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Sabine Demsky
Bugaboo and some Pew Pew
0
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Posted - 2012.07.05 07:37:00 -
[1] - Quote
Please allow only ONE to a ship and change the boost ammount according to cap. booster charge SIZE. or only allow one size. Thx, feedback welcome. blah. |

Admiral Lazaraus
Failed Diplomacy
1
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Posted - 2012.07.05 07:41:00 -
[2] - Quote
yes Limiting 1 ASB per ship would be a way to stop the madness. I also agree that being able to get the same result with smaller cap charges is also a bit silly. ex. X-Large gets the same boost whether you use an 800 or 400. That makes no sense considering you can carry way more 400's and also the booster holds more of the smaller chargs. If they want the ability to use different size charges then the boost amounts should be different or the smaller charges dont fully charge the boost and it drains some of your cap. |

Limvala Adur
Origin. Black Legion.
11
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Posted - 2012.07.05 07:53:00 -
[3] - Quote
Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already. |

ChromeStriker
The Riot Formation Executive Outcomes
171
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Posted - 2012.07.05 07:57:00 -
[4] - Quote
Limvala Adur wrote:Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already.
This.
But also the cap charge size thing - Nulla Curas |

Admiral Lazaraus
Failed Diplomacy
3
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Posted - 2012.07.05 08:01:00 -
[5] - Quote
Limvala Adur wrote:Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already.
A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else. |

ChromeStriker
The Riot Formation Executive Outcomes
171
|
Posted - 2012.07.05 08:03:00 -
[6] - Quote
Admiral Lazaraus wrote:Limvala Adur wrote:Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already. A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
My Cyclone NEEDS 2 dont take that away from me!! - Nulla Curas |

Colonel Xaven
Decadence. RAZOR Alliance
53
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Posted - 2012.07.05 08:24:00 -
[7] - Quote
Thread about demands of restrictions and limitations in a sandbox game.
-1 |

Trinkets friend
Sudden Buggery Dead On Arrival Alliance
401
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Posted - 2012.07.05 08:33:00 -
[8] - Quote
Admiral Lazaraus wrote:
A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
|

Sabine Demsky
Bugaboo and some Pew Pew
1
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Posted - 2012.07.05 08:51:00 -
[9] - Quote
Trinkets friend wrote:Admiral Lazaraus wrote:
A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE.
lol no its not a rattlesnake, ive seen the fit and its easy to fit and not anywhere near expensive. Try any shield ship... |

Armeggeda iscariah
Ganja Labs Exodus.
17
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Posted - 2012.07.05 09:02:00 -
[10] - Quote
Limvala Adur wrote:Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already.
^ This. Any reasonable solo ship with 2 xlarge ACSB's has absolutly no buffer and ****** dps so they just diaf to ships that can keep range and do good alpha/dps (Talos's anyone) and ships with 1 acsb cant tank forever so if you have a brain to keep range and plink at him you Will kill him.
Sabine Demsky wrote:Trinkets friend wrote:Admiral Lazaraus wrote:
A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE. lol no its not a rattlesnake, ive seen the fit and its easy to fit and not anywhere near expensive. Try any shield ship...
Link a fit or shut up troll.
the only ships that can get super crazy tank and dps are marauders , and not like 90% of eve gankbears dont cary dishonor ecm drones, so just jam it and plink at his tank till he runs out of cap boosters then you get a free marauder kill. GF Idiots. 
TLDR get a brain and learn how to fight and win against something instead of crying that its overpowered. --------------------------------------He who dares , wins. |

Halete
Echoes of Korgoth Initiative
209
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Posted - 2012.07.05 09:19:00 -
[11] - Quote
Colonel Xaven wrote:Thread about demands of restrictions and limitations in a sandbox game.
-1
I'm not agreeing with OP, but...
Posters who throw the buzz-word 'sandbox' around when someone says something they don't like, whilst not truly understanding what it means for the game to be a sandbox.
-1 Dirty heretical mud-child, reporting in. // Throwing one's hands up in the air and crying 'cal-matar nonsense!' seems to be the new dismissive these days when someone is being neither relevant nor dignified. |

Nikolai-Dante
University of Caille Gallente Federation
12
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Posted - 2012.07.05 09:24:00 -
[12] - Quote
Whats the matter .........cant your blob kill a solo BS anymore??
Its the best module to hit Eve for years !!!!
|

Colonel Xaven
Decadence. RAZOR Alliance
53
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Posted - 2012.07.05 09:28:00 -
[13] - Quote
Halete wrote:Colonel Xaven wrote:Thread about demands of restrictions and limitations in a sandbox game.
-1 I'm not agreeing with OP, but... Posters who throw the buzz-word 'sandbox' around when someone says something they don't like, whilst not truly understanding what it means for the game to be a sandbox. -1
Yeah, stating that someone playing since 2007 doesn't know anything about sandbox and all makes you a great addition to that topic 
also this:
Nikolai-Dante wrote:Whats the matter .........cant your blob kill a solo BS anymore??
Its the best module to hit Eve for years !!!!
+1 |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
104
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Posted - 2012.07.05 09:40:00 -
[14] - Quote
Basically, dual ASB ships make huge sacrifices, however for there trouble they gain a HUGE tank.
They are an excellent module and have totally reworked small gang warfare, and given some of the Tier 1 BCs (Ferox/Cyclone) a new lease of life.
To be honest, there a damn fine module, and have given the "Standard" buffer fit ships (Drakes/Canes etc) a run for their money.
Basically, Lrn 2 Eve.
|

Bouh Revetoile
The Rough Riders Ares Protectiva
33
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Posted - 2012.07.05 09:43:00 -
[15] - Quote
Fitting on these module largely compensate for their power. They are what active tank should be. |

chris elliot
EG CORP Talocan United
24
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Posted - 2012.07.05 10:10:00 -
[16] - Quote
+1 to CCP for making a module that makes theory crafters drool at all the possibilities and makes lazy people cry at the exact same time.
Imho the ASB is working as intended.
|

Halete
Echoes of Korgoth Initiative
212
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Posted - 2012.07.05 10:14:00 -
[17] - Quote
Colonel Xaven wrote:Yeah, stating that someone playing since 2007 doesn't know anything about sandbox and all makes you a great addition to that topic  +1
That's adorable.
You get +1 for making me smile.
Dirty heretical mud-child, reporting in. // Throwing one's hands up in the air and crying 'cal-matar nonsense!' seems to be the new dismissive these days when someone is being neither relevant nor dignified. |

ChromeStriker
The Riot Formation Executive Outcomes
174
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Posted - 2012.07.05 10:24:00 -
[18] - Quote
WTB T2 , Faction... Dead space ASB's 
Sleipnir's would have heart attacks!! - Nulla Curas |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
32
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Posted - 2012.07.05 10:33:00 -
[19] - Quote
Bored of but hurt HG slave owners |

Saile Litestrider
Deep Core Mining Inc. Caldari State
24
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Posted - 2012.07.05 10:48:00 -
[20] - Quote
The modules are fine if you ask me. If a ship has a 4100 dps tank running thanks to them, then all you have to do is survive for 30-45 seconds and he's completely paper-thin because he won't even have a buffer as he reloads. And like others have said, I'd like to see the fit that can do that while also doing everything else expected of it, you know, moving, tackling, shooting, doing more than being bait for a short while then dying horribly.
As for the charges, the only reason they seem weird to you people is because you're thinking about them backwards. You're thinking "this module is designed for 800s, but accepts 400s at no penalty". If we assume they actually did some amount of testing or planning (I know, it's a bit of a leap, but hear me out ) we can look at it the other way around, the x-large ASB is designed to run off of 400s/navy 400s, but it also accepts 800s just for a slight bit more added flexibility. Besides, the people I've seen asking for the cap boosters to be "fixed' have been invariably suggesting the smaller charge giving less boost and the larger giving the current boost, you know, massively nerfing the module by making it run way less per reload cycle and less overall and likely rendering it completely obsolete in the face of buffers.
Something I would like to see is a direct counter to ASBs, my initial idea is a script for neuts that replaces capacitor drain with a decrease in boosting strength of the ASBs. It could even be designed such that larger cap charges receive less of a decrease than smaller ones, so you have more reason to run an x-large with 800s, or a medium with 200s, or whatever. |

Kuehnelt
Devoid Privateering
110
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Posted - 2012.07.05 11:08:00 -
[21] - Quote
I like how there was total silence on this 'problem' until the ATX commentators gushed about the things. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
428
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Posted - 2012.07.05 11:11:00 -
[22] - Quote
Saile Litestrider wrote:The modules are fine if you ask me. If a ship has a 4100 dps tank running thanks to them, then all you have to do is survive for 30-45 seconds and he's completely paper-thin because he won't even have a buffer as he reloads. And like others have said, I'd like to see the fit that can do that while also doing everything else expected of it, you know, moving, tackling, shooting, doing more than being bait for a short while then dying horribly. As for the charges, the only reason they seem weird to you people is because you're thinking about them backwards. You're thinking "this module is designed for 800s, but accepts 400s at no penalty". If we assume they actually did some amount of testing or planning (I know, it's a bit of a leap, but hear me out  ) we can look at it the other way around, the x-large ASB is designed to run off of 400s/navy 400s, but it also accepts 800s just for a slight bit more added flexibility. Besides, the people I've seen asking for the cap boosters to be "fixed' have been invariably suggesting the smaller charge giving less boost and the larger giving the current boost, you know, massively nerfing the module by making it run way less per reload cycle and less overall and likely rendering it completely obsolete in the face of buffers. Something I would like to see is a direct counter to ASBs, my initial idea is a script for neuts that replaces capacitor drain with a decrease in boosting strength of the ASBs. It could even be designed such that larger cap charges receive less of a decrease than smaller ones, so you have more reason to run an x-large with 800s, or a medium with 200s, or whatever.
Sorry what flexibility are you talking about?
I mean, why would you make that mod use 400's and 800's for exactly the same rep amount/cycle if it's not for trolling players and give pawns "I win" buttons?
Who on earth is that stupid to use 800's when all it needs is 400's? 
brb |

ChromeStriker
The Riot Formation Executive Outcomes
175
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Posted - 2012.07.05 11:11:00 -
[23] - Quote
Kuehnelt wrote:I like how there was total silence on this 'problem' until the ATX commentators gushed about the things.
My Cyclone had one as soon as theyre prices came down. Even then peeps raised theyre brows at the supposed op of them...
some people are just catching up  - Nulla Curas |

Saile Litestrider
Deep Core Mining Inc. Caldari State
24
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Posted - 2012.07.05 11:26:00 -
[24] - Quote
Lin-Young BorovskovaSorry what flexibility are you talking about?
I mean, why would you make that mod use 400's and 800's for exactly the same rep amount/cycle if it's not for trolling players and give pawns "I win" buttons?
Who on earth is that stupid to use 800's when all it needs is 400's? [:o wrote:
What other module uses cap boosters?
What if 50s isn't enough to run your other cap-hungry mods you need to run, are you going to split your cargo, which is already strained between ammo and 50s for your MASB?
But regardless of whether you want to believe fitting might be the motive, why is it an "i win" button? It wouldn't be if they hadn't allowed 800s in the x-large at all, you wouldn't even have that complaint, only general whining about the module itself, it really is a moot argument. You said it yourself "nobody uses 800s", so why argue the balance of the module around them? |

Bouh Revetoile
The Rough Riders Ares Protectiva
33
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Posted - 2012.07.05 12:26:00 -
[25] - Quote
Saile Litestrider wrote: Something I would like to see is a direct counter to ASBs, my initial idea is a script for neuts that replaces capacitor drain with a decrease in boosting strength of the ASBs. It could even be designed such that larger cap charges receive less of a decrease than smaller ones, so you have more reason to run an x-large with 800s, or a medium with 200s, or whatever.
A counter to this module is standard active tank or logi. But standard active tank is not powerful enough, it need a buff to be in line with ASB. |

Colonel Xaven
Decadence. RAZOR Alliance
54
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Posted - 2012.07.05 13:28:00 -
[26] - Quote
Bouh Revetoile wrote: A counter to this module is standard active tank or logi. But standard active tank is not powerful enough, it need a buff to be in line with ASB.
You mean standard SB need cap booster abilities? 
|

Cambarus
The Baros Syndicate
178
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Posted - 2012.07.05 14:06:00 -
[27] - Quote
On an unbonused ship: An XLASB gives 352 DPS tank on its own. An XLSB gives 179
An XLASB with faction 400s can keep repping for 52 seconds before spending a minute reloading, meaning it can only stay active 46% of the time.
So, over time, an XLASB tanks ~163 DPS on an unbonused ship.
What you're really paying for is the lack of cap use, which frankly has been in dire need of a rework for ages now as it makes buffer setups far more versatile than active tanked ones. |

Voi Lutois
Valkyr Industries
9
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Posted - 2012.07.05 15:00:00 -
[28] - Quote
I love these things, even hoping for some ancillary armor reps or something  |

Cpt Branko
Zawa's Fan Club
0
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Posted - 2012.07.05 15:49:00 -
[29] - Quote
Oh hi I'm back again (for a while, anyway).
The new ancilliary boosters seem quite sweet for shield-bonused ships, esp. using crystals/pills. 60 seconds of essentially not receiving damage from a single ship (or even two less ganky ships) is quite damn powerful, and probably enough to make many ships win pointblank even vs slaved buffer-fits. At least, i can see a ancilliary-boosted Cyclone killing a slaved Hurricane (pills might be required, or not).
That said, it again missed the point when it comes to tanking and solo/small gang use. Instead of making active tanking modules take less slots and have less fitting requirements and cap consumption to make them comparable to buffer tanks when it comes to DPS (and speed, regarding armour rigs), they made a improved shield tank fueled directly off cap boosters.
The main problem of active tanks for solo / small gang stuff was not that the amount of tanked vs ehp lost is so low. Even a dual-MAR BC tank which tanks 350 ehp/s or so is not that bad in actual tanking ability, it beats the 3-slot (+3 rig slot) plate fit in survivability when taking less than 800 DPS (comparing two Hurricanes). If all other parameters were equal, I would often opt for an active tank, especially for solo work.
The problem is however very simple, the 3-slot tank takes 3 lowslots, and the dual-MAR takes 5 lowslots and a midslot, and ends up eating more PG and CPU, so you lose two gyrostabs and have to use smaller guns, resulting in a massive DPS loss. It is also equally slow, since trimark rigs have the same penalties as repair rigs. The huge DPS loss just makes it pointless to use the active tank, not the loss in survivability.
Boosting tanking outright is hardly helpful to the solo PVP-er; soloers (and small gangs, where a small gang is 2-5 people at most, not 50 BS) always benefited from DPS and the ability to quickly kill their targets.
The reason is simple, the sooner you can kill the other ship(s), the smaller the chance of the greatest counter to any solo ship appearing - namely, the other guy's gang/blob (or falcon alt), and the easier it is to exploit the mistakes others make, like bad positioning, gang/blob arriving piecemeal, etcetera.
Now off to actually install EVE and shoot someone, enough moaning from an oldtimer :) |

Katja Faith
Republic Military School Minmatar Republic
172
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Posted - 2012.07.05 16:12:00 -
[30] - Quote
Sabine Demsky wrote:Please allow only ONE to a ship and change the boost ammount according to cap. booster charge SIZE. or only allow one size. Thx, feedback welcome. blah.
If you can't adapt you should just walk away.
Oh, sorry, I forgotr this was Eve: whine in the Forums and petition the unfairness of not being able to kill an opponent! Nerf it! NERF IT!!! |
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