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Beseb
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Posted - 2004.11.29 22:09:00 -
[121]
In looking up the stats for these offensive structures, they seem to have a lowly 20 sensor strength. This true? If so, then a handful of F90 equipped Scorps could neutralize the whole complex from far far away.
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Beseb
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Posted - 2004.11.29 22:09:00 -
[122]
In looking up the stats for these offensive structures, they seem to have a lowly 20 sensor strength. This true? If so, then a handful of F90 equipped Scorps could neutralize the whole complex from far far away.
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Ishihiro tanaka
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Posted - 2004.11.29 22:41:00 -
[123]
Edited by: Ishihiro tanaka on 29/11/2004 22:46:25 A control tower can be fuelled efficiently to run for 8 days without problem, having enough strontium clatherate for 1 hour. If the corporate hangar gets out, all you have to do is anchor 1 or 2 in the forcefield and fill it to the brink of bursting with market materials and ice products, you can add an additional 8 days per corporate hangar array to your online time.
so, 1 POS with 2 corporate hangars should stay online for 24 days, even more, and have 3 hours worth of strontium clatherate to boot.
For the sensors, every single structure has 20 sensor strenght, so my best bet is you can scramble 1 or 2 structure at a time in a scorp.
Those who aim at nothing, will most certainly hit that!
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Ishihiro tanaka
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Posted - 2004.11.29 22:41:00 -
[124]
Edited by: Ishihiro tanaka on 29/11/2004 22:46:25 A control tower can be fuelled efficiently to run for 8 days without problem, having enough strontium clatherate for 1 hour. If the corporate hangar gets out, all you have to do is anchor 1 or 2 in the forcefield and fill it to the brink of bursting with market materials and ice products, you can add an additional 8 days per corporate hangar array to your online time.
so, 1 POS with 2 corporate hangars should stay online for 24 days, even more, and have 3 hours worth of strontium clatherate to boot.
For the sensors, every single structure has 20 sensor strenght, so my best bet is you can scramble 1 or 2 structure at a time in a scorp.
Those who aim at nothing, will most certainly hit that!
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Joviah
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Posted - 2004.11.29 22:51:00 -
[125]
Originally by: Beseb In looking up the stats for these offensive structures, they seem to have a lowly 20 sensor strength. This true? If so, then a handful of F90 equipped Scorps could neutralize the whole complex from far far away.
Nice try, but:
I'm going to assume that far far away is roughly what... 200km. So here's what you end up with...
- Scorps warp in, and assuming the station isn't immediately hostile you survived -- congrats! - So you set up your formation at 200k and target the Control Tower. Since that's not a hostile action, no problem. - You try to also target the station defenses, but you get a message stating that "Because this is within 30,000m of the force field you cannot target it." Guess what the only thing in that forcefield is that is 30,000m away from it -- the Control Tower. - You immediately target jam the control tower. Indeed you've locked it down. However you are now under attack because target jamming is a hostile action, and ships begin blowing up because you've decided to sit right at optimal range for a medium hybrid turret. (Each turret targets individually, just like all other turrets -- this aspect of gameplay has not changed)
Nope... you can't target anything in the force field except the control tower. This includes people that happen to be in the bubble and are shooting out.
Joviah Director, Cirrius Technologies
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Joviah
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Posted - 2004.11.29 22:51:00 -
[126]
Originally by: Beseb In looking up the stats for these offensive structures, they seem to have a lowly 20 sensor strength. This true? If so, then a handful of F90 equipped Scorps could neutralize the whole complex from far far away.
Nice try, but:
I'm going to assume that far far away is roughly what... 200km. So here's what you end up with...
- Scorps warp in, and assuming the station isn't immediately hostile you survived -- congrats! - So you set up your formation at 200k and target the Control Tower. Since that's not a hostile action, no problem. - You try to also target the station defenses, but you get a message stating that "Because this is within 30,000m of the force field you cannot target it." Guess what the only thing in that forcefield is that is 30,000m away from it -- the Control Tower. - You immediately target jam the control tower. Indeed you've locked it down. However you are now under attack because target jamming is a hostile action, and ships begin blowing up because you've decided to sit right at optimal range for a medium hybrid turret. (Each turret targets individually, just like all other turrets -- this aspect of gameplay has not changed)
Nope... you can't target anything in the force field except the control tower. This includes people that happen to be in the bubble and are shooting out.
Joviah Director, Cirrius Technologies
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Grim Vandal
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Posted - 2004.11.29 23:06:00 -
[127]
Originally by: Andrew Redburn
Originally by: Grim Vandal
lets say you are at a range of 100km... each BS does about 150 dmg each second... at this range ... now lets say the tower has an average resistance of 60%
results in 150 x 100 / 100 * 40 = 6000 dmg each second
at 25% the shield capacity would be 12,5 mill HP
now 37 500 000 / 6000 = 6250 seconds = 104 minutes
So it would take a fleet of 100 Battleships to shoot for 104 minutes at the control tower to get it into reinforced mode
now lets take the defence into account: lets say the defence is capable to gank one ship each 15 secs ...
You know that it is possible to tank a ship MUCH MORE THAN what this solo guy had done. A fleet engaging a POS would use proper tactics, i.e. use a HEAVY TANK to attract fire and use remote armor reps / shield transferers to maintain him while shooting at the station. The major problem would be the defending force which could kill the support ships, but the defending party has usually always an advantage if technological on the same level as the attacker. It is perfectly fine to me.
you may know that guns cycle targets... and you may know that there is ecm pos... and you may know it takes only 2 shots from a gun to kill a tanked BS...
BS pilot: I got hit ... half armor down... where's the suppport? support ship 1: on my way sir support ship 2: activating remote armor reps now (repair at the end of the cycle =P) . . . after 5 secs... BS pilot: OMG I got owned... you damn nooby support ship pilots . . . after 5 secs: support ship 1: sorry sir I couldnt... *squilch* im dead
Greetings Grim |
Grim Vandal
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Posted - 2004.11.29 23:06:00 -
[128]
Originally by: Andrew Redburn
Originally by: Grim Vandal
lets say you are at a range of 100km... each BS does about 150 dmg each second... at this range ... now lets say the tower has an average resistance of 60%
results in 150 x 100 / 100 * 40 = 6000 dmg each second
at 25% the shield capacity would be 12,5 mill HP
now 37 500 000 / 6000 = 6250 seconds = 104 minutes
So it would take a fleet of 100 Battleships to shoot for 104 minutes at the control tower to get it into reinforced mode
now lets take the defence into account: lets say the defence is capable to gank one ship each 15 secs ...
You know that it is possible to tank a ship MUCH MORE THAN what this solo guy had done. A fleet engaging a POS would use proper tactics, i.e. use a HEAVY TANK to attract fire and use remote armor reps / shield transferers to maintain him while shooting at the station. The major problem would be the defending force which could kill the support ships, but the defending party has usually always an advantage if technological on the same level as the attacker. It is perfectly fine to me.
you may know that guns cycle targets... and you may know that there is ecm pos... and you may know it takes only 2 shots from a gun to kill a tanked BS...
BS pilot: I got hit ... half armor down... where's the suppport? support ship 1: on my way sir support ship 2: activating remote armor reps now (repair at the end of the cycle =P) . . . after 5 secs... BS pilot: OMG I got owned... you damn nooby support ship pilots . . . after 5 secs: support ship 1: sorry sir I couldnt... *squilch* im dead
Greetings Grim |
Fraya
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Posted - 2004.11.30 00:27:00 -
[129]
Something that no one seems to have taken into account though is that the PoS's were designed to be as stong now as they will need to be later. With Titans and T2 weapons and upgrades and all this new stuff coming out to make the ships tougher and more damaging of course they are hard to kill with the old equipment.
Warp in a dozen titans and watch that station go down like jello though.
Be patient people. Now is the time to build your defenses.. we can pwn each others PoS's later.. first we need to build them and work out the logistics of keeping them running. |
Fraya
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Posted - 2004.11.30 00:27:00 -
[130]
Something that no one seems to have taken into account though is that the PoS's were designed to be as stong now as they will need to be later. With Titans and T2 weapons and upgrades and all this new stuff coming out to make the ships tougher and more damaging of course they are hard to kill with the old equipment.
Warp in a dozen titans and watch that station go down like jello though.
Be patient people. Now is the time to build your defenses.. we can pwn each others PoS's later.. first we need to build them and work out the logistics of keeping them running. |
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Drutort
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Posted - 2004.11.30 09:32:00 -
[131]
Originally by: Ishihiro tanaka Edited by: Ishihiro tanaka on 29/11/2004 22:46:25 A control tower can be fuelled efficiently to run for 8 days without problem, having enough strontium clatherate for 1 hour. If the corporate hangar gets out, all you have to do is anchor 1 or 2 in the forcefield and fill it to the brink of bursting with market materials and ice products, you can add an additional 8 days per corporate hangar array to your online time.
so, 1 POS with 2 corporate hangars should stay online for 24 days, even more, and have 3 hours worth of strontium clatherate to boot.
For the sensors, every single structure has 20 sensor strenght, so my best bet is you can scramble 1 or 2 structure at a time in a scorp.
tell me how much that fuel costs and exactly what good will a pos do to you that just eats away resources? you might as well give the pos to them... as you probably will lose more ships and have a lot more troubles within that time... its just illogical... though theoretically possible
I mean seriously, ppl think that brute force is the way to things? Just because before all we had was ships in spaceā and who had the bigger numbers could scare off the other sideā if in small fleets proper setups and teamwork can take down bigger fleetsā then the same works hereā
So many ppl already have given so many varieties to going about destroying or inflicting dmg to POS/corp/allianceā
And we are more then sure that POS will be tweakedā for better or worseā but they will be overtimeā
Plus with POS laying siege is going to cost the defensive side a lotā simply because you can hold the area around the POS and even NPC stations about.. and if the defensive side makes mistakes, you are at the advantageā
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
Drutort
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Posted - 2004.11.30 09:32:00 -
[132]
Originally by: Ishihiro tanaka Edited by: Ishihiro tanaka on 29/11/2004 22:46:25 A control tower can be fuelled efficiently to run for 8 days without problem, having enough strontium clatherate for 1 hour. If the corporate hangar gets out, all you have to do is anchor 1 or 2 in the forcefield and fill it to the brink of bursting with market materials and ice products, you can add an additional 8 days per corporate hangar array to your online time.
so, 1 POS with 2 corporate hangars should stay online for 24 days, even more, and have 3 hours worth of strontium clatherate to boot.
For the sensors, every single structure has 20 sensor strenght, so my best bet is you can scramble 1 or 2 structure at a time in a scorp.
tell me how much that fuel costs and exactly what good will a pos do to you that just eats away resources? you might as well give the pos to them... as you probably will lose more ships and have a lot more troubles within that time... its just illogical... though theoretically possible
I mean seriously, ppl think that brute force is the way to things? Just because before all we had was ships in spaceā and who had the bigger numbers could scare off the other sideā if in small fleets proper setups and teamwork can take down bigger fleetsā then the same works hereā
So many ppl already have given so many varieties to going about destroying or inflicting dmg to POS/corp/allianceā
And we are more then sure that POS will be tweakedā for better or worseā but they will be overtimeā
Plus with POS laying siege is going to cost the defensive side a lotā simply because you can hold the area around the POS and even NPC stations about.. and if the defensive side makes mistakes, you are at the advantageā
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
MoLeH
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Posted - 2004.11.30 16:26:00 -
[133]
Originally by: Fraya Something that no one seems to have taken into account though is that the PoS's were designed to be as stong now as they will need to be later. With Titans and T2 weapons and upgrades and all this new stuff coming out to make the ships tougher and more damaging of course they are hard to kill with the old equipment.
Warp in a dozen titans and watch that station go down like jello though.
Be patient people. Now is the time to build your defenses.. we can pwn each others PoS's later.. first we need to build them and work out the logistics of keeping them running.
You do realize that Titans arent designed at all for combat? and T2 guns arent amazingally more powerful than T1 guns? and btw i currently run 3 modulated mega beams 4 modulated mega beam 2's with 1 sealynnes modifyed heatsink 1 true sansha heat sink and 5 heatsink 2's and a shadow serpentis tracking comp on ym apoc for attacking stations, and ud still need 10-20 of that to do the 25% dmg to put a PoS into reinforced mode within 4 hours, im sorry but PoS are too hard for anyone but huge alliances to scratch.
-------------------------------------- Do you see people in real life whining that their enjoyment was ruined by a shark when they went swimming in dangerous waters? - Viceroy |
MoLeH
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Posted - 2004.11.30 16:26:00 -
[134]
Originally by: Fraya Something that no one seems to have taken into account though is that the PoS's were designed to be as stong now as they will need to be later. With Titans and T2 weapons and upgrades and all this new stuff coming out to make the ships tougher and more damaging of course they are hard to kill with the old equipment.
Warp in a dozen titans and watch that station go down like jello though.
Be patient people. Now is the time to build your defenses.. we can pwn each others PoS's later.. first we need to build them and work out the logistics of keeping them running.
You do realize that Titans arent designed at all for combat? and T2 guns arent amazingally more powerful than T1 guns? and btw i currently run 3 modulated mega beams 4 modulated mega beam 2's with 1 sealynnes modifyed heatsink 1 true sansha heat sink and 5 heatsink 2's and a shadow serpentis tracking comp on ym apoc for attacking stations, and ud still need 10-20 of that to do the 25% dmg to put a PoS into reinforced mode within 4 hours, im sorry but PoS are too hard for anyone but huge alliances to scratch.
-------------------------------------- Do you see people in real life whining that their enjoyment was ruined by a shark when they went swimming in dangerous waters? - Viceroy |
flummox
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Posted - 2004.11.30 17:18:00 -
[135]
good. they should be hard to take out.
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
flummox
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Posted - 2004.11.30 17:18:00 -
[136]
good. they should be hard to take out.
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
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