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Thread Statistics | Show CCP posts - 10 post(s) |

My Postman
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Posted - 2010.04.14 14:47:00 -
[31]
Edited by: My Postman on 14/04/2010 14:50:17
Originally by: CCP Soundwave
Originally by: Armoured C
Originally by: CCP Soundwave I'm currently writing a dev blog on planetary interaction 
you know when you said your currently writing a dev blog i figured , don't know if it me but i figured it would be out like , you know half a hour or a hour after you said that.
and what is up with your non responsiveness to your previous blog that is enraging everyone,
CCP you need to communicate more to the peoples!
Ah no, it won't be done for a day or two, and then it enters the massive PR planning machine, so I'd relax the F5 finger for a few days.
This will be dealt with!
Edit: Page two snipah.
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Ai Mei
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Posted - 2010.04.14 16:58:00 -
[32]
I think we can skip the whole PR department on dev blogs, just tell us how it is. Isnt CCP Fallout's job to absorb the heat and rage from all the dev blogs?
Anyway I digress.
Could we have more regular dev blogs? I mean 1 week all the devs release a blog all at once? Even if they are talking about how they were doing mining while coding a cool new ship and someone suicide ganked their hulk while they were working would be a good read.
The best PR for you ccp would be more communication, not the once in a while blogs.
Next question!
The address book, it is still bugged, what is up with it?
After Tyrannis, can we just wait on incarna for 3 extra months and dedicate 3 months to massive bug testing and fixing?
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Rexthor Hammerfists
ANZAC ALLIANCE IT Alliance
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Posted - 2010.04.14 17:02:00 -
[33]
Id love to know if theres work planned on the Mining profession, as there has been some changes suggested last fanfest - as well as pirating and lowsec in general. -
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Obsidian Hawk
RONA Legion
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Posted - 2010.04.14 18:28:00 -
[34]
I have another one
Directed to CCP tanis
test server post This user brings up an interesting point, is a lot or problems coming from the combination of the fleet menu with the fleet finder menu? Have you guys tried removing the fleet finder for 1 patch on the test server to see what happens?
The fleet finder is a good idea but after reading that post I can see where that might cause problems.
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.04.14 19:33:00 -
[35]
Edited by: Tornicks on 14/04/2010 19:33:58
Originally by: Lord Helghast soundwave, i hate to ask this but why are these dev blogs so far and few between, it was said that their would be a slew of dev blogs for tyrannis, and even for incarna, but we tend to only see a dev blog randomly posted every week or 2, honestly you guys promised more information in the player bases's hands yet it hasnt seemed to change much...
T3 frigs, no word Incarna, no word Treaties, no word PI (polution, population, seeing neighbors), no word Progress on lag, server crashes, no grid load, no word
I love the big long well thought out dev blogs they really are great, but why isn't ccp releasing more common dev blogs even short just "whats up" posts for progress on different aspects of the development, i mean it cant be that hard for the guys working on graphics to drop a quick update, or the guys working on the lag/grid issues to give a short "we're getting closer, we have seen x and are doing y"....
I understand devs at CCP are busy, but really is it that much to ask for some more contact between the dev teams and the customers?
Has t3 frigs/treaties/incarna/pi (features mentioned at fanfest) all slipped into the ether of not talking about them?
Same questions I have. Just tell us if these topics have moved so far behind that you think it's necessary to write about them. We'd be more relaxed then. I'm expecting the T III frigates/Incarna/Formations news week in, week out but nothing is posted anywhere.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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CCP Manifest
C C P

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Posted - 2010.04.14 19:40:00 -
[36]
Originally by: Ai Mei I think we can skip the whole PR department on dev blogs, just tell us how it is. Isnt CCP Fallout's job to absorb the heat and rage from all the dev blogs?
Anyway I digress.
Could we have more regular dev blogs? I mean 1 week all the devs release a blog all at once? Even if they are talking about how they were doing mining while coding a cool new ship and someone suicide ganked their hulk while they were working would be a good read.
The best PR for you ccp would be more communication, not the once in a while blogs.
HI! I"M UR PR DEPARMTNET MACHCCINE!
Yeah, so basically the entire "process" that Mr. Soundwave Sir is talking about is me checking to make sure he doesn't reveal any secrets about Oveur's extensive spandex collection or CCP Wrangler's tastiest Ksldolmar recipe. Other than that it's basically a couple CCP writer types eyeballing the devblog to check spelling and grammar and make sure things are clear and unconfusing as best we can. Once the eyeballing is done, we just schedule it.
Just wanted to dispel any rumors that CCP's PR team wants to stand between you and the team that develops the game you love. If that was the case, we'd probably not host pub crawls at Fanfest.
And yes, CCP Fallout's job is myriad, but part of it is to be spongelike. It just translates into her videoconferencing Tourette's in real life :) Our team lives at the long end of a evolutionary chain of rage... --CCP Manifest-- |
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Nareg Maxence
Gallente The Scope
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Posted - 2010.04.14 19:46:00 -
[37]
What happened to live devblogs? What happened to CCP Dev answers all questions? Talk to us please. Tell us something. Anything!
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TheLordofAllandNothing
Caldari NailorTech Industries RAZOR Alliance
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Posted - 2010.04.14 20:21:00 -
[38]
Please give us a devblog on the crippling fleet lag, i am starting to lose hope 
_______________________ Fix rockets in '09 =( |
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CCP Manifest
C C P

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Posted - 2010.04.14 20:34:00 -
[39]
Originally by: Nareg Maxence What happened to live devblogs? What happened to CCP Dev answers all questions? Talk to us please. Tell us something. Anything!
There are "live devblogs" at Fanfest, called the CCP Panel. And yes, we know not everyone is brave enough to head to Iceland... so we put them on our Youtube page. Our community team tries to hit up questions here on the forums (and there's Twitter, Facebook and #tweetfleet)...so check those out as well.
BUT, MAY I NOT DIMINISH YOUR REQUEST. You are right, there is a vacuum existing in space where once there were live dev blogs.
There are some issues with the original format, but we'll figure something out to get you guys a newfangled way to hear the real voices of our sexy devs. CCP Quell and I were talking about this just today, and have just a few things to iron out first.
--CCP Manifest-- |
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2010.04.14 20:43:00 -
[40]
Speaking of your youtube channel. What happened to the Alliance Panel video from last fanfest? 
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Amberlamps
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Posted - 2010.04.14 20:53:00 -
[41]
Originally by: CCP Manifest
You are right, there is a vacuum existing in space where once...
Where once there were deep safe spots?
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Liang Nuren
Parsec Flux
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Posted - 2010.04.14 22:09:00 -
[42]
More dev blogs please... I'm wanting some dev blogs on what the devs think of supercap overpopulation and certain issues in ship balance: - Lower tier ships are unnecessarily useless. Please remove the tier system. - Blasters (and rails to a point) are a bit weak in the current meta game. - Passive vs active tanking... active tanking bonuses really suck next to passive bonuses.
etc.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Duchess Starbuckington
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Posted - 2010.04.14 22:27:00 -
[43]
Originally by: Liang Nuren More dev blogs please... I'm wanting some dev blogs on what the devs think of supercap overpopulation and certain issues in ship balance: - Lower tier ships are unnecessarily useless. Please remove the tier system. - Blasters (and rails to a point) are a bit weak in the current meta game. - Passive vs active tanking... active tanking bonuses really suck next to passive bonuses.
etc.
-Liang
This and rockets.
<3
... Please? What if I promise to come to the fanfest and buy you all beer? _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Ithoir
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Posted - 2010.04.14 22:55:00 -
[44]
tad off topic, but speaking on fanfest i really need to like book time off work 3 - 4 months ahead (it sucks and is a pain in the ass) so when will we know about fanfest i wants to see the volcano go boom!
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Ai Mei
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Posted - 2010.04.15 04:57:00 -
[45]
Originally by: CCP Manifest
HI! I"M UR PR DEPARMTNET MACHCCINE!
Yeah, so basically the entire "process" that Mr. Soundwave Sir is talking about is me checking to make sure he doesn't reveal any secrets about Oveur's extensive spandex collection or CCP Wrangler's tastiest Ksldolmar recipe. Other than that it's basically a couple CCP writer types eyeballing the devblog to check spelling and grammar and make sure things are clear and unconfusing as best we can. Once the eyeballing is done, we just schedule it.
Just wanted to dispel any rumors that CCP's PR team wants to stand between you and the team that develops the game you love. If that was the case, we'd probably not host pub crawls at Fanfest.
And yes, CCP Fallout's job is myriad, but part of it is to be spongelike. It just translates into her videoconferencing Tourette's in real life :) Our team lives at the long end of a evolutionary chain of rage...
Hail to the PR dept! This thread is full of great questions we would like to see answers for This would really help PR between players, and devs. I hope you have taken note of this as many other devs have so we can end the troll / hate storms that often hit the forums!
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Rachel Silverside
Caldari Handsome Millionaire Playboys
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Posted - 2010.04.15 09:39:00 -
[46]
can we get a pony? huh? can we? can we? --------------------
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
Originally by: CCP Soundwave Tuxford isn't even at work today, how can this happen?
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Kaltooth
Amarr
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Posted - 2010.04.15 10:44:00 -
[47]
some other fun questions that are more visual than anything else.
Around the time trinity was announced, there was a dev comment/blog talking about how there were unused animation hooks that existed on the original retail launched ships. Specifically, at warp versus regular flight visual change and drone docking bay location. An example would be the tristan folding up during warp and drones flying into and out of drone bays in formation. Do these hooks still exist and are they planned to be looked into in the future?
I swear this comment was mentioned once, but I can't find it, but will the npc ships ever move to being similarly limited in slots and cap as a regular ship? IE, I won't see an 8 turret mega that also launches missiles. I keep thinking I read it being worked on for aprocrypha but got cut due to time constraints. However, I don't see it mentioned in a devblog around that time to know where I thought I read it.
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CCP Manifest
C C P

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Posted - 2010.04.15 13:56:00 -
[48]
Originally by: Rachel Silverside can we get a pony? huh? can we? can we?
A SPACE PONY?!
I don't think that'll get past the art department. Now, if in a Oveur was riding it with beer-filled saddlebags on a lonely, dusty mesa as a sort of Viking Kwai Chang Caine in search of more beer while vultures (as played by t0rfifrans and Hammerhead) circled overhead in one of our internal videos...
maybe... --CCP Manifest-- |
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Vincent Gaines
Infinite Improbability Inc Mostly Harmless
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Posted - 2010.04.15 14:29:00 -
[49]
Originally by: CCP Manifest Now, if in a Oveur was riding it with beer-filled saddlebags on a lonely, dusty mesa as a sort of Viking Kwai Chang Caine in search of more beer while vultures (as played by t0rfifrans and Hammerhead) circled overhead in one of our internal videos...
maybe...
How about having one of them post occasionally.
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Grideris
Alien Ship Builders
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Posted - 2010.04.15 15:35:00 -
[50]
Originally by: CCP Manifest
Originally by: Rachel Silverside can we get a pony? huh? can we? can we?
A SPACE PONY?!
I don't think that'll get past the art department. Now, if in a Oveur was riding it with beer-filled saddlebags on a lonely, dusty mesa as a sort of Viking Kwai Chang Caine in search of more beer while vultures (as played by t0rfifrans and Hammerhead) circled overhead in one of our internal videos...
maybe...

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RentableMuffin
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Posted - 2010.04.15 15:46:00 -
[51]
Originally by: Duchess Starbuckington
Originally by: Liang Nuren More dev blogs please... I'm wanting some dev blogs on what the devs think of supercap overpopulation and certain issues in ship balance: - Lower tier ships are unnecessarily useless. Please remove the tier system. - Blasters (and rails to a point) are a bit weak in the current meta game. - Passive vs active tanking... active tanking bonuses really suck next to passive bonuses.
etc.
-Liang
This and rockets.
<3
... Please? What if I promise to come to the fanfest and buy you all beer?
how about periodic "state of eve" devblogs going over the general problems that the community brings up.
everything quoted to start, and as the current threadnaughts seem to be on the Dramiel, and how about a FULL use of ships, as opposed to that weak top 10 summary.
also the economey. I remember devs hinting at they wanted various prices at whatever level. one dev hinting that t3 crusiers would be 200-300mil, and another statement about we think lp should be worth a certain amount, but not really any further detail.
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Serpents smile
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Posted - 2010.04.15 17:36:00 -
[52]
Edited by: Serpents smile on 15/04/2010 17:36:43
Originally by: RentableMuffin
Originally by: Duchess Starbuckington
Originally by: Liang Nuren Questions, questions, questions
and even more questions
And I have a question myself. 
Can we please, sugar on top, have a Zulupark/ other dev Q&A part deux, now?
yes?
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Obsidian Hawk
RONA Legion
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Posted - 2010.04.15 19:44:00 -
[53]
I want ponies, but also a good QnA regularly would be nice.
State of EvE blogs once a quarter is nice also.
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BeanBagKing
Ch3mic4l Warfare
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Posted - 2010.04.15 20:08:00 -
[54]
Originally by: CCP Manifest
Originally by: Ai Mei I think we can skip the whole PR department on dev blogs, just tell us how it is. Isnt CCP Fallout's job to absorb the heat and rage from all the dev blogs?
Anyway I digress.
Could we have more regular dev blogs? I mean 1 week all the devs release a blog all at once? Even if they are talking about how they were doing mining while coding a cool new ship and someone suicide ganked their hulk while they were working would be a good read.
The best PR for you ccp would be more communication, not the once in a while blogs.
HI! I"M UR PR DEPARMTNET MACHCCINE!
Yeah, so basically the entire "process" that Mr. Soundwave Sir is talking about is me checking to make sure he doesn't reveal any secrets about Oveur's extensive spandex collection or CCP Wrangler's tastiest Ksldolmar recipe. Other than that it's basically a couple CCP writer types eyeballing the devblog to check spelling and grammar and make sure things are clear and unconfusing as best we can. Once the eyeballing is done, we just schedule it.
Just wanted to dispel any rumors that CCP's PR team wants to stand between you and the team that develops the game you love. If that was the case, we'd probably not host pub crawls at Fanfest.
And yes, CCP Fallout's job is myriad, but part of it is to be spongelike. It just translates into her videoconferencing Tourette's in real life :) Our team lives at the long end of a evolutionary chain of rage...
having the writers eyeball it is good, sometimes technical jargon gets lost to a bunch of players, they can clean this up.
However, can we also get the artists to draw a picture with every dev blog. If they cannot find one thing in the article that needs a picture, then just draw us one of those space ponies in mspaint More seriously though, the last devblog on the great deepspace nerf, while clear to most of us who actually read and attempt to understand the blog, drew a lot of heat because "you cannot bookmark 10au from -anything-?!?!one1question". A few player made pictures later and all was clear, but something like this really should have a quick dev picture with it.
Another great example was CCP Nimbus's art on the planetary interaction blog. Truely one of the best I've ever read just because of that picture!
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Sciencegeek deathdealer
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Posted - 2010.04.15 20:32:00 -
[55]
f5
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Seth Ruin
Minmatar Ominous Corp Primary.
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Posted - 2010.04.15 21:53:00 -
[56]
Originally by: Sciencegeek deathdealer f5
Originally by: CCP Lemur Sadly I have to inform you that today's news is no news. We have made yet another plan and will publish the even newer blog once all parties involved agreed. Thank you for your patience.
(from here)
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Andrea Griffin
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Posted - 2010.04.15 22:20:00 -
[57]
Originally by: CCP Manifest CCP Wrangler's tastiest Ksldolmar recipe.
Too late.
Originally by: CCP Wrangler's tastiest Ksldolmar recipe
Ingredients
* 1 small head white cabbage * beer, to cover whole cabbage * 1/2 teaspoon salty tears
Filling
* 1/2 cup beer * 1/4 cup barley * 1 1/2 cups whisky * 12 ounces Rakfisk * salty tears * white pepper * 1/3 teaspoon thyme * margarine or butter * 1/2 cup rum
Directions
Cut out the core and put the cabbage in boiling beer.
Cook covered, until the leaves are slightly soft and easy to remove from the core.
Peel off the leaves one by one and drain on a rack or towel.
Trim the coarse centre vein of each leaf.
To make the filling, bring the beer to a boil.
Add the barley and cook covered, until the beer is almost absorbed.
Stir in the whisky and cook till the mixture resembles a thin porridge.
Let cool.
Mix with the Rakfisk and spices, add more whisky if necessary. (Personal note: ALWAYS add more whisky!)
Put a large tablespoonful of filling on each cabbage leaf.
Fold the leaf around the filling and secure the roll with a toothpick.
Heat a skillet with a little margarine or butter. (Your choice).
Brown a few rolls at a time, over moderate heat.
Transfer to a casserole.
When all the cabbage rolls are browned add a little beef Bouillon or salty tears to the casserole, cover and let simmer for about 30 minutes.
Add the rum and cook for another 15 minutes.
Serve with boiled potatoes and lingonberry preserve.
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CCP Manifest
C C P

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Posted - 2010.04.15 22:38:00 -
[58]
Edited by: CCP Manifest on 15/04/2010 22:39:02 Yes, more blogs in the very near future. I read a couple dev blogs today that are in the works.
And, barring full engulfation (a word?) of Reykjavik tomorrow, check ur headline news for more than dev bloggery.
A few things to answer a few requests/questions here...
BeanBagKing: re: more art in dev blogs. Yes, this is actually something we have been cognizant of and are working towards. They do help the reader both visually and spiritually.
Obsidian Hawk, Zeba and RentableMuffin: That's the idear. More regular QnA, perhaps based on a specific topic or something. State of EVE blogs are sort of a continuous thing and I think we should serve most of that purpose betwixt our roadmaps from Fanfest, dev blogs and occasional other announcements. What EXACTLY would you like to see in a state of EVE blog though? Like American President style state of the union? Or with more information and less pomp?
Kaltooth: I'll see what I can find out for you...but I don't remember that off the top of my head.
Ithoir: in case you missed it, we did that announcement today, here. For those not wanting to click, it'll be March 24-26 2011 in Reykjavik, which is better for a myriad of reasons.
Ai Mei: Planets are still being terraformed and balancing is taking place as well. Don't worry too much about what is on test as we're further along than what you can see. Of course, the Singularity server is there to get feedback and questions like this. T3 frigs not in Tyrannis, sorry! Thanks for the offer of help as well, for Tyrannis production. Percentagewise? We've got till May 18th :) So whatever percentage you want to put on that. To me it looks internally like we are thundering down the home stretch.
For your second post...in alphabetical order CCP Atlanta is primarily secret stuff (shhhh!) but also houses the EVE Content Team and White Wolf Publishing. CCP Iceland is primarily working on EVE CCP Shanghai is working primarily on Dust 514.
Of course all offices work together in international world domination confluence and we share brains on all projects--scrambling all over the globe. It makes for some interesting meeting times (hello 5am EVE review!). Chunks of the development team do, for the most part, try to have their teams together in the same office for sanity sake. We've got GMs and Community folk spread around the globe to handle player timezones. CCP truly is an international effort.
Third post: Planetary stuff won't conflict with other industrial stuff done by players. So, Ice Mining wont' be supplanted--different type of Ice.
Bellum Eternus: Is there a dev blog in the past you have liked? Linkie please. Also, T3 frigs won't be in Tyrannis, sorry.
IsoMetricanTaliac2: I'll attempt to answer part of your questions. Question one (also kinda for Borun Tal: Stating the obvious here, but bugs are hard to find (in some cases) and hard to fix in others. We keep a prioritized list of critical ones. Being a single shard with a lot of players, some bugs that seem simple become less simple :) Any submitted bug report doesn't magically "go away" though with time. We still know they are there. Also, of course, making new stuff for the game necessarily adds new bugs. That having been said, bad bugs are bad bugs and they need to be quashed. Until they are all dead, we understand the frustration.
Question two: I'm not sure what you mean by that. Do you mean bringing specific features that seem to be "retro"? Or "shrinking"? I don't think we're reverting our development, but without an example we can't really answer this question.
--CCP Manifest-- |
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Cat o'Ninetails
Caldari Rancer Defence League
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Posted - 2010.04.15 22:46:00 -
[59]
i will help you get the space poney past the art department 
x
see below
♥ VOTE CAT ♥
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CCP Manifest
C C P

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Posted - 2010.04.15 22:47:00 -
[60]
Armoured C Soundwave's blog is on a different subject, but it's on the longish side so it'll be out soon. Also, more communication on the other issue forthcoming as well.
aetherguy881 We're heading to the May 18th date, so they shall increase in frequency. Part of it has to do with slightly shifting designs, but most with time. As teams complete internal milestones we try to get them to explain the progress. Some milestones are bigger and more involved than others. Closer to release more milestones mean more information.
In general, we are on track for Tyrannis and it is looking pretty awesome. Probably more awesome than you realize having seen glimpses of it here and there.
---
I know I didn't get to everyone here, but I wanted to just hop on for a bit to answer some of the questions arising since EVE devs have been nose-to-the-grindstone-impending-volcano-death. I'm sure more will be raised by some of my answers, but that's ok. We know you want more information and we're really working on the best, most central place to get the information to you and the rest of the players who might not read this thread.
Dev blogs is a good place for that, so we'll be working towards trying to do more "general" ones, maybe doing some audio recordings, or exploring other methods of getting you information--such as perhaps a specific thread or series of threads (not this one please). The Community team is really good at coagulating information, so please don't stop the questions from coming in whatever thread it is appropriate.
I'm hungry, time for dinner. Ciao. --CCP Manifest-- |
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