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Sabine Demsky
Bugaboo and some Pew Pew
0
|
Posted - 2012.07.05 07:37:00 -
[1] - Quote
Please allow only ONE to a ship and change the boost ammount according to cap. booster charge SIZE. or only allow one size. Thx, feedback welcome. blah. |

Admiral Lazaraus
Failed Diplomacy
1
|
Posted - 2012.07.05 07:41:00 -
[2] - Quote
yes Limiting 1 ASB per ship would be a way to stop the madness. I also agree that being able to get the same result with smaller cap charges is also a bit silly. ex. X-Large gets the same boost whether you use an 800 or 400. That makes no sense considering you can carry way more 400's and also the booster holds more of the smaller chargs. If they want the ability to use different size charges then the boost amounts should be different or the smaller charges dont fully charge the boost and it drains some of your cap. |

Limvala Adur
Origin. Black Legion.
11
|
Posted - 2012.07.05 07:53:00 -
[3] - Quote
Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already. |

ChromeStriker
The Riot Formation Executive Outcomes
171
|
Posted - 2012.07.05 07:57:00 -
[4] - Quote
Limvala Adur wrote:Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already.
This.
But also the cap charge size thing - Nulla Curas |

Admiral Lazaraus
Failed Diplomacy
3
|
Posted - 2012.07.05 08:01:00 -
[5] - Quote
Limvala Adur wrote:Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already.
A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else. |

ChromeStriker
The Riot Formation Executive Outcomes
171
|
Posted - 2012.07.05 08:03:00 -
[6] - Quote
Admiral Lazaraus wrote:Limvala Adur wrote:Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already. A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
My Cyclone NEEDS 2 dont take that away from me!! - Nulla Curas |

Colonel Xaven
Decadence. RAZOR Alliance
53
|
Posted - 2012.07.05 08:24:00 -
[7] - Quote
Thread about demands of restrictions and limitations in a sandbox game.
-1 |

Trinkets friend
Sudden Buggery Dead On Arrival Alliance
401
|
Posted - 2012.07.05 08:33:00 -
[8] - Quote
Admiral Lazaraus wrote:
A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
|

Sabine Demsky
Bugaboo and some Pew Pew
1
|
Posted - 2012.07.05 08:51:00 -
[9] - Quote
Trinkets friend wrote:Admiral Lazaraus wrote:
A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE.
lol no its not a rattlesnake, ive seen the fit and its easy to fit and not anywhere near expensive. Try any shield ship... |

Armeggeda iscariah
Ganja Labs Exodus.
17
|
Posted - 2012.07.05 09:02:00 -
[10] - Quote
Limvala Adur wrote:Are you folks mentally ill? You know how long people have waited for somewhat workable active tanking modules to appear?
Go blob somewhere else. Enough brick tanks with only F1 and F2 to press.
Also ships that fit 2 make enough sacrifices already.
^ This. Any reasonable solo ship with 2 xlarge ACSB's has absolutly no buffer and ****** dps so they just diaf to ships that can keep range and do good alpha/dps (Talos's anyone) and ships with 1 acsb cant tank forever so if you have a brain to keep range and plink at him you Will kill him.
Sabine Demsky wrote:Trinkets friend wrote:Admiral Lazaraus wrote:
A ship that fits 2 makes sacrices? Like what for example? I guess its a huge sacrifice to get a 4100 dps tank and still get 1000 dps. If you have ever active tanked a regular booster it's wway more than hitting F1 F2 . Infact the 2 ASB is more just F1 than anything else.
Please share your fit for 4100DPS with 1000 DPS outbound. Is it a Rattlesnake? If so, I should fit mine up and go solo EVE. lol no its not a rattlesnake, ive seen the fit and its easy to fit and not anywhere near expensive. Try any shield ship...
Link a fit or shut up troll.
the only ships that can get super crazy tank and dps are marauders , and not like 90% of eve gankbears dont cary dishonor ecm drones, so just jam it and plink at his tank till he runs out of cap boosters then you get a free marauder kill. GF Idiots. 
TLDR get a brain and learn how to fight and win against something instead of crying that its overpowered. --------------------------------------He who dares , wins. |

Halete
Echoes of Korgoth Initiative
209
|
Posted - 2012.07.05 09:19:00 -
[11] - Quote
Colonel Xaven wrote:Thread about demands of restrictions and limitations in a sandbox game.
-1
I'm not agreeing with OP, but...
Posters who throw the buzz-word 'sandbox' around when someone says something they don't like, whilst not truly understanding what it means for the game to be a sandbox.
-1 Dirty heretical mud-child, reporting in. // Throwing one's hands up in the air and crying 'cal-matar nonsense!' seems to be the new dismissive these days when someone is being neither relevant nor dignified. |

Nikolai-Dante
University of Caille Gallente Federation
12
|
Posted - 2012.07.05 09:24:00 -
[12] - Quote
Whats the matter .........cant your blob kill a solo BS anymore??
Its the best module to hit Eve for years !!!!
|

Colonel Xaven
Decadence. RAZOR Alliance
53
|
Posted - 2012.07.05 09:28:00 -
[13] - Quote
Halete wrote:Colonel Xaven wrote:Thread about demands of restrictions and limitations in a sandbox game.
-1 I'm not agreeing with OP, but... Posters who throw the buzz-word 'sandbox' around when someone says something they don't like, whilst not truly understanding what it means for the game to be a sandbox. -1
Yeah, stating that someone playing since 2007 doesn't know anything about sandbox and all makes you a great addition to that topic 
also this:
Nikolai-Dante wrote:Whats the matter .........cant your blob kill a solo BS anymore??
Its the best module to hit Eve for years !!!!
+1 |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
104
|
Posted - 2012.07.05 09:40:00 -
[14] - Quote
Basically, dual ASB ships make huge sacrifices, however for there trouble they gain a HUGE tank.
They are an excellent module and have totally reworked small gang warfare, and given some of the Tier 1 BCs (Ferox/Cyclone) a new lease of life.
To be honest, there a damn fine module, and have given the "Standard" buffer fit ships (Drakes/Canes etc) a run for their money.
Basically, Lrn 2 Eve.
|

Bouh Revetoile
The Rough Riders Ares Protectiva
33
|
Posted - 2012.07.05 09:43:00 -
[15] - Quote
Fitting on these module largely compensate for their power. They are what active tank should be. |

chris elliot
EG CORP Talocan United
24
|
Posted - 2012.07.05 10:10:00 -
[16] - Quote
+1 to CCP for making a module that makes theory crafters drool at all the possibilities and makes lazy people cry at the exact same time.
Imho the ASB is working as intended.
|

Halete
Echoes of Korgoth Initiative
212
|
Posted - 2012.07.05 10:14:00 -
[17] - Quote
Colonel Xaven wrote:Yeah, stating that someone playing since 2007 doesn't know anything about sandbox and all makes you a great addition to that topic  +1
That's adorable.
You get +1 for making me smile.
Dirty heretical mud-child, reporting in. // Throwing one's hands up in the air and crying 'cal-matar nonsense!' seems to be the new dismissive these days when someone is being neither relevant nor dignified. |

ChromeStriker
The Riot Formation Executive Outcomes
174
|
Posted - 2012.07.05 10:24:00 -
[18] - Quote
WTB T2 , Faction... Dead space ASB's 
Sleipnir's would have heart attacks!! - Nulla Curas |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
32
|
Posted - 2012.07.05 10:33:00 -
[19] - Quote
Bored of but hurt HG slave owners |

Saile Litestrider
Deep Core Mining Inc. Caldari State
24
|
Posted - 2012.07.05 10:48:00 -
[20] - Quote
The modules are fine if you ask me. If a ship has a 4100 dps tank running thanks to them, then all you have to do is survive for 30-45 seconds and he's completely paper-thin because he won't even have a buffer as he reloads. And like others have said, I'd like to see the fit that can do that while also doing everything else expected of it, you know, moving, tackling, shooting, doing more than being bait for a short while then dying horribly.
As for the charges, the only reason they seem weird to you people is because you're thinking about them backwards. You're thinking "this module is designed for 800s, but accepts 400s at no penalty". If we assume they actually did some amount of testing or planning (I know, it's a bit of a leap, but hear me out ) we can look at it the other way around, the x-large ASB is designed to run off of 400s/navy 400s, but it also accepts 800s just for a slight bit more added flexibility. Besides, the people I've seen asking for the cap boosters to be "fixed' have been invariably suggesting the smaller charge giving less boost and the larger giving the current boost, you know, massively nerfing the module by making it run way less per reload cycle and less overall and likely rendering it completely obsolete in the face of buffers.
Something I would like to see is a direct counter to ASBs, my initial idea is a script for neuts that replaces capacitor drain with a decrease in boosting strength of the ASBs. It could even be designed such that larger cap charges receive less of a decrease than smaller ones, so you have more reason to run an x-large with 800s, or a medium with 200s, or whatever. |

Kuehnelt
Devoid Privateering
110
|
Posted - 2012.07.05 11:08:00 -
[21] - Quote
I like how there was total silence on this 'problem' until the ATX commentators gushed about the things. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
428
|
Posted - 2012.07.05 11:11:00 -
[22] - Quote
Saile Litestrider wrote:The modules are fine if you ask me. If a ship has a 4100 dps tank running thanks to them, then all you have to do is survive for 30-45 seconds and he's completely paper-thin because he won't even have a buffer as he reloads. And like others have said, I'd like to see the fit that can do that while also doing everything else expected of it, you know, moving, tackling, shooting, doing more than being bait for a short while then dying horribly. As for the charges, the only reason they seem weird to you people is because you're thinking about them backwards. You're thinking "this module is designed for 800s, but accepts 400s at no penalty". If we assume they actually did some amount of testing or planning (I know, it's a bit of a leap, but hear me out  ) we can look at it the other way around, the x-large ASB is designed to run off of 400s/navy 400s, but it also accepts 800s just for a slight bit more added flexibility. Besides, the people I've seen asking for the cap boosters to be "fixed' have been invariably suggesting the smaller charge giving less boost and the larger giving the current boost, you know, massively nerfing the module by making it run way less per reload cycle and less overall and likely rendering it completely obsolete in the face of buffers. Something I would like to see is a direct counter to ASBs, my initial idea is a script for neuts that replaces capacitor drain with a decrease in boosting strength of the ASBs. It could even be designed such that larger cap charges receive less of a decrease than smaller ones, so you have more reason to run an x-large with 800s, or a medium with 200s, or whatever.
Sorry what flexibility are you talking about?
I mean, why would you make that mod use 400's and 800's for exactly the same rep amount/cycle if it's not for trolling players and give pawns "I win" buttons?
Who on earth is that stupid to use 800's when all it needs is 400's? 
brb |

ChromeStriker
The Riot Formation Executive Outcomes
175
|
Posted - 2012.07.05 11:11:00 -
[23] - Quote
Kuehnelt wrote:I like how there was total silence on this 'problem' until the ATX commentators gushed about the things.
My Cyclone had one as soon as theyre prices came down. Even then peeps raised theyre brows at the supposed op of them...
some people are just catching up  - Nulla Curas |

Saile Litestrider
Deep Core Mining Inc. Caldari State
24
|
Posted - 2012.07.05 11:26:00 -
[24] - Quote
Lin-Young BorovskovaSorry what flexibility are you talking about?
I mean, why would you make that mod use 400's and 800's for exactly the same rep amount/cycle if it's not for trolling players and give pawns "I win" buttons?
Who on earth is that stupid to use 800's when all it needs is 400's? [:o wrote:
What other module uses cap boosters?
What if 50s isn't enough to run your other cap-hungry mods you need to run, are you going to split your cargo, which is already strained between ammo and 50s for your MASB?
But regardless of whether you want to believe fitting might be the motive, why is it an "i win" button? It wouldn't be if they hadn't allowed 800s in the x-large at all, you wouldn't even have that complaint, only general whining about the module itself, it really is a moot argument. You said it yourself "nobody uses 800s", so why argue the balance of the module around them? |

Bouh Revetoile
The Rough Riders Ares Protectiva
33
|
Posted - 2012.07.05 12:26:00 -
[25] - Quote
Saile Litestrider wrote: Something I would like to see is a direct counter to ASBs, my initial idea is a script for neuts that replaces capacitor drain with a decrease in boosting strength of the ASBs. It could even be designed such that larger cap charges receive less of a decrease than smaller ones, so you have more reason to run an x-large with 800s, or a medium with 200s, or whatever.
A counter to this module is standard active tank or logi. But standard active tank is not powerful enough, it need a buff to be in line with ASB. |

Colonel Xaven
Decadence. RAZOR Alliance
54
|
Posted - 2012.07.05 13:28:00 -
[26] - Quote
Bouh Revetoile wrote: A counter to this module is standard active tank or logi. But standard active tank is not powerful enough, it need a buff to be in line with ASB.
You mean standard SB need cap booster abilities? 
|

Cambarus
The Baros Syndicate
178
|
Posted - 2012.07.05 14:06:00 -
[27] - Quote
On an unbonused ship: An XLASB gives 352 DPS tank on its own. An XLSB gives 179
An XLASB with faction 400s can keep repping for 52 seconds before spending a minute reloading, meaning it can only stay active 46% of the time.
So, over time, an XLASB tanks ~163 DPS on an unbonused ship.
What you're really paying for is the lack of cap use, which frankly has been in dire need of a rework for ages now as it makes buffer setups far more versatile than active tanked ones. |

Voi Lutois
Valkyr Industries
9
|
Posted - 2012.07.05 15:00:00 -
[28] - Quote
I love these things, even hoping for some ancillary armor reps or something  |

Cpt Branko
Zawa's Fan Club
0
|
Posted - 2012.07.05 15:49:00 -
[29] - Quote
Oh hi I'm back again (for a while, anyway).
The new ancilliary boosters seem quite sweet for shield-bonused ships, esp. using crystals/pills. 60 seconds of essentially not receiving damage from a single ship (or even two less ganky ships) is quite damn powerful, and probably enough to make many ships win pointblank even vs slaved buffer-fits. At least, i can see a ancilliary-boosted Cyclone killing a slaved Hurricane (pills might be required, or not).
That said, it again missed the point when it comes to tanking and solo/small gang use. Instead of making active tanking modules take less slots and have less fitting requirements and cap consumption to make them comparable to buffer tanks when it comes to DPS (and speed, regarding armour rigs), they made a improved shield tank fueled directly off cap boosters.
The main problem of active tanks for solo / small gang stuff was not that the amount of tanked vs ehp lost is so low. Even a dual-MAR BC tank which tanks 350 ehp/s or so is not that bad in actual tanking ability, it beats the 3-slot (+3 rig slot) plate fit in survivability when taking less than 800 DPS (comparing two Hurricanes). If all other parameters were equal, I would often opt for an active tank, especially for solo work.
The problem is however very simple, the 3-slot tank takes 3 lowslots, and the dual-MAR takes 5 lowslots and a midslot, and ends up eating more PG and CPU, so you lose two gyrostabs and have to use smaller guns, resulting in a massive DPS loss. It is also equally slow, since trimark rigs have the same penalties as repair rigs. The huge DPS loss just makes it pointless to use the active tank, not the loss in survivability.
Boosting tanking outright is hardly helpful to the solo PVP-er; soloers (and small gangs, where a small gang is 2-5 people at most, not 50 BS) always benefited from DPS and the ability to quickly kill their targets.
The reason is simple, the sooner you can kill the other ship(s), the smaller the chance of the greatest counter to any solo ship appearing - namely, the other guy's gang/blob (or falcon alt), and the easier it is to exploit the mistakes others make, like bad positioning, gang/blob arriving piecemeal, etcetera.
Now off to actually install EVE and shoot someone, enough moaning from an oldtimer :) |

Katja Faith
Republic Military School Minmatar Republic
172
|
Posted - 2012.07.05 16:12:00 -
[30] - Quote
Sabine Demsky wrote:Please allow only ONE to a ship and change the boost ammount according to cap. booster charge SIZE. or only allow one size. Thx, feedback welcome. blah.
If you can't adapt you should just walk away.
Oh, sorry, I forgotr this was Eve: whine in the Forums and petition the unfairness of not being able to kill an opponent! Nerf it! NERF IT!!! |

nahjustwarpin
Imperial Academy Amarr Empire
24
|
Posted - 2012.07.05 16:24:00 -
[31] - Quote
Katja Faith wrote:Sabine Demsky wrote:Please allow only ONE to a ship and change the boost ammount according to cap. booster charge SIZE. or only allow one size. Thx, feedback welcome. blah. If you can't adapt you should just walk away. Oh, sorry, I forgotr this was Eve: whine in the Forums and petition the unfairness of not being able to kill an opponent! Nerf it! NERF IT!!!
there is no way to adapt to something that is overpowered on already overpowered minmatar hulls. read this topic first.
only way to adapt is if everyone will fly the same ship. |

Major Killz
Chaotic Tranquility
29
|
Posted - 2012.07.05 16:26:00 -
[32] - Quote
Cpt Branko wrote:Oh hi I'm back again (for a while, anyway).
The new ancilliary boosters seem quite sweet for shield-bonused ships, esp. using crystals/pills. 60 seconds of essentially not receiving damage from a single ship (or even two less ganky ships) is quite damn powerful, and probably enough to make many ships win pointblank even vs slaved buffer-fits. At least, i can see a ancilliary-boosted Cyclone killing a slaved Hurricane (pills might be required, or not).
That said, it again missed the point when it comes to tanking and solo/small gang use. Instead of making active tanking modules take less slots and have less fitting requirements and cap consumption to make them comparable to buffer tanks when it comes to DPS (and speed, regarding armour rigs), they made a improved shield tank fueled directly off cap boosters.
The main problem of active tanks for solo / small gang stuff was not that the amount of tanked vs ehp lost is so low. Even a dual-MAR BC tank which tanks 350 ehp/s or so is not that bad in actual tanking ability, it beats the 3-slot (+3 rig slot) plate fit in survivability when taking less than 800 DPS (comparing two Hurricanes). If all other parameters were equal, I would often opt for an active tank, especially for solo work.
The problem is however very simple, the 3-slot tank takes 3 lowslots, and the dual-MAR takes 5 lowslots and a midslot, and ends up eating more PG and CPU, so you lose two gyrostabs and have to use smaller guns, resulting in a massive DPS loss. It is also equally slow, since trimark rigs have the same penalties as repair rigs. The huge DPS loss just makes it pointless to use the active tank, not the loss in survivability.
Boosting tanking outright is hardly helpful to the solo PVP-er; soloers (and small gangs, where a small gang is 2-5 people at most, not 50 BS) always benefited from DPS and the ability to quickly kill their targets.
The reason is simple, the sooner you can kill the other ship(s), the smaller the chance of the greatest counter to any solo ship appearing - namely, the other guy's gang/blob (or falcon alt), and the easier it is to exploit the mistakes others make, like bad positioning, gang/blob arriving piecemeal, etcetera.
Now off to actually install EVE and shoot someone, enough moaning from an oldtimer :)
Welcome back. It's a very long time and you've covered it all in one post. I think I'll cross post this. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
431
|
Posted - 2012.07.05 19:48:00 -
[33] - Quote
Saile Litestrider wrote:Lin-Young BorovskovaSorry what flexibility are you talking about?
I mean, why would you make that mod use 400's and 800's for exactly the same rep amount/cycle if it's not for trolling players and give pawns "I win" buttons?
Who on earth is that stupid to use 800's when all it needs is 400's? [:o wrote: What other module uses cap boosters? What if 50s isn't enough to run your other cap-hungry mods you need to run, are you going to split your cargo, which is already strained between ammo and 50s for your MASB? But regardless of whether you want to believe fitting might be the motive, why is it an "i win" button? It wouldn't be if they hadn't allowed 800s in the x-large at all, you wouldn't even have that complaint, only general whining about the module itself, it really is a moot argument. You said it yourself "nobody uses 800s", so why argue the balance of the module around them?
Actually I'm asking for "balance", witch seems to bother. After all I use those too and therefore should say "hey ccp boost ASB they're so weak..." ? No, this module is quite ok until you fit more than one and have support for charges, you don't need skill to kill stuff, you need to make it run as much as possible and keep target at guns range. WOOOOOOOW Again, I like my XL ASB Talos, it's not OP at all, no no.... brb |

Saile Litestrider
Deep Core Mining Inc. Caldari State
24
|
Posted - 2012.07.05 21:06:00 -
[34] - Quote
Lin-Young Borovskova wrote:Actually I'm asking for "balance", witch seems to bother. After all I use those too and therefore should say "hey ccp boost ASB they're so weak..." ? No, this module is quite ok until you fit more than one and have support for charges, you don't need skill to kill stuff, you need to make it run as much as possible and keep target at guns range. WOOOOOOOW Again, I like my XL ASB Talos, it's not OP at all, no no.... What do you mean by "support for charges"? An Ity V dropping cans in front of you? Why would you do that when you could have a logi, or a falcon, or any of the other powerful game-changing ships helping you out?
And you can simplify literally any ship and fighting style as "run your mods as much as possible and keep in your optimal." |

Cambarus
The Baros Syndicate
179
|
Posted - 2012.07.05 21:25:00 -
[35] - Quote
Lin-Young Borovskova wrote:
Actually I'm asking for "balance", witch seems to bother. After all I use those too and therefore should say "hey ccp boost ASB they're so weak..." ? No, this module is quite ok until you fit more than one and have support for charges, you don't need skill to kill stuff, you need to make it run as much as possible and keep target at guns range. WOOOOOOOW Again, I like my XL ASB Talos, it's not OP at all, no no....
Mind sharing your xlasb talos setup? Because a pair of XLSBs on a talos uses 400 of its 450 base CPU, and 1k of its 1375 powergrid.
As for the balancing itself, tbh I'd like to see them brought to the same level of boosting as regular shield boosters, given a 10 second reload time instead of 60, and not usable without cap charges. It'd have them still be viable, but we'd have fewer people whining about them. |

chris elliot
EG CORP Talocan United
25
|
Posted - 2012.07.05 22:12:00 -
[36] - Quote
Cambarus wrote:Lin-Young Borovskova wrote:
Actually I'm asking for "balance", witch seems to bother. After all I use those too and therefore should say "hey ccp boost ASB they're so weak..." ? No, this module is quite ok until you fit more than one and have support for charges, you don't need skill to kill stuff, you need to make it run as much as possible and keep target at guns range. WOOOOOOOW Again, I like my XL ASB Talos, it's not OP at all, no no....
Mind sharing your xlasb talos setup? Because a pair of XLSBs on a talos uses 400 of its 450 base CPU, and 1k of its 1375 powergrid. As for the balancing itself, tbh I'd like to see them brought to the same level of boosting as regular shield boosters, given a 10 second reload time instead of 60, and not usable without cap charges. It'd have them still be viable, but we'd have fewer people whining about them.
If CCP wanted to do that they wouldn't have bothered to make the ASB in the first place. |

Large Collidable Object
morons.
1624
|
Posted - 2012.07.05 22:47:00 -
[37] - Quote
As a matter of fact, all active tanking mods should be brought to their level or even beyond that.
PVE would be too easy? *shrugs* - it's 100% foolproof already, so what?
The only annoying thing is that it should have been an armor mod in the first place - shield was better at pvp burst tanking anyway, so active armor tanks would have had more need of it. You know... morons. |

Je720
Mentally Unstable Enterprises Drunk 'n' Disorderly
0
|
Posted - 2012.07.06 15:55:00 -
[38] - Quote
Large Collidable Object wrote:As a matter of fact, all active tanking mods should be brought to their level or even beyond that.
PVE would be too easy? *shrugs* - it's 100% foolproof already, so what?
The only annoying thing is that it should have been an armor mod in the first place - shield was better at pvp burst tanking anyway, so active armor tanks would have had more need of it.
This.
The main benefit of Ancillary boosters should be that their tank is almost invulnerable to neutralisation (bar hardeners) and the ability not to have to fit a cap booster too run an active tank, freeing up mid slots for PVP tackle/more tank. Now not only are active armour tanks worse, they are still far more vulnerable to neutralisation as cap must be put into the ship before it going into tanking giving the opportunity to be taken away. And since when have they needed to limit the use of active tanking mods in the Alliance Tournament?  |

Khanh'rhh
1377
|
Posted - 2012.07.06 16:52:00 -
[39] - Quote
How many people have actually used these outside of EFT?
40-50secs of a super-OMG tank isn't that amazing when you're left with a low EHP buffer and 60seconds of no-tank.
Regular buffer fits do well against them if you avoid damage whilst it's tanking then close range and brawl when it can't.
They're very well balanced over the length of a fight.
But the fact the cap charge size has no effect is silly. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Lin-Young Borovskova
Science and Trade Institute Caldari State
447
|
Posted - 2012.07.06 16:53:00 -
[40] - Quote
Cambarus wrote:Lin-Young Borovskova wrote:
Actually I'm asking for "balance", witch seems to bother. After all I use those too and therefore should say "hey ccp boost ASB they're so weak..." ? No, this module is quite ok until you fit more than one and have support for charges, you don't need skill to kill stuff, you need to make it run as much as possible and keep target at guns range. WOOOOOOOW Again, I like my XL ASB Talos, it's not OP at all, no no....
Mind sharing your xlasb talos setup? Because a pair of XLSBs on a talos uses 400 of its 450 base CPU, and 1k of its 1375 powergrid. As for the balancing itself, tbh I'd like to see them brought to the same level of boosting as regular shield boosters, given a 10 second reload time instead of 60, and not usable without cap charges. It'd have them still be viable, but we'd have fewer people whining about them.
Didn't said a pair of XL on Talos, a single one provides you enough tank to gank with no problem 5 men gang roaming without jam/logi ship, and you still have 1.2K (-/+) dps with faction AM or about 800'ish with null at 40km.
Of course the comment about putting more than one goes for ships with dedicated shield bonus and having enough room for those brb |

Bill Serkoff2
Tachyon Technology
20
|
Posted - 2012.07.06 17:01:00 -
[41] - Quote
Requesting Ancillary Armor Repairer |

Lin-Young Borovskova
Science and Trade Institute Caldari State
447
|
Posted - 2012.07.06 17:05:00 -
[42] - Quote
Bill Serkoff2 wrote:Requesting Ancillary Armor Repairer
I strongly support this begging 
brb |

Tankn00blicus
sleep Deprivation INC. LLC The Skeleton Crew
9
|
Posted - 2012.07.06 17:37:00 -
[43] - Quote
Bill Serkoff2 wrote:Requesting Ancillary Armor Repairer But that would buff Gallente, and we can't have that. |

Jerick Ludhowe
The Scope Gallente Federation
89
|
Posted - 2012.07.07 13:46:00 -
[44] - Quote
Sabine Demsky wrote:Please allow only ONE to a ship and change the boost ammount according to cap. booster charge SIZE. or only allow one size. Thx, feedback welcome. blah.
Agreed, I think this ASB is one of the most broken modules that has come into the game in recent history... With the prevalence of off grid boosters and blue pils small scale pvp has seen a far more negative impact than positive. I'd even argue that fitting requirements should go up preventing the use of Medium ASB on frigates as well.
I do not believe that the addition of an armor version of the broken module will have any positive impact on the game....
Bouh Revetoile wrote:A counter to this module is standard active tank or logi. But standard active tank is not powerful enough, it need a buff to be in line with ASB.
ugggg, this is not wow, lets stop the abusive power creep that will inevitably prevent this poorly balanced game from ever being balanced...
The advantage of the ASB should be that you can sustain an active shield tank while being heavily nueted, not to couple this with a significantly more powerful burst tank... Are you daft ccp? |

Taurich Vorsel
5
|
Posted - 2012.07.07 15:31:00 -
[45] - Quote
Sabine Demsky wrote: Thx, feedback welcome. blah.
OK You have a bad haricut, stupid glasses, and are wrong Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE! |

Saile Litestrider
Deep Core Mining Inc. Caldari State
24
|
Posted - 2012.07.07 15:40:00 -
[46] - Quote
Jerick Ludhowe wrote:ugggg, this is not wow, lets stop the abusive power creep that will inevitably prevent this poorly balanced game from ever being balanced... Do we have a corollary to Godwin's Law that instead involves poor comparisons to WoW yet? |

Jerick Ludhowe
The Scope Gallente Federation
89
|
Posted - 2012.07.07 15:58:00 -
[47] - Quote
Saile Litestrider wrote:Jerick Ludhowe wrote:ugggg, this is not wow, lets stop the abusive power creep that will inevitably prevent this poorly balanced game from ever being balanced... Do we have a corollary to Godwin's Law that instead involves poor comparisons to WoW yet?
yeah, because wow never had ridiculous power creep...(sarcasm) GTFO my post if you don't know what you're talking about please.
|

Saile Litestrider
Deep Core Mining Inc. Caldari State
24
|
Posted - 2012.07.07 16:03:00 -
[48] - Quote
Jerick Ludhowe wrote:yeah, because wow never had ridiculous power creep...(sarcasm) GTFO my post if you don't know what you're talking about please.
Way to take entirely the wrong end of entirely the wrong stick and run with it. |

Cambarus
The Baros Syndicate
185
|
Posted - 2012.07.07 16:28:00 -
[49] - Quote
Saile Litestrider wrote:Jerick Ludhowe wrote:yeah, because wow never had ridiculous power creep...(sarcasm) GTFO my post if you don't know what you're talking about please.
Way to take entirely the wrong end of entirely the wrong stick and run with it. I got a chuckle out of this. |

Klown Walk
Fat People Lag IRL
98
|
Posted - 2012.07.07 17:39:00 -
[50] - Quote
You pretty much have to sacrifice dps to use 2 or 1 oversized on anything other than a bs, also neuts are more powerful now when there is no way for the ship to get cap anymore. A big tank doesn-¦t matter if you can-¦t deal dmg or have any cap left to do anything. |

Zarnak Wulf
The Roaches
416
|
Posted - 2012.07.07 18:04:00 -
[51] - Quote
I'll leave this here.
Rokh of Ages: (for low-sec use)
High: Nuetron Blaster Cannon II x 8 Med: Prototype 100MN MWD X-Large Ancillary Booster x 2 Adaptive Invuln II Faint Epsilon Warp Scrambler Fleeting Propusion Inhibitor Low: MFS II x 3 TE II Internal Force Field Array Rigs: Processor Overclocking Unit EM Shield Rig Thermal Shield Rig
Hammerhead II x 5
1281 DPS tanked with one X-Large A. Booster running. 2509 DPS tanked with both running. Pimped out with damage implants - 1432 DPS with Void (12km optimal + 8.1km falloff) 1068 DPS with Null (22km optimal + 23km falloff) I have about 6 more days before Caldari BS 5 is done. It gets really sick once you add in boosters. |

Taurich Vorsel
7
|
Posted - 2012.07.07 18:09:00 -
[52] - Quote
Zarnak Wulf wrote:I'll leave this here.
Rokh of Ages: (for low-sec use)
High: Nuetron Blaster Cannon II x 8 Med: Prototype 100MN MWD X-Large Ancillary Booster x 2 Adaptive Invuln II Faint Epsilon Warp Scrambler Fleeting Propusion Inhibitor Low: MFS II x 3 TE II Internal Force Field Array Rigs: Processor Overclocking Unit EM Shield Rig Thermal Shield Rig
Hammerhead II x 5
1281 DPS tanked with one X-Large A. Booster running. 2509 DPS tanked with both running. Pimped out with damage implants - 1432 DPS with Void (12km optimal + 8.1km falloff) 1068 DPS with Null (22km optimal + 23km falloff) I have about 6 more days before Caldari BS 5 is done. It gets really sick once you add in boosters. hrrrrr MWD and invuln and cap hungry guns >_<
be careful Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE! |

Saile Litestrider
Deep Core Mining Inc. Caldari State
24
|
Posted - 2012.07.07 18:19:00 -
[53] - Quote
Taurich Vorsel wrote:Zarnak Wulf wrote:I'll leave this here.
Rokh of Ages: (for low-sec use)
High: Nuetron Blaster Cannon II x 8 Med: Prototype 100MN MWD X-Large Ancillary Booster x 2 Adaptive Invuln II Faint Epsilon Warp Scrambler Fleeting Propusion Inhibitor Low: MFS II x 3 TE II Internal Force Field Array Rigs: Processor Overclocking Unit EM Shield Rig Thermal Shield Rig
Hammerhead II x 5
1281 DPS tanked with one X-Large A. Booster running. 2509 DPS tanked with both running. Pimped out with damage implants - 1432 DPS with Void (12km optimal + 8.1km falloff) 1068 DPS with Null (22km optimal + 23km falloff) I have about 6 more days before Caldari BS 5 is done. It gets really sick once you add in boosters. hrrrrr MWD and invuln and cap hungry guns >_< be careful And it can only manage three full cycles of the boosters max, less if you carry much of anything else in your cargohold. So that's 3 minutes of boosting and then you're a sitting duck. Honestly it's a pretty vulnerable ship, for all its bragging about EFT numbers. It could tear apart a buffer ship in a 1-on-1 with no special tactics or modules applied, but that's precisely what the ASBs are designed to do. |

Zarnak Wulf
The Roaches
416
|
Posted - 2012.07.07 18:38:00 -
[54] - Quote
It's a BS. It's meant to pulse it's MWD only and I'd probably want some support if I took it for a spin. There is no denying that a ship that spits out 1400 DPS and tanks close to 4500 DPS with the works (crystals, blue pill, tengu booster) is straight out nasty though.
That is part of the second point that I want to make. Caldari hybrid boats love these modules. They have alot of excess CPU as part of their grid that doesn't normally get used. I have used a Ferox with an X-L ASB and Ions and a web. It's a contender. The Eagle can fit the same- hell, I can shoehorn an X-L ASB onto a Moa as a comedy fit. These are viewed by most pilots as the weakest ships in the game and boosting them via a module I not a bad thing. |

Taurich Vorsel
9
|
Posted - 2012.07.07 20:04:00 -
[55] - Quote
Zarnak Wulf wrote:It's a BS. It's meant to pulse it's MWD only and I'd probably want some support if I took it for a spin. There is no denying that a ship that spits out 1400 DPS and tanks close to 4500 DPS with the works (crystals, blue pill, tengu booster) is straight out nasty though. Yeh I figured you would be pulsing the MWD, people often forget though that it takes a huge chunk of your capacitor away fitting the thing I'd be seriously concerned about the cap endurance of that build I certainly wouldn't be fighting anything with neuts.
tbh if you have support, you should consider dropping the MWD for an injector if it will fit (one clip of 900's in the injector, one clip in the cargo). Use it as bait and let the enemy come to you, or alternatively just wait till your support has tackle and warp on top of them. No need for propmod in those situation. Solo you will most likely be forced to use an MWD to catch anything ofc Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
455
|
Posted - 2012.07.07 20:12:00 -
[56] - Quote
Welp the point of those fits it's exactly why targets should never come at range and unfortunately for them the silly BS can still apply a huge chunk of damage at 40km, this leaves a lot of room for picking targets and start by annihilating everything under Void/CN AM range. (I personally prefer CN AM since dps loss is ridiculous you don't get your tracking nerf and keep double range of Void) brb |

Mfume Apocal
Origin. Black Legion.
529
|
Posted - 2012.07.07 21:51:00 -
[57] - Quote
Sweet, a BS MWD w/ no cap injector, that's a great fit you got there. |

Zarnak Wulf
The Roaches
417
|
Posted - 2012.07.07 23:14:00 -
[58] - Quote
Mfume Apocal wrote:Sweet, a BS MWD w/ no cap injector, that's a great fit you got there.
It will get tested on SISSI before I spend isk on TQ. Thanks for caring though.  |

DarkAegix
Acetech Systems
1148
|
Posted - 2012.07.07 23:26:00 -
[59] - Quote
Zarnak Wulf wrote:I'll leave this here.
Rokh of Ages: (for low-sec use)
High: Nuetron Blaster Cannon II x 8 Med: Prototype 100MN MWD X-Large Ancillary Booster x 2 Adaptive Invuln II Faint Epsilon Warp Scrambler Fleeting Propusion Inhibitor Low: MFS II x 3 TE II Internal Force Field Array Rigs: Processor Overclocking Unit EM Shield Rig Thermal Shield Rig
Hammerhead II x 5
1281 DPS tanked with one X-Large A. Booster running. 2509 DPS tanked with both running. Pimped out with damage implants - 1432 DPS with Void (12km optimal + 8.1km falloff) 1068 DPS with Null (22km optimal + 23km falloff) I have about 6 more days before Caldari BS 5 is done. It gets really sick once you add in boosters. Cool fit, you'll get a 165k ehp buffer before you need to reload. A standard Rokh buffer fit will get about 125k ehp, if you have a web fitted to it. This huge difference is only seen in the battleship lineup, because XL shield extenders do not exist. The module is much more balanced across all other ship sizes. Those values of yours are also all overheated, in case anyone thinks that it is ridiculously, absurdly overpowered.
Fun fact: If that Rokh of yours receives less than 1250dps you will be able to survive your reload, and thus gain an extra 90k ehp buffer.
Can't stop the rokh! |

Taurich Vorsel
11
|
Posted - 2012.07.08 05:35:00 -
[60] - Quote
Zarnak Wulf wrote:Mfume Apocal wrote:Sweet, a BS MWD w/ no cap injector, that's a great fit you got there. It will get tested on SISSI before I spend isk on TQ. Thanks for caring though.  Just do it in style and get this instead Cheapfit for the hobo's that infest this forum
[Nightmare, ancil inject]
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Large 'Vehemence' Shockwave Charge Large 'Vehemence' Shockwave Charge
X-Large Ancillary Shield Booster, Navy Cap Booster 400 X-Large Ancillary Shield Booster, Navy Cap Booster 400 Shield Boost Amplifier II Shield Boost Amplifier II Warp Scrambler II Stasis Webifier II Heavy Capacitor Booster II, Navy Cap Booster 800
Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Damage Control II
Large Anti-EM Screen Reinforcer I Large Processor Overclocking Unit I Large Processor Overclocking Unit I
Berserker II x2 Valkyrie II x2 Warrior II x1
---
There's a few variations, you can switch the TE for another heat sink (5% more dps), you can go for faction heat sinks, a named DCU, and drop a cpu rig for a thermal rig, you can switch smartbombs for neuts if you're feeling suicidal, you can switch SBA for invuln if you want less tank but more buffer. It's a very versatile ship, and I'm glad the ancil boosters have come into the game to turn the Nightmare (a mediocre PvE ship and terrible PvP ship) into an active tanking, pod killing, ECM drone murdering behemoth
And as with any faction ship, pimping it will get results. Just remember to not spend more on the fit than on the ship, this T2 version is quite affordable
---
edit: I just notice your rokh fit uses hammerheads not valkyries You're doing it wrong Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE! |

Cpt Branko
Zawa's Fan Club
1
|
Posted - 2012.07.08 06:19:00 -
[61] - Quote
That's still not a particularly impressive ship considering the two best ships in it's class, the Bhaalgorn and the Machariel, or even the Vindicator.
Especially in a BS duo, Bhaal and Mach complement each other beautifully, versus a range of targets. A Nightmare just does not compare, since it does not have any "special" abilities unlike the two above, only gank and tank, even without mobility (with your fit) which is really useful to have. It may be great on SISI, but I don't see it doing so well on TQ (well, mother nature provides enough idiots that I expect you would actually kill some with it if you actually do this on TQ).
Adding a new module does not balance ships really, especially a tanking module - having a tank doesn't make a ship go from terrible to great, not even from terrible to good. Passable, on ships which had a weakness in tanking (and slots) department, maybe, but more then passable is expected out of faction battleships.
As for armour tanking, instead of some ancillary armour repairer, a "two-in-one" armour repairer with the fitting requirements slightly below current single reps (and reduce their fitting requirements a lot, and cap use by some) with the restriction that no other repairers can be simultaneously active (to prevent "4 reps" fits) and you've just made armour tanking an option on many ships, without boosting amount tanked (but rather, boosting DPS because you freed a slot and some fitting).
Remove speed penalty from repair amount / repair speed rigs, and there you go.
|

Taurich Vorsel
11
|
Posted - 2012.07.08 06:39:00 -
[62] - Quote
Cpt Branko wrote:That's still not a particularly impressive ship considering the two best ships in it's class, the Bhaalgorn and the Machariel, or even the Vindicator. It's one of the very few ships able to dual ancil with a strong tank, and an injector, and smartbombs, and good dps, and good range Bhaal, mach, or vindi can't do that, they are excellent ships in their own right but the nightmare at least can do something now, and do it fairly well at that. Other faction ships lack the utility highs, midslots, or damage output to pull this off successfully
Smartbombs are essential on ancil fits, as ECM drone spam is what kills them
Mobility not such an issue either with pulse Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE! |

Fon Revedhort
Monks of War DarkSide.
705
|
Posted - 2012.07.08 08:44:00 -
[63] - Quote
Cpt Branko wrote:Oh hi I'm back again (for a while, anyway).
The new ancilliary boosters seem quite sweet for shield-bonused ships, esp. using crystals/pills. 60 seconds of essentially not receiving damage from a single ship (or even two less ganky ships) is quite damn powerful, and probably enough to make many ships win pointblank even vs slaved buffer-fits. At least, i can see a ancilliary-boosted Cyclone killing a slaved Hurricane (pills might be required, or not).
That said, it again missed the point when it comes to tanking and solo/small gang use. Instead of making active tanking modules take less slots and have less fitting requirements and cap consumption to make them comparable to buffer tanks when it comes to DPS (and speed, regarding armour rigs), they made a improved shield tank fueled directly off cap boosters.
The main problem of active tanks for solo / small gang stuff was not that the amount of tanked vs ehp lost is so low. Even a dual-MAR BC tank which tanks 350 ehp/s or so is not that bad in actual tanking ability, it beats the 3-slot (+3 rig slot) plate fit in survivability when taking less than 800 DPS (comparing two Hurricanes). If all other parameters were equal, I would often opt for an active tank, especially for solo work.
The problem is however very simple, the 3-slot tank takes 3 lowslots, and the dual-MAR takes 5 lowslots and a midslot, and ends up eating more PG and CPU, so you lose two gyrostabs and have to use smaller guns, resulting in a massive DPS loss. It is also equally slow, since trimark rigs have the same penalties as repair rigs. The huge DPS loss just makes it pointless to use the active tank, not the loss in survivability.
Boosting tanking outright is hardly helpful to the solo PVP-er; soloers (and small gangs, where a small gang is 2-5 people at most, not 50 BS) always benefited from DPS and the ability to quickly kill their targets.
The reason is simple, the sooner you can kill the other ship(s), the smaller the chance of the greatest counter to any solo ship appearing - namely, the other guy's gang/blob (or falcon alt), and the easier it is to exploit the mistakes others make, like bad positioning, gang/blob arriving piecemeal, etcetera.
Now off to actually install EVE and shoot someone, enough moaning from an oldtimer :) Good points.
I LOL seeing people saying solo and small-scale PvP lacks tank. It lacks freaking DPS!
As for for this ancillary retardation, it's pretty clear that all the magic will be gone once everyone and their dog starts using those. Do they really believe a fight of endurance of several massively overtanked ships (as opposed to plain overtanked we had before) is of any interest, much less in small-scale PvP? Shooting unbreakable stuff till it runs out of charges - wow, how fun that is!!
14 |

Flair Tachyon
PILSGESCHWADER Monkey Circus
3
|
Posted - 2012.07.08 09:35:00 -
[64] - Quote
It-¦s as fun as shooting something unbreakable untill it runs out of buffer.
The way the boosters work now is like an hitpoint reservoir, simmilar to an extender. Unless you are in a gank situation you have to grind through the boost cycles and wait for reload. In a way this is like adding an XL-extender.
Even having multiples will not make you invulnerable against superior numbers, as usually when outnumbered the enemy has spare slots on some ships to bring ewar/neuts/reps. At that point nothing has changed for the outnumbered solo hunter. Either the enemy was unprepared anyway or just takes a few more seconds to kill you. |

Fon Revedhort
Monks of War DarkSide.
705
|
Posted - 2012.07.08 10:34:00 -
[65] - Quote
Flair Tachyon wrote:It-¦s as fun as shooting something unbreakable untill it runs out of buffer.
The way the boosters work now is like an hitpoint reservoir, simmilar to an extender. Unless you are in a gank situation you have to grind through the boost cycles and wait for reload. In a way this is like adding an XL-extender.
Precisely! It's just a slightly variated EHP-boredom we've already had. It has nothing of truely active-type dymanics, where stuff explodes left and right, where your tank might be dependand on whether you move a lot (and thus burn cap) or stand still, where there are alternative ways of winning (via bringing some neuts) and so on. It doesn't even stand close!
No wonder that the most fanatical ASB users are those marked as former blobtards (or buffer apologists, which essentially is the same). They just found a way to increase their EHP. 14 |

Bouh Revetoile
The Rough Riders Ares Protectiva
34
|
Posted - 2012.07.08 10:57:00 -
[66] - Quote
ASB do not increase ehp. AT X just showed it yesterday : alpha go right through them perfectly. The only thing this module does is being better than a buffer in low scale engagement, but as soon as alpha is in the equation or number rise above 5, you are plain dead. A standard pvp fit is at least 500dps. 3 ships bleed dangerously throught an XL-ASB, and as soon as it run out of cap charge, it's the end because there is no buffer to speak of.
Remember, the whole point of active tanking is to be better than buffer in low scale engagement at the drawback of being pointless when number rise too much. Standard active tank is only used on ship able to sport a similar tank than the ASB does, that mean on bonused hull. The bonus on these hull should not be what make them viable at active tanking, active tanking should be viable for every ship in low scale engagement and bonused ship should be better for it.
Not anyone and their mothers wil use the ASB, because as soon as you have a logi with you, and I speak about ONE logi, you are better with a buffer and that's exactly what it should be !
I think next week of tournament will be interesting in this regard because numbers will double and clearly show how this module, because of being active tanking and it's in its essence, will be almost useless unless the ship using it is able to speed tank.
Because that's another sily thing : speed tanking ships use a buffer whereas active tank is way more suited for them in theory.
BTW, buffing active tank is not power creep ; buffer have been buffed years ago, and active tanking stoped being used since then ; a buff to active tank would only put it in line at the place it deserve. |

Taurich Vorsel
11
|
Posted - 2012.07.08 11:04:00 -
[67] - Quote
Fon Revedhort wrote:Flair Tachyon wrote:It-¦s as fun as shooting something unbreakable untill it runs out of buffer.
The way the boosters work now is like an hitpoint reservoir, simmilar to an extender. Unless you are in a gank situation you have to grind through the boost cycles and wait for reload. In a way this is like adding an XL-extender.
It has nothing of truely active-type dymanics, where stuff explodes left and right, where your tank might be dependand on whether you move a lot (and thus burn cap) or stand still, where there are alternative ways of winning (via bringing some neuts) and so on. It doesn't even stand close! See: ASB + Injector Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE! |

Fon Revedhort
Monks of War DarkSide.
705
|
Posted - 2012.07.08 11:05:00 -
[68] - Quote
Bouh Revetoile wrote: BTW, buffing active tank is not power creep ; buffer have been buffed years ago, and active tanking stoped being used since then ; a buff to active tank would only put it in line at the place it deserve.
It's much worse, since increasing tanking values across the board means a ship can no longer break the opponent's tank alone and thus have to bring some backup - that is, a blob.
Also, saying that active tanking is used only on bonused hull is a plain lie. Your PvP experience seems to be very limited to make such statements, more so when that of mine has some awesome cases of using a battleship of 40k EHP with a single rep tanking 200 DPS. 14 |

Bouh Revetoile
The Rough Riders Ares Protectiva
34
|
Posted - 2012.07.08 11:59:00 -
[69] - Quote
Fon Revedhort wrote:Bouh Revetoile wrote: BTW, buffing active tank is not power creep ; buffer have been buffed years ago, and active tanking stoped being used since then ; a buff to active tank would only put it in line at the place it deserve.
It's much worse, since increasing tanking values across the board means a ship can no longer break the opponent's tank alone and thus have to bring some backup - that is, a blob. I may lack some pvp experience, but I know how to add numbers. If you are so good at pvp, you know what one minute means in a fight, and cap booster charges are not unlimited. One on one will be longer, sure, but no tank will be unbreakable unless you are speaking about a BS tanking a cruiser one on one.
PS : not sure if you are trolling with your 40kehp BS. |

Cpt Branko
Zawa's Fan Club
1
|
Posted - 2012.07.08 14:22:00 -
[70] - Quote
Bouh Revetoile wrote: Remember, the whole point of active tanking is to be better than buffer in low scale engagement at the drawback of being pointless when number rise too much. Standard active tank is only used on ship able to sport a similar tank than the ASB does, that mean on bonused hull. The bonus on these hull should not be what make them viable at active tanking, active tanking should be viable for every ship in low scale engagement and bonused ship should be better for it.
You don't understand why active tanking is not really viable, except active shield tanking which is and was sort of viable (very viable after the introduction of pills, actually).
The reason why DPS and not tank is so necessary is what actual TQ PVP looks like, which means, the sooner you can end the fight the safer you are (or you can choose the other way, which is nanoing it up and fighting out of webrange, giving you some disengagement options). So either you have lots of DPS, or you fight out of webrange, or your ship is not really viable for solo outside EFT / SISI.
It is certainly possible to fight multiple people in a shipclass below or even same (but inferior fits / stupidly done) if you can get the jump on one and burn him before the situation becomes a true X v 1. If you boost tanks to the extent it is easy to tank one high-DPS ship of the same shipclass (or shipclass above), then this becomes much harder, since you can't exploit someone's mistake quickly.
This is why most people with actual experience outside of eft jockeying / SISI / bait and blobbery and station-hugging don't like the idea of boosting tank.
Now with that out of the way:
Let's illustrate what is wrong with active armour tanking on an unbonused hull. Ignoring BS, where it's actually halfway viable, but few people solo with them, take a BC. Namely, take a Hurricane, a ship I have plenty of experience with.
A dual-MAR Hurricane tanks somewhere in the region of 330-400 DPS (with heat). While this seems like a low number, it's not actually a problem. Comparing to an armour-buffer Hurricane, with a 3-slot tank (1600mm RT, eanm, DC), it's very easy to determine that a dual-MAR fit is superior in survivability for situations where you receive less than 800 DPS. This is not so bad, and there are situations where you'd really prefer a dual-MAR fit; and situations where you'd prefer a plate fit.
Except, a 3-slot plated Hurricane with my skills and implants does circa 1K DPS, up close. A dual-MAR fit uses 5 slots, is almost equally slow if armour-rigged, and uses smaller guns, consequently doing maybe 600-ish DPS, which is unacceptably low for a close-range ship. On top, it loses a mid, although if you could also get the dual-MAR fit to use 425s and have 2 (+1 from rigslot) damage mods, there would exist some choice.
From there you can easily understand why eg. Cyclones and stuff were actively tanked occasionally even before; they can fit DPS while doing so. |

Voith
Republic Military School Minmatar Republic
85
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Posted - 2012.07.09 02:57:00 -
[71] - Quote
Colonel Xaven wrote:Halete wrote:Colonel Xaven wrote:Thread about demands of restrictions and limitations in a sandbox game.
-1 I'm not agreeing with OP, but... Posters who throw the buzz-word 'sandbox' around when someone says something they don't like, whilst not truly understanding what it means for the game to be a sandbox. -1 Yeah, stating that someone playing since 2007 doesn't know anything about sandbox and all makes you a great addition to that topic  also this: Nikolai-Dante wrote:Whats the matter .........cant your blob kill a solo BS anymore??
Its the best module to hit Eve for years !!!!
+1 Blow Hards are so cute when they blow harder. |

Mfume Apocal
Origin. Black Legion.
538
|
Posted - 2012.07.10 00:44:00 -
[72] - Quote
Bouh Revetoile wrote:PS : not sure if you are trolling with your 40kehp BS.
He isn't trolling. That's the baseline EHP when you don't have plates/LSE or buffer rigs. |
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