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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
HeliosGal
Caldari
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Posted - 2010.03.11 00:54:00 -
[1]
Originally by: Bromine Mercury THIS IS BARF.
Let me reprhase the entire devblog in less than 100 words.
P1: My name is CCP Hammerhead P2: The test server is named SISI. P3: Planets are cool. P4: Planets have resources. P5: We have no idea how to balance the things. P6: We have no idea how to indicate stuff you find. P7: There is linking, but we don't know how it works. P8: It is like reacting, but more complicated. P9: Reacting with a market, but we don't know how that works. P10: In three weeks, this will all magically come together. P11: Here is a stupid picture.
Theres probably devs working on it, a lot of balancing will come from sisi data feeds in what we do over the next 3 months so log in fiddle around affect theri data dumps and influence indirectly the outcome Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.11 01:16:00 -
[2]
Originally by: Darth Skorpius
Originally by: Prometheus09 You should have to invest some time in you character before you reap the benefits of every thing the games has to offer. In other words, you shouldn't be able to role a 1 day old character in your spare character slot and start creating planetary empires. Instead you should have to invest a little time into you character.
i never said anything about needing skills to be good at it, and for the record, i think you shoudl have ot invest time money and skillpoints into pi to be able to command a planetary empire. i said that new players shoudl be able to at least pick a planet in what ever high sec system they happen to be in and put a command center and extracter down and see what it has to offer, however to get to the good stuff, they would need to invest in it much like pretty much everythign else in the game. a new toon can go pvp, they just wont be any good at it, a new toon can go mine, but its nto going to make them much isk untill they train some skills and move up to better ships. planetary interaction should be the same, and not allowing members of npc corps to interact with planets is prohibitive to that, as is forcing players to go to low sec.
one final note, i never said you were a pirate or wanted to force players to low sec so you could kill them
cluttered ie overfarmed planes in high sec will lower yields, youll make more in low sec ( remember a t2 hauler can always cloak right past the pirates) wormhole systems will have some attractoin other than sleepers. 00 will be sov, also be opportunities in 00 npc regions
Its a good anti jita move actually and should be applauded please ccp make it that they dont clutter up jita 4 wont yield anything with 20000 players miing it Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.11 03:39:00 -
[3]
UI looks ok so far would like to see some more charts with the various chains of produciton Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.11 12:05:00 -
[4]
00 will be sov based so i guess if u loose sov u loose all planets, low sec hig hsec wh space well ccp have stated that colonies will require inputs as well ( livestock, oxygen , basically living supplies etc to keep the colonies working and the populations happy) turn off the supplies going in and they all die eventually and im guessing there would be some form of decay and eventual collapse and vanishing of planetary command compounds if u go afk or something for weeks.
Same goes for players that leave game after mayeb a month their colonies get turned off ? Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.15 21:11:00 -
[5]
standings, inputs and outputs Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.16 08:56:00 -
[6]
yes a better eve font plz Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.17 03:01:00 -
[7]
guessing ccp will add it eventually extra complexity, some fixes, hopefully colony management 0 tho maybe not low sec but 00 Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.17 12:50:00 -
[8]
Originally by: Villian Question:
Would it be possible, in a situation where there are two friendly players on one planet that would like to interact for the purposes of industry, to link player A's pins with player B's pins? Would such an interaction be necessary or desirable in the final product of this feature?
trade hubs are planned, guessing planetary markets are going to be in there somehow Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.19 06:48:00 -
[9]
perhaps ccp could create the 6 planet types as seperate pcc - plasma pcc- earthlike or terran pcc. Just a thought |
HeliosGal
Caldari
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Posted - 2010.03.24 10:59:00 -
[10]
going to be interesting what is put in next, still hoping for inputs to affect colony development in a way Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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