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Thread Statistics | Show CCP posts - 5 post(s) |
Marlona Sky
D00M. RED.OverLord
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Posted - 2010.04.16 01:06:00 -
[781]
Originally by: Bomberlocks
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Bomberlocks
Minmatar Star Bombers
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Posted - 2010.04.16 01:11:00 -
[782]
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
They fired you yet?
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Fangaroo
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Posted - 2010.04.16 02:46:00 -
[783]
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
Nothing personal, CCP Lemur, but we've already lost faith in you clowns a LONG time ago.
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Htrag
The Carebear Stare Hydroponic Zone
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Posted - 2010.04.16 04:16:00 -
[784]
Originally by: CCP Fallout Changes are afoot. CCP Lemur's newest dev blog details the changes that will be made to bookmarking in deep space with Tyrannis. Please be sure to read the blog carefully and closely, as some capsuleers may find themselves affected once Tyrannis is deployed.
Quoted for posterity. The ignorance and disrespect for the players in this post is mind bottling.
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Broderick Cahal
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Posted - 2010.04.16 05:14:00 -
[785]
Heres waiting for CCP Lemur to post "Capsuleer tears best tears"
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Miss Pauli
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Posted - 2010.04.16 06:17:00 -
[786]
Never really felt the need to respond to a dev blog before, but the idea of removing the deep-safes is a little absurd. CCP wont (or can't) fix the lag issue in 0.0, so the players develop a solution of bridging or cynoing fleets in at extreme ranges so both sides can actually load system. Funny that this is removed before the lag is sorted. Also, why cant we have safes outside of max directional scanner range outside the system? I mean, you all do have those fancy deep space probes that require astro 5 for a reason right?
Lastly, the excuse about being over a level playing field is absurd, anyone can makes these safes at current, and in 0.0, they are frequently traded around to fleet members. T2 BPOs appear to be a much bigger advantage to players who were around for the duration of the lottery- now to get a T2 BPO, players have to spend billions of isk, this is an obvious advantage for the same reasons you all mentioned. Remove T2 BPOs, keep deep safes.
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Tarhim
Caldari
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Posted - 2010.04.16 07:26:00 -
[787]
Originally by: Adm AnnAlingus
Glad to see you have the lag issue solved as well as all the other problems associated with this game that you ask us to debug for you and now it is time to work on non-exploits and things that are not broken. Great job.
I'm glad to see that Eve player community is full of experienced enterprise-class project managers, which are aware of two basic facts:
1. If dev team does not give detailed updates three times a day on each and every particular issue, that means that they are not working on that issue at all.
2. Throwing additional manpower and resources on some issue is always a good thing. For example, if one women's pregnancy takes 9 months, assign 9 women for a job and you can have baby in a month!
[/sarcasm]
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128th ABC123
Eve Liberation Force OWN Alliance
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Posted - 2010.04.16 07:42:00 -
[788]
This must be one of the dumbest things I've seen these guys do... just sayin...
Seriously makes you wonder if anybody at CCP actually plays the game they sell...
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TheBlueMonkey
Gallente Priory Of The Lemon Atlas Alliance
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Posted - 2010.04.16 07:57:00 -
[789]
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
This is better than not telling us anything and letting us assume we're being ignored.
Thank you --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Mynas Atoch
The Salmon of Doubt Mostly Harmless
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Posted - 2010.04.16 08:07:00 -
[790]
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
Mate, we could have told you that you wouldn't be able to turn this mess around internally in that short a period if you'd only asked us. Not without the risk of looking Nozh-like to all and sundry. Were you not around during previous abortive devblogs issued on changes without prior consultation with people actually affected with them before? Take your time, but read what we are saying. To take away functionality that has emerged from our desire to work around the games problems, you MUST give us something to compensate. Poseidon wasn't developed to hide a few jetcans. It was developed because of GAMEBREAKING ISSUES. Allow us to cyno in without sitting dying on the grid, or allow us our workaround and the method we found to create it.
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Sunbird Huy
Caldari WEPRA CORP Circle-Of-Two
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Posted - 2010.04.16 08:46:00 -
[791]
Originally by: Htrag
Quoted for posterity. The ignorance and disrespect for the players in this post is mind bottling.
QUOTED FOR POSTERITY - BOTTLED MINDS. ZOMG ROFL LOL LMFAO OMG HAHAHAHAHAHAHAHAHAHAHAHAHHAHA
I ROLLED AND LOLLED AND CHOKED.
@CCP Lemur, we're still waiting...
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Kythren
Macabre Votum Morsus Mihi
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Posted - 2010.04.16 09:53:00 -
[792]
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
this is the worst idea you guys had in the past 5-6 months, also who has let lemur and that other guy out of their newbie cage? is this your first official patch you were allowed to commit, like you being all excited you actually havent made the code worse from a performance point of view? what a beautiful feeling isnt it, but now you should come down from your opiate trip to heaven and get back to reality. at this point this fix is completely useless, you are about to rob us of the only mechanic to negate the grid deadlock effects. better get back to devschool...fast, 27 pages of rant on your sanity should be enough, and while you are there greet GM Gruber from me he must be floating around somewhere there as well. ----- <sarcasm="inside"> murmur<->eve authentication script(python) http://mumble.sourceforge.net/Mumble, the |
Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.04.16 10:09:00 -
[793]
Originally by: Sunbird Huy
Originally by: Htrag
Quoted for posterity. The ignorance and disrespect for the players in this post is mind bottling.
QUOTED FOR POSTERITY - BOTTLED MINDS. ZOMG ROFL LOL LMFAO OMG HAHAHAHAHAHAHAHAHAHAHAHAHHAHA
I ROLLED AND LOLLED AND CHOKED.
@CCP Lemur, we're still waiting...
I bet your American. Certainly a douchebag. ~
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bIowen
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Posted - 2010.04.16 10:46:00 -
[794]
Edited by: bIowen on 16/04/2010 10:47:20
Originally by: Tarhim
2. Throwing additional manpower and resources on some issue is always a good thing. For example, if one women's pregnancy takes 9 months, assign 9 women for a job and you can have baby in a month!
Female human Gestation time is 10 months... just fyi. When you're going to be a smarta-- you may aswell do it right. So I guess we would need 10 women.
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Herring
Caldari Silver Snake Enterprise En Garde
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Posted - 2010.04.16 11:10:00 -
[795]
Originally by: Seth Ruin So Deep Space Scanner Probes are now completely useless?
That would be correct.
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Herring
Caldari Silver Snake Enterprise En Garde
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Posted - 2010.04.16 11:37:00 -
[796]
Originally by: Orb Lati Sorry to say, but the destruction of all objects outside of the range of your new limit to space seems a bit excessive when you could use the same algorithm to simply change the coordinates of all objects (and bms) and shift them back within limits.
While the decision to remove the current exploit for creating DS bookmarks is good, perhaps instead of removing all possibility of having difficult spots to find or travel to, provide us with an in game ability to create them.
An example would be as a function of the the Deep Space scanner Probe DDSP with its limit of 256AU (increased range to 512Au if needed?) you can generate a random BM to make scanning difficult and provide much needed travel time for large fleet incursion into a hostile system. Limit safe spots to a DSSP range from a sun?
While i agree all spots should be able to be scanned we currently need the ability to use and create them if we want to see more large scale capital / subcap combat with the current state of the servers.
Wow. That would make sense. Therefore, it will probably be discarded immediately.
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Zenst
Aliastra
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Posted - 2010.04.16 12:09:00 -
[797]
Originally by: Miss Pauli Never really felt the need to respond to a dev blog before, but the idea of removing the deep-safes is a little absurd. CCP wont (or can't) fix the lag issue in 0.0, so the players develop a solution of bridging or cynoing fleets in at extreme ranges so both sides can actually load system. Funny that this is removed before the lag is sorted. Also, why cant we have safes outside of max directional scanner range outside the system? I mean, you all do have those fancy deep space probes that require astro 5 for a reason right?
Lastly, the excuse about being over a level playing field is absurd, anyone can makes these safes at current, and in 0.0, they are frequently traded around to fleet members. T2 BPOs appear to be a much bigger advantage to players who were around for the duration of the lottery- now to get a T2 BPO, players have to spend billions of isk, this is an obvious advantage for the same reasons you all mentioned. Remove T2 BPOs, keep deep safes.
Very well said indeed.
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Space Wanderer
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Posted - 2010.04.16 13:06:00 -
[798]
Just adding my 2c (better late than never).
A good idea would be to remove the "deep" part of deep safes. When the maximum range of a DSP is 256AU and there are safes at more than 1000AU, that simply won't happen. Fix the DSPs to reach them and the "deep" safes are not "deep" anymore, and all this discussion can end.
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Serpents smile
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Posted - 2010.04.16 13:06:00 -
[799]
Originally by: Zenst
Originally by: Miss Pauli Lastly, the excuse about being over a level playing field is absurd, anyone can makes these safes at current
Very well said indeed.
Wasn't going to post, waiting for the re-re-revised dev blog on this but reading skills aren't the best trained skills, are they?
Deep safes would become unfair *IF* CCP would fix the 'bug' that allows you to create deep safes.
It is currently not an imbalance, but it would be if deep safes no longer can be created.
But then again it was not the best worded/ thought out dev blog published here.
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DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2010.04.16 13:31:00 -
[800]
Edited by: DeODokktor on 16/04/2010 13:33:58
Originally by: Adm AnnAlingus
I'm glad to see that Eve player community is full of experienced enterprise-class project managers, which are aware of two basic facts:
1. If dev team does not give detailed updates three times a day on each and every particular issue, that means that they are not working on that issue at all.
I think the problem is when devs rush out and give blogs on partially thought out ideas and state that "this is what's happening". Too many times in the past they have rushed out with changes that would upset the playerbase (this is one of them) without giving any real warning, taking customer feedback, or giving thought to how it'll damage the playerbase. It doesnt matter how large your project is, be it a science fair for a 5 year old or building the worlds largest energy collider. Steps must be taken to make sure that nothing is rushed into before consideration is given across the board.
The dev stated we would have a responce in 1-2 days (that didnt happen) and no clarification has been made on the blog itself (like a small admenment at the bottom to say it's currently under review).
Here's something to ponder however, and no doubt when you become older (or wiser if your indeed old and not that wise). What's more work for the dev, editing the original blog to include 3 lines that roughly states it's getting re-reviewed, or trawling through 10-20 new pages of forum post.
Originally by: Adm AnnAlingus
2. Throwing additional manpower and resources on some issue is always a good thing. For example, if one women's pregnancy takes 9 months, assign 9 women for a job and you can have baby in a month!
Gestation of human's is rougly 40 weeks so you would need about 9.2 months (give or take depending on what time of year) to have a child. On top of that, throwing extra "Manpower" at 9 women wouldnt result in any more children, you need "Womanpower". Also, if you had 9 women, and a job, you would actually have 9 babys in 9.2 months, not one baby each month unless your saying that the first woman can have her child in 31 days time or so.. and the 2nt woman having her time in only 62 days...
----------- Never Forget the joy of finding a main to link to a scammer alt. N-y-p-h-u-r ! ! |
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.16 13:45:00 -
[801]
Originally by: TheBlueMonkey
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
This is better than not telling us anything and letting us assume we're being ignored.
Thank you
This ^^. Timely expectations management in the form of regular communication goes a long way toward keeping people patient and out of the rage zone. On hot topics like this one, touching base with us daily would at least let us know you're still in the loop with us. Surely it's not that time-consuming to pop in and type a two- or three-sentence update at some point in your workday.
FYI, I'm a big fan of CCP and betcha its a pretty intense work environment, but your skills at player expectations management could use a buff.
My Blog: Life In Low Sec |
seregakz
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Posted - 2010.04.16 13:52:00 -
[802]
My view may have been expressed in the past, but reading 27 pages is just too much. If CCP's moto is focusing on enabling player creativity than this change goes completely contrary to that. While some bugs or exploits are clearly too much, it seems that whenever players creatively use game mechanics, CCP deems to be a "bug", which effectively defines "creativity" as "you do whatever we want you to do." I am not sure what is so harmfull in deep safe - I never used them, but I think it's a valid player-created tactic. I vote this change down.
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Merouk Baas
Gallente
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Posted - 2010.04.16 13:53:00 -
[803]
One issue that they seem to be trying to deal with is that keeping track of a volume of space increases with the CUBE of the radius, so, whatever they're doing, going from 64 AU to 256 AU for example will result in the size of the data being 60 times bigger.
The way they're so stringent with that 10 AU limit leads me to believe that they really really want to shrink the size of the database or whatever.
I don't believe they're going to go for making all solar systems 256 AU (the size of the deep space probe), simply because some systems are very small, and increasing all of them to 256 AU will result in a bigger data set than what they have now. And they're trying to reduce, not increase.
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Mari Seles
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Posted - 2010.04.16 13:58:00 -
[804]
Originally by: DeODokktor
Gestation of human's is rougly 40 weeks so you would need about 9.2 months (give or take depending on what time of year) to have a child. On top of that, throwing extra "Manpower" at 9 women wouldnt result in any more children, you need "Womanpower". Also, if you had 9 women, and a job, you would actually have 9 babys in 9.2 months, not one baby each month unless your saying that the first woman can have her child in 31 days time or so.. and the 2nt woman having her time in only 62 days...
Sarcasm or completely mising the point... I honestly can't tell here...
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DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2010.04.16 14:12:00 -
[805]
Originally by: Mari Seles
Originally by: DeODokktor
Gestation of human's is rougly 40 weeks so you would need about 9.2 months (give or take depending on what time of year) to have a child. On top of that, throwing extra "Manpower" at 9 women wouldnt result in any more children, you need "Womanpower". Also, if you had 9 women, and a job, you would actually have 9 babys in 9.2 months, not one baby each month unless your saying that the first woman can have her child in 31 days time or so.. and the 2nt woman having her time in only 62 days...
Sarcasm or completely mising the point... I honestly can't tell here...
Actually, I didnt miss the point, that it was an attempt at a sarcastic dig to forum posters. He didnt deliver on the sarcastic point, nor on the actual idea itself. ----------- Never Forget the joy of finding a main to link to a scammer alt. N-y-p-h-u-r ! ! |
Mari Seles
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Posted - 2010.04.16 14:20:00 -
[806]
Originally by: DeODokktor
Originally by: Mari Seles
Sarcasm or completely mising the point... I honestly can't tell here...
Actually, I didnt miss the point, that it was an attempt at a sarcastic dig to forum posters. He didnt deliver on the sarcastic point, nor on the actual idea itself.
OK then, I might think the point got across, but others might disagre.
As long as you got the point all is fine. Carry on.
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Kythren
Macabre Votum Morsus Mihi
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Posted - 2010.04.16 14:41:00 -
[807]
@navigator: im running on 1920x1080 i didnt break the layout for me :P
i still dont understand why you guys think this would decrease the size of the database. the only thing it would do is decrease memory usage, however that doesnt really impact the performance issues we have. its merely a problem of processing power and network bandwidth. dont start to spread this rumor or else people would believe it. |
Singion Hawk
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Posted - 2010.04.16 16:31:00 -
[808]
right now ccp remind me of sony and the great swg combat upgrade **** up 1000's left the game as sony failed to see it had destroyed its own game and player base.
keep this up ccp because your not far from the straw that broke the camels back with your customers
we should have a ingame protest crash jita node permintaly etc to show our disaprovial of your plans
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Pretty kitty
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Posted - 2010.04.16 16:56:00 -
[809]
"Tears, Tears, Oh mommy it hurts, Dont let daddy spank me again"
All most of you people are doing is crying. If you are so amazingly passionate about this subject stop moaning about it and do something.
The only way to ever make your voice heard is to vote with your feet. Dont threaten on the forums, make a sound pledge and then follow thru with it.
I think this is the a great idea from CCP, supercaps parked within 10AU of the nearest celestial body? I feel a rookie ship titan kill coming on :)
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.04.16 16:58:00 -
[810]
Originally by: Singion Hawk right now ccp remind me of sony and the great swg combat upgrade **** up 1000's left the game as sony failed to see it had destroyed its own game and player base.
keep this up ccp because your not far from the straw that broke the camels back with your customers
we should have a ingame protest crash jita node permintaly etc to show our disaprovial of your plans
Epic BAWWWWWWWWWWWWW ~
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