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| Author | Thread Statistics | Show CCP posts - 3 post(s) |
![]() Axelay |
Posted - 2003.06.27 06:20:00 -
[1] I have been telling people for weeks that the canisters are not where the lag is coming from. Though mobs never listen to reason. That's OK though, the devs listened to reason, and understood. It comes from other ships ESPECIALLY other players. Try warping in to a belt without pirates then a belt with pirates then a belt full of your corp mates mining. Tell me which one lags more. Each asteroid is an object that is more complex than a cargo container, but if you still don't believe me, make a bookmark somewhere out in the middle of space and warp there, then dump 20,0000 cans and warp away and warp back. You will probably rubber-band, but it will only be a seconds. Then try it again with 5 of your friends sitting there waiting for you. People who don't know what they are talking about are the only ones still accusing us of using cargo pods to cause lag. We simply don't use cargo cans. Tyrellius posted a screenshot of the one time that containers were purposefully placed, but that was done for camo/cover (make it harder to target us) and it was only done once. So many people *****ed about it and accused us of causing lag with it (notice that there were 12 people in that gang which probably lagged that attack fleet a bit) that we stopped doing it. You guys that keep on harping on this issue really need to be podded more often. _____ m0o |
Axelay Minmatar Brutor tribe |
Posted - 2003.06.27 06:20:00 -
[2] I have been telling people for weeks that the canisters are not where the lag is coming from. Though mobs never listen to reason. That's OK though, the devs listened to reason, and understood. It comes from other ships ESPECIALLY other players. Try warping in to a belt without pirates then a belt with pirates then a belt full of your corp mates mining. Tell me which one lags more. Each asteroid is an object that is more complex than a cargo container, but if you still don't believe me, make a bookmark somewhere out in the middle of space and warp there, then dump 20,0000 cans and warp away and warp back. You will probably rubber-band, but it will only be a seconds. Then try it again with 5 of your friends sitting there waiting for you. People who don't know what they are talking about are the only ones still accusing us of using cargo pods to cause lag. We simply don't use cargo cans. Tyrellius posted a screenshot of the one time that containers were purposefully placed, but that was done for camo/cover (make it harder to target us) and it was only done once. So many people *****ed about it and accused us of causing lag with it (notice that there were 12 people in that gang which probably lagged that attack fleet a bit) that we stopped doing it. You guys that keep on harping on this issue really need to be podded more often. _____ m0o |
![]() Axelay |
Posted - 2003.06.27 06:44:00 -
[3] One of our members participated in a large scale battle with 30+ ships (since this game advertises battles in the 100s). Before I make my comments, I must put in a disclaimer: This was the TEST SERVER so it may not have the same resources available to it that the live server has... Anyway, the lag was SOOO bad that ships would literally blow up, and then the server would rubber-band back to the beginning of the conflict and the ship would show back up. The lag was horrendous, this alone should give testimony to the fact that the real source of lag in these combat situations does not come from cargo containers. _____ m0o |
Axelay Minmatar Brutor tribe |
Posted - 2003.06.27 06:44:00 -
[4] One of our members participated in a large scale battle with 30+ ships (since this game advertises battles in the 100s). Before I make my comments, I must put in a disclaimer: This was the TEST SERVER so it may not have the same resources available to it that the live server has... Anyway, the lag was SOOO bad that ships would literally blow up, and then the server would rubber-band back to the beginning of the conflict and the ship would show back up. The lag was horrendous, this alone should give testimony to the fact that the real source of lag in these combat situations does not come from cargo containers. _____ m0o |
![]() Axelay |
Posted - 2003.06.27 11:45:00 -
[5] After EoE merged with m0o one of our members engaged in a cat-n-mouse game with a very rude victim. One which didn't seem to think dying was his duty. Our member, on a hunch, invited him to a gang and the guy accepted. Our member warped to his location and podded him. This was so funny that we all had to try it. This lasted maybe 2-3 days before everyone that plays the game caught on, at which point we stopped because no-one was accepting any longer. Im not sure what you mean by 'station hanging' but I assume you are referring to waiting outside of stations for people, and I fail to see how that is even remotely upsetting to anyone who has played the game. Many people have certainly 'hung' outside of stations where we have been waiting for us to undock. Course they usually die when we do... _____ m0o |
Axelay Minmatar Brutor tribe |
Posted - 2003.06.27 11:45:00 -
[6] After EoE merged with m0o one of our members engaged in a cat-n-mouse game with a very rude victim. One which didn't seem to think dying was his duty. Our member, on a hunch, invited him to a gang and the guy accepted. Our member warped to his location and podded him. This was so funny that we all had to try it. This lasted maybe 2-3 days before everyone that plays the game caught on, at which point we stopped because no-one was accepting any longer. Im not sure what you mean by 'station hanging' but I assume you are referring to waiting outside of stations for people, and I fail to see how that is even remotely upsetting to anyone who has played the game. Many people have certainly 'hung' outside of stations where we have been waiting for us to undock. Course they usually die when we do... _____ m0o |
![]() Axelay |
Posted - 2003.06.27 11:51:00 -
[7] CCP has already stated that the contents of the containers are not loaded. "No data is sent to the client which is not accesible through the UI" Since you are not able to see the contents of the containers unless you are within 1500m the client is not loading the contents. If it was the players would be able to use third party apps which intercept this information and provide you with a list of the items available in each container. Since this application would not work (because no information is sent to the client which is not available on the UI) you know by deduction that the information about the items in the cargo pods are not being loaded. Furthermore, the accusation thus far has centered around us dumping thousands of pods with 1 piece of ammo each, that is only 1 piece of ammo to load per container, even if it DID load that data (which it does not). And in conclusion, if the game was loading the contents of the cargo pods, it could just as easily load the cargo pods before the player entered the area. Since this does not happen (because no data is sent to the client that is not available on the UI) you can safely reason that the cargo pods contents are not loaded prior to you attempting to open them Now, bite me :) _____ m0o |
Axelay Minmatar Brutor tribe |
Posted - 2003.06.27 11:51:00 -
[8] CCP has already stated that the contents of the containers are not loaded. "No data is sent to the client which is not accesible through the UI" Since you are not able to see the contents of the containers unless you are within 1500m the client is not loading the contents. If it was the players would be able to use third party apps which intercept this information and provide you with a list of the items available in each container. Since this application would not work (because no information is sent to the client which is not available on the UI) you know by deduction that the information about the items in the cargo pods are not being loaded. Furthermore, the accusation thus far has centered around us dumping thousands of pods with 1 piece of ammo each, that is only 1 piece of ammo to load per container, even if it DID load that data (which it does not). And in conclusion, if the game was loading the contents of the cargo pods, it could just as easily load the cargo pods before the player entered the area. Since this does not happen (because no data is sent to the client that is not available on the UI) you can safely reason that the cargo pods contents are not loaded prior to you attempting to open them Now, bite me :) _____ m0o |
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