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Furb Killer
Gallente
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Posted - 2010.04.07 12:03:00 -
[61]
Originally by: TheLordofAllandNothing (The 5 minute timer is crap, make it 2 minutes if anything at all )
Just as crap as Pottseys quoting.
But I just dont understand people actually do alarm clock ops, have spent quite some time in 0.0, and also no one who really expected it from me. If some corp would expect it from me, i would just refuse.
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Serpents smile
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Posted - 2010.04.07 12:18:00 -
[62]
Originally by: Furb Killer
Originally by: TheLordofAllandNothing (The 5 minute timer is crap, make it 2 minutes if anything at all )
Just as crap as Pottseys quoting.
Oh man. That sometimes makes me wanne pull out my hair! Just wish Pottseys stopped grieving us.
Anyway, never mind me, back on topic. 
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Ick Ickagami
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Posted - 2010.04.07 12:31:00 -
[63]
1. Alarm Clock Ops. Get up at 2am local to save(or not) some tower somewhere that, if lost, would just be regained again any friggin way.
2. RED LINE Alarm Clock Ops. That means you show up at 2am local, or the Alliance heads tell your CEO to boot you from your corp, and your CEO has *NO* say in the matter.
3. Blue lists. The whole point of the game is PvP. Huge NAP fests, ever growing blue lists equals blue balls for PvP. And shooting a "blue" is a guaranteed kick out of your corp. So much for "more pew pew" in nullsec.
4. Politics. Oh my God, the politics. This CEO knows more than that CEO, you have to fly Alliance Approved equipment or else you get harrngued, badgered and eventually kicked from the corp at the direction of the Alliance heads because you aren't "hard core enough" to have spec V in every category and an large enough RL wallet to buy plex for ISK to blow on getting expensive ships popped as a meatshield in a 300+ v 300+ blob fest.
That's just the short list.
Nullsec is for two kinds of people.
Little Dictators with Napoleon Complexes that run the large alliances, and the mindless droids who act as meatshields just so they can brag about how they are 'leet' because they are in IT or AAA or whatever flavor is 'winning' this week.
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Bonny Lee
Caldari The Guardian Agency Systematic-Chaos
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Posted - 2010.04.07 12:45:00 -
[64]
Originally by: Ick Ickagami
Nullsec is for two kinds of people.
Little Dictators with Napoleon Complexes that run the large alliances, and the mindless droids who act as meatshields just so they can brag about how they are 'leet' because they are in IT or AAA or whatever flavor is 'winning' this week.
Perhaps Nullsec is home for players of that kind...
BUT:
- there also live players who like to have a home and defend it against their enemys - its for players who dont want to live in safe space but also like to earn some good money - its for people who like to do plexes, radar sites, etc. - its for people who like to fight in large fleets, use their titans, supercarriers, dreads and carriers - its for people who like to mine some good stuff - its for people who like to build some really huge ships - its for people who like to place a landmark in form of a built outpost whicht will stay forever in game - its for people who like to be involved in politics, in diplomacy and so on - its for carebears - its for hardcore-pvp-players - its for drama, scams, litte wars, big wars, small fights, big fights - 0.0 can do all this for you it all depends on where you want to live, how you want to play and if you are in a good or bad corporation.
You never lived in 0.0 if you reduce it to those little points which are only a very limited part of 0.0 players and 0.0 gameplay. In my opinion 0.0 gameplay is so wonderful and i cant live for a month in empire without the feeling i have to go back to 0.0 soon.
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Antihrist Pripravnik
Gallente 4S Corporation Morsus Mihi
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Posted - 2010.04.07 15:40:00 -
[65]
Originally by: Culmen http://i288.photobucket.com/albums/ll195/nakieon/eveonlinetruths.jpg
I knew someone will post this  
But seriously. 0.0 is not about listening to some idiot, as someone said, that has a higher rank. A quote from Fight Club: "You are not a beautiful and unique flower...". You must accept that someone, somewhere is smarter than you and have more experience than you and his intelligence and/or experience is already noticed. That person will most likely be your superior in 0.0 ... until your achievements and/or skills show that you can be superior to someone (just like in the picture ). And one other thing, you don't lose your ships in 0.0 alliances - those alliances have a nasty habit of reimbursing your lost ship 
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Ick Ickagami
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Posted - 2010.04.07 15:46:00 -
[66]
Originally by: Antihrist Pripravnik .......And one other thing, you don't lose your ships in 0.0 alliances - those alliances have a nasty habit of reimbursing your lost ship 
Now *THAT* is a lie.
One of the largest alliances ( THE largest now? ) in the game has a policy of specifically NOT doing that, unless you fly an approved ship with approved fittings on those very rare ops when the Alliance head decrees that those specific ships ONLY will be reimbursed.
The rank-and-file meatshield puppet drone does NOT get his/her/its ship back...............not from THAT alliance.
They expect you to be , and I quote, a "hardcore gamer with multiple accounts and a large wallet for buying PLEX to get ISK for your ship losses", unquote.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.07 15:58:00 -
[67]
Edited by: Rakshasa Taisab on 07/04/2010 16:01:11
Originally by: Ick Ickagami 1. Alarm Clock Ops. Get up at 2am local to save(or not) some tower somewhere that, if lost, would just be regained again any friggin way.
Then don't log in.
Originally by: Ick Ickagami 2. RED LINE Alarm Clock Ops. That means you show up at 2am local, or the Alliance heads tell your CEO to boot you from your corp, and your CEO has *NO* say in the matter.
Get a real CEO, not a spineless wuzz.
Originally by: Ick Ickagami 3. Blue lists. The whole point of the game is PvP. Huge NAP fests, ever growing blue lists equals blue balls for PvP. And shooting a "blue" is a guaranteed kick out of your corp. So much for "more pew pew" in nullsec.
If you want Pew Pew go ahead; make them red. Any idiot who shoots a blue should pay back the cost of the loss plus extra for the trouble and/or be kicked.
The reason why one can operate day-to-day business in 0.0 is because shooting blues results in such harsh measures and ostracizing. (You can go ahead and safe up every time a blue passes your system if you want)
Originally by: Ick Ickagami 4. Politics. Oh my God, the politics. This CEO knows more than that CEO, you have to fly Alliance Approved equipment or else you get harrngued, badgered and eventually kicked from the corp at the direction of the Alliance heads because you aren't "hard core enough" to have spec V in every category and an large enough RL wallet to buy plex for ISK to blow on getting expensive ships popped as a meatshield in a 300+ v 300+ blob fest.
Stop hanging out with dimwits?
As George Carlin once said; You get the leaders you deserve. That is to say, people of similar character often group together and if your leaders are such *******s it is quite likely that the member-base are the same.
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Io Callisto
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Posted - 2010.04.07 16:37:00 -
[68]
Originally by: Phosphorus Palladium ...that 0.0 players are willing to take orders from their "superiors" in a game, and high-sec players are not. 
...and the "Do IT Yourself" Lobotomy kits are real handy for sitting in blobs for hours at a time, watching the BSOD with all the fascination of a 2 year old eating jello pudding, and counting how many times an egotistical FC can cram the F-bomb into his current tantrum.... oh yeah, baby, I live for that.

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Orree
Dynaverse Corporation Sodalitas XX
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Posted - 2010.04.07 17:27:00 -
[69]
Originally by: Ick Ickagami
Originally by: Antihrist Pripravnik .......And one other thing, you don't lose your ships in 0.0 alliances - those alliances have a nasty habit of reimbursing your lost ship 
Now *THAT* is a lie.
One of the largest alliances ( THE largest now? ) in the game has a policy of specifically NOT doing that, unless you fly an approved ship with approved fittings on those very rare ops when the Alliance head decrees that those specific ships ONLY will be reimbursed.
The rank-and-file meatshield puppet drone does NOT get his/her/its ship back...............not from THAT alliance.
They expect you to be , and I quote, a "hardcore gamer with multiple accounts and a large wallet for buying PLEX to get ISK for your ship losses", unquote.
I agree with you. I don't think ship replacement programs are necessarily the norm in 0.0 alliances. In my experience, alliances that can afford to offer them do so, however.
While I have participated in alliances and corporations that have offered some sort of replacement policy for various types of ships, I've never once availed myself of any kind of replacement benefit. I place a fair amount of importance on being self-sufficient. Even though living in 0.0 as part of an alliance is essentially a team sport, I think it's important for individual pilots to be as self-sufficient as possible.
This thread is kinda funny. Everyone is looking at things through the lenses of their own bias and representing their opinions as being facts. Typical, I guess...still makes me chuckle, though.
People actually putting forth the idea that NAPs and blocs lead to limited or no availability of PvP. LOL..yeah...PvP of any flavor is so hard to find in 0.0. Stop it...
---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

RedMenace Reid
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Posted - 2010.04.07 17:41:00 -
[70]
Originally by: Ick Ickagami
Originally by: Antihrist Pripravnik .......And one other thing, you don't lose your ships in 0.0 alliances - those alliances have a nasty habit of reimbursing your lost ship 
Now *THAT* is a lie.
One of the largest alliances ( THE largest now? ) in the game has a policy of specifically NOT doing that.
Stop bringing ravens to fleets.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.04.07 18:24:00 -
[71]
Originally by: Amberlamps
Originally by: De'Veldrin Alarm clock ops.
This is (one of) the reason(s) I won't be setlling in null sec. There are exactly three groups of people in the world that get to wake me up in the middle of the night. The first one I gave birth to, the second one I married, and the third pays me by the hour to carry a pager.
Anyone else that expects me to get up while I'm sleeping had better have a reason that involves a natural disaster of such epic proportions that the term 'biblical' could be applied.
You won my "Amberlamp's best read award!" Your post was one of the best I have read in many months and is how a response should be constructed. The general content was fantastic however this particular quote won it for you.
Quote: Anyone else that expects me to get up while I'm sleeping had better have a reason that involves a natural disaster of such epic proportions that the term 'biblical' could be applied.
The sheer hilarity involved in such arrangement of words created a post that was readable more than once.
I congratulate you....
...Congratulations
You know, I've been in 0.0 for most of the last 3 years. I've never been in an alliance with "mandatory alarm clock ops". I value my sleep too.
But eh, what does it matter. People will find an excuse of they want one. A moment's investigation would show that there are plenty of corps and even whole alliances who live in 0.0 and dont have a single sov system.
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.04.07 18:25:00 -
[72]
Originally by: DigitalCommunist Of course, carebears being what they are, it is in their nature to avoid any real risk or effort in the quest for massive rewards.
I don't think that behaviour is exclusive to carebears. Most players, regardless of habitat, seek to minimise their risks. From the point of view of earning isk, the risk-reward balance in EVE is skewed heavily in favour of high-sec content, to the extent that many people run extensive high sec operations just to subsidise their goals in lowsec or 0.0 - how do you classify these players? How many people are there who have no 'carebear side' whatsoever?
CCP could change the balance of things the other way, of course, but not without giving up a large number of their subscribers. --- 34.4:1 mineral compression |

lookatzebirdie
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Posted - 2010.04.07 18:47:00 -
[73]
very small
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Apoctasy
The Python Cartel. The Jerk Cartel
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Posted - 2010.04.07 19:47:00 -
[74]
no-sec and high-sec players are united by the fact that they aren't lowsec players.
__________________________________________
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Alice Celadon
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Posted - 2010.04.07 21:13:00 -
[75]
LOL. There are good nullsec alliances. There are horrible nullsec alliances. The good ones have such a strong pvp base, that they don't care who x-es up at any given time. They attract ravenous pvp monkeys who use the intel channel as a de facto fleet coms, and descend like terrible locusts on small roaming gangs while you're carebearing.
But -- and here's the important part -- they don't need you, and they're not aggressively recruiting. You have to find them and be of some worth to get in. Sometimes this means hanging out in a crappier alliance for a few weeks and learning the ropes/what you like doing in 00.
Seriously though for hisec players looking for good 00 alliances -- just don't settle on the first one, and actively seek out corp/alliance leadership who are not douches.
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Ghoest
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Posted - 2010.04.07 21:30:00 -
[76]
Edited by: Ghoest on 07/04/2010 21:32:02 One of the biggest draw backs to being in most 0.0 alliances as an independent type player is all the screaming about kill board stats. I know this isnt the case with every alliance but definitely with most.
Now if your getting free ships of course they are going to complain if you are just losing them for no kills.
But in most they get rather upset about kill board rating.
If I want to fly my T3 cruiser or my Faction ships in dangerous places I dont want to hear a bunch of **** if I lose them. I really dont want hear **** because I didnt use an alliance approved set up when I was soloing in my own ship.
In my experience most alliance players are sappy drones following a few competent leaders - and unfortunately they all have to listen the the other major contingent - insecure college boys trying to impress people in chat bragging and making up stories.
Honestly I see nothing fun about any of the major alliances other than bragging rights.
Wherever you went - Here you are.
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TheLordofAllandNothing
Caldari NailorTech Industries RAZOR Alliance
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Posted - 2010.04.07 21:52:00 -
[77]
Edited by: TheLordofAllandNothing on 07/04/2010 21:55:21
Originally by: Ick Ickagami 1. Alarm Clock Ops. Get up at 2am local to save(or not) some tower somewhere that, if lost, would just be regained again any friggin way.
2. RED LINE Alarm Clock Ops. That means you show up at 2am local, or the Alliance heads tell your CEO to boot you from your corp, and your CEO has *NO* say in the matter.
Yeah this doesn't happen. Alarm clocks happen of course but getting booted for not attending one because you have rl ****(zzzzz) is pretty rare and if you do your ceo is a ****.
Show me on the picture where the mean FC touched you.
_______________________ Fix rockets in '09 =( |

Cikulisuy
Amarr The Maverick Navy IT Alliance
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Posted - 2010.04.07 21:56:00 -
[78]
i don't think you've ever been in a 0.0 alliance, mate. or if you were, yours was ****ing awful. most alliance leaders i've dealt with are understanding and pretty chill. besides nillie and i probably deserved some of that ;p nub> you cant mine so you kill. |

TheLordofAllandNothing
Caldari NailorTech Industries RAZOR Alliance
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Posted - 2010.04.07 22:04:00 -
[79]
Originally by: Ghoest Edited by: Ghoest on 07/04/2010 21:32:02 One of the biggest draw backs to being in most 0.0 alliances as an independent type player is all the screaming about kill board stats. I know this isnt the case with every alliance but definitely with most.
Now if your getting free ships of course they are going to complain if you are just losing them for no kills.
But in most they get rather upset about kill board rating.
Most of us could not care less about killboard stats, hell i havent looked my stats in god dam ages, i fly dictors and i die a LOT as i am the one who gets torched when he does a suicide run through the enemy fleet.
Most null sec players just want a fight, killboard stats are for neckbeards and poopsocking basement dwellers.
Originally by: Ghoest Edited by: Ghoest on 07/04/2010 21:32:02 If I want to fly my T3 cruiser or my Faction ships in dangerous places I dont want to hear a bunch of **** if I lose them. I really dont want hear **** because I didnt use an alliance approved set up when I was soloing in my own ship.
It's called banter, man up.
Originally by: Ghoest Edited by: Ghoest on 07/04/2010 21:32:02 In my experience most alliance players are sappy drones following a few competent leaders - and unfortunately they all have to listen the the other major contingent - insecure college boys trying to impress people in chat bragging and making up stories.
Most alliance players enjoy pvp and being in 0.0 is an easy way to get it. Some people enjoy leading fleets and thats how they get their fill of the bux they send to ccp every month. Others just enjoy following and being in a good fight. Others enjoy the logistics...others the industry...others the management...see where i am going here?
Originally by: Ghoest Edited by: Ghoest on 07/04/2010 21:32:02 Honestly I see nothing fun about any of the major alliances other than bragging rights.
You are a troll, accept it. Lots of people are in 0.0 alliances and they are genuinely fun for people, otherwise they wouldn't be there would they now. It is a game at the end of the day.
_______________________ Fix rockets in '09 =( |

Franga
NQX Innovations
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Posted - 2010.04.07 23:34:00 -
[80]
I concur.
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Ghoest
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Posted - 2010.04.08 00:09:00 -
[81]
Originally by: TheLordofAllandNothing
You are a troll, accept it. Lots of people are in 0.0 alliances and they are genuinely fun for people, otherwise they wouldn't be there would they now. It is a game at the end of the day.
Actually you just coincided my point.
I never said a lot of people dont enjoy 0.0
I said independent minded people dont enjoy the restrictions that most alliances impose and the structured play style.
You didnt actually refute any of my points. You just said they dont matter to you. And he one point you disagreed with you were wrong. While you may not personally care about kill boaord stats - most corps do care, you comfused your opinion with reality on that one.
Wherever you went - Here you are.
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Jimer Lins
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.04.08 00:36:00 -
[82]
The difference between nullsec and highsec players is:
Their location.
Blog and Podcast - Twitter: DeclareWar
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yourdoingitwrong
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Posted - 2010.04.08 02:02:00 -
[83]
There are good pvprs in empire and carebears in 0.0 but in general I find I can seperate most players into 2 catagories.
Those who accept risk as a way of game play. (aka in 0.0 when i blind jump a gate anything can happen)
Those who are risk adverse (they jump a gate and expect to be completely safe and have nothing happen)
I shudder whenever i am forced to go into empire and am glad that I can play the game so far away in deep 0.0 and Im sure there are empire player who feel the exact opposite way. But hey thats eve. I have never seen a game in which these 2 groups can co exist so well in 1 gaming universe.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.08 03:03:00 -
[84]
Originally by: Ghoest I said independent minded people dont enjoy the restrictions that most alliances impose and the structured play style.
The difference between the independent minded person living in 0.0 compared to the one living in high-sec, is that the former knows that he can trade some of his time in return for potentially very interesting and profitable game play while at any time having the choice to say f**k this I'm leaving.
And the latter is stuck in empire/low-sec because he is bound by irrational fears of bondage and an inability to assert his independence in a group.
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Nicolo da'Vicenza
Amarr Dissonance Corp Primary.
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Posted - 2010.04.08 03:18:00 -
[85]
k whatever highsec dude have fun grinding away for isk.
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Gorefacer
Caldari Resurrection Gentlemen's Club
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Posted - 2010.04.08 03:20:00 -
[86]
Originally by: Malcanis
Originally by: Amberlamps
Originally by: De'Veldrin Alarm clock ops.
This is (one of) the reason(s) I won't be setlling in null sec. There are exactly three groups of people in the world that get to wake me up in the middle of the night. The first one I gave birth to, the second one I married, and the third pays me by the hour to carry a pager.
Anyone else that expects me to get up while I'm sleeping had better have a reason that involves a natural disaster of such epic proportions that the term 'biblical' could be applied.
You won my "Amberlamp's best read award!" Your post was one of the best I have read in many months and is how a response should be constructed. The general content was fantastic however this particular quote won it for you.
Quote: Anyone else that expects me to get up while I'm sleeping had better have a reason that involves a natural disaster of such epic proportions that the term 'biblical' could be applied.
The sheer hilarity involved in such arrangement of words created a post that was readable more than once.
I congratulate you....
...Congratulations
You know, I've been in 0.0 for most of the last 3 years. I've never been in an alliance with "mandatory alarm clock ops". I value my sleep too.
But eh, what does it matter. People will find an excuse of they want one. A moment's investigation would show that there are plenty of corps and even whole alliances who live in 0.0 and dont have a single sov system.
Your lucky. Most alliances sneak in and set your alarm clock for you thus preventing you from sleeping as you'd like to.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus
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Triple Entendre
Emergence Inc.
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Posted - 2010.04.08 03:45:00 -
[87]
Originally by: Gorefacer
Your lucky. Most alliances sneak in and set your alarm clock for you thus preventing you from sleeping as you'd like to.
Good sir, may I interest you in a beartrap for the area surrounding your alarm clock? 
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Smabs
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Posted - 2010.04.08 04:06:00 -
[88]
Why does everyone think you need to be in an alliance to head out to 0.0? As far as I've noticed the regional gates aren't locked just because I'm on my own or in a 3 man gang. The game isn't going to refuse to let you in just because you don't have an FC or a 200 man fleet.
As far as ratting and pve goes the vast majority of nullsec systems are completely empty. As long as you take some care, check the map and maybe use a scout alt you can go out and rat/do plexes til you die of boredom. And it's perfectly viable for a smaller corp to roam out into nullsec if they want to. Sure, you'll probably be outnumbered once the alliance blobs become organised, but on the other hand they're not usually terribly good at pvp anyway.
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Tobias Xiaosen
Gallente TX Holdings Company
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Posted - 2010.04.08 04:07:00 -
[89]
I suppose this means if I'm to live in 0.0, I have to be in an alliance, do alarm clock ops and worry about killboard stats.
Apparently I'm doing it wrong  ~
Originally by: Cthulhu ftghan
Keyboards are destructible. Much more so when used as a projectile.
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Stephar
The High Priest
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Posted - 2010.04.08 04:20:00 -
[90]
I spend 35-50 hours/week with my corp mates. Sometimes we have time to ourselves, other times we have to work together to achieve common goals. We sometimes run alarm clock ops and regularly form up in roaming gangs. At the end of the month, the CEO reviews our stats to see if we are pulling our weight.
Otherwise, when I'm not at work, I enjoy movies, hanging with friends, and long strolls along the beach. I also play video games like EVE where I fly around as a freelance pilot in high security running missions for the Amarrian Empire.
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