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CCP Fallout

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Posted - 2010.04.16 14:06:00 -
[1]
With planetary interaction comes new art, and CCP Eris Discordia's newest dev blog shows off some of the concepts we've been working on for this exciting new feature coming with EVE Online: Tyrannis.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Paknac Queltel
Standards and Practices
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Posted - 2010.04.16 14:12:00 -
[2]
Edited by: Paknac Queltel on 16/04/2010 14:13:37 Woah, looking good. Looks like I'll need to get onto Sisi as soon as I get home. 
Also, in before Deepsafe-gate ****storm. >.>
EDIT: lol@ profanity filter filtering Deepsa***ate without a separator. - Paknac Queltel
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Arec Bardwin
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Posted - 2010.04.16 14:13:00 -
[3]
Nice teaser
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.16 14:18:00 -
[4]
Neat looking stuff. The corp logo art is a great improvement!
My Blog: Life In Low Sec |

tek0n
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Posted - 2010.04.16 14:20:00 -
[5]
sweet
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.04.16 14:34:00 -
[6]
Too bad I dont qualify for the job yet, need to build a portofilio I can be proud of. |

Toldain
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Posted - 2010.04.16 14:37:00 -
[7]
Lambda calculus rocks! |

Gnulpie
Minmatar Miner Tech
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Posted - 2010.04.16 14:44:00 -
[8]
Yay for Lambda Calculus 
Plus ... nice looking stuff! |

Deva Blackfire
Shut Up And Play WE FORM VOLTRON
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Posted - 2010.04.16 14:49:00 -
[9]
Cool. So when you gonna fix rockets?
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Tarhim
Caldari
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Posted - 2010.04.16 15:04:00 -
[10]
Originally by: Deva Blackfire Cool. So when you gonna fix rockets?
Yeah, graphic artists are probably best qualified to answer that question. I'm surprised you didn't mention the lag.
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Simon Boon
Amarr
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Posted - 2010.04.16 15:05:00 -
[11]
Nice. |

DmitryEKT
Atlas Alliance
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Posted - 2010.04.16 15:09:00 -
[12]
new logos are awesome, the rest is yet to be seen - how many of those orbital planet whatsists will be crowding the more popular systems?
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Maven Deltor
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Posted - 2010.04.16 15:22:00 -
[13]
Good stuff, can't wait
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Deva Blackfire
Shut Up And Play WE FORM VOLTRON
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Posted - 2010.04.16 15:26:00 -
[14]
Originally by: Tarhim
Originally by: Deva Blackfire Cool. So when you gonna fix rockets?
Yeah, graphic artists are probably best qualified to answer that question. I'm surprised you didn't mention the lag.
For special people like you: my comment was sarcastic.
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XoPhyte
Black Nova Corp IT Alliance
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Posted - 2010.04.16 15:26:00 -
[15]
Edited by: XoPhyte on 16/04/2010 15:26:42 Glad to see the new corporate logo's, they look very nice.
Originally by: Tarhim
Originally by: Deva Blackfire Cool. So when you gonna fix rockets?
Yeah, graphic artists are probably best qualified to answer that question. I'm surprised you didn't mention the lag.
So long as the coders are fixing lag, the artsy guys can add pretty pictures .
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.16 15:27:00 -
[16]
Edited by: Tres Farmer on 16/04/2010 15:35:39
Why is the cargo link only available as a Caldari version?
Uh niiice.. new mirror too.. damn, was nearly through with the PI skills (lvl4 each LOL) and PI skills at lvl5 - THANKS!!! 
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CCP Eris Discordia

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Posted - 2010.04.16 15:30:00 -
[17]
Originally by: Tres Farmer Edited by: Tres Farmer on 16/04/2010 15:29:20 Why is the cargo link only available as a Caldari version?
Uh niiice.. new mirror too.. damn, was nearly through with the PI skills (lvl4 each LOL) 
They weren't designed to be race specific actually.
Pink Dread has been hijacked
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.16 15:35:00 -
[18]
Originally by: CCP Eris Discordia
Originally by: Tres Farmer Why is the cargo link only available as a Caldari version?
They weren't designed to be race specific actually.
I know, but this thing looks Caldari.. don't think the Minmatar or Amarr would have those in orbit when I look at their designs.
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Mashie Saldana
Red Federation
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Posted - 2010.04.16 15:38:00 -
[19]
It is nice to see the updated corp logos, however isn't it about time to remove the 4bit limit in number of background colours we can use?
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UVPhoenix2
Gallente Brotherhood of Heart and Steel Iron Heart Brotherhood
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Posted - 2010.04.16 15:39:00 -
[20]
Quote: After all, if the capsuleers are going to plunk down facilities to drain the planets of precious resources, then we better make sure we do it using sexy looking facilities.
Best part of the blog right here folks.
I know how you feel. Material of this nature affect us all in different ways. What you need to do is learn from this. And this is just my sig. |

Ifly Uwalk
Caldari Empire Tax Collection Agency
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Posted - 2010.04.16 15:42:00 -
[21]
I like the new corp logo stuff. With that said:
I have heard(tm) that existing logos no longer look like what they're supposed to look like with the new assets. Specifically, "the transparencies are all wrong." (quoting a friend of mine here who was on SiSi.
Will we be able to redesign our corp logos after Tyrannis hits?
IU
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Zarnak Wulf
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Posted - 2010.04.16 15:50:00 -
[22]
Looks good. I'd rather have a team dedicated to aggressively tackling lag, rockets, af, ect. though. 
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Lord Helghast
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Posted - 2010.04.16 15:50:00 -
[23]
ummm... wtf's with all the caldari structures? everything for PI looks very caldari...
have we been told yet the whole Space Elevator vs Jet Cans aspect and why the space elevator will be such a big deal?????
also will the trade hubs in space be user specific and in nullsec etc can they be attacked/destroyed for loot drop of contents?
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Raiden Kaine
Amarr Semper Liber
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Posted - 2010.04.16 16:06:00 -
[24]
Excited about the new corp logos, very cool stuff.
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Cinori Aluben
Minmatar Gladiators of Rage Systematic-Chaos
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Posted - 2010.04.16 16:16:00 -
[25]
Edited by: Cinori Aluben on 16/04/2010 16:19:31 Looks good! Race specific versions would be nice, but in the interest of a good launch, caldari-esque is fine. Perhaps Caldari came up with the tech, and sold it to everyone?
I'm really interested in the new corp logos too, can't wait to hear "more about this and related changes soonÖ." Next stop: Branding corp/alliance logos onto the sides of our ships... 
EDIT: Where's CCP Nimbus? Now that was some art worth looking at.  ------- Cinori Aluben -- CSM 2010!! "Fix the Little Things First!" --- www.littlethingsfirst.com |

Mashie Saldana
Red Federation
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Posted - 2010.04.16 16:26:00 -
[26]
Originally by: Ifly Uwalk Will we be able to redesign our corp logos after Tyrannis hits?
The CEO can edit the corp logo whenever he want at the spectacular cost of 100 ISK.
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CCP Eris Discordia

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Posted - 2010.04.16 16:55:00 -
[27]
Originally by: Cinori Aluben
EDIT: Where's CCP Nimbus? Now that was some art worth looking at. 
At the moment he is stuck in Copenhagen because of the eruption :(
Pink Dread has been hijacked
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CCP Eris Discordia

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Posted - 2010.04.16 17:16:00 -
[28]
Originally by: Ifly Uwalk I like the new corp logo stuff. With that said:
I have heard(tm) that existing logos no longer look like what they're supposed to look like with the new assets. Specifically, "the transparencies are all wrong." (quoting a friend of mine here who was on SiSi.
Tell your friend to bugreport it. There are a lot of components and while we checked and double checked it's possible some were overlooked, but it's hard to know which one it was.
Pink Dread has been hijacked
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Het Na'sah'kaor
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Posted - 2010.04.16 17:19:00 -
[29]
Small question.
When looking on rockets launched from earth they are like 90% size fuel/engines vs 10% cargo bay. In here we get exactly opposite. Does it have a background story ( like it's only a last part of the rocket or engines have uber power ) or there is no gravity on EvE's planets?
As for the other stuff. I am a bit disapointed with those "buttons" and lines representing facilities and links. 3d models look cool though and i would like to have them always visible, not only after pointing them with a mouse.
Het
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T'Amber
www.shipsofeve.com AIRSTRIKE.
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Posted - 2010.04.16 17:23:00 -
[30]
Anyone wondering why Chribba hasn't replied to this thread yet?
Very strange.
Vote T'amber for CSM5Ö
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Manfred Rickenbocker
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Posted - 2010.04.16 17:27:00 -
[31]
Edited by: Manfred Rickenbocker on 16/04/2010 17:29:01
Originally by: UVPhoenix2
Quote: After all, if the capsuleers are going to plunk down facilities to drain the planets of precious resources, then we better make sure we do it using sexy looking facilities.
Best part of the blog right here folks.
I know right? I had to read twice and make sure it didnt say "Sex Facilities". So thats where my janitors and exotic dancers will be going....
That aside, will those new cargo hangar structures be situated around every planet now? For the most part, they aren't located at the warp-in point to each planet, and I assume that in 0.0 and Wormholes, the magic ancient builders wouldn't have put them there before we discovered the planets in the first place (much less all looking the same).
Edits: Will players be able to build these if the planet doesn't have one already? Where will our fancy new rocket containers end up without a cargo hangar in orbit? ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Mashie Saldana
Red Federation
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Posted - 2010.04.16 17:40:00 -
[32]
Originally by: T'Amber Anyone wondering why Chribba hasn't replied to this thread yet?
BECAUSE OF VOLCANO
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Kanatta Jing
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Posted - 2010.04.16 17:47:00 -
[33]
Don't worry about racial cargo rigs, just say they where pioneered by the Caldari and adopted by everyone else.
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Serpents smile
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Posted - 2010.04.16 17:56:00 -
[34]
I like art blogs. Wish you could do more art blogs. Provide glimpses into what maybe into the future, like we has a great deal of no art blogs on incarna. Come on show us some more conceptual art. I know the arty boys & girls creating it would love to show case their hard work. 
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Ifly Uwalk
Caldari Empire Tax Collection Agency
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Posted - 2010.04.16 18:45:00 -
[35]
Originally by: Mashie Saldana
Originally by: Ifly Uwalk Will we be able to redesign our corp logos after Tyrannis hits?
The CEO can edit the corp logo whenever he want at the spectacular cost of 100 ISK.
Did not know that, thanks.
Ifly
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.04.16 18:45:00 -
[36]
Looking really nice guys, kudos. Thumbs up to the improvements to corp logo assets, too - they're really getting dated.
Agreed with the above poster that more Art Blogs would be awesome. Even if they're short and just show a concept sketch or two!
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.04.16 19:08:00 -
[37]
So: Updated graphics. Space Blob Book. Planet mining.
I sincerely hope you managed to sort the Dominion lag and found a solution to rockets/AFs, or this may just be the lightest "expansion" to date.
Here is hoping the next one brings something I need, want and/or will use 
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Majickthise
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Posted - 2010.04.16 19:17:00 -
[38]
So.. what happens if you like the way your corp logo currently is... and not the new variation of it - nor any of the new ones? cant you just add these newer sexed up images as more options in the list?
eventually you could go even further and redo the whole corp image tool. possibly.
ie more layers? more colors? the option to resize / rotate / move objects with the layers around etc?
would allow for even more unique corp identities
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War Kitten
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Posted - 2010.04.16 19:29:00 -
[39]
Originally by: Het Na'sah'kaor Small question.
When looking on rockets launched from earth they are like 90% size fuel/engines vs 10% cargo bay. In here we get exactly opposite. Does it have a background story ( like it's only a last part of the rocket or engines have uber power ) or there is no gravity on EvE's planets?
Seriously? You can accept faster than light travel via isolated stargates that insta-warp you to whole new solar systems and ships that can jump even farther with just their on-board systems, but question whether a rocket tied to box will have enough fuel to break planetary gravity?
It runs on energizer batteries, how's that? They keep going and going...
(Was going to try and post "In before fixthelagplzkthx" but I'm too late) |

Zenst
Aliastra
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Posted - 2010.04.16 19:37:00 -
[40]
Originally by: CCP Fallout With planetary interaction comes new art, and CCP Eris Discordia's newest dev blog shows off some of the concepts we've been working on for this exciting new feature coming with EVE Online: Tyrannis.
Nice but lacks volcano minning - you know it makes sence.
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Caladain Barton
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.04.16 20:08:00 -
[41]
How will this effect lag? Will all the animation be client side, and thus not effect system lag? Specifically, the Evil Grid lag and Evil System Loading Lag?
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Narfas Deteis
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Posted - 2010.04.16 21:13:00 -
[42]
Yea, good work. I really appreciate it. Now, what about Deep Space Spots, Deep Space Probes and solar system wide condoms?
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cBOLTSON
Caldari Shadow Legion. Talos Coalition
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Posted - 2010.04.16 21:15:00 -
[43]
Looking very nice CCP. Keep up the good work guys. After being sceptical about this release I have to say im quite looking forwards to it now :)
And PS: Your volcano is messing us up bad in the UK aghhhh! :P lol
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.04.16 21:18:00 -
[44]
Edited by: Chribba on 16/04/2010 21:21:00
Originally by: Mashie Saldana
Originally by: T'Amber Anyone wondering why Chribba hasn't replied to this thread yet?
BECAUSE OF VOLCANO
Volcano was quite close tbh... I arrived home, powered up the box, screens stayed black - fried gfx card. My apologies for the delay 
edit/and also major bow to Eris, lovin' the art since the first time I laid my eyes on them. Keep up the great work!
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Elsa Nietzsche
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Posted - 2010.04.16 21:27:00 -
[45]
So for a Friday afternoon dev blog we get cargo containers? Not to sound bitter and sarcastic, I really do love what the art dept has done. I'm just starting to wonder what this expansion is really going to deliver.
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Armoured C
Gallente Amarrian Retribution
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Posted - 2010.04.16 21:51:00 -
[46]
Originally by: Mashie Saldana
Originally by: T'Amber Anyone wondering why Chribba hasn't replied to this thread yet?
BECAUSE OF VOLCANO
meme of the month anyone
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Mirax Wessiri
hirr Morsus Mihi
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Posted - 2010.04.16 22:48:00 -
[47]
Nice graphics, but seriously: cargo containers with rockets? Why not use Space Elevators?
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Jim Luc
Caldari Rule of Five
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Posted - 2010.04.17 00:28:00 -
[48]
I really hope they add a grid system for placing structures.
Also, I wish they'd keep the building holograms on all the time (perhaps make them smaller and non-rotating). Currently the PI still looks a bit unorganized, and not really what I was envisioning. |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.17 06:45:00 -
[49]
"Thanks", guys, you utterly destroyed our corp logo... -- Thanks CCP for cu |

Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.17 12:11:00 -
[50]
Originally by: Jim Luc I really hope they add a grid system for placing structures.
Also, I wish they'd keep the building holograms on all the time (perhaps make them smaller and non-rotating). Currently the PI still looks a bit unorganized, and not really what I was envisioning.
I wish you could turn building holograms off completely, considering you need to blob all your structures basically on top of each other to be effective (grid? lol, you're doing it wrong).
As I said on test server forums a while ago the new corp logos are real nice even though I'd wish they'd kept the old ones for compatibility, most corps will have to create new ones since the old ones look really bad now and can't be recreated in the same way anymore.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.04.17 18:00:00 -
[51]
Originally by: Catari Taga
Originally by: Jim Luc I really hope they add a grid system for placing structures.
Also, I wish they'd keep the building holograms on all the time (perhaps make them smaller and non-rotating). Currently the PI still looks a bit unorganized, and not really what I was envisioning.
I wish you could turn building holograms off completely, considering you need to blob all your structures basically on top of each other to be effective (grid? lol, you're doing it wrong).
As I said on test server forums a while ago the new corp logos are real nice even though I'd wish they'd kept the old ones for compatibility, most corps will have to create new ones since the old ones look really bad now and can't be recreated in the same way anymore.
Yes, giving users the option to turn buildings on or off would be good. In fact, I really wish they'd include a few more options giving the users the ability to personalize their gameplay (larger fonts anyone???)
Blobbing the structures is basically my point and the reason for a grid - we want that to be impossible because it looks terrible. With a hexagon-based grid system, you can have an organized grid that still allows you to zoom in and all structures are evenly placed, without looking all bunched up and "blobbed". If you zoom out they can replace the individual graphical structures and icons with a single icon that represents the "blob", with a smaller map of your structures and links contained in that "industrial park" as part of the UI.
You can then see the links going to and from the major hubs, then zoom in to micro-manage each hub.
That would be cool.
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Niji Cura
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Posted - 2010.04.17 22:25:00 -
[52]
Lambda Calculus! F#$K YEAH!
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riverini
Gallente Reliables Inc Majesta Empire
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Posted - 2010.04.18 00:54:00 -
[53]
Originally by: CCP Fallout With planetary interaction comes new art, and CCP Eris Discordia's newest dev blog shows off some of the concepts we've been working on for this exciting new feature coming with EVE Online: Tyrannis.
locked for breaking the forum layout!!!    
^^
German Giggles,  riverini 
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.04.18 13:26:00 -
[54]
The concept art of the orbital cargo hangar in this blog is noted: CARGO HANGAR, which is the correct spelling.
The concept art of the orbital cargo hangar on the Tyrannis feature site reads: CARGO HANGER, which I guess is some sort of hook for suspending goods in your closet? -----
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Lusulpher
Blackwater Syndicate Systematic-Chaos
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Posted - 2010.04.19 05:54:00 -
[55]
Edited by: Lusulpher on 19/04/2010 05:59:20
Originally by: Jim Luc
Originally by: Catari Taga
Originally by: Jim Luc I really hope they add a grid system for placing structures.
Also, I wish they'd keep the building holograms on all the time (perhaps make them smaller and non-rotating). Currently the PI still looks a bit unorganized, and not really what I was envisioning.
I wish you could turn building holograms off completely, considering you need to blob all your structures basically on top of each other to be effective (grid? lol, you're doing it wrong).
As I said on test server forums a while ago the new corp logos are real nice even though I'd wish they'd kept the old ones for compatibility, most corps will have to create new ones since the old ones look really bad now and can't be recreated in the same way anymore.
Yes, giving users the option to turn buildings on or off would be good. In fact, I really wish they'd include a few more options giving the users the ability to personalize their gameplay (larger fonts anyone???)
Blobbing the structures is basically my point and the reason for a grid - we want that to be impossible because it looks terrible. With a hexagon-based grid system, you can have an organized grid that still allows you to zoom in and all structures are evenly placed, without looking all bunched up and "blobbed". If you zoom out they can replace the individual graphical structures and icons with a single icon that represents the "blob", with a smaller map of your structures and links contained in that "industrial park" as part of the UI.
You can then see the links going to and from the major hubs, then zoom in to micro-manage each hub.
That would be cool.
2 faps for procedural rendering of icons.
The following is Feedback, from a paying customer:
I patched Sisi, twice, and I did not experience ANY UI improvements while re-establishing those colonies. Setting a route is still 4 clicks or more.[what about a rightclick on an established link, like before] setting the amount to route is still an auto-prompt of "1"?! Why? This is aggravating!
The heat maps have all gone to bleh[NFS?].
The PINs all have the same icon logo so you can't differentiate by type unless you open EACH one. Can you knock that stuff out of the way so we don't have to worry about surprises. We hate surprises, especially bad ones.
Leave the option to enable or disable the 3D assets. Make some 3D maglev roads or something, those dots are not so cool. Keep the direction indicators[you might drop them, only God knows why]
If someone else places a colony on your continent, do you see them and their activities, Fog of War rules need to be explained, please.
If you have to make racial versions of the[Caldari] planetary structures, do so at a later date. Start spitting out my new HD, non-jaggy Hyperion.
And in the Description of Chiral Structures, it's "asymmetrical" not "unsymetrical". I refuse to bugreport a spelling error, it's not a bug. And I'm lazy.
Any way to get the full zoom to frame the structures against the planet horizon?
I freaking love the line detail on the new Scorp[not the model :fist: ], you've really outdone yourself. Kudos.
-Constructive Consumer Participant
Creative Customer Person
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Denuo Secus
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Posted - 2010.04.19 08:55:00 -
[56]
In the last art dev blog (my favorite dev blogs btw ^^) was announced every ship in the game will be updated graphics wise over time - "starting with the Summer 2010 expansion".
I'm curious, will we get some more new shiny ships already in Tyrannis? The features page mentions "only" the new Scorp. -
Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Jim Luc
Caldari Rule of Five
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Posted - 2010.04.19 16:00:00 -
[57]
Originally by: Denuo Secus In the last art dev blog (my favorite dev blogs btw ^^) was announced every ship in the game will be updated graphics wise over time - "starting with the Summer 2010 expansion".
I'm curious, will we get some more new shiny ships already in Tyrannis? The features page mentions "only" the new Scorp.
Yes, I'd like a new upgraded Raven plzzzzz!!
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Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.04.19 17:18:00 -
[58]
Originally by: Het Na'sah'kaor Small question.
When looking on rockets launched from earth they are like 90% size fuel/engines vs 10% cargo bay. In here we get exactly opposite. Does it have a background story ( like it's only a last part of the rocket or engines have uber power ) or there is no gravity on EvE's planets?
You see, the problem here is that you're treating the eve universe as science fiction, when the entire team has long ago made it clear that they have zero regards for scientific accuracy when it comes to introducing plot devices and gameplay elements. If we're lucky, we'll get another technobabble "scientific" article that doesn't even begin to make sense. To answer your question, no, it isn't possible to make a rocket with that kind of mass ratio that won't vaporise the spaceport it was launched from, assuming it needs to have enough delta V to escape anything nearly as strong as the Earth's gravity well. --------------------------- Only those who surrender are lost |

Jim Luc
Caldari Rule of Five
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Posted - 2010.04.19 21:45:00 -
[59]
Originally by: Magnus Nordir
Originally by: Het Na'sah'kaor Small question.
When looking on rockets launched from earth they are like 90% size fuel/engines vs 10% cargo bay. In here we get exactly opposite. Does it have a background story ( like it's only a last part of the rocket or engines have uber power ) or there is no gravity on EvE's planets?
You see, the problem here is that you're treating the eve universe as science fiction, when the entire team has long ago made it clear that they have zero regards for scientific accuracy when it comes to introducing plot devices and gameplay elements. If we're lucky, we'll get another technobabble "scientific" article that doesn't even begin to make sense. To answer your question, no, it isn't possible to make a rocket with that kind of mass ratio that won't vaporise the spaceport it was launched from, assuming it needs to have enough delta V to escape anything nearly as strong as the Earth's gravity well.
Who the hell cares??? If space games were trying to be authentic, then there wouldn't be cool es'plosions. Hell, you've seen Mythbusters do their special on cinema explosions verses real-life explosions. Cinema 'splosions are just much cooler.
Same goes for art direction in Eve - a rocket that is mostly fuel and engine - leaving little to no room for actual cargo - would be a crappy and un-cool rocket.
Now... space ponies are completely real and provable science... but are strangely absent from this completely scientifically truthful game. Let's do something to remedy this for Tyrannis - shall we? 
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jason hill
Caldari Clan Shadow Wolf THE FEW.
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Posted - 2010.04.20 18:05:00 -
[60]
sod the blooming graphics ...I was looking at the jobs advertised.... theres two there i might consider applying for 
destroy everything you touch |

I SoStoned
Caldari
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Posted - 2010.04.21 11:12:00 -
[61]
Ohhh, very nice, very nice indeed.
But we need MORE corp icon options, and the ability to see them at the larger size in certain places, such as the Show Corporate Info page. They look very nice, but not when they've been reduced to That tiny 3/4"x3/4" --- Dreamer: My dream, Freddy! MY RULES. Freddy Kruger: *groans* Awwwww, f**k. --- Never give up! |

Arvella Kadori
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Posted - 2010.04.22 14:45:00 -
[62]
Edited by: Arvella Kadori on 22/04/2010 14:45:59 o/ everyone,
New Corp-Logo's are a good thing, as long as they hit the Feeling/attributes of the old ones. Most of the redesigned Logo's Hit those attributes and look really nice, but some of the new Logo's simply Destroy the feeling of the Old ones, especially the Birds. If you look on the Picture of the Blog, and focus on the Sign in the upper row on the right side: The (small) Old one was a classic Eagle, Looks impressive and really fitts as an Gallente-Corpsign. The new one... well looks nice too, but that Classic and majestetic feeling is missing. I already make an post in the Singularity-feedback forum: ( http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1301845 ) and it looks like i'm not the only Person who has problems with some of the redesigned Logo's. Whatever: one of the persons who replied to my post has a really good Idea: Redesign the Corp-Logo System, not just the Logos. That means: 1. It would be great if you would just ad the new Logo's additional to the old ones instead of replacing them, 2. Implement some new Colors for the Logo's. and 3. Try to Redesign the System, means You can take some of the Logo's as Elements and let the Player Turn, edit the scale, move the Position, and rotate it. that would make Corp-Logo's much more Unique and would allow hundreds of more Combinations. I know that this wouldn't be as easy as i write, but it's a Challenge wich really improves the Logo-system. Maybe the Idea is Impossible, but it would be great if you think about the first step, and Introduce the new Logo's as additional Corplogo's instead of redesigned Logo's. Just my two ISK
Hopefully Arvella Kadori
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Het Na'sah'kaor
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Posted - 2010.04.22 15:50:00 -
[63]
Originally by: Jim Luc
Originally by: Magnus Nordir
Originally by: Het Na'sah'kaor Small question.
When looking on rockets launched from earth they are like 90% size fuel/engines vs 10% cargo bay. In here we get exactly opposite. Does it have a background story ( like it's only a last part of the rocket or engines have uber power ) or there is no gravity on EvE's planets?
You see, the problem here is that you're treating the eve universe as science fiction, when the entire team has long ago made it clear that they have zero regards for scientific accuracy when it comes to introducing plot devices and gameplay elements. If we're lucky, we'll get another technobabble "scientific" article that doesn't even begin to make sense. To answer your question, no, it isn't possible to make a rocket with that kind of mass ratio that won't vaporise the spaceport it was launched from, assuming it needs to have enough delta V to escape anything nearly as strong as the Earth's gravity well.
Who the hell cares??? If space games were trying to be authentic, then there wouldn't be cool es'plosions. Hell, you've seen Mythbusters do their special on cinema explosions verses real-life explosions. Cinema 'splosions are just much cooler.
Same goes for art direction in Eve - a rocket that is mostly fuel and engine - leaving little to no room for actual cargo - would be a crappy and un-cool rocket.
Now... space ponies are completely real and provable science... but are strangely absent from this completely scientifically truthful game. Let's do something to remedy this for Tyrannis - shall we? 
First, Magnus. Building a cargo container they way we have it now ( can with a glued-to-it rocket engine ) makes an obvious association with earth rocketry, don't blame me for that. I know EvE is waayy far from science and i like it that way. Bacause of that it's even harder to understand why they gave us something like that instead of some cool, fresh design. But as we did get a rocket why not make it the way that makes some sense?
Second, Jim. I do care. Simply, I do :P. I'm not saying I want EvE to be authentic but if some parts of it are designed, based on human science, why not make it right?
As for being cool. I don't think this idea is cool at all, and the cargo/fuel bay/engine size has nothing to do with it. For me, cool would be a coil gun shooting the cargo right into space with a WHOOOOMPPPFF!!! sound trembling through the whole planet. Or even better. Let us take our indy close to the surface of the planet ( 3d view like in dust514 :D, including craters, mountains and buildings) and let us use planetary tractor beams to pull cargo in.
Het
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Jim Luc
Caldari Rule of Five
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Posted - 2010.04.28 14:39:00 -
[64]
Originally by: Het Na'sah'kaor
As for being cool. I don't think this idea is cool at all, and the cargo/fuel bay/engine size has nothing to do with it. For me, cool would be a coil gun shooting the cargo right into space with a WHOOOOMPPPFF!!! sound trembling through the whole planet. Or even better. Let us take our indy close to the surface of the planet ( 3d view like in dust514 :D, including craters, mountains and buildings) and let us use planetary tractor beams to pull cargo in.
Het
You have a point - rockets really aren't what I had pictured as something used for cargo movement in the future - more like transport ships that run a steady supply route to and from an orbital storage station.
Also, aside from a ****ty icon, just because something is called a "rocket" doesn't mean it will be "uber-cool" like they're all telling us. We won't see it lift off, we won't hear it or see it break through the atmosphere....
I really wish they'd get their art team involved a bit more and come up with some better animations and assets.
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Ariane VoxDei
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Posted - 2010.04.30 10:53:00 -
[65]
Originally by: Arvella Kadori New Corp-Logo's are a good thing, as long as they hit the Feeling/attributes of the old ones. Most of the redesigned Logo's Hit those attributes and look really nice, but some of the new Logo's simply Destroy the feeling of the Old ones
Agree. Some "will suffice" after redoing them, others just got ugly and totally FUBAR, with nothing available to recapture the previous look.
Lets take a demonstration of before/after (on eve-files): industry logo example
Of course such things are a matter of taste, but one does it, the other plain stinks imo. The nice machinery gear was replaced by something looking like a ancient brass clockwork wheel.
The first one does what I want it to, it conveys the message of moon industry. The other, well I loathe the other. That wheel is wimpy and has no place in Eve, it belongs in a museum of hightech mechanical devices of the dark ages.
And for some unknown reason, lost in the marihuana clouds in the art department, they decided to tarnish many textures (pay attention to the moonlike thing on the left side of the new version). What the hell is up with that? Must everything be covered in ****stains because you feel miserable about yourself? I could point out every mistreated texture, but it should not be necessary, you know what I mean.
I would also complain about the raven/golem model not getting a L-R symmetrical body, but at least the scorpion is a good start. Now if only you swapped the stats, bonuses etc of the navy scorp and the navy raven.... <3 Scorp now looks so much more like a dangerous weapons platform than cnr does.
ps: why do we still not get corp/alliance logo mapped unto the ships? It would be a rather trivial thing to do, apart from adding/picking 2 spots on each hull to slap them on. And for that matter on pos structures, sov structures, and containers as well.
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Arvella Kadori
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Posted - 2010.05.02 10:02:00 -
[66]
Edited by: Arvella Kadori on 02/05/2010 10:02:17
Originally by: Ariane VoxDei
Some "will suffice" after redoing them, others just got ugly and totally FUBAR, with nothing available to recapture the previous look.
Lets take a demonstration of before/after (on eve-files): industry logo example
Of course such things are a matter of taste, but one does it, the other plain stinks imo. The nice machinery gear was replaced by something looking like a ancient brass clockwork wheel.
Yay same here: there isn't any sign wich is able to fitt into the Classic Gallente-Style Bird. Here's a proof: http://img46.imageshack.us/img46/6018/corplogoswtf.jpg And if you focus on the second Sign from the right Side it look's like it(sry for that)escaped from World of Warcraft or something other fantasy-looking stuff. I Hoped to start up an gallente FW-Corp after finishing the final Tests of my 4-years of Education, but i think iff i got the Time for it in June, the corp-logo's will be implemented and I never would start up an Corp with such hillarious Birds, I'm Sorry...
Like always, just my two ISK...
Arvella Kadori
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Den Dugg
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Posted - 2010.05.05 09:27:00 -
[67]
so are we getting all ships redesigned as a surprise on the 18th ? ^^
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Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.05.13 01:44:00 -
[68]
Will existing corporations have a time period where that will be allowed to redesign their logos to the new formate with the new art components?
"We worship Strength because it is through strength that all other values are made possible" |
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