Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tippia
Sunshine and Lollipops
8350
|
Posted - 2012.07.03 20:42:00 -
[31] - Quote
GǪalso, I suppose I should take the opportunity to spam this thing as usual. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

ModeratedToSilence
Republic Military School Minmatar Republic
136
|
Posted - 2012.07.03 20:52:00 -
[32] - Quote
Urgg Boolean wrote:Welcome to "instant gratification" flame war territory!
Training times are not realistic at all. Real classes and training take LESS time than the fake clock-timer EvE skills.
A while ago, I posted a comparison of my atmospheric physics class (fulfils B6 science requirement at Cal State East Bay) to Advanced Planetology: 1a) Both require many prereqs so we can ignore the time for those. 1b) At the time of the comparison, my main had +4 implants and was optimized for Perception and Willpower. 2) Atmospheric physics is 6 in-class hours plus about 8 hours of home work per week for 10 weeks :: (6 x 10) + (8 x 10) = 140 hours (4 hours of that is eaten up by exams but I won't agrue about that.) 3) Making a conservative guess, Advanced Planetology V (an x5 multiplier) will take ~14 days X 24 hours/day = 336 hours.
So, 140 hours for a real skill that is on my resume versus 336 hours for a fake skill only usable in EvE. That's a ridiculous difference even accounting for an unoptimized brain mapping.
This is not about instant gratification. I simply don't think fake skills should take LONGER than real college level science. I'll go out on the flame war limb and state that skill times should be cut in half. This opinion is based upon starting a new character at a time when the skill timer was faster for noobs, and it actually felt like the correct training speed. ~45+ days for Gallente Carrier V ? Really? Training times are nutz.
Bolded the bit that undermines this silly little comparison. In real life it takes you 10 weeks to complete the supposed comparable course. In Eve Online 14 days.
|

ModeratedToSilence
Republic Military School Minmatar Republic
136
|
Posted - 2012.07.03 20:54:00 -
[33] - Quote
Urgg Boolean wrote:
I'll go out on the flame war limb and state that skill times should be cut in half. This opinion is based upon starting a new character at a time when the skill timer was faster for noobs, and it actually felt like the correct training speed. ~45+ days for Gallente Carrier V ? Really? Training times are nutz.
45 days is typical for a medium length skill.. |

baltec1
1580
|
Posted - 2012.07.03 21:03:00 -
[34] - Quote
Been playing for 6 years now and I still have so much stuff to look forwards to. Thats why. |

MastaKari
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.03 21:25:00 -
[35] - Quote
Andoria Thara wrote:Lipbite wrote: Also longer train time = more money for the company obviously.
This. If training times were short, people would max out, get bored, and move on to other games... just like they do in every other "casual" MMO that you can reach cap in less than a month in. EVE is for players who do not like easy.
This^^^
Long Training times are a good thing, keeps you interested. If you want quick leveing go play star trek online, Max level in 2 weeks of casual playing then get bored a week later, come back here and be happy... |

Dinsdale Pirannha
Pirannha Corp
232
|
Posted - 2012.07.03 22:05:00 -
[36] - Quote
Gabriel Z wrote:Dinsdale Pirannha wrote:skill plan advice What I ended up doing was not remapping while I trained up mid level fitting skills and basic frigate/destroyer skills. I switched back and forth between skills until I could fit a Rifter and Thrasher with the most common fits. Then I remapped for Gunnery, Missile, and Ship skills, which I will do until i can fit a Hurricane with T2 guns and have the ship/missile skills for a Hound and Cheetah (I complete Frig 5 today). Then remap for fine tuning the fitting skills, cloaking, navigation. Then I will still have 1 remap left for decisions at the 15 or 20 mil skillpoint level
It can take a ton pf planning, a lot of thinking, and oodles of patience. And then, you can join a corp that wants something else of you and you have to throw away the plan. That is the way of Eve.
But you will never regret trying to stick with the plan of great support skills before anything else. Though I am off target a little bit, my goal is to have half my skills to L5, and everything else at IV. There is the odd skill that does not fit that doctrine, but I think it works pretty well.
That might be a bit much for someone starting out, but I think it is a good longterm goal.
|

Dorian Wylde
Imperial Academy Amarr Empire
113
|
Posted - 2012.07.03 22:41:00 -
[37] - Quote
No guild in WoW or EQ or Rift or wherever is going to take someone who started playing a week ago. Skills in EVE are the same as experience and leveling in other games. The difference being, you level up passively leaving time to actually play the game (provided you have a source of isk).
The main skills you actually need don't take long to train. No skill takes long to get to level 4, which is really all you need for the majority of skills and professions. The only thing that separates new players from veterans is that vets have more skills at level 5. And the difference between 4 and 5 is not that much. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
169
|
Posted - 2012.07.04 00:12:00 -
[38] - Quote
Dorian Wylde wrote:No guild in WoW or EQ or Rift or wherever is going to take someone who started playing a week ago. Skills in EVE are the same as experience and leveling in other games. The difference being, you level up passively leaving time to actually play the game (provided you have a source of isk).
The main skills you actually need don't take long to train. No skill takes long to get to level 4, which is really all you need for the majority of skills and professions. The only thing that separates new players from veterans is that vets have more skills at level 5. And the difference between 4 and 5 is not that much.
I really hate it when people go around telling new players they need to have trained xyz or skill up for a couple of months before you can play the game properly and be useful. Players can be useful from day 1 with lvl 2 and 3 basic skills. This is just a bad attitude to have and it's one new players could do without hearing.
edit- I'm assuming that's your main and you've been in your npc corp for the past 2 years. Please don't tell anyone what you just wrote. |

Pahah Pahineh
Universal Ally
5
|
Posted - 2012.07.04 00:34:00 -
[39] - Quote
Gabriel Z wrote:Like many new players, after spending a few weeks trying to get up to speed with EVE, I finally realized that the biggest hurdle to doing what I wanted to do in EVE was Time. Skill Point Training Time, to be specific. Every null sec alliance that I've looked at has a minimum 5m sp limit for entry, and many have far more. Aside from Goon/Test and EUNI, I can't find a corp/alliance that recruits lower skill point players (if you know of one, please speak up). 5mil SP takes about 4 months to train and that gets you into a ship with slightly better than crappy fitting skills.
Which brings me to my question: why are training times so long? Why is the training time formula what it is? What is the basis of the training times that were programmed? Does anyone know?
This is pretty simple to answer. So simple that answering it will anger and confuse many veterans.
In a large persistant ingle universe / single server, one cannot have Expansions the likes you see in sharded games like WoW / Guild Wars. To have territorial boundaries one cannot cross based on how much money you have paid to CCP in Eve would be a nonsense. The simplest realistic way to introduce "expansions" is to make it so you have to buy your way into vessels. If you think about it, your 10 euros a month will get you 1m sp maybe, and that 1m sp might get you into a ship. If you want to board a different ship, you need to pony up another 10 euros. If you want to play CCP's "Capital Ships" expansion, you need to pony up around 100 dollars, and wait 10 months.
That's where the system gets sticky, because clearly there is no actual real world logical reason to make you wait 10 months. In game however, there is an obvious reason for it, but you'll never see it written down. Instead you will see a bunch of bittervets frothing at the keyboards about "this" and "that" none of which makes any sense. Essentially all their arguments stem from "I had to wait, you have to wait".
It's a really elegant system, because most players would rather rage than understand how easily they're getting manipulated. |

Grumpymunky
Super Monkey Tribe of Danger
284
|
Posted - 2012.07.04 00:49:00 -
[40] - Quote
Skill training times are my "cool-off period" I want to fly that ship NOW! But I need another 2 months of skill training. After training for 2 months I don't feel like flying it anymore, and I want to fly something else NOW! Seems like I'm doomed to EFT-warrioring forever. Post with your monkey. |
|

Gabriel Z
Free Rein
4
|
Posted - 2012.07.04 00:50:00 -
[41] - Quote
More great posts. Thanks again guys. Obviously I haven't been in the game long enough to really reply to some of them, since I don't understand all the fine points that go into them.
While in the Uni and while reading forums, a lot of people talk about being useful with even a little bit of training. I agree. Which is why its surprising to learn that there aren't more noob components of the big organizations in EVE. I joined EUNI very soon after starting thinking it was the orientation class for eve and that big fleets would be tripping over themselves to recruit some delicious, unjaded, naive trigger pullers. The Uni itself runs some fleets, but it isn't really geared for teaching PvP beyond the here's-where-the-buttons-are and introductory fleet operations.
Like I said before, I originally posted because I was curious how the time element worked into things. The more I think about it, the more I think the first quarter of eve life is probably intended for PvE and bankrolling future activitiy. I skipped that with 2 plexes for ISK because the PvE was killing my soul.
Everyone keeps talking about RvB and FW, which is probably what I'll putter around with. |

Frying Doom
Zat's Affiliated Traders
368
|
Posted - 2012.07.04 02:18:00 -
[42] - Quote
The training times are simply put, designed so that people who work a lot and therefore have a lot of money, don't get out done by some snotty pimply faced puke, who has no life and can spend all his time in the game.
Then these "working" people can buy plex's, if they work to much to balance out their isk to match their SP.
So essentially the unemployed work for slave wages to help the working people have fun. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Jax Bederen
Republic Military School Minmatar Republic
76
|
Posted - 2012.07.04 02:46:00 -
[43] - Quote
Eve is an old game and has a cleverly hidden "keep em playing" old school type design that rivals Korean grinders in skill development duration. Would rather see things speed up a bit and see new skills introduced then wait 20 plus days for a nominal 5% increase. |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
60
|
Posted - 2012.07.04 03:00:00 -
[44] - Quote
Urgg Boolean wrote:Welcome to "instant gratification" flame war territory!
Training times are not realistic at all. Real classes and training take LESS time than the fake clock-timer EvE skills.
A while ago, I posted a comparison of my atmospheric physics class (fulfils B6 science requirement at Cal State East Bay) to Advanced Planetology: 1a) Both require many prereqs so we can ignore the time for those. 1b) At the time of the comparison, my main had +4 implants and was optimized for Perception and Willpower. 2) Atmospheric physics is 6 in-class hours plus about 8 hours of home work per week for 10 weeks :: (6 x 10) + (8 x 10) = 140 hours (4 hours of that is eaten up by exams but I won't agrue about that.) 3) Making a conservative guess, Advanced Planetology V (an x5 multiplier) will take ~14 days X 24 hours/day = 336 hours.
So, 140 hours for a real skill that is on my resume versus 336 hours for a fake skill only usable in EvE. That's a ridiculous difference even accounting for an unoptimized brain mapping.
This is not about instant gratification. I simply don't think fake skills should take LONGER than real college level science. I'll go out on the flame war limb and state that skill times should be cut in half. This opinion is based upon starting a new character at a time when the skill timer was faster for noobs, and it actually felt like the correct training speed. ~45+ days for Gallente Carrier V ? Really? Training times are nutz.
Buddy:
And yet, you can learn the skill "Electrical engineering" to an Elite level (equivalent to doctorate, perhaps) in less than 3 months vs 8 years (minimum) in real world (ignoring that academia is not real world) and you are claiming that skills progress too slowly ?
Good grief man, L3 in a skill would be equivalent to a baccalaureate , l4 would be masters, l5 is doctorate. Please go out and try again. And yes, flying a titan would take the equivalent of several doctorates)
If only we could fall into a woman's arms
without falling into her hands |

Plus 1
Science and Trade Institute Caldari State
74
|
Posted - 2012.07.04 03:31:00 -
[45] - Quote
EVE skills have no meaning outside of the game so comparing their training times to a real life education is pointless.
EVE is not real! |

Nathan Ernaga
Applesauce Brigade
1
|
Posted - 2012.07.04 10:56:00 -
[46] - Quote
Just imagine EvE full of titans and indys. Yes, I'm looking at you STO. |

Mallak Azaria
272
|
Posted - 2012.07.04 11:19:00 -
[47] - Quote
Plus 1 wrote:EVE is not real!
Yes is it. |

Tippia
Sunshine and Lollipops
8356
|
Posted - 2012.07.04 11:39:00 -
[48] - Quote
Knug LiDi wrote:Good grief man, L3 in a skill would be equivalent to a baccalaureate , l4 would be masters, l5 is doctorate. Nah. Bump those down a notch or two. Coming up on one, I can tell you with some certainty that a doctorate is lvl III at the mostGǪ 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
1016
|
Posted - 2012.07.04 13:40:00 -
[49] - Quote
Eve's SP system means that you can play the game in the manner you want to, rather than being forced to grind for new levels as happens in nearly every other MMO. Dulce et decorum est pro imperium mori. |

Gabriel Z
Free Rein
4
|
Posted - 2012.07.04 15:52:00 -
[50] - Quote
Rodj Blake wrote:Eve's SP system means that you can play the game in the manner you want to, rather than being forced to grind for new levels as happens in nearly every other MMO. You can play in the manner you want to, 4 months from when you first want it.
Thanks for all the great responses people. While I'm waiting for the skill points to pile up, I can still think about stuff. Which is why I wrote this post: https://forums.eveonline.com/default.aspx?g=posts&t=128977&find=unread
I'm off to complete a little more wishful thinking. |
|

baltec1
1586
|
Posted - 2012.07.04 15:59:00 -
[51] - Quote
Aruken Marr wrote:
I really hate it when people go around telling new players they need to have trained xyz or skill up for a couple of months before you can play the game properly and be useful. Players can be useful from day 1 with lvl 2 and 3 basic skills. This is just a bad attitude to have and it's one new players could do without hearing.
Agreed. All you need to get started is a frigate, a MicroWarpdrive and a Warp Disruptor. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
184
|
Posted - 2012.07.04 16:01:00 -
[52] - Quote
My character can only do so much speed before needing a s10 minute break. But its the only way he crams a full day of training into 5 minutes of study. |

Gabriel Z
Free Rein
4
|
Posted - 2012.07.04 16:03:00 -
[53] - Quote
baltec1 wrote:Aruken Marr wrote:
I really hate it when people go around telling new players they need to have trained xyz or skill up for a couple of months before you can play the game properly and be useful. Players can be useful from day 1 with lvl 2 and 3 basic skills. This is just a bad attitude to have and it's one new players could do without hearing.
Agreed. All you need to get started is a frigate, a MicroWarpdrive and a Warp Disruptor. so why doesn't every major alliance in EVE have a noob fleet to make use of these extremely useful people? this question and point arose earlier in teh thread. |

Iria Ahrens
Ministry of War Amarr Empire
60
|
Posted - 2012.07.04 16:04:00 -
[54] - Quote
The SP requirement often isn't even about character skills at all. The SP means you spent couple months playing and SHOULD be self sufficient, and have a certain amount of game knowledge. In null many corps don't want to hold you hand much as far as making the isk goes. They want to go kill stuff. Others don't want to field to many "noobish" questions. "I was about to say GÇ£HereGÇÖs a RubikGÇÖs cube, go f%$^ yourself,GÇ¥ because thatGÇÖs what we do with EVE Online." EVE Lead Game Designer Kristoffer Touborg for PC Gamer |

Tippia
Sunshine and Lollipops
8361
|
Posted - 2012.07.04 16:06:00 -
[55] - Quote
Gabriel Z wrote:so why doesn't every major alliance in EVE have a noob fleet to make use of these extremely useful people? this question and point arose earlier in teh thread. Because they are lazy and can't be bothered. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Aruken Marr
BSC LEGION Tactical Narcotics Team
170
|
Posted - 2012.07.04 16:11:00 -
[56] - Quote
Gabriel Z wrote:baltec1 wrote:Aruken Marr wrote:
I really hate it when people go around telling new players they need to have trained xyz or skill up for a couple of months before you can play the game properly and be useful. Players can be useful from day 1 with lvl 2 and 3 basic skills. This is just a bad attitude to have and it's one new players could do without hearing.
Agreed. All you need to get started is a frigate, a MicroWarpdrive and a Warp Disruptor. so why doesn't every major alliance in EVE have a noob fleet to make use of these extremely useful people? this question and point arose earlier in teh thread.
Elitism, faggotry and a hint of paranoia. |

Gabriel Z
Free Rein
4
|
Posted - 2012.07.04 16:13:00 -
[57] - Quote
Tippia wrote:Gabriel Z wrote:so why doesn't every major alliance in EVE have a noob fleet to make use of these extremely useful people? this question and point arose earlier in teh thread. Because they are lazy and can't be bothered. that's too bad. the noobs in EUNI were super willing to fly in the most suicidal fleets. they followed orders without any thought for their own safety and most thought it a victory to get into the battle at all, never mind win it. i don't know any numbers, but i have to believe 100 noobs in destroyers can kill a surprisingly large amount of stuff. |

Mr Epeen
It's All About Me
1536
|
Posted - 2012.07.04 16:16:00 -
[58] - Quote
As far as I can figure, there is only one reason the skill training time will never be modified to make it shorter.
If you could train faster there would be much less reason to purchase alt accts.
While good for the players to have a faster training time, it's not good for CCP and it's their game. Not ours. So we either HTFU or GTFO.
Mr Epeen  There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Tippia
Sunshine and Lollipops
8361
|
Posted - 2012.07.04 16:21:00 -
[59] - Quote
Gabriel Z wrote:that's too bad. the noobs in EUNI were super willing to fly in the most suicidal fleets. they followed orders without any thought for their own safety and most thought it a victory to get into the battle at all, never mind win it. i don't know any numbers, but i have to believe 100 noobs in destroyers can kill a surprisingly large amount of stuff. Indeed they can, but they still require a fair amount of guidance and maintenance GÇö you need to be willing to put the effort and investment in to get the output.
The whole point is to do provide that guidance and support, so it's no surprising that they're doing it, and the Goons know (kind of) what they're getting before their newbies join so the hard part of the fit is already doneGǪ and their entire play style makes the investment a no-brainer. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Klown Walk
Fat People Lag IRL
97
|
Posted - 2012.07.04 16:26:00 -
[60] - Quote
Well, I have a decent amount of sp (30m+) and I find myself using cheap frigates and cruisers the most. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |