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Nikuno
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Posted - 2010.03.29 16:23:00 -
[1]
With the exception of freighters which are very slow in warp, when 2 ships enter warp across most systems they will arrive at the outgate with little difference in journey time. Despite the 3AU/s : 6AU/s gap the ships spend too little time at this speed for it to really show in their transit time across any system except the very large 100AU plus systems, most of their travel time is spent in accelerating and deccelerating. This limits the effectiveness of pursuit of larger ships by smaller ships. I propose that the differential between ship warp speeds is widened, by slowing down BS to 1.5AU/s for example, and also that the acceleration and decceleration to max warp speed become more differentiated by either ship mass or class, larger ships taking longer for both than smaller/lighter ships. This will give small ships some of the advantage they should have when it comes to pursuit without effecting any other aspect of the current mechanics.
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darius mclever
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Posted - 2010.03.29 16:32:00 -
[2]
imho the balance is fine, it gives the small ships a little edge over the large ships, but also leaves room for the larger ships to get out.
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Grarr Dexx
GK inc. Panda Team
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Posted - 2010.03.29 17:18:00 -
[3]
Max speed is fine, acceleration and deceleration however are not. ___
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Jin Nib
Resplendent Knives
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Posted - 2010.03.29 18:03:00 -
[4]
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
This. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.03.29 18:11:00 -
[5]
Originally by: Jin Nib
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
This.
Agreed. --Vel
Originally by: Jiseinoku
Mining is the path to enlightement.
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Johnny Dexter
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Posted - 2010.03.29 19:47:00 -
[6]
Originally by: De'Veldrin
Originally by: Jin Nib
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
This.
Agreed.
Hell yes.
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CommanderData211
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Posted - 2010.03.30 08:12:00 -
[7]
Every ship in the game regardless of size accelerates and decelerates in an initiated warp at the same rate. This is a bit odd. Support
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Snypar Australis
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Posted - 2010.03.30 15:17:00 -
[8]
i agree with the (ac/de)celeration issue, not so much the top warp speeds
maybe this could also be remedied by the advent of another astonautical rig : 10% bonus to warp drive acceleration and braking, for example.
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Rixiu
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Posted - 2010.03.31 00:43:00 -
[9]
Originally by: Johnny Dexter
Originally by: De'Veldrin
Originally by: Jin Nib
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
This.
Agreed.
Hell yes.
Definatly supported.
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Jerid Verges
The Society of Innovation The Last Stand
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Posted - 2010.03.31 02:11:00 -
[10]
Edited by: Jerid Verges on 31/03/2010 02:11:20
Originally by: Snypar Australis i agree with the (ac/de)celeration issue, not so much the top warp speeds
maybe this could also be remedied by the advent of another astonautical rig : 10% bonus to warp drive acceleration and braking, for example.
You mean add another Rig to the game nobody would use? 
Just increase Acc/Dec of Small ships.
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Vaal Erit
Science and Trade Institute
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Posted - 2010.03.31 08:25:00 -
[11]
I often fly a HAC or recon and if I am a couple of seconds behind a BS I just cannot catch up as I chase him through multiple systems. The problem involves how long it takes to start up and brake from warp. I'd rather not slow down BS warp speeds because I do fly BS and warps that take 30 seconds are so boring, zzzzz.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
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Nikuno
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Posted - 2010.04.01 11:39:00 -
[12]
Yes, those comments are fair and as long as the difference in acceleration and decceleration times was balanced properly you wouldn't have any need to adjust warp speeds.
Looks like everyone agrees with this point so far, now to get someone who can make a change to pay attention 
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titains
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Posted - 2010.04.02 22:29:00 -
[13]
Please make the acceleration and deceleration faster.
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rofflesausage
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Posted - 2010.04.02 23:39:00 -
[14]
Edited by: rofflesausage on 02/04/2010 23:38:57 Absolutely have to support this.
Ideally faster ships like Interceptors should spend the least amount of time accelerating / decelerating, making them much more useful at catching people across smaller systems.
That or give us a module / rigs...whatever :)
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Spugg Galdon
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Posted - 2010.04.05 11:48:00 -
[15]
I'd like the rate of acceleration increased dramatically. So you get to full speed in a very short space of time. To allow for people to see the direction of warp to enable pursuit you could add an effect of a trail perhaps.
Deceleration should still be gradual and reletivly slow like it is now but maybe just increase the rate slightly.
Also, Rigs which increase warp speed could use a buff to make them worthwhile fitting over other modules
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Phootava
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Posted - 2010.04.05 13:22:00 -
[16]
I support the Ac/dc(celeration) suggestion about warp speeds. I also gave HAC's a small thought. Being assaults ships, they should be built for raids and chasing down larger ships, denying reinforcements.
Increase warp speed of hacs from 3.75 au/s to 4.5 au/s
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EdwardNardella
Capital Construction Research
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Posted - 2010.04.06 01:09:00 -
[17]
It appears CCP put a fair bit of effort into balancing max warp speed for different ships, fits and skills. But its all meaningless with the current setup. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Aineko Macx
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Posted - 2010.04.06 13:02:00 -
[18]
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
precisely.
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.04.07 09:27:00 -
[19]
Not supported. The current 10s accel. + 20s decel. periods are there to make sure you can't load grid and warp to a gate in less than 30 seconds. If this happened, you'd have to wait for the session change timer.
The timer is there for pretty fundamental reasons, so getting rid of it or even just reducing it from 30s is not an option at this stage afaik.
Another approach to this aspect of balancing would be to increase align times, by requiring that certain classes of ships reach a higher % of top speed to get into warp.
--- 34.4:1 mineral compression |

Furb Killer
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Posted - 2010.04.07 10:23:00 -
[20]
Thats crap.
There are plenty of short warps where you arrive within 30 seconds. Yes with this proposal it would happen more often for the very fast warping ships, big deal. Then they wait a bit longer before they warp from their starting location, or they warp first to a safe spot. But there is no hard limit right now that makes it take at least 30 seconds.
Speed during acceleration and deacceleration should simply scale with max warp speed.
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Sajeera
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Posted - 2010.04.08 02:08:00 -
[21]
Supported
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lookatzebirdie
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Posted - 2010.04.08 07:07:00 -
[22]
supporting for accel decel adjust.
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Spugg Galdon
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Posted - 2010.04.08 10:31:00 -
[23]
well seems as this has turned into increase acc/de celeration rates proposal i support too
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Illectroculus Defined
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Posted - 2010.04.08 20:40:00 -
[24]
Make accel/decel proportional to the warp speed of the ship. (or just make acceleration faster)
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MrDiao
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Posted - 2010.04.09 01:26:00 -
[25]
Don't agree with this. Big ships need chances to eacape. BSs are already very vulnerable in front of T2 frigates.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.09 01:57:00 -
[26]
Originally by: MrDiao Don't agree with this. Big ships need chances to eacape. BSs are already very vulnerable in front of T2 frigates.
What the hell? So your massive battleship should have a chance to escape versus a capable INTERCEPTOR pilot? You're not making any sense. And Kaz, you're not making any sense either. Changing grid does not imply session change, session change is jumping, docking, etc. How else would you explain being able to hop grid borders in an instant? ___
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darius mclever
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Posted - 2010.04.09 02:00:00 -
[27]
Originally by: Grarr Dexx
Originally by: MrDiao Don't agree with this. Big ships need chances to eacape. BSs are already very vulnerable in front of T2 frigates.
What the hell? So your massive battleship should have a chance to escape versus a capable INTERCEPTOR pilot? You're not making any sense. And Kaz, you're not making any sense either. Changing grid does not imply session change, session change is jumping, docking, etc. How else would you explain being able to hop grid borders in an instant?
Well i am sure Kaz knows a lot about fast ships. :) he used to race in EVE :) and not bad i have to say.
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Hertford
Ars ex Discordia Here Be Dragons
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Posted - 2010.04.09 10:29:00 -
[28]
Absolutely agree.
Currently, all ships follow the exact same acceleration profile (it's exponential, so it takes the same amount of time to double the warp speed no matter what ship or warp speed), and deceleration profile (again, exponential, but in reverse).
The only factor maximum warp speed has is, obviously, to limit the attainable warp speed. A carrier will accelerate to top warp speed at the same exact rate as a shuttle. Of course, the shuttle will accelerate longer as it has a higher top warp speed.
For a short warp where the terminal velocity is below the maximum warp speed of two different ships, those two ships will follow identical acceleration/deceleration profiles. |

Aphrodite Skripalle
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Posted - 2010.04.09 10:40:00 -
[29]
/supported there should be a connection to the mass of the ship. Empty or full cargo should be a Difference in acceleration, but not in end speed. I dont understand why the speed of the ship is important, a large freighter can be as fast as a small frig, just the acceleration is important.
We are not in water, we are in space. This should be sorted out somehow, still eve looks like a submarine simulation. Correct this please.
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King Rothgar
Amarrian Retribution
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Posted - 2010.04.09 11:04:00 -
[30]
Thus far you shall read, but no further; for this is my sig. |
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Seamus Donohue
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Posted - 2010.04.20 06:25:00 -
[31]
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
Agreed completely.
Something about the exponential climb and exponential drop at the start and end of warps needs to change. They should still be exponentials of some kind, as having the nearest objects fall away from you as you enter warp, followed by more distant objects falling away from you, followed by the rest of the solar system moving past you is an important part of the "feel" of EVE. However, some kind of change is needed such that they don't contribute as much to the overhead in how much time a ship spends in warp. Right now, most ships take about 10 seconds to ramp up to full warp speed, and 20 seconds to drop down from full warp speed, and this time doesn't feel very different between cruisers and Hyperspatial-rigged CovOps/interceptors. I suspect it doesn't feel very different between freighters and Hyperspatial-rigged CovOps/interceptors, but I don't fly freighters.
Maybe make that overhead time somehow inversely proportional to the max warp speed? All ships would still follow an exponential ramp-up and ramp-down, but the duration of the exponential ramps is shorter the greater the max warp speed. Make it so that cruisers take 0.75/3 times as long to ramp up/down to/from full warp speed as freighters, frigates take 3/6 as long to ramp as cruisers, CovOps and interceptors take 6/13.5 times as long to ramp as frigates, and hyperspatial-rigged CovOps and interceptors take 13.5/19.44 times as long to ramp as unrigged versions.
Finally, it would also be important not to make some ships have too little overhead in warp speed, or multi-jump chases will run into the session change timers, thus resulting in a "session speed" above which all ships take an average of 30 seconds per jump because they're all waiting on the session timers on every Stargate. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |

Zilberfrid
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Posted - 2010.04.20 07:27:00 -
[32]
Supported
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Aamrr
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Posted - 2010.04.20 18:07:00 -
[33]
As has been already stated, acceleration and deceleration are an exponential process. Each ship increases its speed by a constant factor each second until it reaches its top speed.
The simplest solution, to me, seems to simply make this constant factor a function of the maximum warp speed. A 9 AU/s interceptor should (acc/dec)elerate at triple the rate of a typical 3 AU/s frigate.
This should be relatively easy to fix. Simply change the multiplier in the code with a variable that reflects the ship's maximum warp speed. Simple.
As a bonus, this is also a minor buff to the warp speed increasing rigs, which almost nobody uses.
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curare9
Ever Flow Atlas Alliance
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Posted - 2010.04.23 19:21:00 -
[34]
Sure makes a lot of sense to do this. Will make the interceptor truely a ship that can "intercept" and it would finally make sense to fit hyperspatials
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Diezel Dong
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Posted - 2010.04.23 19:39:00 -
[35]
Damn thats one hell of a good idear!
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Esstamel
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Posted - 2010.04.23 20:09:00 -
[36]
Altho I dont like the idea of bs warping at 1.5au/s (where would that put caps 0.5au?!?) This definetly needs to get looked into.
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curare9
Ever Flow Atlas Alliance
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Posted - 2010.04.23 20:29:00 -
[37]
Now that I have put more thought into it why not make it a entirely new mechanic. Based on the propulsion strength(old onused attribute) and the current shipmass, This way fleet discipline and fleet warping will also get a slight boost.
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Kyle Cataclysm
Blue.
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Posted - 2010.04.23 22:27:00 -
[38]
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.04.24 09:24:00 -
[39]
Originally by: Grarr Dexx Max speed is fine, acceleration and deceleration however are not.
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Glyken Touchon
Independent Alchemists
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Posted - 2010.04.24 21:17:00 -
[40]
link acc/dec to the inertia/mass etc similar to align times
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Reynolds
Third Return Inc. On the Rocks
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Posted - 2010.04.25 10:45:00 -
[41]
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greymouse
Black Eclipse Corp
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Posted - 2010.04.25 11:25:00 -
[42]
Linking rampup/rampdown to mass/inertia would be most logical since those are the factors affecting any spatial body's acceleration / deceleration. Hence, a smaller, lighter ship would accelerate at a much better rate than a larger, more massive ship.
Of course, various skills would affect the differential a bit; as would the use of certain boosters.
/signed /supported

Cry Havoc!! Release the Mice of Menace!!! |

Kaleesh
Atomic Heroes The G0dfathers
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Posted - 2010.04.25 12:15:00 -
[43]
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