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Thread Statistics | Show CCP posts - 0 post(s) |
Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.18 00:40:00 -
[1]
Not supported
High skill characters got tons of advantages over less skilled characters Reducing risk in pvp is the wrong way to go This game is great precisely because losses mean something Those who don't want to pay high clone cost don't have to buy clones, if they want to fly cheap ships, they don't need more than 20 mil sp anyway.
CCP should not keep lowering the bar just so more stupid people can pass
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.19 00:21:00 -
[2]
Originally by: adriaans Supported because paying 30 mill per clone without counting implants is ridiculous.
Nobody forces you to train sp without stop. If you don't NEED all those skills to fly cheap crap, why do you keep training? How about training your alt to reasonable level instead?
Just because many people are lazy and stupid (don't realize the choices they have) doesn't mean CCP should keep dumbing down the game for them.
EVE is one game where the stupid actually fail, and forced to quit. CCP already made a lot of cuts and simplifications to gameplay, as a result the average intelligence of EVE online community has dropped significantly - as anyone who played from 2004 can confirm. Lets keep the average intelligence above 4chan level. |
Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.19 03:47:00 -
[3]
Quote: also, how is more pvp'ing instead of grinding bad?
Counter Strike has more pvp than in EVE. You want Counter Strike in space?
Maybe besides the free clones, you want free ships and insta spawn in new equipped shipped? why market grind when we could have more pvp if we simply spawned in system of death with new ship with same fittings? we'd have tons of pvp then!
Or perhaps what makes EVE pvp so special is because losing stuff actually hurts people? |
Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.20 23:27:00 -
[4]
This game should NOT become just another casual gamer space FPS
In this game, losses should have meaning. Losses should hurt.
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.22 21:14:00 -
[5]
Originally by: adriaans coward pvp is as fun as doing missions or mining... And a t2 fit rigged BS = 100 mill... Heck sometimes i use more than 100m/day in combat boosters...
and reckless pvp has nothing to do with this topic. (which is mostly do in low-sec anyway due to said clone costs)
Sorry but you you are full of ****. I use combat boosters all the time, they cost 3-5 mil a pop. In a day's worth of pvp you may use 2-3 tops. That's 15 mil tops. There's no way you can reasonably spend 100 mil a day on boosters - there are unreasonable ways tho, such as using multiple Improved boosters. But, if that were the case, then clone costs would have been no concern at all.
I pvp in 0.0 all the time, and on some days I lose 2 battleships a day, and even so, more than 50% of the time the pod gets away. Pod losses are less common than ship losses, in both low sec and 0.0
To say you choose to pvp in low sec simply because of clone costs is very dishonest. Clone cost may be part of that decision, but only a small part.
Anyway, PvP is exciting precisely because losing stuff hurts people. The cheaper PvP becomes, the less different it is from counter strike in space, the less excitement to be had.
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.22 23:23:00 -
[6]
How can you justify spending 100 mil on several Strong boosters, where 10 mil worth of Standard boosters does almost same job.. and at same time be critical of 20 mil clone costs?
If you like to spend big of the smallest of advantages, then don't pretend to care for spending a little extra on high sp char clone. Those 71+ mil SP are just the extra edge you willingly buy.
Just take comfort knowing that everybody plays by the same rules, when you kill them, they hurt too. Just try to kill them more often than they do you and then it's all good.
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.23 00:34:00 -
[7]
I understand this topic very well.
People want to reduce costs of PvP for high level chars. That's the bottom line. I simply happen to believe in the idea that the advantage of having high sp in combat should come at a price. And 20 mil a pop sounds very reasonable. Even 40 mil per clone is still not too bad.
Every high level advantage in this game costs lots of isk - the difference between Strong and Standard booster - like the difference between 50 and 80 mil sp char. Nobody forces you to use those, it's your choice.
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.03.23 21:50:00 -
[8]
Originally by: Xiliath Supported. It's hard to justify flying frigates when your clones cost 30m each yo
Yes, stupidity is always hard to justify. CCP should not make discounts for retards.
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