|
Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Aynen
|
Posted - 2010.04.21 09:47:00 -
[1]
I'm wondering, with all the hoovering around planets people will be doing because they're interacting with those planets, and the standard warp in point towards a planet is pretty much the same for everyone, what can players do to keep their orbital operations safe? With rockets launching things into space from the surface, what prevents people from stealing what's inside those rockets before you get to it? Will you be able to build some kind of orbital defence system so you have a relatively safe bit of orbiting space around your planet?
|

Aynen
|
Posted - 2010.04.21 11:15:00 -
[2]
Will there be a tuturial agent who explains to new players how PI works, just like for the other aspects of the game?
|

Aynen
|
Posted - 2010.04.21 12:39:00 -
[3]
Edited by: Aynen on 21/04/2010 12:39:40 In terms of income, compaired to missioning and mining, where will PI be? If you compair lvl 4 missioning in high-sec to mining with a hulk in high-sec and to maximized PI in high-sec, what does the ballance look like?
|

Aynen
|
Posted - 2010.04.21 12:46:00 -
[4]
Originally by: Bado Sten For connecting to FW, will there be a benefit to the structure owner if he belongs to the militia that holds occupancy of a low-sec system?
Yes, one can only hope, but it would make a nice connection and finally give the militias a reason to occupy systems. 
Good one, I support that idea!
|

Aynen
|
Posted - 2010.04.21 17:11:00 -
[5]
What are your expectations on player behaviour in orbit of planets where people are doing PI? (Especially in low sec and null sec.) And what mechanics will be in place to accomodate for player behaviour in orbit?
|

Aynen
|
Posted - 2010.04.28 20:47:00 -
[6]
I'm sorry if this has been asked, I haven't found it: What is the maximum number of colonies a player can have per character?
|

Aynen
|
Posted - 2010.04.29 13:21:00 -
[7]
Originally by: Di Mulle
Originally by: Aynen I'm sorry if this has been asked, I haven't found it: What is the maximum number of colonies a player can have per character?
1 without skills. 6 with max skill.
And what's the maximum estimated income for 6 colonies within high-security space?
|

Aynen
|
Posted - 2010.05.03 06:26:00 -
[8]
How much time in terms of daily maintainance for a full-size colony are the devs aiming at?
If the previously mentioned numbers on daily income estimates are right, then running 6 colonies on all 3 characters of one account is enough to pay for a plex per month?
|

Aynen
|
Posted - 2010.05.04 08:36:00 -
[9]
Originally by: Lusulpher Edited by: Lusulpher on 04/05/2010 06:37:58 Edited by: Lusulpher on 04/05/2010 06:36:59
Originally by: Aynen How much time in terms of daily maintainance for a full-size colony are the devs aiming at?
If the previously mentioned numbers on daily income estimates are right, then running 6 colonies on all 3 characters of one account is enough to pay for a plex per month?
Excellent question, they would have to cap income so that all accounts won't become PLEXed too easily. As any passive income worth having, is worth having by everyone[just like the good Level V skills]. And I'm not feeling how competitive Resource Ninjaing is with the Sisi population being so low...
I don't think it really matters to CCP wether someone pays by plex or creditcard, they get their money regardless
|
|
|
|