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Vanilla Twilight
Your Slit is Mine Federation
9
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Posted - 2011.09.21 18:47:00 -
[1] - Quote
and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ?  |

Abrazzar
109
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Posted - 2011.09.21 18:48:00 -
[2] - Quote
Just remove mining and industry. This is the fix. Please visit your user settings to re-enable images. |

Vanilla Twilight
Your Slit is Mine Federation
9
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Posted - 2011.09.21 18:52:00 -
[3] - Quote
Abrazzar wrote:Just remove mining and industry. This is the fix.
or maybe remove stupid replies... next |

Jenshae Chiroptera
28
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Posted - 2011.09.21 18:58:00 -
[4] - Quote
Link? This seems to be the middle of a conversation CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Abrazzar
109
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Posted - 2011.09.21 18:59:00 -
[5] - Quote
Vanilla Twilight wrote:Abrazzar wrote:Just remove mining and industry. This is the fix. or maybe remove stupid replies... next You remove your stupid thread and I'll remove my stupid reply. Deal?
Please visit your user settings to re-enable images. |

Nak hak
9
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Posted - 2011.09.21 19:00:00 -
[6] - Quote
Keep JFs.
Once something is given, never take it back. Ah,.... that don't work on my ex-girlfriends. 
"CCP employees should never proclaim a feature to be awesome. Only subscribers should." |

Vanilla Twilight
Your Slit is Mine Federation
9
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Posted - 2011.09.21 19:00:00 -
[7] - Quote
Abrazzar wrote:Vanilla Twilight wrote:Abrazzar wrote:Just remove mining and industry. This is the fix. or maybe remove stupid replies... next You remove your stupid thread and I'll remove my stupid reply. Deal?
no |

Abrazzar
109
|
Posted - 2011.09.21 19:04:00 -
[8] - Quote
Vanilla Twilight wrote:Abrazzar wrote:Vanilla Twilight wrote:Abrazzar wrote:Just remove mining and industry. This is the fix. or maybe remove stupid replies... next You remove your stupid thread and I'll remove my stupid reply. Deal? no Very well... Please visit your user settings to re-enable images. |

DarmoknJalad
Dreddit Test Alliance Please Ignore
7
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Posted - 2011.09.21 19:04:00 -
[9] - Quote
Dumb idea is dumb.
If we have Carriers that can carry an entire fleet/task force, as well as clones, in its bay, why can't we have a cyno-using ship that carries lots of regular stuff? |

Vanilla Twilight
Your Slit is Mine Federation
9
|
Posted - 2011.09.21 19:06:00 -
[10] - Quote
DarmoknJalad wrote:Dumb idea is dumb.
If we have Carriers that can carry an entire fleet/task force, as well as clones, in its bay, why can't we have a cyno-using ship that carries lots of regular stuff?
because it's ****** up industry and mining in null sec |

Chaos Incarnate
Faceless Logistics
262
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Posted - 2011.09.21 19:08:00 -
[11] - Quote
Vanilla Twilight wrote:and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ? 
I'm not sure. I'm gonna go with 'probably not, no, but i could use a pair of slippers' |

Slaver73
Hedion University Amarr Empire
0
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Posted - 2011.09.21 19:10:00 -
[12] - Quote
don't remove JFs but remove/fix the mineral compression crap |

Miilla
Hulkageddon Orphanage
59
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Posted - 2011.09.21 21:41:00 -
[13] - Quote
Watch the prices of JF's tank now :)
Just as I trained JF's they remove them. Typical. |

Mechael
Helhest 1st Prospectors' Collective
12
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Posted - 2011.09.21 21:50:00 -
[14] - Quote
I'm pretty sure nobody out there does this, but why wouldn't it be a good idea to mine up a shitstorm out in nullsec so that you actually raise your local supply of minerals (most likely only the high end minerals) to well above what your demand can warrant? In other words, it shouldn't be that hard to produce more than you need, and thus make exporting high end minerals much more profitable than importing them from highsec, where the demand is fierce. It's that same demand that can make your alliance a fortune with all the arkanor out there in null.
Of course, if you know why this doesn't happen, please, do tell. The first thought to come to my mind is something along the lines of, "But the miners wouldn't stand a chance the moment an enemy gang roams through the belt." However, isn't that why every good alliance should have solid PvPers in it? A well protected industrial core, if orchestrated properly, would make industrializing a nullsec home (with a hefty amount of JF support for imports/exports) highly profitable for everyone, in theory.
Which leads me to believe that perhaps the reason is the difficulty in organizing such a thing. I'm not sure. Tell me. Am I missing something crucially important here (aside from the ****** corp/alliance organizational tools provided to us?) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Simetraz
State War Academy Caldari State
55
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Posted - 2011.09.21 21:58:00 -
[15] - Quote
Jump Freighters serve a good purpose and do it very well.
And at ~ 4.5 Bill a pop they are not a cheap option. However they do allow small alliances to be effective (logistically).
Remove jump freighters and Large alliances will simply shift entirely to Titan Bridges. At the same this will leave smaller alliances and even corporations out in the cold.
Besides if you want to cut down on the low end shipments from high-sec. Simple. Give 0.0 the option to mine Trit and Pyerite effectively in 0.0. The solution is simply change that oversized rock in the small belt into Scordite. Now 0.0 people will have an option to purchase low ends from high-sec or mine it in 0.0.
Till that happens nothing will change. And even with that I wouldn't gurentee it. However as the prices of Zydrine and megacyte continue to drop. At some point depending on alot of factors 0.0 alliances will make the shift. But first CCP needs to change that one rock.
Capitals (Balancing and Roles) |

Grey Stormshadow
Starwreck Industries
118
|
Posted - 2011.09.21 22:09:00 -
[16] - Quote
I quote myself from old forums, as this subject is very closely related to the question in hand
Grey Stomshadow wrote:Meissa Anunthiel wrote: What would it take for you to mine in 0.0? Why would you like to do it and why wouldn't you? What would be your long term objectives?
Well this is good question. We do know that people usually tend to use the method what is most convient and easiest to them. Now lets think about tritanium. Why would you mine tritanium in 0.0 as it is cheap in hisec and relatively easy/safe to haul into nullsec? Actually why would you build anything else than caps in nullsec, because everything is so easy to haul from jita and people build all the other crap in hisec anyways. I believe that the final solution is to make nullsec->(lowsec)->hisec hauling so risky that; - People start building stuff in null rather than heading to jita (ccp needs to aid this by providing tools) - People start mining even tritanium in nullsec because hauling it from hisec is lottery job. - Price of high end minerals will rocket in hisec, because there is less hauling and stuff gets used in null also. Those who keep hauling get reward for their risk which is great. Price will climb also in 0.0 because supply drops while people are mining low end stuff also. - Price of low end minerals will rocket in 0.0, because there is less hauling and stuff gets mined locally. This will lower low end mineral prices in hisec also, because demand will drop. Those who keep hauling get reward for their risk which is great. ... to be clear - this means that those freigters gonna start popping. -> how to arrange this, well those who know better should do the planning. With my knowledge I would prolly add small change of gate malcunction which could throw freighter anywhere in the galaxy and deal with it .) -> another jump bridge nerf for freighters? As long high end minerals and low end minerals travel freely between null and high and null manufactures are lacking tools, there wont be real industry/tradecenters in null. Correct? ...so removing jump freighters would be one obvious (but extreme) step to this direction... But as Simetranz said above, you gotta be carefull that large alliances would not gain really unfair advantage here.
Anyways just some speculations - I'm not an expert on this. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

David Grogan
The Motley Crew Reborn Warped Aggression
43
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Posted - 2011.09.21 22:14:00 -
[17] - Quote
Vanilla Twilight wrote:and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ?  The main problem with mining and industry in 0.0 on my point of view is that is easier to bring things from high sec to 0.0 then mine or build them in 0.0.
your are so wrong. JF's are necessary at the moment
industry sucks in 0.0 cos
1. outpost upgrade cost - tier 2/3 outposts upgrades are way too expensive
2. most ore belts in 0.0 suck
3. ice belts need to contain all 4 types of isotopes (make them hidden belts if necessary that requires the industry upgrade at 3 before they spawn)
4. distribute moon goo more evenly & allow for a new outpost upgrade that is dedicated for doing reactions, as this is why t2 production is mostly done in high sec hence the need for jf's to get said t2 stuff out to 0.0
5. gas clouds in nullsec are too rare.
6. poses are too weak these days.... running research jobs in null is far too risky when it comes to precious bpos. |

Hicksimus
Mom's Friendly Spaceship Company
29
|
Posted - 2011.09.21 22:24:00 -
[18] - Quote
Removal of Jump Freighters is a step in the right direction for making EvE a game instead of an alt-account showdown. |

Miilla
Hulkageddon Orphanage
59
|
Posted - 2011.09.21 22:27:00 -
[19] - Quote
How much free SP are we getting for this?
|

The Apostle
The Black Priests
37
|
Posted - 2011.09.21 22:28:00 -
[20] - Quote
Quote:I'm pretty sure nobody out there does this, but why wouldn't it be a good idea to mine up a shitstorm out in nullsec so that you actually raise your local supply of minerals (most likely only the high end minerals) to well above what your demand can warrant? In other words, it shouldn't be that hard to produce more than you need, and thus make exporting high end minerals much more profitable than importing them from highsec, where the demand is fierce. It's that same demand that can make your alliance a fortune with all the arkanor out there in null.
Of course, if you know why this doesn't happen, please, do tell. The first thought to come to my mind is something along the lines of, "But the miners wouldn't stand a chance the moment an enemy gang roams through the belt." However, isn't that why every good alliance should have solid PvPers in it? A well protected industrial core, if orchestrated properly, would make industrializing a nullsec home (with a hefty amount of JF support for imports/exports) highly profitable for everyone, in theory.
Which leads me to believe that perhaps the reason is the difficulty in organizing such a thing. I'm not sure. Tell me. Am I missing something crucially important here (aside from the ****** corp/alliance organizational tools provided to us?)
It's a combination of these.
1) Mining null is usually done by carebears. They simply don't understand "align to" and "safespot". First sign of trouble, they warp straight to station and get bubbled.
2) Defensive fleet pilots are usually ADHD and they won't stick around waiting for an enemy.
3) A single cloaky frig can hotdrop a mining team and no amount of defensive fleet can catch a cloaky until he uncloaks (fix this CCP)
4) Combination of spies and AFK cloakies kill all planned mining ops (fix this CCP).
5) Bubbling gates on mining ops is pointless because raiders log in system.
6) The big alliances have massive taxing on ore refining. Too hard to jump the raw out for processing unless you have a Rorqual.
7) Too many of the low-end materials available in high-sec. Too much of the high-ends come out of WH's/drone regions.
That's a few to digest. For carebears, it's easier to rat for iskies. Why mine? Take an aspirin. If pain persists consult your local priest. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
128
|
Posted - 2011.09.21 22:43:00 -
[21] - Quote
Removing jump freighters is not going to get people to mine in nullsec. If you think it will then you are dumb. The artist formerly known as Ladie Scarlet. |

Russell Casey
Black Corsairs
5
|
Posted - 2011.09.21 23:11:00 -
[22] - Quote
If CCP remove Jump freighters, people will use Carriers full of industrials full of cans full of stuff. When one gets popped, it'll look like a giant Russian doll exploding into smaller Russian dolls. Okay, that makes me want to support this idea now.
You'd have to take cynos and jump bridges out to force people to have to mine and build in 0.0 like in wh space, and sov wars would be even more about controlling the choke points. As for people losing stuff to raiders---aren't ships exploding the reason we build and sell them on the market and isn't EVE supposed to involve balancing risk versus reward but loss versus gain?
Clearly, people aren't dying enough in null. |

Tippia
Sunshine and Lollipops
175
|
Posted - 2011.09.21 23:13:00 -
[23] - Quote
Russell Casey wrote:If CCP remove Jump freighters, people will use Carriers full of industrials full of cans full of stuff. GǪgood luck.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

The Apostle
The Black Priests
38
|
Posted - 2011.09.21 23:30:00 -
[24] - Quote
...long as you give my Rorqual instant cloak, 10,000,000 MWD and a sig radius of 2. Take an aspirin. If pain persists consult your local priest. |

Abdiel Kavash
Paladin Order Fidelas Constans
33
|
Posted - 2011.09.22 00:54:00 -
[25] - Quote
Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too. |

Jita Alt666
228
|
Posted - 2011.09.22 01:51:00 -
[26] - Quote
Abdiel Kavash wrote:Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too.
This:
Industrial Upgrades were supposed to provide extra resources to those who wanted to grind them - instead they provide beacons to enemy pilots who arrive and camp to eliminate any benefit gained. Mining benefits of 0.0 space are neutralized by the lack of lower end ores in 0.0 and the supply of higher minerals from the drone regions/missions runners (reduced now). Mining Ops in 0.0 require logistical and defensive support. Both the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 20 man 0.0 mining op (12 hulks 1 orca 1 next system scout. 1-2 gate scouts. 4 pvp fitted hacs) is less than the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 10 man empire fleet (9 hulks and 1 orca) Limited station function: Refine or Manufacture means the logistics to large scale production are very vulnerable to enemy roams, spies and the vagaries of sov changes. Research POS: Are low hanging fruit to competent roamers. Large pos are too expensive for the purpose of research. Small pos too weak to handle 30-40 medium range bcs/hacs with logistical support.
|

Joss56
The Scope Gallente Federation
0
|
Posted - 2011.09.22 03:36:00 -
[27] - Quote
Vanilla Twilight wrote:and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ?  The main problem with mining and industry in 0.0 on my point of view is that is easier to bring things from high sec to 0.0 then mine or build them in 0.0.
Then boarder systems would probably be under large alliances strict control so regular freighters could bring stuff to the 1st station, then be "jumped" by carriers/rorquals. (cheaper than jump freighters)
Wich is already done by now.
|

Joss56
The Scope Gallente Federation
0
|
Posted - 2011.09.22 03:52:00 -
[28] - Quote
Jita Alt666 wrote:Abdiel Kavash wrote:Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too. This: Industrial Upgrades were supposed to provide extra resources to those who wanted to grind them - instead they provide beacons to enemy pilots who arrive and camp to eliminate any benefit gained. Mining benefits of 0.0 space are neutralized by the lack of lower end ores in 0.0 and the supply of higher minerals from the drone regions/missions runners (reduced now). Mining Ops in 0.0 require logistical and defensive support. Both the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 20 man 0.0 mining op (12 hulks 1 orca 1 next system scout. 1-2 gate scouts. 4 pvp fitted hacs) is less than the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 10 man empire fleet (9 hulks and 1 orca) Limited station function: Refine or Manufacture means the logistics to large scale production are very vulnerable to enemy roams, spies and the vagaries of sov changes. Research POS: Are low hanging fruit to competent roamers. Large pos are too expensive for the purpose of research. Small pos too weak to handle 30-40 medium range bcs/hacs with logistical support.
IF there is something that must change so 0.0 industry becomes more competitive is not by creating "fake" problems with jump freighters or reduce high sec ores or ice.
It's more about increasing 0.0 industry slots, safety for those using them so if there's some owner change those slots keep working and the result is sent to the closest station system where the char is 24h later -provide some safety +slots would help
About mining and ores, who is stupid enough to mine for hours veldspar and get 10M for the whole evening? seriously? End ores: increase mining yeld reduce massively strip cycle, tweek mining ships so they CAN TANK A FKING BS RAT, reduce that stupid align/warp for mining barges cause they should be able to gtfo in almost every situation., reduce sign radius of mining ships, create special anoms extremely difficult to probe but full of ONLY end ores and ice + gaz
If only these small points could come up, maybe this could have a significant impact over time.
|

Draconyx
Oort Cloud Industries The OORT Cloud
2
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Posted - 2011.09.22 04:03:00 -
[29] - Quote
As somebody who has both mined in 0.0 and used jump freighters in 0.0. I will tell you the removing them is not going to help draw more industrials, miners into null sec. If fact it will hurt industrials.
There are a lot of issues why people do and don't mine in 0.0 . There is no game mechanic that will open up the flood gates for care bears to null sec.
When I see posts like this I have to wonder if there is an ulterior motive to removing Jump Freighters as no industrial would ever ask for there removal.
|

Mechael
Helhest 1st Prospectors' Collective
12
|
Posted - 2011.09.22 04:56:00 -
[30] - Quote
Perhaps a new type of mining ship geared more towards survival in null could help? It would have to ...
- Able to tank nullsec belt rats - Faster align time, smaller sig radius (counterbalanced most likely with smaller cargo space) - Larger drone bay - Doesn't mine as fast as a hulk (to keep them from replacing the more highsec friendly Hulk.)
Something along those lines, anyway. That combined with an increase in lower end minerals in nullsec could be a big help.
There's a lot more that can be done, too, I'm sure of it. Just have to be a little creative is all. :) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
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