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Thread Statistics | Show CCP posts - 0 post(s) |

baltec1
1588
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Posted - 2012.07.05 15:18:00 -
[1] - Quote
OP thinks the NC is still around |

baltec1
1588
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Posted - 2012.07.05 15:25:00 -
[2] - Quote
TotalCareBear wrote:
Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0.
I see Delve is awash with risk free play. |

baltec1
1588
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Posted - 2012.07.05 15:33:00 -
[3] - Quote
Varesk wrote:baltec1 wrote:OP thinks the NC is still around  He typed NC. There is dot in the OP.
So there is, my bad. But OP is still a daft one. |

baltec1
1589
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Posted - 2012.07.05 15:39:00 -
[4] - Quote
TotalCareBear wrote:
Remove local from game and 0.0 bears have to use A L I G N and S C A N, too!
I already do. Because, unlike in high sec, that neutral in local is not a nice guy. |

baltec1
1589
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Posted - 2012.07.05 15:53:00 -
[5] - Quote
Copine Callmeknau wrote:Richard Desturned wrote:nullseccers die less while making isk because they realized long ago that the winning strategy in eve is to avoid getting tackled, rather than being complacent because the peacekeepers will kill anybody who does so much as activate a target painter on you Yup, there's nothing wrong with that. In fact if I had people just hanging around in belts until they got killed I'd be podding them myself and have them booted from alliance But this capability of avoiding tackle is really the reason that nullsec is safer for any halfway intelligent player or bot. You can use local to easily spot your enemy and be safely docked before they even have you scanned. Can't do that in hisec.
I can stop all the ratting and mining in a 0.0 system using a cloaking badger. Thats how safe 0.0 is. |

baltec1
1589
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Posted - 2012.07.05 17:33:00 -
[6] - Quote
Copine Callmeknau wrote:
You know I'm right and you're just jelly that you ain't a BAWS
You have the same problem in high sec that I have. You are so used to neutrals being bad guys out to get you that you think everything is a threat. Truth is however that high sec is far safer. Just look at the mess in Delve. |

baltec1
1590
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Posted - 2012.07.05 18:38:00 -
[7] - Quote
TotalCareBear wrote:
You make it safe, thanks to the game mechanics. Local gives immunity to individual ships. JB/JF/Capitals give you far easier access to quick and safe logistics, allowing you to run all the infrastructure, which in turn makes it really tedious(also non-rewarding) to attack that huge infrastructure.
Now, you can argue that local has always been this way and the game is built around it, but POS grinding was really bad even before JB/JF/Capital hauling, and this made it only worse.
Again, look at the burning land that is Delve and its crumbling infastructure. |

baltec1
1592
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Posted - 2012.07.06 16:30:00 -
[8] - Quote
Taurich Vorsel wrote:
No, I'm not going to grind my sec status positive again and skill for a hulk just so I can prove to you that ECM functions as intended. It's game mechanics, I already know it works. Feel free to name some midslot modules that would be more likely to save your ass than ECM burst please.
A tank perhaps? |

baltec1
1592
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Posted - 2012.07.06 17:25:00 -
[9] - Quote
TotalCareBear wrote:
How many times, do I have to reply to these...
Local requires no collective effort whatsoever. Really, this keeps repeating... What part of "Someone in local, Warp to SS/POS/Station" is hard, what part of it requires collective effort? "Collective intel or gangs" have really minor effect on alliance players, as local still is the best line of defense vs being ganked when carebearing in 0.0.
And game mechanic changes have favored 0.0 alliances. You can't possibly argue against changes putting them at disfavor, given that they have had plenty of boosts.
Yet I still kill people trying to ship goods and mine in 0.0 |

baltec1
1593
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Posted - 2012.07.06 17:32:00 -
[10] - Quote
TotalCareBear wrote:Sarah Schneider wrote:TotalCareBear wrote:Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0. Players and collective effort are what made it safe, not game mechanics. Tell me more about the collective effort of watching local channel. edit: if you removed local, you would actually have to have collective effort - having intel, having semi-pve-pvp fit, having backup ready in station and what not - all of this would require teamwork, rather "oh, someone in local, within 15 seconds I have warped to pos/ss/station."
Or if you are like me you dock up and grab a combat ship to deal with the enemy. Afterall if you dock up every time something pops up then you will not be keeping that space for long. |
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baltec1
1593
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Posted - 2012.07.06 17:55:00 -
[11] - Quote
TotalCareBear wrote:
Wouldn't it be great if game mechanics allowed you to steal your 0.0 income, damage your earning potential, destroy poses, cause any damage at all with anything less than a supercapblob? Even if the enemy gather a blob, they can't effectively lock down and destroy your assets... all the while you wait for reinforced timers.
Look up what happened in Venal from 2006 to 2010 when it was considered the Afghanistan of EVE. The superpowers all tried to conquer it and all of them died horribly. |

baltec1
1593
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Posted - 2012.07.06 18:18:00 -
[12] - Quote
Alavaria Fera wrote:baltec1 wrote:TotalCareBear wrote:Wouldn't it be great if game mechanics allowed you to steal your 0.0 income, damage your earning potential, destroy poses, cause any damage at all with anything less than a supercapblob?. Look up what happened in Venal from 2006 to 2010 when it was considered the Afghanistan of EVE. The superpowers all tried to conquer it and all of them died horribly. I think you need to observe what happens when a Big Red Boat is deployed.
He flew my mega into a sky full of bombs on thursday |
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