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Seamus Donohue
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Posted - 2010.04.20 06:25:00 -
[31]
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
Agreed completely.
Something about the exponential climb and exponential drop at the start and end of warps needs to change. They should still be exponentials of some kind, as having the nearest objects fall away from you as you enter warp, followed by more distant objects falling away from you, followed by the rest of the solar system moving past you is an important part of the "feel" of EVE. However, some kind of change is needed such that they don't contribute as much to the overhead in how much time a ship spends in warp. Right now, most ships take about 10 seconds to ramp up to full warp speed, and 20 seconds to drop down from full warp speed, and this time doesn't feel very different between cruisers and Hyperspatial-rigged CovOps/interceptors. I suspect it doesn't feel very different between freighters and Hyperspatial-rigged CovOps/interceptors, but I don't fly freighters.
Maybe make that overhead time somehow inversely proportional to the max warp speed? All ships would still follow an exponential ramp-up and ramp-down, but the duration of the exponential ramps is shorter the greater the max warp speed. Make it so that cruisers take 0.75/3 times as long to ramp up/down to/from full warp speed as freighters, frigates take 3/6 as long to ramp as cruisers, CovOps and interceptors take 6/13.5 times as long to ramp as frigates, and hyperspatial-rigged CovOps and interceptors take 13.5/19.44 times as long to ramp as unrigged versions.
Finally, it would also be important not to make some ships have too little overhead in warp speed, or multi-jump chases will run into the session change timers, thus resulting in a "session speed" above which all ships take an average of 30 seconds per jump because they're all waiting on the session timers on every Stargate. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |
Zilberfrid
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Posted - 2010.04.20 07:27:00 -
[32]
Supported
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Aamrr
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Posted - 2010.04.20 18:07:00 -
[33]
As has been already stated, acceleration and deceleration are an exponential process. Each ship increases its speed by a constant factor each second until it reaches its top speed.
The simplest solution, to me, seems to simply make this constant factor a function of the maximum warp speed. A 9 AU/s interceptor should (acc/dec)elerate at triple the rate of a typical 3 AU/s frigate.
This should be relatively easy to fix. Simply change the multiplier in the code with a variable that reflects the ship's maximum warp speed. Simple.
As a bonus, this is also a minor buff to the warp speed increasing rigs, which almost nobody uses.
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curare9
Ever Flow Atlas Alliance
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Posted - 2010.04.23 19:21:00 -
[34]
Sure makes a lot of sense to do this. Will make the interceptor truely a ship that can "intercept" and it would finally make sense to fit hyperspatials
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Diezel Dong
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Posted - 2010.04.23 19:39:00 -
[35]
Damn thats one hell of a good idear!
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Esstamel
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Posted - 2010.04.23 20:09:00 -
[36]
Altho I dont like the idea of bs warping at 1.5au/s (where would that put caps 0.5au?!?) This definetly needs to get looked into.
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curare9
Ever Flow Atlas Alliance
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Posted - 2010.04.23 20:29:00 -
[37]
Now that I have put more thought into it why not make it a entirely new mechanic. Based on the propulsion strength(old onused attribute) and the current shipmass, This way fleet discipline and fleet warping will also get a slight boost.
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Kyle Cataclysm
Blue.
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Posted - 2010.04.23 22:27:00 -
[38]
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.04.24 09:24:00 -
[39]
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
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Glyken Touchon
Independent Alchemists
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Posted - 2010.04.24 21:17:00 -
[40]
link acc/dec to the inertia/mass etc similar to align times
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Reynolds
Third Return Inc. On the Rocks
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Posted - 2010.04.25 10:45:00 -
[41]
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greymouse
Black Eclipse Corp
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Posted - 2010.04.25 11:25:00 -
[42]
Linking rampup/rampdown to mass/inertia would be most logical since those are the factors affecting any spatial body's acceleration / deceleration. Hence, a smaller, lighter ship would accelerate at a much better rate than a larger, more massive ship.
Of course, various skills would affect the differential a bit; as would the use of certain boosters.
/signed /supported
Cry Havoc!! Release the Mice of Menace!!! |
Kaleesh
Atomic Heroes The G0dfathers
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Posted - 2010.04.25 12:15:00 -
[43]
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