get...
believe me if you could destroy or have even a slight chance of attacking NPC items... they would be so uber that it would take over 200+ ships to take one down im sure... and that would be with heavy losses.
but since you cant, and it does nothing... the sentry guns are weak enough... so that players dont get pwned so bad just for a mistake...
lmao
lets do some math:
control tower shield: 50 mill HP 200000 secs recharge rate
that is at about 35 % shield: 625 HP EACH SECOND restored
now dont forget the reinforced mode which starts at 25% shield amount.
k this would get too complicated lets see how long it would take to get a control tower into reinforced mode:
lets say you attack with a fleet of 100 Battleships... (not even sure if the server handles that yet)
lets say you are at a range of 100km... each BS does about 150 dmg each second... at this range ... now lets say the tower has an average resistance of 60%
results in 150 x 100 / 100 * 40 = 6000 dmg each second
at 25% the shield capacity would be 12,5 mill HP
now 37 500 000 / 6000 = 6250 seconds = 104 minutes
So it would take a fleet of 100 Battleships to shoot for 104 minutes at the control tower to get it into reinforced mode
now lets take the defence into account: lets say the defence is capable to gank one ship each 15 secs ...
that means after 25 mins our whole fleet would be ganked...
uhm lets not forget that the enemy could have a fleet of his own for defence???
How long would the reinfroced mode last??? afaik as long as you have consumeables available... so lets say about for another hour...
so we are up to 104 mins + 60 mins: = 164 mins for a fleet of 100 Battleships
while on the other hand the defence is capable to destroy this same fleet in 25 mins with the only the pos defence!
so lets say a fleet of 200 Battleships needs about 100 mins... but it would last only 50 mins
so uhm
you actually need a fleet of more than 400 Battleships to take this **** down... with about 80% losses
now honeslty no wonder you couldnt handle it on your own .
So atm POS is INVULNERABLE cuz there is no way that any node can handle 400 palyers...
Greetings Grim |
Grim Vandal
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Posted - 2004.11.28 08:58:00 -
[30]
Edited by: Grim Vandal on 28/11/2004 09:03:02
Originally by: Drutort
Originally by: Torvus Jay he didnt say he should have won but he absolutely should have survived. The things should be incapable of destruction solo due to strong shielding not rediculous weapons that 2 shot bships.
ya but then again... if the make 1 BS to live all it will take is few more and the POS is down... do you really think that a POS should be that weak? i mean you can make a BS setup that can tank few BS at a time...
you want a POS to be taken down few maybe 5 BS's or something?
i think 100+ ppl and more should be needed take it down... BTW do you think you should NOT lose any ships while taking down something that a corp or alliance has been working there ass off to maintain?
i mean after few months and maybe investment into it... and you want to come with 100+ ships blow it up... lose maybe few BS but does that == the amount spent into that POS? NO
btw the profits of a POS are quite weak at the moment... to make the POS weak and expensive is the 2 worst combos that you could throw out there.
Get a CLUE PPL NPC's reSPAWN player stuff DOESNT not auto RESPAWN!! it takes days/weeks/months to get...
believe me if you could destroy or have even a slight chance of attacking NPC items... they would be so uber that it would take over 200+ ships to take one down im sure... and that would be with heavy losses.
but since you cant, and it does nothing... the sentry guns are weak enough... so that players dont get pwned so bad just for a mistake...
lmao
lets do some math:
control tower shield: 50 mill HP 200000 secs recharge rate
that is at about 35 % shield: 625 HP EACH SECOND restored
now dont forget the reinforced mode which starts at 25% shield amount.
k this would get too complicated lets see how long it would take to get a control tower into reinforced mode:
lets say you attack with a fleet of 100 Battleships... (not even sure if the server handles that yet)
lets say you are at a range of 100km... each BS does about 150 dmg each second... at this range ... now lets say the tower has an average resistance of 60%
results in 150 x 100 / 100 * 40 = 6000 dmg each second
at 25% the shield capacity would be 12,5 mill HP
now 37 500 000 / 6000 = 6250 seconds = 104 minutes
So it would take a fleet of 100 Battleships to shoot for 104 minutes at the control tower to get it into reinforced mode
now lets take the defence into account: lets say the defence is capable to gank one ship each 15 secs ...
that means after 25 mins our whole fleet would be ganked...
uhm lets not forget that the enemy could have a fleet of his own for defence???
How long would the reinfroced mode last??? afaik as long as you have consumeables available... so lets say about for another hour...
so we are up to 104 mins + 60 mins: = 164 mins for a fleet of 100 Battleships
while on the other hand the defence is capable to destroy this same fleet in 25 mins with the only the pos defence!
so lets say a fleet of 200 Battleships needs about 100 mins... but it would last only 50 mins
so uhm
you actually need a fleet of more than 400 Battleships to take this **** down... with about 80% losses
now honeslty no wonder you couldnt handle it on your own .
So atm POS is INVULNERABLE cuz there is no way that any node can handle 400 palyers...
Greetings Grim |
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