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Vanilla Twilight
Your Slit is Mine Federation
9
|
Posted - 2011.09.21 18:47:00 -
[1] - Quote
and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ?  |

Abrazzar
109
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Posted - 2011.09.21 18:48:00 -
[2] - Quote
Just remove mining and industry. This is the fix. Please visit your user settings to re-enable images. |

Vanilla Twilight
Your Slit is Mine Federation
9
|
Posted - 2011.09.21 18:52:00 -
[3] - Quote
Abrazzar wrote:Just remove mining and industry. This is the fix.
or maybe remove stupid replies... next |

Jenshae Chiroptera
28
|
Posted - 2011.09.21 18:58:00 -
[4] - Quote
Link? This seems to be the middle of a conversation CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |

Abrazzar
109
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Posted - 2011.09.21 18:59:00 -
[5] - Quote
Vanilla Twilight wrote:Abrazzar wrote:Just remove mining and industry. This is the fix. or maybe remove stupid replies... next You remove your stupid thread and I'll remove my stupid reply. Deal?
Please visit your user settings to re-enable images. |

Nak hak
9
|
Posted - 2011.09.21 19:00:00 -
[6] - Quote
Keep JFs.
Once something is given, never take it back. Ah,.... that don't work on my ex-girlfriends. 
"CCP employees should never proclaim a feature to be awesome. Only subscribers should." |

Vanilla Twilight
Your Slit is Mine Federation
9
|
Posted - 2011.09.21 19:00:00 -
[7] - Quote
Abrazzar wrote:Vanilla Twilight wrote:Abrazzar wrote:Just remove mining and industry. This is the fix. or maybe remove stupid replies... next You remove your stupid thread and I'll remove my stupid reply. Deal?
no |

Abrazzar
109
|
Posted - 2011.09.21 19:04:00 -
[8] - Quote
Vanilla Twilight wrote:Abrazzar wrote:Vanilla Twilight wrote:Abrazzar wrote:Just remove mining and industry. This is the fix. or maybe remove stupid replies... next You remove your stupid thread and I'll remove my stupid reply. Deal? no Very well... Please visit your user settings to re-enable images. |

DarmoknJalad
Dreddit Test Alliance Please Ignore
7
|
Posted - 2011.09.21 19:04:00 -
[9] - Quote
Dumb idea is dumb.
If we have Carriers that can carry an entire fleet/task force, as well as clones, in its bay, why can't we have a cyno-using ship that carries lots of regular stuff? |

Vanilla Twilight
Your Slit is Mine Federation
9
|
Posted - 2011.09.21 19:06:00 -
[10] - Quote
DarmoknJalad wrote:Dumb idea is dumb.
If we have Carriers that can carry an entire fleet/task force, as well as clones, in its bay, why can't we have a cyno-using ship that carries lots of regular stuff?
because it's ****** up industry and mining in null sec |

Chaos Incarnate
Faceless Logistics
262
|
Posted - 2011.09.21 19:08:00 -
[11] - Quote
Vanilla Twilight wrote:and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ? 
I'm not sure. I'm gonna go with 'probably not, no, but i could use a pair of slippers' |

Slaver73
Hedion University Amarr Empire
0
|
Posted - 2011.09.21 19:10:00 -
[12] - Quote
don't remove JFs but remove/fix the mineral compression crap |

Miilla
Hulkageddon Orphanage
59
|
Posted - 2011.09.21 21:41:00 -
[13] - Quote
Watch the prices of JF's tank now :)
Just as I trained JF's they remove them. Typical. |

Mechael
Helhest 1st Prospectors' Collective
12
|
Posted - 2011.09.21 21:50:00 -
[14] - Quote
I'm pretty sure nobody out there does this, but why wouldn't it be a good idea to mine up a shitstorm out in nullsec so that you actually raise your local supply of minerals (most likely only the high end minerals) to well above what your demand can warrant? In other words, it shouldn't be that hard to produce more than you need, and thus make exporting high end minerals much more profitable than importing them from highsec, where the demand is fierce. It's that same demand that can make your alliance a fortune with all the arkanor out there in null.
Of course, if you know why this doesn't happen, please, do tell. The first thought to come to my mind is something along the lines of, "But the miners wouldn't stand a chance the moment an enemy gang roams through the belt." However, isn't that why every good alliance should have solid PvPers in it? A well protected industrial core, if orchestrated properly, would make industrializing a nullsec home (with a hefty amount of JF support for imports/exports) highly profitable for everyone, in theory.
Which leads me to believe that perhaps the reason is the difficulty in organizing such a thing. I'm not sure. Tell me. Am I missing something crucially important here (aside from the ****** corp/alliance organizational tools provided to us?) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Simetraz
State War Academy Caldari State
55
|
Posted - 2011.09.21 21:58:00 -
[15] - Quote
Jump Freighters serve a good purpose and do it very well.
And at ~ 4.5 Bill a pop they are not a cheap option. However they do allow small alliances to be effective (logistically).
Remove jump freighters and Large alliances will simply shift entirely to Titan Bridges. At the same this will leave smaller alliances and even corporations out in the cold.
Besides if you want to cut down on the low end shipments from high-sec. Simple. Give 0.0 the option to mine Trit and Pyerite effectively in 0.0. The solution is simply change that oversized rock in the small belt into Scordite. Now 0.0 people will have an option to purchase low ends from high-sec or mine it in 0.0.
Till that happens nothing will change. And even with that I wouldn't gurentee it. However as the prices of Zydrine and megacyte continue to drop. At some point depending on alot of factors 0.0 alliances will make the shift. But first CCP needs to change that one rock.
Capitals (Balancing and Roles) |

Grey Stormshadow
Starwreck Industries
118
|
Posted - 2011.09.21 22:09:00 -
[16] - Quote
I quote myself from old forums, as this subject is very closely related to the question in hand
Grey Stomshadow wrote:Meissa Anunthiel wrote: What would it take for you to mine in 0.0? Why would you like to do it and why wouldn't you? What would be your long term objectives?
Well this is good question. We do know that people usually tend to use the method what is most convient and easiest to them. Now lets think about tritanium. Why would you mine tritanium in 0.0 as it is cheap in hisec and relatively easy/safe to haul into nullsec? Actually why would you build anything else than caps in nullsec, because everything is so easy to haul from jita and people build all the other crap in hisec anyways. I believe that the final solution is to make nullsec->(lowsec)->hisec hauling so risky that; - People start building stuff in null rather than heading to jita (ccp needs to aid this by providing tools) - People start mining even tritanium in nullsec because hauling it from hisec is lottery job. - Price of high end minerals will rocket in hisec, because there is less hauling and stuff gets used in null also. Those who keep hauling get reward for their risk which is great. Price will climb also in 0.0 because supply drops while people are mining low end stuff also. - Price of low end minerals will rocket in 0.0, because there is less hauling and stuff gets mined locally. This will lower low end mineral prices in hisec also, because demand will drop. Those who keep hauling get reward for their risk which is great. ... to be clear - this means that those freigters gonna start popping. -> how to arrange this, well those who know better should do the planning. With my knowledge I would prolly add small change of gate malcunction which could throw freighter anywhere in the galaxy and deal with it .) -> another jump bridge nerf for freighters? As long high end minerals and low end minerals travel freely between null and high and null manufactures are lacking tools, there wont be real industry/tradecenters in null. Correct? ...so removing jump freighters would be one obvious (but extreme) step to this direction... But as Simetranz said above, you gotta be carefull that large alliances would not gain really unfair advantage here.
Anyways just some speculations - I'm not an expert on this. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

David Grogan
The Motley Crew Reborn Warped Aggression
43
|
Posted - 2011.09.21 22:14:00 -
[17] - Quote
Vanilla Twilight wrote:and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ?  The main problem with mining and industry in 0.0 on my point of view is that is easier to bring things from high sec to 0.0 then mine or build them in 0.0.
your are so wrong. JF's are necessary at the moment
industry sucks in 0.0 cos
1. outpost upgrade cost - tier 2/3 outposts upgrades are way too expensive
2. most ore belts in 0.0 suck
3. ice belts need to contain all 4 types of isotopes (make them hidden belts if necessary that requires the industry upgrade at 3 before they spawn)
4. distribute moon goo more evenly & allow for a new outpost upgrade that is dedicated for doing reactions, as this is why t2 production is mostly done in high sec hence the need for jf's to get said t2 stuff out to 0.0
5. gas clouds in nullsec are too rare.
6. poses are too weak these days.... running research jobs in null is far too risky when it comes to precious bpos. |

Hicksimus
Mom's Friendly Spaceship Company
29
|
Posted - 2011.09.21 22:24:00 -
[18] - Quote
Removal of Jump Freighters is a step in the right direction for making EvE a game instead of an alt-account showdown. |

Miilla
Hulkageddon Orphanage
59
|
Posted - 2011.09.21 22:27:00 -
[19] - Quote
How much free SP are we getting for this?
|

The Apostle
The Black Priests
37
|
Posted - 2011.09.21 22:28:00 -
[20] - Quote
Quote:I'm pretty sure nobody out there does this, but why wouldn't it be a good idea to mine up a shitstorm out in nullsec so that you actually raise your local supply of minerals (most likely only the high end minerals) to well above what your demand can warrant? In other words, it shouldn't be that hard to produce more than you need, and thus make exporting high end minerals much more profitable than importing them from highsec, where the demand is fierce. It's that same demand that can make your alliance a fortune with all the arkanor out there in null.
Of course, if you know why this doesn't happen, please, do tell. The first thought to come to my mind is something along the lines of, "But the miners wouldn't stand a chance the moment an enemy gang roams through the belt." However, isn't that why every good alliance should have solid PvPers in it? A well protected industrial core, if orchestrated properly, would make industrializing a nullsec home (with a hefty amount of JF support for imports/exports) highly profitable for everyone, in theory.
Which leads me to believe that perhaps the reason is the difficulty in organizing such a thing. I'm not sure. Tell me. Am I missing something crucially important here (aside from the ****** corp/alliance organizational tools provided to us?)
It's a combination of these.
1) Mining null is usually done by carebears. They simply don't understand "align to" and "safespot". First sign of trouble, they warp straight to station and get bubbled.
2) Defensive fleet pilots are usually ADHD and they won't stick around waiting for an enemy.
3) A single cloaky frig can hotdrop a mining team and no amount of defensive fleet can catch a cloaky until he uncloaks (fix this CCP)
4) Combination of spies and AFK cloakies kill all planned mining ops (fix this CCP).
5) Bubbling gates on mining ops is pointless because raiders log in system.
6) The big alliances have massive taxing on ore refining. Too hard to jump the raw out for processing unless you have a Rorqual.
7) Too many of the low-end materials available in high-sec. Too much of the high-ends come out of WH's/drone regions.
That's a few to digest. For carebears, it's easier to rat for iskies. Why mine? Take an aspirin. If pain persists consult your local priest. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
128
|
Posted - 2011.09.21 22:43:00 -
[21] - Quote
Removing jump freighters is not going to get people to mine in nullsec. If you think it will then you are dumb. The artist formerly known as Ladie Scarlet. |

Russell Casey
Black Corsairs
5
|
Posted - 2011.09.21 23:11:00 -
[22] - Quote
If CCP remove Jump freighters, people will use Carriers full of industrials full of cans full of stuff. When one gets popped, it'll look like a giant Russian doll exploding into smaller Russian dolls. Okay, that makes me want to support this idea now.
You'd have to take cynos and jump bridges out to force people to have to mine and build in 0.0 like in wh space, and sov wars would be even more about controlling the choke points. As for people losing stuff to raiders---aren't ships exploding the reason we build and sell them on the market and isn't EVE supposed to involve balancing risk versus reward but loss versus gain?
Clearly, people aren't dying enough in null. |

Tippia
Sunshine and Lollipops
175
|
Posted - 2011.09.21 23:13:00 -
[23] - Quote
Russell Casey wrote:If CCP remove Jump freighters, people will use Carriers full of industrials full of cans full of stuff. GǪgood luck.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

The Apostle
The Black Priests
38
|
Posted - 2011.09.21 23:30:00 -
[24] - Quote
...long as you give my Rorqual instant cloak, 10,000,000 MWD and a sig radius of 2. Take an aspirin. If pain persists consult your local priest. |

Abdiel Kavash
Paladin Order Fidelas Constans
33
|
Posted - 2011.09.22 00:54:00 -
[25] - Quote
Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too. |

Jita Alt666
228
|
Posted - 2011.09.22 01:51:00 -
[26] - Quote
Abdiel Kavash wrote:Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too.
This:
Industrial Upgrades were supposed to provide extra resources to those who wanted to grind them - instead they provide beacons to enemy pilots who arrive and camp to eliminate any benefit gained. Mining benefits of 0.0 space are neutralized by the lack of lower end ores in 0.0 and the supply of higher minerals from the drone regions/missions runners (reduced now). Mining Ops in 0.0 require logistical and defensive support. Both the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 20 man 0.0 mining op (12 hulks 1 orca 1 next system scout. 1-2 gate scouts. 4 pvp fitted hacs) is less than the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 10 man empire fleet (9 hulks and 1 orca) Limited station function: Refine or Manufacture means the logistics to large scale production are very vulnerable to enemy roams, spies and the vagaries of sov changes. Research POS: Are low hanging fruit to competent roamers. Large pos are too expensive for the purpose of research. Small pos too weak to handle 30-40 medium range bcs/hacs with logistical support.
|

Joss56
The Scope Gallente Federation
0
|
Posted - 2011.09.22 03:36:00 -
[27] - Quote
Vanilla Twilight wrote:and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ?  The main problem with mining and industry in 0.0 on my point of view is that is easier to bring things from high sec to 0.0 then mine or build them in 0.0.
Then boarder systems would probably be under large alliances strict control so regular freighters could bring stuff to the 1st station, then be "jumped" by carriers/rorquals. (cheaper than jump freighters)
Wich is already done by now.
|

Joss56
The Scope Gallente Federation
0
|
Posted - 2011.09.22 03:52:00 -
[28] - Quote
Jita Alt666 wrote:Abdiel Kavash wrote:Hauling stuff in is cheaper than building it locally, because mining and industry in 0.0 are fundamentally broken. The way to fix it is to fix mining and industry, not to break hauling too. This: Industrial Upgrades were supposed to provide extra resources to those who wanted to grind them - instead they provide beacons to enemy pilots who arrive and camp to eliminate any benefit gained. Mining benefits of 0.0 space are neutralized by the lack of lower end ores in 0.0 and the supply of higher minerals from the drone regions/missions runners (reduced now). Mining Ops in 0.0 require logistical and defensive support. Both the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 20 man 0.0 mining op (12 hulks 1 orca 1 next system scout. 1-2 gate scouts. 4 pvp fitted hacs) is less than the amount of isk/per hour per fleet member and the total amount of isk pulled in by a 10 man empire fleet (9 hulks and 1 orca) Limited station function: Refine or Manufacture means the logistics to large scale production are very vulnerable to enemy roams, spies and the vagaries of sov changes. Research POS: Are low hanging fruit to competent roamers. Large pos are too expensive for the purpose of research. Small pos too weak to handle 30-40 medium range bcs/hacs with logistical support.
IF there is something that must change so 0.0 industry becomes more competitive is not by creating "fake" problems with jump freighters or reduce high sec ores or ice.
It's more about increasing 0.0 industry slots, safety for those using them so if there's some owner change those slots keep working and the result is sent to the closest station system where the char is 24h later -provide some safety +slots would help
About mining and ores, who is stupid enough to mine for hours veldspar and get 10M for the whole evening? seriously? End ores: increase mining yeld reduce massively strip cycle, tweek mining ships so they CAN TANK A FKING BS RAT, reduce that stupid align/warp for mining barges cause they should be able to gtfo in almost every situation., reduce sign radius of mining ships, create special anoms extremely difficult to probe but full of ONLY end ores and ice + gaz
If only these small points could come up, maybe this could have a significant impact over time.
|

Draconyx
Oort Cloud Industries The OORT Cloud
2
|
Posted - 2011.09.22 04:03:00 -
[29] - Quote
As somebody who has both mined in 0.0 and used jump freighters in 0.0. I will tell you the removing them is not going to help draw more industrials, miners into null sec. If fact it will hurt industrials.
There are a lot of issues why people do and don't mine in 0.0 . There is no game mechanic that will open up the flood gates for care bears to null sec.
When I see posts like this I have to wonder if there is an ulterior motive to removing Jump Freighters as no industrial would ever ask for there removal.
|

Mechael
Helhest 1st Prospectors' Collective
12
|
Posted - 2011.09.22 04:56:00 -
[30] - Quote
Perhaps a new type of mining ship geared more towards survival in null could help? It would have to ...
- Able to tank nullsec belt rats - Faster align time, smaller sig radius (counterbalanced most likely with smaller cargo space) - Larger drone bay - Doesn't mine as fast as a hulk (to keep them from replacing the more highsec friendly Hulk.)
Something along those lines, anyway. That combined with an increase in lower end minerals in nullsec could be a big help.
There's a lot more that can be done, too, I'm sure of it. Just have to be a little creative is all. :) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

The Apostle
The Black Priests
41
|
Posted - 2011.09.22 05:19:00 -
[31] - Quote
Quote:-Able to tank nullsec belt rats - Faster align time, smaller sig radius (counterbalanced most likely with smaller cargo space) - Larger drone bay - Doesn't mine as fast as a hulk (to keep them from replacing the more highsec friendly Hulk.)
Hulks can. Align to. No point. No, needs to be better than the Hulks. 0.0 is dangerous to mine. Want it done fast so you can gtfo.
All reasonable ideas but the ship is not the problem.
Take an aspirin. If pain persists consult your local priest. |

Othran
Brutor Tribe Minmatar Republic
26
|
Posted - 2011.09.22 07:06:00 -
[32] - Quote
Remove JFs and you'll have even less activity in null.
If that's what you want go right ahead, but don't expect new corps/people to relocate to null. Its enough of a pain in the arse now, but having to haul stuff 20+ jumps through null is just going to make people think - to hell with this boring crap. It will affect npc null disproportionately as that's the first stop in null for most ambitious corps.
Its such a dumb idea I can see CCP doing it. |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
35
|
Posted - 2011.09.22 08:08:00 -
[33] - Quote
Ok, here's how industry and mining work between high sec and nullsec. We mine high grades and export to highsec to sell in order to buy lowgrades that we compress and import. At least that's how it used to work until the Russians started botting the drones, now they export obscene amounts of highgrades, making the risk/reward ratio for the average nullsec miner completely worthless. Just so you know if the Russians weren't providing so much of the high end minerals the cost of a unit of mega would probably be somewhere around 5k isk per unit instead of 2. As a ship builder, thank god for the russians. Seriously I love you guys for that, having 10k supers, not so much. Anyway, you want to stop the import/export cycle by removing JFs. Well, here's what would happen, mega, zyd, and morphite prices would skyrocket, most likely doubling, maybe tripling. All modules and ship prices would skyrocket in turn, everyone would be ******. Highsec relies on null for high end minerals, and nullsec relies on highsec for low grades. But lets take a look at what would happen if null and high sec broke off like most of you want (not necessarily due to JF removal, though that would shoot mineral prices through the roof).
You want to build a titan, you have the bps, the csaa, and the skills so you're all set to go. You just need minerals. Assuming an ME of at least 50 on the components and an ME of 1 on the ship itself, you've settled on an Erebus, because **** the haters Gallente rules (lol). So what minerals do you need?
3,561,896,679 Tritanium 864,647,581 Pyerite 295,917,191 Mexallon 51,715,806 Isogen 14,433,486 Nocxium 2,603,576 Zydrine 1,279,018 Megacyte
Lot huh, so you get to it, you assemble a fleet of 20 with a perfect Rorqual for boosting. Now anyone who actually lives in nullsec and mines knows at most you can get 2 hours of mining in every other day at most if you don't get hit with the scourge of cloaky campers with covert cynos who will slaughter you with a black ops hot drop when they find you, but we're going to assume you found a magical happy system with upgrades to 3 that never ever ever gets camped.
So you and your fleet decide you're going to work over the large grav as quickly as possible setting up 2 positions to minimize movement and make things easier on your haulers. So according to Bloodtear numbers the large grav contains:
1,769,240 Tritanium 605,460 Pyerite 922,970 Mexallon 830,250 Isogen 302,100 Nocxium 117,120 Megacyte 282,990 Zydrine
So in order to get the Trit for your Erebus you would have to flip the grav 2,014 times. Now Bloodtear tells us it takes 34 man hours to strip the large grav (even though the med would work better but you want to maximize efficiency and dont want to move around constantly). For your 20 hulks it takes about 2 hours to flip the site, and you can do that 3 times per day. Which means it would take 4,028 hours, a little over 671 days to get your minerals or 1.85 years. Add in the time for the build on components and the ship itself it's take 2 years to make your ship. You build it and sell it to an alliance member for 50 bil, yay. You split the isk among the 20 hulk pilots, because the haulers and booster were their alts. You have 2.5 bil each. Fun. Now only counting the time spent actually mining you made 620,656 thousand isk per hour.
Now everyone in null knows it would never go that smoothly. You'd have long periods of time, days or weeks, where you couldn't mine. You'd lose ships constantly, you'd lose haulers, hell you might lose that booster because some alliance mate got paid off to bump that Rorq out of the pos and light a cyno so enemy supers could drop on it. So you'd just end up losing money overall. Hell to build 50 battle cruisers you'd have to flip the damn thing 66 times. No one would undock, no one would fight, they'd all be too damn scared of losing their ships. Hell even ammo would be near impossible to get. And highsec would die because it would have hardly any mega or zyd, no one would export because it would all be needed locally. You wouldnt be able to build anything more than the occasional frigate because all you would have is loot reprocessing for the highs. But you'd still have shitfucktons of Trit, and it would all end up worthless, because what good is 5 trillion tritanium if no one can use it because they lack the other needed minerals?
Oh and before you start saying low sec will save you, it won't. It's just as bad as null, if not worse because you wont have gravs and thus any idiot with a thrasher will still be able to kill you. High sec needs null sec, and null sec needs high sec and when CCP gave us JFs they basically tore up the ****** 1 lane dirt road between the two and built an interstate. And you should be damn grateful for it. Besides, any miner in highsec would be cringing at the suggestion of removing jfs because they should know (though I'm sure some don't) that most of their money comes from null. As a ship builder I import over a billion tritanium alone each week for my projects. I have a team of compressors and haulers to do facilitate that and over 20 billion isk is shoved into high sec miners pockets every week. And I'm a mid scale builder. Full scale capital and supercapital builders spend hundreds of billions sometimes even trillions of isk a month on minerals for import. I'm sure that come winter when supers will start dying and having to be replaced the DRF will be injecting trillions of isk weekly into highsec mineral markets. So thank the JFs, bow to them, worship them, because they allow pubbies like you to take vast riches from nullsec. Hell you make shittons off TEST alone with our carrier a week ratting losses. So you keep whining and shooting yourselves in the foot. We'll keep exploding and shoving money into your wallets until CCP removes JFs and you start crying about your trit not selling. |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
35
|
Posted - 2011.09.22 08:10:00 -
[34] - Quote
TL;DR
Removing JFs is dumb, it would hurt both nullsec and highsec. They are symbiotic, one falters, the other does as well. At least when it comes to industry. |

Slaver73
Hedion University Amarr Empire
2
|
Posted - 2011.09.22 11:34:00 -
[35] - Quote
Princess Cellestia wrote: 3,561,896,679 Tritanium 864,647,581 Pyerite 295,917,191 Mexallon 51,715,806 Isogen 14,433,486 Nocxium 2,603,576 Zydrine 1,279,018 Megacyte
Easy :) If I haul it I only need ~140 JF jumps
or I use the totally cool compression and only need to to 5 JF jumps (hey... I can haul/build titans alone...) |

Messoroz
AQUILA INC
10
|
Posted - 2011.09.22 12:28:00 -
[36] - Quote
Vanilla Twilight wrote:DarmoknJalad wrote:Dumb idea is dumb.
If we have Carriers that can carry an entire fleet/task force, as well as clones, in its bay, why can't we have a cyno-using ship that carries lots of regular stuff? because it's ****** up industry and mining in null sec
Nope, it's drone regions with their ridiculous free drops of minerals funding a good deal of LOL ABC minerals. Also plenty of bots because no sane player wants to shoot rats, then spend all day looting and salvaging for their isk, CCP is completely ignorant to this point. It's botted to **** because they are forcing players to do something as terrible as mining for isk.
Quote: At the same this will leave smaller alliances and even corporations out in the cold.
LOL, you think CCP even knows how to allow smaller alliances to exist? That anom nerf sure worked out great.....*looks at the current sov map*.......hahahaha no.
Quote: 7) Too many of the low-end materials available in high-sec. Too much of the high-ends come out of WH's/drone regions.
CCP Greyscale I believe in th eprevious forums stated 26% of ABC comes form wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P
Quote: 6) The big alliances have massive taxing on ore refining. Too hard to jump the raw out for processing unless you have a Rorqual.
Because you are renting from fudging russians who don't give two ***** about their renters. The big alliances on the left of map don't usually have one at all. Stop giving them business if you don't like it. |

Messoroz
AQUILA INC
10
|
Posted - 2011.09.22 12:39:00 -
[37] - Quote
Princess Cellestia wrote:Ok, here's how industry and mining work between high sec and nullsec. We mine high grades and export to highsec to sell in order to buy lowgrades that we compress and import. At least that's how it used to work until the Russians started botting the drones, now they export obscene amounts of highgrades, making the risk/reward ratio for the average nullsec miner completely worthless. Just so you know if the Russians weren't providing so much of the high end minerals the cost of a unit of mega would probably be somewhere around 5k isk per unit instead of 2. As a ship builder, thank god for the russians. Seriously I love you guys for that, having 10k supers, not so much. Anyway, you want to stop the import/export cycle by removing JFs. Well, here's what would happen, mega, zyd, and morphite prices would skyrocket, most likely doubling, maybe tripling. All modules and ship prices would skyrocket in turn, everyone would be ******. Highsec relies on null for high end minerals, and nullsec relies on highsec for low grades. But lets take a look at what would happen if null and high sec broke off like most of you want (not necessarily due to JF removal, though that would shoot mineral prices through the roof). ..................... ........... ......................
You are a bloody fudging IDIOT if you think supers are built by JF hauling. Supers are built by building caps in lowsec, then jumping them up to the alliance/super building area with a station in it or next door, then the capitals are reprocessed into the parts needed. Done with a **** ton more "cargo" than a JF.
Quote: Research POS: Are low hanging fruit to competent roamers. Large pos are too expensive for the purpose of research. Small pos too weak to handle 30-40 medium range bcs/hacs with logistical support.
The Caldari stations and research aspect of the other stations needs to simply be improved to provide more access to more players without a gigantic clusterfuck of station upgrades to get anywhere.
Quote:Then titans just bridge conventional freighters, orcas, or haulers. I suppose you need to remove titan bridges and maybe jump bridges too.
That's how big alliances move their sov upgrade IV and Vs as they are too big to haul in anything but a freighter. |

Usurpine
GDC Holding Shadow of xXDEATHXx
4
|
Posted - 2011.09.22 12:51:00 -
[38] - Quote
What we need are bigger jump freighters with more cargohold. We also need bigger Freighters with more cargohold.
We also need bigger ships in general. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.22 12:54:00 -
[39] - Quote
The Apostle wrote:Quote:-Able to tank nullsec belt rats - Faster align time, smaller sig radius (counterbalanced most likely with smaller cargo space) - Larger drone bay - Doesn't mine as fast as a hulk (to keep them from replacing the more highsec friendly Hulk.) Hulks can. Align to. No point. No, needs to be better than the Hulks. 0.0 is dangerous to mine. Want it done fast so you can gtfo. All reasonable ideas but the ship is not the problem.
Wow. 0.0 is dangerous? We mine in wormholes in covetors because the danger provides a negative cost/benefit for a hulk. Dangerous. You have local. You have fixed gates with little chance of a surprise if you're not afk. You don't need better mining ships because of "danger". You need miners with balls.
Hell, you don't even need to keep watching DScan thanks to the crutch called local. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.22 13:05:00 -
[40] - Quote
[quote=Messoroz]CCP Greyscale I believe in the previous forums stated 26% of ABC comes from wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P
[quote]
Please. You realize that more covetors are lost in wormholes because the increased danger of mining in there pushes pilots with a clue into flying covetors to minimize the cost of the expected losses, right? Most people mine with covetors so they can afford the expected losses. Not only that, you can't get a hulk into a C1 and out again. Besides, with nothing but the rare grav spawn to mine, it's a few days a month with long dry spells without any rocks at all. You can't blame wormholes for any ABC problems when that grav site only gave us 15K and it never replenishes. Six months in the hole... it changes a man. |

Messoroz
AQUILA INC
10
|
Posted - 2011.09.22 13:14:00 -
[41] - Quote
Ingvar Angst wrote:Messoroz wrote:CCP Greyscale I believe in the previous forums stated 26% of ABC comes from wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P
Please. You realize that more covetors are lost in wormholes because the increased danger of mining in there pushes pilots with a clue into flying covetors to minimize the cost of the expected losses, right? Most people mine with covetors so they can afford the expected losses. Not only that, you can't get a hulk into a C1 and out again. Besides, with nothing but the rare grav spawn to mine, it's a few days a month with long dry spells without any rocks at all. You can't blame wormholes for any ABC problems when that grav site only gave us 15K and it never replenishes.
Reread what I said, then realize I am going to **** up the talun channel later now to make fun of your illiteracy. |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
38
|
Posted - 2011.09.22 13:17:00 -
[42] - Quote
Messoroz wrote:[quote=Princess Cellestia]Ok, here's how industry and mining work between high sec and nullsec. We mine high grades and export to highsec to sell in order to buy lowgrades that we compress and import. At least that's how it used to work until the Russians started botting the drones, now they export obscene amounts of highgrades, making the risk/reward ratio for the average nullsec miner completely worthless. Just so you know if the Russians weren't providing so much of the high end minerals the cost of a unit of mega would probably be somewhere around 5k isk per unit instead of 2. As a ship builder, thank god for the russians. Seriously I love you guys for that, having 10k supers, not so much. Anyway, you want to stop the import/export cycle by removing JFs. Well, here's what would happen, mega, zyd, and morphite prices would skyrocket, most likely doubling, maybe tripling. All modules and ship prices would skyrocket in turn, everyone would be ******. Highsec relies on null for high end minerals, and nullsec relies on highsec for low grades. But lets take a look at what would happen if null and high sec broke off like most of you want (not necessarily due to JF removal, though that would shoot mineral prices through the roof). ..................... ........... ......................
You are a bloody fudging IDIOT if you think supers are built by JF hauling. Supers are built by building caps in lowsec, then jumping them up to the alliance/super building area with a station in it or next door, then the capitals are reprocessed into the parts needed. Done with a **** ton more "cargo" than a JF.
Yes you are right, no supers of any kind are built in nullsec. That's why we dont have any csaas or upgraded systems for it or cyno jammers. In fact we dont build regular caps, subcaps, mods, ammo, or drones either. There's no such thing as null sec industry. It's a lie perpetuated by nullsec alliances and low sec corps to make you think that we do anything other than buy ships from the russians which they in turn rmt from the chinese. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.22 14:42:00 -
[43] - Quote
Messoroz wrote:Ingvar Angst wrote:Messoroz wrote:CCP Greyscale I believe in the previous forums stated 26% of ABC comes from wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P
Please. You realize that more covetors are lost in wormholes because the increased danger of mining in there pushes pilots with a clue into flying covetors to minimize the cost of the expected losses, right? Most people mine with covetors so they can afford the expected losses. Not only that, you can't get a hulk into a C1 and out again. Besides, with nothing but the rare grav spawn to mine, it's a few days a month with long dry spells without any rocks at all. You can't blame wormholes for any ABC problems when that grav site only gave us 15K and it never replenishes. Reread what I said, then realize I am going to **** up the talun channel later now to make fun of your illiteracy.
No doubts you will. 
However, you worded it such that it appears you're stating things are better in wormholes because people are only losing covetors, not hulks. If 74% of ABC is being mined in null, and they're only showing 25% of covetor kills and an unknown percentage of hulk kills (low and high sec numbers missing from the kills) then that implies null being the safer place to mine? They appear to be mining at least 3x the amount as wormholes, and that seems a bit low. Six months in the hole... it changes a man. |

kenxi
Lunar Asylum Helix Commonwealth
5
|
Posted - 2011.09.22 16:07:00 -
[44] - Quote
The OP in this thread needs to be beat or pod killed until he quits for suggesting something so dumb. He must not be able to fly one and there for thinks they should be removed. / sarcasm on Heres a thought lets remove....... Battleships to big and powerful we can't have that why its unfair to the nooblets frigs dam those little buggers are fast let get rid of those!! Industrials everyone should have to move things in 100unit cargo holds yay!! you have a pod? O hell no you should go boom with your ship! /sarcasm off
OP would you just like god mode so you can fly everything? WoW Is that way have fun!---------->
Please lock this thread for being an epicly stupid troll |

Vanilla Twilight
Your Slit is Mine Federation
11
|
Posted - 2011.09.22 16:49:00 -
[45] - Quote
kenxi wrote:The OP in this thread needs to be beat or pod killed until he quits for suggesting something so dumb. He must not be able to fly one and there for thinks they should be removed. / sarcasm on Heres a thought lets remove....... Battleships to big and powerful we can't have that why its unfair to the nooblets frigs dam those little buggers are fast let get rid of those!! Industrials everyone should have to move things in 100unit cargo holds yay!! you have a pod? O hell no you should go boom with your ship! /sarcasm off
OP would you just like god mode so you can fly everything? WoW Is that way have fun!---------->
Please lock this thread for being an epicly stupid troll
are you stupid or what ? i'm not sugesting to KILL hauling, i'm sugesting to NERF it. JF makes hauling stuff to 0.0 too damm easy. Industry died in null sec because is easier buy everything in high sec and jump it to 0.0. Move things with transport ships not with fuckin frigates.
or maybe i should be pod killed a lot of times like you > http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=kenxi#losses |

Messoroz
AQUILA INC
10
|
Posted - 2011.09.22 16:51:00 -
[46] - Quote
Ingvar Angst wrote:Messoroz wrote:Ingvar Angst wrote:Messoroz wrote:CCP Greyscale I believe in the previous forums stated 26% of ABC comes from wspace. HOWEVER 75% of all coveters in game are lost in wspace and 25% of hulks as well or something to this tune. These stats combined are ridiculously better than anything null has :P
Please. You realize that more covetors are lost in wormholes because the increased danger of mining in there pushes pilots with a clue into flying covetors to minimize the cost of the expected losses, right? Most people mine with covetors so they can afford the expected losses. Not only that, you can't get a hulk into a C1 and out again. Besides, with nothing but the rare grav spawn to mine, it's a few days a month with long dry spells without any rocks at all. You can't blame wormholes for any ABC problems when that grav site only gave us 15K and it never replenishes. Reread what I said, then realize I am going to **** up the talun channel later now to make fun of your illiteracy. No doubts you will.  However, you worded it such that it appears you're stating things are better in wormholes because people are only losing covetors, not hulks. If 74% of ABC is being mined in null, and they're only showing 25% of covetor kills and an unknown percentage of hulk kills (low and high sec numbers missing from the kills) then that implies null being the safer place to mine? They appear to be mining at least 3x the amount as wormholes, and that seems a bit low.
I stated that 25% of ore is coming from wspace, to counter the hole O NOES MARKET WILL **** if null cant use JF. But I also said the number is NOT one from out of control mining, on the contrary the death statistics of miners fits quite well. |

EI Digin
Dreddit Test Alliance Please Ignore
132
|
Posted - 2011.09.22 16:56:00 -
[47] - Quote
Let's make null worse than it already is.
Good idea OP. |

Vanilla Twilight
Your Slit is Mine Federation
11
|
Posted - 2011.09.22 16:58:00 -
[48] - Quote
EI Digin wrote:Let's make null worse than it already is.
Good idea OP.
null sec doesnt exist anymore, its all DCF now |

Satav
Latinum Exports
15
|
Posted - 2011.09.22 17:02:00 -
[49] - Quote
Abrazzar wrote:Just remove mining and industry. This is the fix.
You're a ******.
|

Byshop Kayl
Club Bear The Seventh Day
7
|
Posted - 2011.09.22 17:15:00 -
[50] - Quote
Vanilla Twilight wrote:kenxi wrote:The OP in this thread needs to be beat or pod killed until he quits for suggesting something so dumb. He must not be able to fly one and there for thinks they should be removed. / sarcasm on Heres a thought lets remove....... Battleships to big and powerful we can't have that why its unfair to the nooblets frigs dam those little buggers are fast let get rid of those!! Industrials everyone should have to move things in 100unit cargo holds yay!! you have a pod? O hell no you should go boom with your ship! /sarcasm off
OP would you just like god mode so you can fly everything? WoW Is that way have fun!---------->
Please lock this thread for being an epicly stupid troll are you stupid or what ? i'm not sugesting to KILL hauling, i'm sugesting to NERF it. JF makes hauling stuff to 0.0 too damm easy. Industry died in null sec because is easier buy everything in high sec and jump it to 0.0. Move things with transport ships not with fuckin frigates. or maybe i should be pod killed a lot of times like you > http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=kenxi#losses
Except that JF's aren't used nearly as much as "Cloaky" Rorqs, and Super Caps. Impact would be minimal to zero. -á"Sanity is the playground of the unimaginitive."-á-- Anonymous "Insanity is doing the same thing over and over-áagain expecting different results."-á-- A. Einstein |

Vanilla Twilight
Your Slit is Mine Federation
11
|
Posted - 2011.09.22 17:18:00 -
[51] - Quote
Byshop Kayl wrote:Vanilla Twilight wrote:kenxi wrote:The OP in this thread needs to be beat or pod killed until he quits for suggesting something so dumb. He must not be able to fly one and there for thinks they should be removed. / sarcasm on Heres a thought lets remove....... Battleships to big and powerful we can't have that why its unfair to the nooblets frigs dam those little buggers are fast let get rid of those!! Industrials everyone should have to move things in 100unit cargo holds yay!! you have a pod? O hell no you should go boom with your ship! /sarcasm off
OP would you just like god mode so you can fly everything? WoW Is that way have fun!---------->
Please lock this thread for being an epicly stupid troll are you stupid or what ? i'm not sugesting to KILL hauling, i'm sugesting to NERF it. JF makes hauling stuff to 0.0 too damm easy. Industry died in null sec because is easier buy everything in high sec and jump it to 0.0. Move things with transport ships not with fuckin frigates. or maybe i should be pod killed a lot of times like you > http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=kenxi#losses Except that JF's aren't used nearly as much as "Cloaky" Rorqs, and Super Caps. Impact would be minimal to zero.
Cloaky Rorqs and Super Caps can bring 170000 Modules with 1 jump ? no, they cant, JF can. |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
38
|
Posted - 2011.09.22 18:33:00 -
[52] - Quote
Clearly you are illiterate. Mining in nullsec died because its too dangerous, there isnt enough ore, and the isk per hour is terrible. That is if you ever get to mine at all. Train a ratting carrier and stop being so damn stubborn. There is no nullsec mining, there is DRF botting for highs and high sec botting for lows. Removing JFs isnt going to fix that, you cant remove anything to fix that. You want to destroy eve in its entirety. I'm also pretty sure that you dont live in null sec at all and have no idea how many minerals a low sec industrialist goes through, 100 miners wouldnt be able to keep up, even 200 wouldnt. And there isnt an alliance in nullsec with 200 people stupid enough to mine. If you mine in nullsec you are an idiot. You will never make money, you will die, over and over and over until you have nothing. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
131
|
Posted - 2011.09.22 19:33:00 -
[53] - Quote
Vanilla Twilight wrote:null sec doesnt exist anymore, its all DCF now And our jump freighters shall blot out the sun
The artist formerly known as Ladie Scarlet. |

Caius Sivaris
Dark Nexxus S I L E N T.
16
|
Posted - 2011.09.22 19:48:00 -
[54] - Quote
Vanilla Twilight wrote:and if CCP just remove Jump Freigthers, the Industry and Mining in 0.0 would be fixed ?  The main problem with mining and industry in 0.0 on my point of view is that is easier to bring things from high sec to 0.0 then mine or build them in 0.0.
Did they remove titan portaling freighters? It was planned somehow but then so is rebalancing Angels |

valerydarcy
30
|
Posted - 2011.09.22 21:13:00 -
[55] - Quote
Nak hak wrote:Keep JFs. Once something is given, never take it back. Ah,.... that don't work on my ex-girlfriends. 
cheer up goth Like my posts to validate my existence in RL.
|

Long John Silver
Republic Military School Minmatar Republic
2
|
Posted - 2011.09.22 21:28:00 -
[56] - Quote
Yes, remove jump freighters... and why not all jump drives whilst you're at it.
And get rid of bubbles too....
Now that would be nice  Long John Silver | Pirate Alt-áand Forum Troll. |

Vanilla Twilight
Your Slit is Mine Federation
12
|
Posted - 2011.09.22 21:44:00 -
[57] - Quote
lets get off all the ships, FiS is dead anyway. Monocles are the future |

Denidil
The Graduates Morsus Mihi
95
|
Posted - 2011.09.22 22:08:00 -
[58] - Quote
Princess Cellestia wrote:....
you are official the smartest pilot in test. brilliant post! +1.
OP: TLDR version of Cellestia's post: you're a jackass Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
43
|
Posted - 2011.09.22 23:20:00 -
[59] - Quote
Denidil wrote:Princess Cellestia wrote:.... you are official the smartest pilot in test. brilliant post! +1. OP: TLDR version of Cellestia's post: you're a jackass
Quite, but I know 2 thing, large scale nullsec mining, and large scale nullsec industry. And everything you've said so far shows you don't know anything about either. Do some research and talk to some industrialists and miners before yammering on about making life even more of a living hell for us. |

Denidil
The Graduates Morsus Mihi
95
|
Posted - 2011.09.23 02:44:00 -
[60] - Quote
Princess Cellestia wrote:Denidil wrote:Princess Cellestia wrote:.... you are official the smartest pilot in test. brilliant post! +1. OP: TLDR version of Cellestia's post: you're a jackass Quite, but I know 2 thing, large scale nullsec mining, and large scale nullsec industry. And everything you've said so far shows you don't know anything about either. Do some research and talk to some industrialists and miners before yammering on about making life even more of a living hell for us.
were you talking to me, or op?
i was saying that OP is a jackass. Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
44
|
Posted - 2011.09.23 02:55:00 -
[61] - Quote
Denidil wrote:Princess Cellestia wrote:Denidil wrote:Princess Cellestia wrote:.... you are official the smartest pilot in test. brilliant post! +1. OP: TLDR version of Cellestia's post: you're a jackass Quite, but I know 2 thing, large scale nullsec mining, and large scale nullsec industry. And everything you've said so far shows you don't know anything about either. Do some research and talk to some industrialists and miners before yammering on about making life even more of a living hell for us. were you talking to me, or op? i was saying that OP is a jackass.
Actually all the dumb in the eveo forums confused me, I thought you WERE the op. And I am very very sorry for that. This place makes one into a bad person, and a worse poster. I took what was a serious post as sarcasm. |

Denidil
The Graduates Morsus Mihi
95
|
Posted - 2011.09.23 03:00:00 -
[62] - Quote
Princess Cellestia wrote:Denidil wrote:Princess Cellestia wrote:Denidil wrote:Princess Cellestia wrote:.... you are official the smartest pilot in test. brilliant post! +1. OP: TLDR version of Cellestia's post: you're a jackass Quite, but I know 2 thing, large scale nullsec mining, and large scale nullsec industry. And everything you've said so far shows you don't know anything about either. Do some research and talk to some industrialists and miners before yammering on about making life even more of a living hell for us. were you talking to me, or op? i was saying that OP is a jackass. Actually all the dumb in the eveo forums confused me, I thought you WERE the op. And I am very very sorry for that. This place makes one into a bad person, and a worse poster. I took what was a serious post as sarcasm.
didn't help it was a serious post delivered in a silly fashion.
Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Andski
GoonWaffe Goonswarm Federation
67
|
Posted - 2011.09.23 03:44:00 -
[63] - Quote
Princess Cellestia wrote:You are a bloody fudging IDIOT if you think supers are built by JF hauling. Supers are built by building caps in lowsec, then jumping them up to the alliance/super building area with a station in it or next door, then the capitals are reprocessed into the parts needed. Done with a **** ton more "cargo" than a JF.
Uh, no? Most supercap builders outsource compression to pubbies or mineral compression services. Building a bunch of archons takes a LOT longer than building a pile of battleship guns, citadel torps and laser crystals. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
160
|
Posted - 2011.09.23 03:47:00 -
[64] - Quote
Vanilla Twilight wrote:lets get off all the ships, FiS is dead anyway. Monocles are the future You sound upset that people aren't taking your stupid ideas seriously.
The artist formerly known as Ladie Scarlet. |

Tarryn Nightstorm
Hellstar Towing and Recovery
10
|
Posted - 2011.09.23 04:26:00 -
[65] - Quote
Russell Casey wrote:Clearly, people aren't dying enough in null.
^^This.
In my experience, you're at least as safe--in some ways, arguably safer--in deep sov-zerosec than you are in hisec. (No worries about random suicide-ganks, for instance.
|

Ryuce
My Bonnie Lies over the Ocean
0
|
Posted - 2011.09.23 07:59:00 -
[66] - Quote
So how exactly would the OP suggest for moon minerals to be transported around?
Placing a few cloakers with cynos in vital POS systems would make this a logistical nightmare. |

Vanilla Twilight
Your Slit is Mine Federation
12
|
Posted - 2011.09.23 10:03:00 -
[67] - Quote
Ryuce wrote:So how exactly would the OP suggest for moon minerals to be transported around?
Placing a few cloakers with cynos in vital POS systems would make this a logistical nightmare.
Transport Ships. I want you to get MAD |

Eyup Mi'duck
Republic University Minmatar Republic
0
|
Posted - 2011.09.23 10:29:00 -
[68] - Quote
Ryuce wrote:So how exactly would the OP suggest for moon minerals to be transported around?
Placing a few cloakers with cynos in vital POS systems would make this a logistical nightmare.
Who needs Moonsh!t anyway?
Seriously though, the whole nullsec uber-thing needs to be nerfed big-time. The game was a lot more FUN when null was more accessible... I am me.-á-á-á-á-á-á-á-á I am not you.-á-á-á-á-á-á-á-á-á-áI am happy with this situation. |

Andski
GoonWaffe Goonswarm Federation
71
|
Posted - 2011.09.23 18:42:00 -
[69] - Quote
Tarryn Nightstorm wrote:Russell Casey wrote:Clearly, people aren't dying enough in null. ^^This. In my experience, you're at least as safe--in some ways, arguably safer--in deep sov-zerosec than you are in hisec. (No worries about random suicide-ganks, for instance.
I've never been suicide ganked on any of my highsec alts. If you really think that there is any risk to mission running in highsec (as long as you're not in a ridiculously blinged out ship) you need your head checked. |

Tarryn Nightstorm
Hellstar Towing and Recovery
12
|
Posted - 2011.09.24 12:03:00 -
[70] - Quote
Andski wrote:Tarryn Nightstorm wrote:Russell Casey wrote:Clearly, people aren't dying enough in null. ^^This. In my experience, you're at least as safe--in some ways, arguably safer--in deep sov-zerosec than you are in hisec. (No worries about random suicide-ganks, for instance. I've never been suicide ganked on any of my highsec alts. If you really think that there is any risk to mission running in highsec (as long as you're not in a ridiculously blinged out ship) you need your head checked.
That was just one example of what could potentially happen. More realistic maybe, is ninja-looter/salvagers. Of course if you do the smart thing--ignore the ninja--then it's still risk free, but target the wrong thing at the wrong time....
(I've been seeing s lot of ridiculously blinged-out ships of late, too. Are those officer-mods really necessary ) |

Josefius
Aliastra Gallente Federation
0
|
Posted - 2011.09.24 14:42:00 -
[71] - Quote
Miilla wrote:Watch the prices of JF's tank now :)
Just as I trained JF's they remove them. Typical.
No **** eh? **** CCP if they do this. I bet Soundwave is responsible. |

Jada Maroo
Mysterium Astrometrics BRABODEN
175
|
Posted - 2011.09.24 14:44:00 -
[72] - Quote
Where does the notion that they're considering removing jump freighters even come from? |

Ladie Scarlet
GoonWaffe Goonswarm Federation
186
|
Posted - 2011.09.24 17:17:00 -
[73] - Quote
Jada Maroo wrote:Where does the notion that they're considering removing jump freighters even come from? The fantasies of people who don't understand how the game works.
The artist formerly known as Ladie Scarlet. |

Holy One
SniggWaffe
14
|
Posted - 2011.09.24 18:12:00 -
[74] - Quote
Jump freighters & jump bridges should never have been implemented. Ever. They totally undermine everything that rocks about Eve. I despise them utterly.
Bops style bridgeable haulers would have been acceptable. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
189
|
Posted - 2011.09.24 21:43:00 -
[75] - Quote
Holy One wrote:Jump freighters & jump bridges should never have been implemented. Ever. They totally undermine everything that rocks about Eve. I despise them utterly.
This is why I love jump freighters and jump bridges.
The artist formerly known as Ladie Scarlet. |

Vanilla Twilight
Your Slit is Mine Federation
15
|
Posted - 2011.09.24 22:18:00 -
[76] - Quote
Ladie Scarlet wrote:Holy One wrote:Jump freighters & jump bridges should never have been implemented. Ever. They totally undermine everything that rocks about Eve. I despise them utterly.
This is why I love jump freighters and jump bridges.
you are uggly, your oppinion is not valid |

ZynnLee Akkori
Perkone Caldari State
0
|
Posted - 2011.09.24 22:25:00 -
[77] - Quote
I guess I understand why they segregate the minerals, but it does more harm than good. There should be a chance to find the rarest spawn of mineral in high-sec, and a better than average chance to find common mineral's in wild space. It's just reasonable.
One thing I dont get yet is why player miners are only bringing in 40% or so of the mineral's. Where/why are there any other sources of minerals? Supply and demand work! If Tritanium if expensive enough in low sec, someone will provide it, I promise! |

Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
0
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Posted - 2011.09.25 06:49:00 -
[78] - Quote
I remember the time when alliances would escort freighters in 0.0 to build stuff. And fights would actually happen. JFs and JBs have been the worst introductions to the game, that and supercaps. |

Andski
GoonWaffe Goonswarm Federation
73
|
Posted - 2011.09.25 07:15:00 -
[79] - Quote
Captain Alcatraz wrote:I remember the time when alliances would escort freighters in 0.0 to build stuff. And fights would actually happen. JFs and JBs have been the worst introductions to the game, that and supercaps. mlyp |

Ladie Scarlet
GoonWaffe Goonswarm Federation
190
|
Posted - 2011.09.25 12:37:00 -
[80] - Quote
Captain Alcatraz wrote:I remember the time when alliances would escort freighters in 0.0 to build stuff. Those were dark days and we will not be returning to them.
The artist formerly known as Ladie Scarlet. |
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