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Thread Statistics | Show CCP posts - 5 post(s) |

Durzel
The Xenodus Initiative.
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Posted - 2010.04.13 08:54:00 -
[1]
Originally by: Kyra Felann Let's say you have a system called Example and in this system, there is only one planet, Example I, and that it is 500 AU from the star. The limit they're talking about is 510 AU from the star, not 10 AU from any celestial object. So in our simple example system, you could have a spot 10 AU, 50 AU, or 100 AU from the nearest celestial object with no problems--the only thing you can't have is a spot that is over 510 AU from the star.
Whilst what you say makes sense and that's how I read it too it also assumes that every solar system is perfectly circular.
Assuming a system were 200AU across it would be quite possible to still be <210AU from the star, but in a place far beyond any celestial by virtue of the fact that the system isn't circular, wouldn't it?
Excuse my crappy MSPaint..
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Durzel
The Xenodus Initiative.
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Posted - 2010.04.13 09:00:00 -
[2]
Originally by: bnogo this has been stated, but needs saying again, if you are doing this cause it is unfair to new players, you must remove t2 bpo's, and all state issued/unique ships.
New players can acquire both those things given sufficient ISK. How do you propose new players make deep safes when the means to make them is no longer available?
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Durzel
The Xenodus Initiative.
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Posted - 2010.04.13 09:25:00 -
[3]
Edited by: Durzel on 13/04/2010 09:25:03
Originally by: Shade Millith
Quote: following the changes made to the scanning system last year they've become nigh-on impossible to locate.
Bunk Near total coverage to 300 AU's, into the 1000's for Deepspace probes
Your image presupposes several things:
- You already know exactly what direction their ship is in relative to the system (in your image it's "left", what if it happened to be above, below or whatever) - That the ship is "only" 121AU from the centre of the system
Surely you can see that with 3D space the further you go out the more probes & luck you need to even get a hit on someone in the first place?
There comes a point when even with DSPs unless you happen to randomly guess which azimuth they happen to be on then you'll never find them. That's sortof the whole point of deep safes.
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Durzel
The Xenodus Initiative.
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Posted - 2010.04.13 09:39:00 -
[4]
Originally by: DJ BlackLight
1. Apply a 'reasonable' limit of space outside of the elliptic - 500au sounds about right to me. (Applying a sane limit)
500AU is reasonable to you?
A ship 500AU past a celestial is only going to be found, even with deep safes, if you happen to guess which direction they are in. The further out you go the more probes you need to have a hope of finding them.
Think about it - they could be 500AU in any direction meaning you'd need countless 256AU probes in an ever increasing cube lattice structure to even get a hit in the first place.
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Durzel
The Xenodus Initiative.
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Posted - 2010.04.13 11:02:00 -
[5]
Originally by: okcerg
Originally by: CCP Lemur This creates a division between older "haves" and newer "have-nots": as a new player coming into the game, the only way you'd be able to reach points outside the system proper would be to acquire a bookmark from an older player.
Nice quote for the next T2-BPOs-removal-thread pop
Question though: can we still go outside of limit via MWD or will we bounce on this new giant system condom? 
As has been said already it would take 170+ days in the fastest ship to travel 1 AU (in other words, it's a non issue).
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Durzel
The Xenodus Initiative.
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Posted - 2010.04.13 11:48:00 -
[6]
Originally by: Mynxee And now it appears they don't give a **** about players' enormous ISK investments in assets either.
Everything in the game has no real value anyway. CCP could turn around and make Estamel spawn every 5 minutes with a 50% chance to drop the invuln and all it would do is devalue items that have no intrinsic value outside of the minds of the players anyway.
I know that's a bit of an overly philosophical perspective but getting too hung up about the relative value of things (skill training, assets, etc) which CCP can change at the drop of a hat isn't really healthy. |
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