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Cynon
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Posted - 2010.04.12 22:46:00 -
[1]
Well ill be in a rapier in a few days and Im struggling to find a conclusive fit - the classic fit was nano of course but what do I do now exactly?
Ideas are appreciated.
Thanks
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Amarr Supremacist
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Posted - 2010.04.13 00:02:00 -
[2]
You nano it, of course. No reason to do anything else, you are a heavy tackler and there to web things down - in order to do so efficiently you need to be fast.
[Rapier, standard 425s] Damage Control II Signal Amplifier II Overdrive Injector System II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Stasis Webifier II Stasis Webifier II Large Shield Extender II Warp Disruptor II
Covert Ops Cloaking Device II 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M
Rigs to taste, put a lot of Warriors in your Drone bay. CDFEs are fine, you can also add another Polycarbon for some additional speed.
The Sig Amp really helps with lock speed and it does not gimp your tank or tackle ability like a SB would, but it's not a necessity by any means.
If you want to pretend that you can do damage at range and "waste" a rig slot you can fit an ACR rig and use 650mm Arties over the 425s. But seeing as the Rapier is a gang support ship that is not there for DPS, I think this is a bit silly. But some people will want an Arty fit. ____________ Intigo - go visit www.eve-arena.com for the best Battleclinic killboard replacement yet! |

FT Diomedes
Gallente The Fimbriani Shadow of xXDEATHXx
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Posted - 2010.04.13 00:36:00 -
[3]
I like at least one signal amplifier in the lows, otherwise you won't get on KMs in a medium sized gang. :) --- This doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Vormico
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Posted - 2010.04.13 00:37:00 -
[4]
I pretty much use the above fitting cept I don't fit Warp Disruptor to mine and use Domination stasis webs to get 60km range w/o overheating.
Then Expanded Probe Launcher instead the 3rd gun.
my set up is pointless if not in a nano/ranged group, main point of it is to keep fast ships at bay, while the BC/HACS lay down the dps and the razu/Lach keeps targets from leaving
(need recon 5 for the 60km range and to reduce the Cloaking devices CPU requirment to fit the expanded Probe Launcher)
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.04.13 05:24:00 -
[5]
Amarr's fit is about the bog standard gang support fit. The rapier is not nearly as awesome as before the nano nerf but its doable for medium gang work. Small intimate gangs though take a bit moar faction and lots of implants to shine like in the days of olde. Why oh why did the rapier get the massive indirect nerf bat when it was considered the most balanced recon of the bunch before the nano nerf? 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.04.13 08:29:00 -
[6]
Originally by: Zeba ... Why oh why did the rapier get the massive indirect nerf bat when it was considered the most balanced recon of the bunch before the nano nerf? 
You mean the only one in use that was not a 150km Falcon/nano-Curse? 
QR was a big blow to some ships but opened up for so many more possibilities that it was a Good ThingÖ overall as far as I am concerned.
Has anyone tried using TP's in conjunction with artillery BS squads yet? They are in use supporting bomber squads I presume since it is an obvious pairing, or is TP ranges gimp for L artillery use?
CCP really should implement low-slot eWar boosting modules for range/strength so that Recons in particular can chose to specialise to a greater extent. That and revisit eWar in general to get damps and TPs back up to snuff
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Kellyl
Gallente Terminal Impact On the Rocks
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Posted - 2010.04.13 09:12:00 -
[7]
[Rapier, nano] Nanofiber Internal Structure II Nanofiber Internal Structure II Tracking Enhancer II Tracking Enhancer II
10MN MicroWarpdrive II Stasis Webifier II Stasis Webifier II Warp Disruptor II Large Shield Extender II Large Shield Extender II
720mm Howitzer Artillery II, Tremor M 720mm Howitzer Artillery II, Tremor M Covert Ops Cloaking Device II Expanded Probe Launcher I, Core Scanner Probe I
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Great fit. Speed: 2k (3k with heat) EHP: 22k. You can switch a TE for a DCU to bring it up to 27k. Has the range to fight with a LR hac group, and dual web anything getting in close. Or, you can switch out to emp ammo for close range work.
Also has expanded scanner to probe down targets. Covops cloak to get nice warp ins. Also fun to on grid probe people that think its funny to sit 400km off the gate :P.
Great gang utility ship.
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Amarr Supremacist
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Posted - 2010.04.13 09:17:00 -
[8]
That's a decent fit, but the TEs are in essence damage mods. And damage mods on a Rapier is just plain silly as your DPS is trash no matter what you do. ____________ Intigo - go visit www.eve-arena.com for the best Battleclinic killboard replacement yet! |

Kellyl
Gallente Terminal Impact On the Rocks
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Posted - 2010.04.13 09:20:00 -
[9]
Originally by: Amarr Supremacist That's a decent fit, but the TEs are in essence damage mods. And damage mods on a Rapier is just plain silly as your DPS is trash no matter what you do.
More for the range and tracking, makes it easier to hit dictors/inties/frigs that you web 30-40km from you. Also, as I stated, allows you to project damage to HAC sniper range (100km) making you not useless in a HAC gang, while you are waiting for tacklers to zoom zoom towards you.
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Amarr Supremacist
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Posted - 2010.04.13 09:28:00 -
[10]
FYI, doing ~30 DPS at 100 does not make you useful. It just makes sure you show up with 200 damage done on hostile kills instead of zero.
The TEs are maybe handy for killing stuff you've webbed down at 30-40k, but you shouldn't have trouble tracking them regardless (and your gang should be killing them). ____________ Intigo - go visit www.eve-arena.com for the best Battleclinic killboard replacement yet! |
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Kellyl
Gallente Terminal Impact On the Rocks
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Posted - 2010.04.13 09:39:00 -
[11]
Originally by: Amarr Supremacist FYI, doing ~30 DPS at 100 does not make you useful. It just makes sure you show up with 200 damage done on hostile kills instead of zero.
The TEs are maybe handy for killing stuff you've webbed down at 30-40k, but you shouldn't have trouble tracking them regardless (and your gang should be killing them).
30 DPS > 0 DPS.
What else would you fit in those 2 lows?
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Amarr Supremacist
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Posted - 2010.04.13 09:41:00 -
[12]
DCU, Sig Amp. EHP and lock speed is far more useful.
And yes, 30 DPS is higher than 0 DPS, but it's still pretty much useless. ____________ Intigo - go visit www.eve-arena.com for the best Battleclinic killboard replacement yet! |

Kellyl
Gallente Terminal Impact On the Rocks
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Posted - 2010.04.13 09:49:00 -
[13]
Originally by: Amarr Supremacist DCU, Sig Amp. EHP and lock speed is far more useful.
And yes, 30 DPS is higher than 0 DPS, but it's still pretty much useless.
Meh, utility lows are utility. Whatever floats your boat.
Also, post with your main.
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Alsyth
Night Warder
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Posted - 2010.04.13 11:33:00 -
[14]
Armor tank it (1600mm), have 3 webs, a disruptor, a MWD, and a sensor booster or painter depending on your team, and light AC to kill drones ?
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Susy Assulu
Caldari Atomic Mexicans
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Posted - 2010.04.13 11:44:00 -
[15]
Originally by: Alsyth Armor tank it (1600mm), have 3 webs, a disruptor, a MWD, and a sensor booster or painter depending on your team, and light AC to kill drones ?
It would ruin your speed. |

Alsyth
Night Warder
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Posted - 2010.04.13 13:12:00 -
[16]
Edited by: Alsyth on 13/04/2010 13:15:10 Edited by: Alsyth on 13/04/2010 13:14:49 Edited by: Alsyth on 13/04/2010 13:13:05 Why would you need it with one more web ? It really improves your ewar capability, your tank (don't try some "better speed means better tank", because the sig radius difference makes it pointless). You lose dps and speed yes, but you still travel at 1300m/s instead of 2000m/s.
I really think a rapier should focus on its ewar (meaning 3 webs 2 points for instance) and tank, and let others do the dps.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.13 13:29:00 -
[17]
Edited by: Cpt Branko on 13/04/2010 13:29:24 Speed is there to keep you alive if you do gang vs gang combat.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2010.04.13 16:45:00 -
[18]
Originally by: Cpt Branko Edited by: Cpt Branko on 13/04/2010 13:29:24 Speed is there to keep you alive if you do gang vs gang combat.
Yup. If I'm heading a gang of fast-movers and someone decloaks a lone Rapier the order is almost always, "GO FOR THE RAPIER - can't web ALL of us", and you'll be bloody glad you speed fitted it instead of expecting us all to run away in terror.
The alternative is you get exploded by a bunch of rifters and look really stupid.
Also helps you reach stuff that needs webbing. Putting the 'irate' into 'Pirate' |

Admiral Pelleon
White Shadow Imperium Z.E.R.G
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Posted - 2010.04.13 16:53:00 -
[19]
Originally by: Stuart Price
Originally by: Cpt Branko Edited by: Cpt Branko on 13/04/2010 13:29:24 Speed is there to keep you alive if you do gang vs gang combat.
Yup. If I'm heading a gang of fast-movers and someone decloaks a lone Rapier the order is almost always, "GO FOR THE RAPIER - can't web ALL of us", and you'll be bloody glad you speed fitted it instead of expecting us all to run away in terror.
The alternative is you get exploded by a bunch of rifters and look really stupid.
Also helps you reach stuff that needs webbing.
****, we've been had.  ________
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.04.13 17:11:00 -
[20]
Originally by: Hirana Yoshida
Originally by: Zeba ... Why oh why did the rapier get the massive indirect nerf bat when it was considered the most balanced recon of the bunch before the nano nerf? 
You mean the only one in use that was not a 150km Falcon/nano-Curse?
QR was a big blow to some ships but opened up for so many more possibilities that it was a Good ThingÖ overall as far as I am concerned.
Yet noone ever complained about the rapier at any point until after the nano nerf because it got its arse handed to it stat wise. However I absolutely agree that the overall nano nerf was a Good Thing. But alas the overall nerf also nerfed the rapiers prime attibutes that let it enjoy its well balanced role of before. The combination of the hit to speed and agility paired with the now gutted webs really put it down.
Originally by: Hirana Yoshida Has anyone tried using TP's in conjunction with artillery BS squads yet? They are in use supporting bomber squads I presume since it is an obvious pairing, or is TP ranges gimp for L artillery use?
tp are rather weak once you get past the 40km optimal range even if the falloff goes all the way out to arty range.
Originally by: Hirana Yoshida CCP really should implement low-slot eWar boosting modules for range/strength so that Recons in particular can chose to specialise to a greater extent.
That and revisit eWar in general to get damps and TPs back up to snuff
I would kill for a low slot web and tp boosting mod like the falcon ecm gets with its sig distortion amps.
Originally by: Alsyth Edited by: Alsyth on 13/04/2010 13:15:10
Edited by: Alsyth on 13/04/2010 13:14:49
Edited by: Alsyth on 13/04/2010 13:13:05
Why would you need it with one more web ?
It really improves your ewar capability, your tank (don't try some "better speed means better tank", because the sig radius difference makes it pointless).
You lose dps and speed yes, but you still travel at 1300m/s instead of 2000m/s.
I really think a rapier should focus on its ewar (meaning 3 webs 2 points for instance) and tank, and let others do the dps.
1300ms is not fast enough with the rapiers terrible agility to keep the really fast and agile ships from wiggling out of point range especially with the hit the plate gives. Plates on a rapier is the worst possible tank you could run unless you were in an armor rr gang that only needed you to web targets that get close and are not relying on you for primary tackle. Rapier needs a slight web strength bonus(75% webs would be acceptable) and/or a slight boost to base speed and a bit moar agility. Then it could rightly take back its place as the most balanced recon.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
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Ahz
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Posted - 2010.04.13 23:25:00 -
[21]
3x 425mm AutoCannon II, Barrage 1x Covert Ops Cloaking Device II
2x Stasis Webifier II 2x Large Shield Extender II 1x Warp Disruptor II (or faction) 1x MWD II
2x Gyrostabilizer II 2x Tracking Enhancer II
Speed Rigs + Drones
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MissJaneDoe
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Posted - 2010.04.14 17:30:00 -
[22]
Originally by: Ahz 3x 425mm AutoCannon II, Barrage 1x Covert Ops Cloaking Device II
2x Stasis Webifier II 2x Large Shield Extender II 1x Warp Disruptor II (or faction) 1x MWD II
2x Gyrostabilizer II 2x Tracking Enhancer II
Speed Rigs + Drones
I plan on using a very similar fit for very small gang work. Maybe swapping out one of the Gyro's for a signal amp and using one / two agility rigs.
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Typhado3
Minmatar
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Posted - 2010.04.14 22:36:00 -
[23]
Originally by: Alsyth
Why would you need it with one more web ? It really improves your ewar capability, your tank (don't try some "better speed means better tank", because the sig radius difference makes it pointless). You lose dps and speed yes, but you still travel at 1300m/s instead of 2000m/s.
I really think a rapier should focus on its ewar (meaning 3 webs 2 points for instance) and tank, and let others do the dps.
You need that speed to catch your targets... even with 3 webs your targets can go 12% of their speed. While eft that doesn't look like it's fast enough to outrun you you've gotta remember frigs run for a few seconds before you get lock and then they coast after you've got web. I used to use a armour tanked heavy ewar setup before the nano nerf, I've tried it since then and it just doesn't work.
If your thinking of the rapier/friends as an ewar boat your doing it wrong. It's a horrible crappy ewar boat. You need to think of it as a vaga with a web bonus. |

Headerman
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Posted - 2010.04.15 00:26:00 -
[24]
Personally, i would use 220 AC 2's instead of 425's, to take out the target's drones, and any support frigs who speed in to assist
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Erichk Knaar
Caldari Noir. Noir. Mercenary Group
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Posted - 2010.04.15 00:34:00 -
[25]
Highs:
Covops Cloak II Covert Cyno Gen Cyno Gen
The rest doesn't matter.
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Cletus Graeme
Caldari Duty.
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Posted - 2010.04.15 23:47:00 -
[26]
Originally by: Erichk Knaar Highs:
Covops Cloak II Covert Cyno Gen Cyno Gen
The rest doesn't matter.
Actually it does, Recons are all about MIDS. Otherwise you might aswell just use a covops.
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Potrero
Gallente Federal Navy Academy
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Posted - 2010.04.16 01:26:00 -
[27]
Originally by: Headerman Personally, i would use 220 AC 2's instead of 425's, to take out the target's drones, and any support frigs who speed in to assist
You need the bigger guns because Rapier needs to stay at range. The dual webs and (hopefully) faction point will allow you to hold your target at between 20 and 25 km.
In order to hit your target at that range many people will fit arties. But 425s will work with enough tracking enhancers and maybe an ambit rig. And they'll do much more damage.
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Erichk Knaar
Caldari Noir. Noir. Mercenary Group
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Posted - 2010.04.16 01:52:00 -
[28]
Originally by: Cletus Graeme
Actually it does, Recons are all about MIDS. Otherwise you might aswell just use a covops.
Cargo capacity and fuel and time reduction would disagree, but I guess you're right. Put enough hardened buffer on it to survive until the reps get there.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.16 01:56:00 -
[29]
Originally by: Potrero In order to hit your target at that range many people will fit arties. But 425s will work with enough tracking enhancers and maybe an ambit rig. And they'll do much more damage.
Yeah, because falloff doesn't reduce DPS from what I hear. Or maybe you're one of the people hero fighting in a Rapier at 5km.
There are reasons to fit ACs on it, but higher DPS at range definitely is not one of them.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Vormico
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Posted - 2010.04.16 02:04:00 -
[30]
Originally by: Cpt Branko Edited by: Cpt Branko on 16/04/2010 01:57:01 Edited by: Cpt Branko on 16/04/2010 01:56:44
Originally by: Potrero In order to hit your target at that range many people will fit arties. But 425s will work with enough tracking enhancers and maybe an ambit rig. And they'll do much more damage.
Yeah, because falloff doesn't reduce DPS from what I hear. Or maybe you're one of the people hero fighting in a Rapier at 5km.
There are reasons to fit ACs on it, but higher DPS at range definitely is not one of them. Tbh, I don't quite get people wasting 4 lows on a recon for damage mods for 2-3 guns.
I personally go w/ the 180mm guns, but I don't fly that thing at 20-25km, I fly at 40-60km,the guns are just anti drones for me, let others worry about killin the ships. and ya I don't use any thing to modify gun damage, use all my lows for tank and speed |
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