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1. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Anyways back on topic: The system already has to calculate how much ore youve mined on the fly so it knows how much to transfer to your cargo hold when you shut off the laser.. how hard could it be to add in there the stipulation that if the amou...
- by Fraya - at 2004.12.10 21:04:00
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2. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Anyways back on topic: The system already has to calculate how much ore youve mined on the fly so it knows how much to transfer to your cargo hold when you shut off the laser.. how hard could it be to add in there the stipulation that if the amou...
- by Fraya - at 2004.12.10 21:04:00
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3. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Have you considered its not an issue of whos bugs get fixed because while this bug doesnt effect PvPers all the bugs that the PvPers have to put up with miners also have to deal with? Miners get the worst of both worlds. We're on your side wantin...
- by Fraya - at 2004.12.10 20:50:00
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4. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Have you considered its not an issue of whos bugs get fixed because while this bug doesnt effect PvPers all the bugs that the PvPers have to put up with miners also have to deal with? Miners get the worst of both worlds. We're on your side wantin...
- by Fraya - at 2004.12.10 20:50:00
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5. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Lets not get into PvPers versus miners. Thats not what this is about. Yes there are things that need to be fixed with combat. We all know that. I only brought up the comparison in order to explain the magnitude of the problem. Electronic warfare ...
- by Fraya - at 2004.12.10 20:40:00
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6. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Lets not get into PvPers versus miners. Thats not what this is about. Yes there are things that need to be fixed with combat. We all know that. I only brought up the comparison in order to explain the magnitude of the problem. Electronic warfare ...
- by Fraya - at 2004.12.10 20:40:00
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7. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Ok so your wasteful on your ammo on the rare occasion when theres a huge fleet battle your in. This is ALL THE TIME though That is the problem.
- by Fraya - at 2004.12.10 20:31:00
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8. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Ok so your wasteful on your ammo on the rare occasion when theres a huge fleet battle your in. This is ALL THE TIME though That is the problem.
- by Fraya - at 2004.12.10 20:31:00
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9. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Edited by: Fraya on 10/12/2004 20:31:44 Thats not the same. Imagine you cant see the shields armor and hull of your target unless you are within 1k of your target and use a special scanner that only has that range. Now imagine it only update...
- by Fraya - at 2004.12.10 20:27:00
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10. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Edited by: Fraya on 10/12/2004 20:31:44 Thats not the same. Imagine you cant see the shields armor and hull of your target unless you are within 1k of your target and use a special scanner that only has that range. Now imagine it only update...
- by Fraya - at 2004.12.10 20:27:00
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11. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Originally by: Sister Immacolata Originally by: Def Antares CPP, please just make the strip miner cylces shorter. Or explain (and I mean CPP, not any estimations of players here) why they need to be 180 seconds, so I can understan...
- by Fraya - at 2004.12.10 20:04:00
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12. minimizing wasted Strip Miner laser time on Covetors - in EVE General Discussion [original thread]
Originally by: Sister Immacolata Originally by: Def Antares CPP, please just make the strip miner cylces shorter. Or explain (and I mean CPP, not any estimations of players here) why they need to be 180 seconds, so I can understan...
- by Fraya - at 2004.12.10 20:04:00
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13. Inherent bug in the mining system that makes Barges ineffective. - in EVE General Discussion [original thread]
I agree with you there.. increasing the range on scanners is a cheap fix that just makes mining even more work. Hence why Im still working on a way to make mining work right.. my previous solution would work well.. would still only take into acco...
- by Fraya - at 2004.12.10 01:54:00
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14. Inherent bug in the mining system that makes Barges ineffective. - in EVE General Discussion [original thread]
I agree with you there.. increasing the range on scanners is a cheap fix that just makes mining even more work. Hence why Im still working on a way to make mining work right.. my previous solution would work well.. would still only take into acco...
- by Fraya - at 2004.12.10 01:54:00
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15. Inherent bug in the mining system that makes Barges ineffective. - in EVE General Discussion [original thread]
Actually theres a better solution thats nearly as simple. (keep in mind this is overly simplified and is only vaguely formatted in any real programming language) First Ill explain the most likely way the game does mining: Mining laser activated...
- by Fraya - at 2004.12.09 22:38:00
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16. Inherent bug in the mining system that makes Barges ineffective. - in EVE General Discussion [original thread]
Actually theres a better solution thats nearly as simple. (keep in mind this is overly simplified and is only vaguely formatted in any real programming language) First Ill explain the most likely way the game does mining: Mining laser activated...
- by Fraya - at 2004.12.09 22:38:00
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17. POS too Good?! - in EVE General Discussion [original thread]
Something that no one seems to have taken into account though is that the PoS's were designed to be as stong now as they will need to be later. With Titans and T2 weapons and upgrades and all this new stuff coming out to make the ships tougher and...
- by Fraya - at 2004.11.30 00:27:00
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18. POS too Good?! - in EVE General Discussion [original thread]
Something that no one seems to have taken into account though is that the PoS's were designed to be as stong now as they will need to be later. With Titans and T2 weapons and upgrades and all this new stuff coming out to make the ships tougher and...
- by Fraya - at 2004.11.30 00:27:00
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