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Nikodaemonicus
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Posted - 2004.12.01 15:31:00 -
[31]
Calm down. All the people saying we whine and/or loot is ok, are just ignorants that have not made a single mission. Maybe 1 or 2. Once you do 10+ missions you notice there is something very wrong and bugged. I agree that empire bs does not have to drop good loot as 0.0 bs do. But not dropping loot at all?? Cruisers drop loot 10x better than a BS. And all cruisers and frigates drop a can. Why 60% of bs do not drop cans? |

Nikodaemonicus
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Posted - 2004.12.01 15:31:00 -
[32]
Calm down. All the people saying we whine and/or loot is ok, are just ignorants that have not made a single mission. Maybe 1 or 2. Once you do 10+ missions you notice there is something very wrong and bugged. I agree that empire bs does not have to drop good loot as 0.0 bs do. But not dropping loot at all?? Cruisers drop loot 10x better than a BS. And all cruisers and frigates drop a can. Why 60% of bs do not drop cans? |

Jadow
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Posted - 2004.12.01 22:49:00 -
[33]
Killed a 12k rat the other day, got a +3 perc implant.
go figure jadow
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Jadow
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Posted - 2004.12.01 22:49:00 -
[34]
Killed a 12k rat the other day, got a +3 perc implant.
go figure jadow
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psychonaut
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Posted - 2004.12.02 00:39:00 -
[35]
I agree they shouldnt be as good as 0.0 but.....
30 battleships downed, and the net resulting isk means Id of been better mining scord, with the time its taken me to do this....
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psychonaut
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Posted - 2004.12.02 00:39:00 -
[36]
I agree they shouldnt be as good as 0.0 but.....
30 battleships downed, and the net resulting isk means Id of been better mining scord, with the time its taken me to do this....
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KarateKid
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Posted - 2004.12.02 03:44:00 -
[37]
Originally by: psychonaut I agree they shouldnt be as good as 0.0 but.....
30 battleships downed, and the net resulting isk means Id of been better mining scord, with the time its taken me to do this....
Difference can't be that much, and besides alot more fun shooting BSs in lvl 4 then mining scord. If you add up the bounties and refine value of loot you get a nice isk/hour ratio 
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KarateKid
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Posted - 2004.12.02 03:44:00 -
[38]
Originally by: psychonaut I agree they shouldnt be as good as 0.0 but.....
30 battleships downed, and the net resulting isk means Id of been better mining scord, with the time its taken me to do this....
Difference can't be that much, and besides alot more fun shooting BSs in lvl 4 then mining scord. If you add up the bounties and refine value of loot you get a nice isk/hour ratio 
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EB Xile
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Posted - 2004.12.02 06:54:00 -
[39]
Originally by: KarateKid
Originally by: psychonaut I agree they shouldnt be as good as 0.0 but.....
30 battleships downed, and the net resulting isk means Id of been better mining scord, with the time its taken me to do this....
Difference can't be that much, and besides alot more fun shooting BSs in lvl 4 then mining scord. If you add up the bounties and refine value of loot you get a nice isk/hour ratio 
What loot? You gotta remember here, crap loot=crap refine _______________________________________________ Don't look at me like that, you knew I was posion when you picked me up! |

EB Xile
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Posted - 2004.12.02 06:54:00 -
[40]
Originally by: KarateKid
Originally by: psychonaut I agree they shouldnt be as good as 0.0 but.....
30 battleships downed, and the net resulting isk means Id of been better mining scord, with the time its taken me to do this....
Difference can't be that much, and besides alot more fun shooting BSs in lvl 4 then mining scord. If you add up the bounties and refine value of loot you get a nice isk/hour ratio 
What loot? You gotta remember here, crap loot=crap refine _______________________________________________ Don't look at me like that, you knew I was posion when you picked me up! |

Arthur Guinness
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Posted - 2004.12.02 07:26:00 -
[41]
It's called balance. Even non named BS modules that drop have a really high value, you guys underestimate what BS loot recycles into.
You get nice bounties (pirate agent runners don't even get that, so ...). You have the chance to get the best named loot (non officer) in empire.
And yes Mega Modulated Pulse Energy Beams do drop in empire too, just even rarer than in 0.0.
On the other hand, ccp could take away the bounties and give you loot instead....... |

Arthur Guinness
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Posted - 2004.12.02 07:26:00 -
[42]
It's called balance. Even non named BS modules that drop have a really high value, you guys underestimate what BS loot recycles into.
You get nice bounties (pirate agent runners don't even get that, so ...). You have the chance to get the best named loot (non officer) in empire.
And yes Mega Modulated Pulse Energy Beams do drop in empire too, just even rarer than in 0.0.
On the other hand, ccp could take away the bounties and give you loot instead....... |

MajorGeneral Ponsonby
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Posted - 2004.12.02 08:37:00 -
[43]
Screw the bounties! Give us loot! Nothing more disappointing than dropping a 1m bs rat and getting nothing in the can, I mean not even the chance for something.
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MajorGeneral Ponsonby
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Posted - 2004.12.02 08:37:00 -
[44]
Screw the bounties! Give us loot! Nothing more disappointing than dropping a 1m bs rat and getting nothing in the can, I mean not even the chance for something.
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Nikodaemonicus
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Posted - 2004.12.02 14:32:00 -
[45]
OKTHXBYE!
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Nikodaemonicus
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Posted - 2004.12.02 14:32:00 -
[46]
OKTHXBYE!
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Faster ThanJesus
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Posted - 2004.12.02 14:53:00 -
[47]
The problem as I see it is the low frequency of any drops and then the high proportion of the drops being basic equipment. Battleships shouldn't have an average drop comparable to mid range cruiser. The 00 missions and pirate factions currently seem a bit fubar, but they should be getting higher rewards. The ID tags should rectify this, in conjunction with better drops. So, it would be better if empire battleships had the same drop rate as any other ships, and class based drops, but have a very low ratio of named drops. Increase the possibility of good drops in .4-.1 and increase again in 0.0. I don't mind going out of my way to pick up a bs can that's dropped a dual 250mm (stock) and a large shield booster (stock) because of the refining possibilities. What does annoy me is going out of my to get a can, on the rare occasions they drop, to get a basic internal nanofibre. Using this system should also give a fair few dog tags, and looking at even the low end agent offers, this would be handy.
My guess is that all this is in the process of being observed and awaiting tweaking anyway. So atm, it's probably not worth worrying about.
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Faster ThanJesus
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Posted - 2004.12.02 14:53:00 -
[48]
The problem as I see it is the low frequency of any drops and then the high proportion of the drops being basic equipment. Battleships shouldn't have an average drop comparable to mid range cruiser. The 00 missions and pirate factions currently seem a bit fubar, but they should be getting higher rewards. The ID tags should rectify this, in conjunction with better drops. So, it would be better if empire battleships had the same drop rate as any other ships, and class based drops, but have a very low ratio of named drops. Increase the possibility of good drops in .4-.1 and increase again in 0.0. I don't mind going out of my way to pick up a bs can that's dropped a dual 250mm (stock) and a large shield booster (stock) because of the refining possibilities. What does annoy me is going out of my to get a can, on the rare occasions they drop, to get a basic internal nanofibre. Using this system should also give a fair few dog tags, and looking at even the low end agent offers, this would be handy.
My guess is that all this is in the process of being observed and awaiting tweaking anyway. So atm, it's probably not worth worrying about.
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Lorth
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Posted - 2004.12.02 16:11:00 -
[49]
Well I'm going to have to say that I think there should be very poor loot from BS's in empire.
While I'm sure I'll get flamed for this let me explain. I feel that the safty of being in empire and the easy acess mission give to BS's means that all 'bounty hunters' in 0.0 are more or less screwed. Why would you hunt in 0.0 if you can find just as many BS's in empire, with no player risk, only the risk form the spawn. Not to mention that loot is selling for a lot less then it once was. Adding more loot from missions certainly isn't going to help.
The whole point of the expansion is to get players out of empire. Not to bring more players back in. I like the new system. If I want missions, I'll go into empire. If I want good loot I'll go out to 0.0.
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Lorth
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Posted - 2004.12.02 16:11:00 -
[50]
Well I'm going to have to say that I think there should be very poor loot from BS's in empire.
While I'm sure I'll get flamed for this let me explain. I feel that the safty of being in empire and the easy acess mission give to BS's means that all 'bounty hunters' in 0.0 are more or less screwed. Why would you hunt in 0.0 if you can find just as many BS's in empire, with no player risk, only the risk form the spawn. Not to mention that loot is selling for a lot less then it once was. Adding more loot from missions certainly isn't going to help.
The whole point of the expansion is to get players out of empire. Not to bring more players back in. I like the new system. If I want missions, I'll go into empire. If I want good loot I'll go out to 0.0.
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MatStar
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Posted - 2004.12.02 18:15:00 -
[51]
considering every alliance space is closed now coz everyones busy beating the crap outta each other not every1 can get into 0.0 to hunt bs's....
the stupidist thing is the bs drop practically no tags, ive killed alotta bs on lvl4 kill and ive got like 1 tag from the lot......
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MatStar
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Posted - 2004.12.02 18:15:00 -
[52]
considering every alliance space is closed now coz everyones busy beating the crap outta each other not every1 can get into 0.0 to hunt bs's....
the stupidist thing is the bs drop practically no tags, ive killed alotta bs on lvl4 kill and ive got like 1 tag from the lot......
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MajorGeneral Ponsonby
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Posted - 2004.12.02 19:04:00 -
[53]
Lorth you kinda didnt mention that you can nail commanders and officers in 0.0, who give crazy value of drops, especially the officers. Not to mention the rare ore in 0.0 which should be the main reason to go there.
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MajorGeneral Ponsonby
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Posted - 2004.12.02 19:04:00 -
[54]
Lorth you kinda didnt mention that you can nail commanders and officers in 0.0, who give crazy value of drops, especially the officers. Not to mention the rare ore in 0.0 which should be the main reason to go there.
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Arthur Guinness
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Posted - 2004.12.02 22:07:00 -
[55]
Originally by: MajorGeneral Ponsonby Lorth you kinda didnt mention that you can nail commanders and officers in 0.0, who give crazy value of drops, especially the officers. Not to mention the rare ore in 0.0 which should be the main reason to go there.
1) npc hunter don't care about ore 2) commanders are bit rare, and they don't even always drop faction loot 3) officers are ³ber rare, i never heard of bad loot of those tough
in 0.0 you risk pvp. in empire you don't. So i think Lorth is spot on.
But ofc, i can always pick the best stuff of 0.0 and compare to the worst stuff of empire and vice versa. |

Arthur Guinness
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Posted - 2004.12.02 22:07:00 -
[56]
Originally by: MajorGeneral Ponsonby Lorth you kinda didnt mention that you can nail commanders and officers in 0.0, who give crazy value of drops, especially the officers. Not to mention the rare ore in 0.0 which should be the main reason to go there.
1) npc hunter don't care about ore 2) commanders are bit rare, and they don't even always drop faction loot 3) officers are ³ber rare, i never heard of bad loot of those tough
in 0.0 you risk pvp. in empire you don't. So i think Lorth is spot on.
But ofc, i can always pick the best stuff of 0.0 and compare to the worst stuff of empire and vice versa. |

Nikodaemonicus
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Posted - 2004.12.03 00:25:00 -
[57]
Who don't know the fustration of not getting a can after killing a bs? After spending a bit more time than killing anything else? I prefer no bounty than not getting a can. It's like visiting a Casino, you don't know if you will return to home richer or more poor, but you feel different when you are infront of that ball...red? black.
At least let them drop a can, I don't care what's inside, but let them drops cans. |

Nikodaemonicus
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Posted - 2004.12.03 00:25:00 -
[58]
Who don't know the fustration of not getting a can after killing a bs? After spending a bit more time than killing anything else? I prefer no bounty than not getting a can. It's like visiting a Casino, you don't know if you will return to home richer or more poor, but you feel different when you are infront of that ball...red? black.
At least let them drop a can, I don't care what's inside, but let them drops cans. |

Slithereen
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Posted - 2004.12.03 01:35:00 -
[59]
Edited by: Slithereen on 03/12/2004 01:39:21 Here are my few cents.
This is not an easy issue in more ways than one.
Right now, PvP or no PvP, the risk ratio on L4 missions is not right, because the bottomline remains that you can easily lose your BS. Many of the L4 mission spanws are not your typical 0.0 belt spawn---they are much more akin to the killer spawns that appeared shortly after the Castor patch last yesr---and which people complained in droves. They are supported by NPC inties while your weapon tracking isn't too good. They come in multiple waves. If you're not too careful, they will spawn on top of you. And you are fighting against ships that you don't see in 0.0 space like faction navies themselves, who often bring their own T2 specials.
Right now with deadspace missions offline, some of the missions are soloable, but not if you meet a blockade, Mordus, supply line. If you join with a group, your risks are lower but so will your bounties. Right now, gang with L4 mission generates less ISK per hour than soloing L3 missions.
On the other hand, if full loot is allowed on these missions, not only will the 0.0 bounty hunter market collapse, but the Empire production economy can seriously be affected. Because they are capable of producing TONS and TONS of loot that can swamp the producers.
I have ultimate faith that CCP will decide the right thing. I do suggest this.
Keep the current loot drop rate, but add the following such as refinable Precious and Scrap metal drops like you see with Rogue drones. This is part of keeping with the realistic immersion that whatever you destroy, there will always be some piece of stuff that you can salvage that can be useful. If you can't get decent loot drops, at least some scrap metal that you can refine.
I don't believe that such metal drops would affect the mining industry. Minerals are always in demand, and yet the game should wean players away from spending too much time mining and more time having fun, and the developments have always been consistent with this theme.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Slithereen
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Posted - 2004.12.03 01:35:00 -
[60]
Edited by: Slithereen on 03/12/2004 01:39:21 Here are my few cents.
This is not an easy issue in more ways than one.
Right now, PvP or no PvP, the risk ratio on L4 missions is not right, because the bottomline remains that you can easily lose your BS. Many of the L4 mission spanws are not your typical 0.0 belt spawn---they are much more akin to the killer spawns that appeared shortly after the Castor patch last yesr---and which people complained in droves. They are supported by NPC inties while your weapon tracking isn't too good. They come in multiple waves. If you're not too careful, they will spawn on top of you. And you are fighting against ships that you don't see in 0.0 space like faction navies themselves, who often bring their own T2 specials.
Right now with deadspace missions offline, some of the missions are soloable, but not if you meet a blockade, Mordus, supply line. If you join with a group, your risks are lower but so will your bounties. Right now, gang with L4 mission generates less ISK per hour than soloing L3 missions.
On the other hand, if full loot is allowed on these missions, not only will the 0.0 bounty hunter market collapse, but the Empire production economy can seriously be affected. Because they are capable of producing TONS and TONS of loot that can swamp the producers.
I have ultimate faith that CCP will decide the right thing. I do suggest this.
Keep the current loot drop rate, but add the following such as refinable Precious and Scrap metal drops like you see with Rogue drones. This is part of keeping with the realistic immersion that whatever you destroy, there will always be some piece of stuff that you can salvage that can be useful. If you can't get decent loot drops, at least some scrap metal that you can refine.
I don't believe that such metal drops would affect the mining industry. Minerals are always in demand, and yet the game should wean players away from spending too much time mining and more time having fun, and the developments have always been consistent with this theme.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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