
Lusulpher
Blackwater Syndicate Systematic-Chaos
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Posted - 2010.03.07 04:09:00 -
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Edited by: Lusulpher on 07/03/2010 04:16:44 Edited by: Lusulpher on 07/03/2010 04:13:39
Originally by: xo3e Edited by: xo3e on 05/03/2010 23:59:26 I think this is painful problem to most of PvPers. And i am personally tired of this... useful ability.
In most cases capitals use self destruction to dramatically reduce to minimize profit for opponents. As result, those who "killed" s/d capital, gets nothing... no loot, no killmail, etc.
But what does it cost to capital pilot? He gets very nice insurance payout, and no killmail, which can show that he is unbelievable noob, who lost a carrier to industrial ship, or something like that.
Main issue is that capital ship now can avoid true loss in the majority of situations, and no matter, is he attacked by small HAC gang or good Battleships gang. His active tank allows him to live long enough to finish self destruct procedure, and leave opponents holding the bag (Except large 0.0 blobs). This problem is in CSM's plans for discussion (http://wiki.eveonline.com/en/wiki/CSM_Meeting_Minutes_4.005): 4 Balance self-destruction
so I decided to propose some solutions for it to help CSM.
To solve this problem two changes must be implemented: 1) There must be killmail even if ship is selfdestructed. There is no reason to not generate killmail in case s/d - in fact, currently many people just "paint" them to know their kills or losses. 2) Also it must be impossible to selfdestruct from POS shields, because if POS is under blockade of Large Mobile Warp Disruptors (and campinig enemy), selfdestruct allows defending side to destroy all potentiall ship loot without any penalties.
To fully fix selfdestruct imbalance completely, I think about several alternative solutions (use one of them): 1) Increase s/d timer for capitals to 5/10 minutes or otherwise make s/d timer dependent on ship size. 2) If s/d is initiated, put offline all modules of ship. 3) If s/d is initiated, decrease capacitor charge to 0 or otherwise penalize the s/d'ing ship. 4) If ship is s/d'ted, don't pay its owner the insurance for it. 5) Make some loot still drop if ship is s/d'ed, maybe less than if it is killed normally.[/
Those alternatives, no.
The first set is EXCELLENT. CCP can make selfdestructs spit out a shiploss Kmail with nullAttackers right? Like NPC losses, but a different/additional placeholder.
Victim blows loot, gets his insurance[ real imba issue: suicide ganks in Hisec pay insurance to criminal flags], attackers get to link to him blowing up his ship. Their names AND selfdestruct order on mail.
Can't penalize a person who has decided to go down fighting. It's be like a kamikaze pilot bring less gas on his plane knowing he is going to simply aim it at some enemy and ram it. Not logical. If he kills the attackers he should be able to cancel his selfdestruct just like any rational combatant.
Scorched Earth policy is a legitimate Total War policy. If EvE is a sandbox, it cannot be denied. If it is denied, this is closer to Hello Kitty Online.
Problem solved. Carry on about your day.
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