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Alpay
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.07.07 19:56:00 -
[1] - Quote
Hi,
My suggestion is a possibility to share ship/item hangar between characters, I've got multiple accounts and it would make it so much easier fitting ships on them as I won't have to split modules between the chars through trade all the time. So when I do a "bulk" run to Jita I can easily stash all modules in the shared hangar. 
You would of course have to have some popup boxes that says "do you really trust this toon?" when you create the hangar. Also this hangar would be a separate instance from your own local hangar, however you should be able to directly fit a ship from it.
Just a suggestion 
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Pipa Porto
School of Applied Knowledge Caldari State
268
|
Posted - 2012.07.07 21:13:00 -
[2] - Quote
It's called a "Corp" -RubyPorto
IB4TS |

Alpay
Blue Republic RvB - BLUE Republic
1
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Posted - 2012.07.07 22:00:00 -
[3] - Quote
Try reading the post first.... |

Pipa Porto
School of Applied Knowledge Caldari State
269
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Posted - 2012.07.07 22:07:00 -
[4] - Quote
Alpay wrote:Try reading the post first....
So you want the organizational benefits of a Corp without the downsides.
Gotcha. -RubyPorto
IB4TS |

Alpay
Blue Republic RvB - BLUE Republic
2
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Posted - 2012.07.07 22:16:00 -
[5] - Quote
Pipa Porto wrote:Alpay wrote:Try reading the post first.... So you want the organizational benefits of a Corp without the downsides. Gotcha.
Your sarcasm makes no sense and is of no constructive use. |

Pipa Porto
School of Applied Knowledge Caldari State
270
|
Posted - 2012.07.07 23:09:00 -
[6] - Quote
Alpay wrote:Pipa Porto wrote:Alpay wrote:Try reading the post first.... So you want the organizational benefits of a Corp without the downsides. Gotcha. Your sarcasm makes no sense and is of no constructive use.
A HS corp for most purposes is a Corp Hangar and a Chat Channel. -RubyPorto
IB4TS |

Alpay
Blue Republic RvB - BLUE Republic
2
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Posted - 2012.07.08 15:26:00 -
[7] - Quote
I have no clue why you're obsessing with comparing this with a corp, this is a simple "shared" inventory. This has nothing to do with offices, taxes, roles,alliances and so on... nor do I want to leave my corp to create another. I just want to make it a little more easy to share modules between characters so you don't have to trade modules back and forth all the time.
It's simply a matter of time saving in a game that gets more and more complex for every expansion that's released and creates more and more logistic tasks.
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Pipa Porto
School of Applied Knowledge Caldari State
279
|
Posted - 2012.07.08 18:19:00 -
[8] - Quote
Alpay wrote:I have no clue why you're obsessing with comparing this with a corp, this is a simple "shared" inventory. This has nothing to do with offices, taxes, roles,alliances and so on... nor do I want to leave my corp to create another. I just want to make it a little more easy to share modules between characters so you don't have to trade modules back and forth all the time.
It's simply a matter of time saving in a game that gets more and more complex for every expansion that's released and creates more and more logistic tasks.
The mechanics you want are available. It up to you whether their benefits outweigh their drawbacks in your situation.
Shared inventory would spell the end for certain corps, because you truly would not need a corp anymore. A channel, some standings, and a shared inventory is all that mining corps (for example) are, so giving them that for free is silly. -RubyPorto
IB4TS |

Alpay
Blue Republic RvB - BLUE Republic
8
|
Posted - 2012.07.08 19:08:00 -
[9] - Quote
No they are not, that's the whole point. If shared hangars were only permitted for alliances, would you argue the same point if they weren't for corporations? If people create corps just to make their inventory handling easier, my suggestion just seems more noteworthy.
I didn't say this was the one and only solution,constructive arguments are very welcome....however blindly attacking it just to win an argument doesn't help anyone.
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Pipa Porto
School of Applied Knowledge Caldari State
280
|
Posted - 2012.07.08 19:49:00 -
[10] - Quote
Alpay wrote:No they are not, that's the whole point. If shared hangars were only permitted for alliances, would you argue the same point if they weren't for corporations? If people create corps just to make their inventory handling easier, my suggestion just seems more noteworthy.
I didn't say this was the one and only solution,constructive arguments are very welcome....however blindly attacking it just to win an argument doesn't help anyone.
Benefits in EvE have drawbacks, like the Corp has drawbacks. What is the drawback to your idea? -RubyPorto
IB4TS |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
382
|
Posted - 2012.07.09 17:56:00 -
[11] - Quote
Pipa Porto wrote:Alpay wrote:No they are not, that's the whole point. If shared hangars were only permitted for alliances, would you argue the same point if they weren't for corporations? If people create corps just to make their inventory handling easier, my suggestion just seems more noteworthy.
I didn't say this was the one and only solution,constructive arguments are very welcome....however blindly attacking it just to win an argument doesn't help anyone.
Benefits in EvE have drawbacks, like the Corp has drawbacks. What is the drawback to your idea? This seemed obvious to me, so I will respond:
Someone might forget they put object A into the hangar, and used it on an alt already. organizing your own belongings becomes more complicated.
Corp drawbacks otherwise are arguably present for reasons outside of shared hangar opportunities.
Corps can hold SOV, so they were balanced by being open to War Declarations.
Corps normally involve multiple players, who behave in an organized fashion. Since multiple players can collectively be at odds with other corps or individuals, the ability to set standings to recognize them exists. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Pipa Porto
School of Applied Knowledge Caldari State
317
|
Posted - 2012.07.09 18:08:00 -
[12] - Quote
Nikk Narrel wrote: Corp drawbacks otherwise are arguably present for reasons outside of shared hangar opportunities.
Corps can hold SOV, so they were balanced by being open to War Declarations.
No they can't, and if they could, Wardecs aren't useful in 0.0
Quote: Corps normally involve multiple players, who behave in an organized fashion. Since multiple players can collectively be at odds with other corps or individuals, the ability to set standings to recognize them exists.
There are tons of Corps made up of one person and their alts for various reasons. -RubyPorto
IB4TS |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
382
|
Posted - 2012.07.09 18:37:00 -
[13] - Quote
Pipa Porto wrote:Nikk Narrel wrote: Corp drawbacks otherwise are arguably present for reasons outside of shared hangar opportunities.
Corps can hold SOV, so they were balanced by being open to War Declarations.
No they can't, and if they could, Wardecs aren't useful in 0.0 It only takes one corp to form an alliance. http://wiki.eveonline.com/en/wiki/Alliance
Assuming a single corp wanted SOV, they could simply upgrade themselves by paying their ISK, and go from there. A single corp alliance effectively is the Corp itself.
Who cares if war decs are useful in null sec? They were made for the other regions to be treated like null in the conflict, it is the trade off to the corp / alliance ability to hold SOV.
Pipa Porto wrote:Nikk Narrel wrote:Corps normally involve multiple players, who behave in an organized fashion. Since multiple players can collectively be at odds with other corps or individuals, the ability to set standings to recognize them exists. There are tons of Corps made up of one person and their alts for various reasons. Of course their are. Some players want to place a POS just for themselves, others just want to put a cool name onto their character. The minor benefit of a corp hangar being shared is hardly the most compelling reason to form a corp.
It is, however, a benefit unavailable to those without at least a corp shell at this time. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Pipa Porto
School of Applied Knowledge Caldari State
322
|
Posted - 2012.07.09 19:09:00 -
[14] - Quote
Nikk Narrel wrote:Pipa Porto wrote: No they can't, and if they could, Wardecs aren't useful in 0.0
It only takes one corp to form an alliance. http://wiki.eveonline.com/en/wiki/AllianceAssuming a single corp wanted SOV, they could simply upgrade themselves by paying their ISK, and go from there. A single corp alliance effectively is the Corp itself. Who cares if war decs are useful in null sec? They were made for the other regions to be treated like null in the conflict, it is the trade off to the corp / alliance ability to hold SOV.
That's an alliance, not a corp. We are talking about Corps, not Alliances.
Wardecs are a tradeoff before Alliances get involved, so they certainly aren't a balance for holding Sov , especially since they'd be entirely ineffective as a balance for that.
Wardecs are the balance for the suite of organizational tools a Corp represents.
Quote:Pipa Porto wrote:Nikk Narrel wrote:Corps normally involve multiple players, who behave in an organized fashion. Since multiple players can collectively be at odds with other corps or individuals, the ability to set standings to recognize them exists. There are tons of Corps made up of one person and their alts for various reasons. Of course their are. Some players want to place a POS just for themselves, others just want to put a cool name onto their character. The minor benefit of a corp hangar being shared is hardly the most compelling reason to form a corp. It is, however, a benefit unavailable to those without at least a corp shell at this time.
It is for mining corps. A Mining corp (there are tons that have no POSes) is a Chat channel and a Corp hangar. Since you can make a chat channel for free, the only tangible benefit for mining corps is the Corp hangar. -RubyPorto
IB4TS |

FloppieTheBanjoClown
The Skunkworks
1880
|
Posted - 2012.07.09 19:10:00 -
[15] - Quote
This would be a database nightmare and only serve to support a very few people who aren't organized enough and need to shift goods between players a lot.
edit: I have several characters, none of whom are in the same corp. I'm able to easily move goods between them with minimal effort using the existing system. Setting up "shared hangars" all over the place and shoving off your own disorganization on Eve's database servers just isn't necessary.
When you need to move something from one character to another on the same account, use contracts. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
382
|
Posted - 2012.07.09 19:33:00 -
[16] - Quote
FloppieTheBanjoClown wrote:This would be a database nightmare and only serve to support a very few people who aren't organized enough and need to shift goods between players a lot.
edit: I have several characters, none of whom are in the same corp. I'm able to easily move goods between them with minimal effort using the existing system. Setting up "shared hangars" all over the place and shoving off your own disorganization on Eve's database servers just isn't necessary.
When you need to move something from one character to another on the same account, use contracts. I completely agree with this.
That being said, we already have players creating corps just for the purpose of that shared hangar space.
Since they can only belong to one corp at a time, this means they lose out on the social benefit a genuine multiplayer corp brings.
Sure, they can have their mini-corp brought into a functional alliance, but how often does that really happen? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

FloppieTheBanjoClown
The Skunkworks
1882
|
Posted - 2012.07.09 19:51:00 -
[17] - Quote
Nikk Narrel wrote:...we already have players creating corps just for the purpose of that shared hangar space.
Since they can only belong to one corp at a time, this means they lose out on the social benefit a genuine multiplayer corp brings.
Sure, they can have their mini-corp brought into a functional alliance, but how often does that really happen?
To be honest, anyone willing to forego being a part of a multiplayer corp for the sake of their own internal convenience probably isn't looking for a social experience in the first place. Makes me wonder why they're playing an MMO, but to each his own. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Tchulen
Trumpets and Bookmarks The Omega Industries
135
|
Posted - 2012.07.10 06:56:00 -
[18] - Quote
I've only skim-read this so I might have missed it if someone else has mentioned this but it occurs to me that this proposal would remove the ability to wardec most indi corps. If they could get the sharing and comms without the risk of having a full blown corp then they could retain their membership to an NPC corp (therefore making themselves immune to wardecs) but still have shared resources and comms.
For me personally it would be great as I have 4 accounts. For the game as a whole? I don't think so. |

Lord Zim
1004
|
Posted - 2012.07.10 08:22:00 -
[19] - Quote
Being in an NPC corp means you're missing out on a ton of features, a shared storage space being one of them. I see absolutely no point in giving people even more incentives to stay in NPC corps, which means that if you want things like shared storage space, create or join a player corp.
In fact, if creating a corp to have a shared inventory is enough to get someone out of NPC corps, then that means that things are working just as they should. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
382
|
Posted - 2012.07.10 13:42:00 -
[20] - Quote
Lord Zim wrote:Being in an NPC corp means you're missing out on a ton of features, a shared storage space being one of them. I see absolutely no point in giving people even more incentives to stay in NPC corps, which means that if you want things like shared storage space, create or join a player corp.
In fact, if creating a corp to have a shared inventory is enough to get someone out of NPC corps, then that means that things are working just as they should. I sympathize with your obvious goal here. NPC corps give protection from war decs that players in normal corps must endure.
That being said, there is no carrot or stick of enough significance to make someone leave their comfort zone in all cases. We have great numbers of players who want no part of PvP, and do not care if the game is centered around this or how many people try to tell them that.
We need to just accept that many players have made a choice that their game play experience in EVE will be exclusively PvE. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
1013
|
Posted - 2012.07.10 13:46:00 -
[21] - Quote
Nikk Narrel wrote:Lord Zim wrote:Being in an NPC corp means you're missing out on a ton of features, a shared storage space being one of them. I see absolutely no point in giving people even more incentives to stay in NPC corps, which means that if you want things like shared storage space, create or join a player corp.
In fact, if creating a corp to have a shared inventory is enough to get someone out of NPC corps, then that means that things are working just as they should. I sympathize with your obvious goal here. NPC corps give protection from war decs that players in normal corps must endure. That being said, there is no carrot or stick of enough significance to make someone leave their comfort zone in all cases. We have great numbers of players who want no part of PvP, and do not care if the game is centered around this or how many people try to tell them that. We need to just accept that many players have made a choice that their game play experience in EVE will be exclusively PvE. And this is still no argument to add shared inventory functionality. If they don't want to go outside of NPC corps, then they're going to sit there and miss out on a few features of convenience. Sucks to be them. vOv |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
382
|
Posted - 2012.07.10 13:50:00 -
[22] - Quote
Lord Zim wrote:Nikk Narrel wrote:Lord Zim wrote:Being in an NPC corp means you're missing out on a ton of features, a shared storage space being one of them. I see absolutely no point in giving people even more incentives to stay in NPC corps, which means that if you want things like shared storage space, create or join a player corp.
In fact, if creating a corp to have a shared inventory is enough to get someone out of NPC corps, then that means that things are working just as they should. I sympathize with your obvious goal here. NPC corps give protection from war decs that players in normal corps must endure. That being said, there is no carrot or stick of enough significance to make someone leave their comfort zone in all cases. We have great numbers of players who want no part of PvP, and do not care if the game is centered around this or how many people try to tell them that. We need to just accept that many players have made a choice that their game play experience in EVE will be exclusively PvE. And this is still no argument to add shared inventory functionality. If they don't want to go outside of NPC corps, then they're going to sit there and miss out on a few features of convenience. Sucks to be them. vOv And my point is that if we are denying this purely to create an incentive for them to join player corps, we are wasting everyone's time by doing so. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
1013
|
Posted - 2012.07.10 14:01:00 -
[23] - Quote
Nikk Narrel wrote:And my point is that if we are denying this purely to create an incentive for them to join player corps, we are wasting everyone's time by doing so. It's not "denying this purely to create an incentive", it's "there are no mechanics for making a shared inventory between two or more specific players which doesn't involve corps. corps have this functionality, if they want it they can go there, but there's no reason for CCP to expend the time to create this functionality for people who'll probably just use this between their own alts anyways". |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
382
|
Posted - 2012.07.10 14:14:00 -
[24] - Quote
Lord Zim wrote:Nikk Narrel wrote:And my point is that if we are denying this purely to create an incentive for them to join player corps, we are wasting everyone's time by doing so. It's not "denying this purely to create an incentive", it's "there are no mechanics for making a shared inventory between two or more specific players which doesn't involve corps. corps have this functionality, if they want it they can go there, but there's no reason for CCP to expend the time to create this functionality for people who'll probably just use this between their own alts anyways". That's the whole idea.
I know several players with multiple accounts. I have seen pics of playing rigs with 9 monitors each logged into a separate EVE account.
Everyone in a real player based corp has lost the ability to have shared hangar space unique to their own alts. The guys I mentioned above need to shuffle materials around through contracts and trades. This is tedious, and hardly a way to reward them for contributing that much to the game.
Even if you have just one account, you still need to transfer materials around if you have alts on it working together.
Why would CCP do this? They are trying to get people to have multiple accounts already. This would incentivize that. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Pipa Porto
School of Applied Knowledge Caldari State
352
|
Posted - 2012.07.10 16:58:00 -
[25] - Quote
Nikk Narrel wrote:Lord Zim wrote:Nikk Narrel wrote:And my point is that if we are denying this purely to create an incentive for them to join player corps, we are wasting everyone's time by doing so. It's not "denying this purely to create an incentive", it's "there are no mechanics for making a shared inventory between two or more specific players which doesn't involve corps. corps have this functionality, if they want it they can go there, but there's no reason for CCP to expend the time to create this functionality for people who'll probably just use this between their own alts anyways". That's the whole idea. I know several players with multiple accounts. I have seen pics of playing rigs with 9 monitors each logged into a separate EVE account. Everyone in a real player based corp has lost the ability to have shared hangar space unique to their own alts. The guys I mentioned above need to shuffle materials around through contracts and trades. This is tedious, and hardly a way to reward them for contributing that much to the game. Even if you have just one account, you still need to transfer materials around if you have alts on it working together. Why would CCP do this? They are trying to get people to have multiple accounts already. This would incentivize that.
CCP incentivizes people joining Player Corps for a reason, and they do it in several ways. Some carrots, some sticks. NPC Corp Tax for the Missionrunners Shared Hangar Space for the Miners Legal aggression for the  POS rights for the Industrial guys. Easy (well...) organization for the leader types.
The reason they do this is to get people into corps where they can be subject to PvP (ducking Corp means you lose the benefits you signed up to gain). -RubyPorto
IB4TS |

Alpay
Blue Republic RvB - BLUE Republic
9
|
Posted - 2012.07.10 20:29:00 -
[26] - Quote
If the big fear is players in NPC corps, then make it only available to players in non-npc corps? And if there needs to be a cost, sure...make it X amount of ISK every month, a hangar rent. I have no problem with that. My point is, I can always trade the modules back and forth so the "feature" is already there, only with a shared hangar you simplify the task.
And not to forget the obvious "real life" scenario, why shouldn't a friend be able to borrow my hangar key? j/k
Regarding the database, I'm not so sure if there would be such a big challenge as you actually would reduce db calls somewhat by not using "trade" and drag-n-drop'ing items back and forth. |

Pipa Porto
School of Applied Knowledge Caldari State
356
|
Posted - 2012.07.10 20:38:00 -
[27] - Quote
Alpay wrote:If the big fear is players in NPC corps, then make it only available to players in non-npc corps? And if there needs to be a cost, sure...make it X amount of ISK every month, a hangar rent. I have no problem with that. My point is, I can always trade the modules back and forth so the "feature" is already there, only with a shared hangar you simplify the task.
Isk isn't the cost we're talking about. Corps provide convenience in exchange for increased Risk.
Where's the increased risk from sharing things with your alts?
How about this:
Meta Corps: Give you shared hangar space, but if anyone in the meta-corp is involved in a Wardec, everyone in the Meta-Corp is.
That way, you can share space with your alts even if you're already in another Corp.
If you want the added safety of using alts to avoid the repercussions of Wardecs, you have to take the inconvenience of the occasional contract or station trade. -RubyPorto
IB4TS |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
392
|
Posted - 2012.07.10 20:44:00 -
[28] - Quote
Pipa Porto wrote:Alpay wrote:If the big fear is players in NPC corps, then make it only available to players in non-npc corps? And if there needs to be a cost, sure...make it X amount of ISK every month, a hangar rent. I have no problem with that. My point is, I can always trade the modules back and forth so the "feature" is already there, only with a shared hangar you simplify the task. Isk isn't the cost we're talking about. Corps provide convenience in exchange for increased Risk. Where's the increased risk from sharing things with your alts? How about this: Meta Corps: Give you shared hangar space, but if anyone in the meta-corp is involved in a Wardec, everyone in the Meta-Corp is. That way, you can share space with your alts even if you're already in another Corp. If you want the added safety of using alts to avoid the repercussions of Wardecs, you have to take the inconvenience of the occasional contract or station trade. You just devalued player corps. Now only pilots solely in NPC corps could use this feature without this risk.
Why do you keep tying war decs into hangar space? What do you feel is the balance for alliances/corps holding SOV?
Keeping in mind the stated purpose of war decs is to make fights between the parties treated like they happened in null, so noone is penalized by sec status or NPC intervention. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

MajorBuljo
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.07.10 20:53:00 -
[29] - Quote
How in the world can you people blow a simple question so out of proporsion?
This is a feature that many players miss, the ramifications of implementing it will NOT be as impacting on game-mechanics as you would have it.
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Lord Zim
1017
|
Posted - 2012.07.10 21:04:00 -
[30] - Quote
Hey so can we have shared wallets too? If we have shared wallets and shared hangars, then I don't ever need to have a player corp at all to run my market alts in all major market hubs, and I can make myself completely undeccable in hisec again \o/ |
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