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Ignatzmaximov
Minmatar Illegal Immigrants
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Posted - 2010.03.17 16:08:00 -
[1]
I have a Drake with Arbalest rocket launchers and a whole bunch of fittings to increase fire rate. I have the fire rate down to 1.74 seconds each. The problem is that this makes rockets TOTALLY useless. When you fire a rocket, it can only travel 1.74 seconds before disappearing because the next rocket in the same launcher fires. Basically, unless i am practically sitting next to an enemy, i couldnt hit them at all!! This reduction of travel distance due to increased fire rate seems to be counter productive. A smaller ship, while doing less damage per volley/shot, should still have the ordinance travel the specified distance that it should and NOT be affected by the fact that theres another rocket up its rear end!. Is there anything that can be done or could someone look into this problem... I think a drake with 7 arbalests @ 1.74 sec rof, would look awesome firing a machinegun-like trail of rockets across a few kilometers of space rather than a few metres... Something to inspire n00bs with outside a station in a mock team battle. If we learned from our mistakes... i would be a genius by now.... |

Ignatzmaximov
Minmatar Illegal Immigrants
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Posted - 2010.03.17 18:05:00 -
[2]
Edited by: Ignatzmaximov on 17/03/2010 18:07:19 My rocket Drake is purely for show, sorta like a mobile fireworks display and is NOT intended for any real use, so please dont get upset by its existence. I have more than one drake so i made a rocket firing one for laughs. The problem of having the first rocket disappear and NEVER reach its max flight distance due to the next rocket being fired from the same launcher, has been a problem for the last year or so. I keep hoping they would fix this in each patch but it doesnt happen. I have had new installs of EVE on my machine due to various hardware or software upgrades and or failures but this (rocket) problem does not change, they still travel a couple of inches across the screen and disappear. There is NO hit/miss notifications whatsoever. They just cease to exist when the next rocket is fired.
If we learned from our mistakes... i would be a genius by now.... |

Ignatzmaximov
Minmatar Illegal Immigrants
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Posted - 2010.04.27 08:15:00 -
[3]
No observation faults here. The rockets just disappear. Rockets L4 and all supporting missile skills are either L5 or L4 so its not my skills causing the problem. Besides, when the person i am firing at also sees the rockets go poof then its NOT my error. If we learned from our mistakes... i would be a genius by now.... |

Ignatzmaximov
Minmatar Illegal Immigrants
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Posted - 2010.04.28 15:17:00 -
[4]
Edited by: Ignatzmaximov on 28/04/2010 15:23:00 I have filed reports. i have spoken to god. i have complained to the beggar on the corner. i petitioned the governor. i have done the sacred mumu dance in the pale moonlight. This is a forum... i am NOT wasting my time here. I can post ANYTHING i want,its not for you to say if its a waste of time or not. You are wasting my time with your comment. I would like ANYONE to fit a rocket launcher and test it to see if they get the same result. All i am hearing is that "its a bug" or whatever, but i am not hearing anyone saying they tested it out for themselves. If its a bug then its ONLY happening to MY character cos it happens on my laptop too. Explain that genius... Also... this is F&I... i featured this problem here so it might be an idea to test it yourself... If we learned from our mistakes... i would be a genius by now.... |
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