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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.28 22:55:00 -
[1]
Undocking is painful process for even top notch hardware and takes times longer than just loading the grid after warp (not to mention every-so-often black screen of death).
So my suggestion is simple - let us pre-load space while docked (toggle-able option) so undocking will be as fast as loading grid.
Also IBFlames "go buy better pc", "i never had bsod", "LOLNUB", "there should be advantage to being in space" (there already is you troll).
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Kara Sharalien
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Posted - 2010.03.29 01:01:00 -
[2]
I like the idea, certainly its needed.
Another option would be to keep the grid outside the station preloaded, as an option in the menu.
This would naturally limit ones spinning speed somewhat due to resources being sent elsewhere, but I would probably leave it on.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.29 08:17:00 -
[3]
Originally by: Kara Sharalien I like the idea, certainly its needed.
Another option would be to keep the grid outside the station preloaded, as an option in the menu.
This would naturally limit ones spinning speed somewhat due to resources being sent elsewhere, but I would probably leave it on.
Well, all pvpers would most likely leave this on because for them this matters, carebears would keep enjoying resource free station spinning.
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Erich Herrmann
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Posted - 2010.03.29 09:14:00 -
[4]
Originally by: Kara Sharalien Another option would be to keep the grid outside the station preloaded, as an option in the menu.
Excellent idea. I support this fully. Now give me an hour or two to dig through my game's cache and temporary data so I can find out what's camping outside the station, without actually having to undock.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.29 09:20:00 -
[5]
Originally by: Erich Herrmann
Originally by: Kara Sharalien Another option would be to keep the grid outside the station preloaded, as an option in the menu.
Excellent idea. I support this fully. Now give me an hour or two to dig through my game's cache and temporary data so I can find out what's camping outside the station, without actually having to undock.
Without ships obviously, but with ie. model of station and other celestials.
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Eyar
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.03.29 19:18:00 -
[6]
Originally by: Erich Herrmann
Originally by: Kara Sharalien Another option would be to keep the grid outside the station preloaded, as an option in the menu.
Excellent idea. I support this fully. Now give me an hour or two to dig through my game's cache and temporary data so I can find out what's camping outside the station, without actually having to undock.
First off good idea to Valandril
Secondly if you gona spend a hour or two trying to find intel you could get the intel alot faster via alts or out of corp buddy's kinda not realy helping if ya need a hour or 2 to get that intel :P
Eyar.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.31 04:56:00 -
[7]
You know that you love it, up we go
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mboverload
Caldari Xovoni Directorate
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Posted - 2010.03.31 07:35:00 -
[8]
+1 --------------------- |
Haxfar Portlaind
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Posted - 2010.03.31 09:22:00 -
[9]
Edited by: Haxfar Portlaind on 31/03/2010 09:22:06
Originally by: Erich Herrmann
Originally by: Kara Sharalien Another option would be to keep the grid outside the station preloaded, as an option in the menu.
Excellent idea. I support this fully. Now give me an hour or two to dig through my game's cache and temporary data so I can find out what's camping outside the station, without actually having to undock.
I guess you haven't read the newest CSM summit? in which it says that they are considering to allow people to see what's outside. Of course at the expanse of not being able to dock when scrambled/disrupted.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.31 09:38:00 -
[10]
Originally by: Haxfar Portlaind Edited by: Haxfar Portlaind on 31/03/2010 09:22:06
Originally by: Erich Herrmann
Originally by: Kara Sharalien Another option would be to keep the grid outside the station preloaded, as an option in the menu.
Excellent idea. I support this fully. Now give me an hour or two to dig through my game's cache and temporary data so I can find out what's camping outside the station, without actually having to undock.
I guess you haven't read the newest CSM summit? in which it says that they are considering to allow people to see what's outside. Of course at the expanse of not being able to dock when scrambled/disrupted.
Nope, i consider CSM useless and as such not worth to read. And i'm yet to be proven wrong about them.
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Aera Aiana
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Posted - 2010.03.31 09:52:00 -
[11]
Originally by: Valandril So my suggestion is simple - let us pre-load space while docked (toggle-able option) so undocking will be as fast as loading grid.
FYI the client doesn't actually do anything at all while undocking. It's just a hidden timer, nothing more.
The actual loading takes place between the "Abort" button disappearing and you actually entering space. That's about a second for me, so preloading wouldn't do a whole lot.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.31 10:29:00 -
[12]
Originally by: Aera Aiana
Originally by: Valandril So my suggestion is simple - let us pre-load space while docked (toggle-able option) so undocking will be as fast as loading grid.
FYI the client doesn't actually do anything at all while undocking. It's just a hidden timer, nothing more.
The actual loading takes place between the "Abort" button disappearing and you actually entering space. That's about a second for me, so preloading wouldn't do a whole lot.
And this is based on what ? Because i'm quite sure that this "timer" is different on my old laptop and shiny new gaming rig.
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eleve
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Posted - 2010.03.31 10:45:00 -
[13]
It's session change timer. You aren't supposed to do dock and undock in couple seconds. Change ship or hit undock just after you have docked and tadaa, you get to spend extra 30s watching undock screen!
Would make "docking games" pretty hard to the attackking side when opponents could get their second ship in the battle in couple seconds.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.31 10:51:00 -
[14]
Originally by: eleve It's session change timer. You aren't supposed to do dock and undock in couple seconds. Change ship or hit undock just after you have docked and tadaa, you get to spend extra 30s watching undock screen!
Would make "docking games" pretty hard to the attackking side when opponents could get their second ship in the battle in couple seconds.
Jesus new kind of troll, should have put that into OP. I'm going to feed this one once (so rest of trolls will sod off) - you get 30s timer on login, on changing ships etc but not on just undocking. Check it before trolling.
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eleve
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Posted - 2010.03.31 11:03:00 -
[15]
Well yeah it probably isn't 30s timer, but I'm not near any station not to mention about being bored enough to take time how much it takes to undock. But I'm pretty sure that my ship undocks just as fast with my new computer than my old, old just gives usually more fps crappy experience when I finally start to see something.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.31 11:12:00 -
[16]
Edited by: Valandril on 31/03/2010 11:15:58
Originally by: eleve I'm a little trolly, here is my snout
FYP
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Aera Aiana
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Posted - 2010.03.31 12:00:00 -
[17]
Edited by: Aera Aiana on 31/03/2010 12:04:54
Originally by: Valandril And this is based on what ? Because i'm quite sure that this "timer" is different on my old laptop and shiny new gaming rig.
Observation: Do the following: Dock. Wait until your session timer expires. Undock. This takes about 10 seconds on my machine. Redock, undock immediately. This will take about 30 seconds now even though it should be faster since "space" should now be in various caches.
Logic: The presence of the "Abort" button: It would be insanely complex to cancel the process of loading "space", reverse what has been done to load "space", and then reload the station environment. CCP would never spend that much time for such a small feature when they don't even spend the time to get the logout to character screen working, and that would be half the effort.
Also, if you hit "Abort", the station is back instanly, implying it hasn't even been unloaded yet.
Undock times may still vary based on the amount of time your machine spends between the disappearance of the "Abort" button and you actually being able to do something in space, but it's pretty much nothing compared to the 10-30 seconds your client is asleep.
edit: Of course I cannot be 100% certain of anything without CCP saying one way or the other, but I think my observation should be pretty accurate.
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Nuts Nougat
Sniggerdly Pandemic Legion
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Posted - 2010.03.31 12:56:00 -
[18]
Originally by: Aera Aiana Edited by: Aera Aiana on 31/03/2010 12:04:54
Originally by: Valandril And this is based on what ? Because i'm quite sure that this "timer" is different on my old laptop and shiny new gaming rig.
Observation: Do the following: Dock. Wait until your session timer expires. Undock. This takes about 10 seconds on my machine. Redock, undock immediately. This will take about 30 seconds now even though it should be faster since "space" should now be in various caches.
Logic: The presence of the "Abort" button: It would be insanely complex to cancel the process of loading "space", reverse what has been done to load "space", and then reload the station environment. CCP would never spend that much time for such a small feature when they don't even spend the time to get the logout to character screen working, and that would be half the effort.
Also, if you hit "Abort", the station is back instanly, implying it hasn't even been unloaded yet.
Undock times may still vary based on the amount of time your machine spends between the disappearance of the "Abort" button and you actually being able to do something in space, but it's pretty much nothing compared to the 10-30 seconds your client is asleep.
edit: Of course I cannot be 100% certain of anything without CCP saying one way or the other, but I think my observation should be pretty accurate.
All of this is correct.
The 10 second timer is there so you can hit abort if you change your mind. The "loading space" part happens when abort button disappears. ---
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Valandril
Caldari Ex-Mortis
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Posted - 2010.03.31 14:18:00 -
[19]
Originally by: Nuts Nougat
Originally by: Aera Aiana Edited by: Aera Aiana on 31/03/2010 12:04:54
Originally by: Valandril And this is based on what ? Because i'm quite sure that this "timer" is different on my old laptop and shiny new gaming rig.
Observation: Do the following: Dock. Wait until your session timer expires. Undock. This takes about 10 seconds on my machine. Redock, undock immediately. This will take about 30 seconds now even though it should be faster since "space" should now be in various caches.
Logic: The presence of the "Abort" button: It would be insanely complex to cancel the process of loading "space", reverse what has been done to load "space", and then reload the station environment. CCP would never spend that much time for such a small feature when they don't even spend the time to get the logout to character screen working, and that would be half the effort.
Also, if you hit "Abort", the station is back instanly, implying it hasn't even been unloaded yet.
Undock times may still vary based on the amount of time your machine spends between the disappearance of the "Abort" button and you actually being able to do something in space, but it's pretty much nothing compared to the 10-30 seconds your client is asleep.
edit: Of course I cannot be 100% certain of anything without CCP saying one way or the other, but I think my observation should be pretty accurate.
All of this is correct.
The 10 second timer is there so you can hit abort if you change your mind. The "loading space" part happens when abort button disappears.
And this is the part that must die which is a lot more than 10 seconds.
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Lord Dralos
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Posted - 2010.03.31 15:30:00 -
[20]
im all for this to happen also many a time ive warped through gates or undocked i get a black screen for next 10 seconds or so mean time my ship appears on map and has no tank active the 30 second cloak you get when jumping gate isnt active so im a floating target :( id prefer to preload the area too so +1 /signed from me
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Valandril
Caldari Ex-Mortis
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Posted - 2010.04.01 08:06:00 -
[21]
Since we got the pedobear seal of approval for this idea, top we go.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.04.02 07:52:00 -
[22]
To the top.
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Commander Squid
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Posted - 2010.04.02 11:34:00 -
[23]
Please
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Iman Atheist
Gangrel Mining and Security High Treason Alliance
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Posted - 2010.04.02 15:03:00 -
[24]
Originally by: Aera Aiana
...on my machine...
That's the problem in your reasoning RIGHT THERE.
Also, signed.
The ship appearing in space before your UI does, thereby preventing you from activating your tank/cloak is one issue I'd like to see fixed.
Another issue is that not all of us have top-of-the-line hardware that loads and displays things fast, but RAM is cheap and plentiful and why shouldn't we just keep everything in the working memory if we can. You don't need to load something if it was never UNloaded. (be it space or station environment)
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Valandril
Caldari Ex-Mortis
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Posted - 2010.04.02 22:53:00 -
[25]
This is what we commonly know as a bump
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Valandril
Caldari Ex-Mortis
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Posted - 2010.04.04 08:39:00 -
[26]
And what frenchies call "le bump"
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