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Col Arran
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2011.09.21 22:58:00 -
[1] - Quote
I find it interesting that this has not been noted before. There seems to be a "discrepancy" with the Shield Power relay modules.
The named meta 4 module uses less CPU than the Meta 5 Tech 2 module but suffers no penalty. Both give a 24% shield recharge bonus, both have a -35% capacitor recharge penalty, but the meta 4 uses 16tf and the Tech II Meta 5 uses 20tf.
Now I know that since its a tech 2 your supposed to have Energy-grid upgrades to at least IV making the CPU difference negligible, but this just doesn't make sense. By spending just a few 100k more ISK on the named meta 4 you can get the same performance as the Tech 2 mod without any penalty.
It may not be my place but I'd recommend either increasing the cap recharge penalty or making the shield recharge rate lower to balance the low CPU usage. |

FT Diomedes
Factio Paucorum
2
|
Posted - 2011.09.21 23:03:00 -
[2] - Quote
There are lots of Meta 4 modules that have better stats than the T2 version. That's no reason to nerf them. |

1-Up Mushroom
Imperial Academy Amarr Empire
14
|
Posted - 2011.09.21 23:04:00 -
[3] - Quote
Meta 4 costs more, therefore it has better bonuses, simple as that 1,700,000 Species Of Plants...-á365 Days In A Year...-á243 Countries In The World...-á12 Planets In Our Solar System...-áOnly 1-Up Mushroom-á |

Goose99
Republic Military School Minmatar Republic
2
|
Posted - 2011.09.21 23:05:00 -
[4] - Quote
Col Arran wrote:I find it interesting that this has not been noted before. There seems to be a "discrepancy" with the Shield Power relay modules.
The named meta 4 module uses less CPU than the Meta 5 Tech 2 module but suffers no penalty. Both give a 24% shield recharge bonus, both have a -35% capacitor recharge penalty, but the meta 4 uses 16tf and the Tech II Meta 5 uses 20tf.
Now I know that since its a tech 2 your supposed to have Energy-grid upgrades to at least IV making the CPU difference negligible, but this just doesn't make sense. By spending just a few 100k more ISK on the named meta 4 you can get the same performance as the Tech 2 mod without any penalty.
It may not be my place but I'd recommend either increasing the cap recharge penalty or making the shield recharge rate lower to balance the low CPU usage.
A lot of other t2 modules are like that, offering no benefits over meta 4, ever since t2 were introduced. And no, gimping meta 4 isn't the way to go. They were there first, why should they be gimped all of a sudden for the sole purpose of making t2 look good in comparison? |

Sugilite
Interstellar Brotherhood of Gravediggers The 0rphanage
18
|
Posted - 2011.09.21 23:06:00 -
[5] - Quote
FT Diomedes wrote:There are lots of Meta 4 modules that have better stats than the T2 version. That's no reason to nerf them.
This. There are all sorts of different ways that the meta 1-4 compare to the t2 mods. No errors, no problem, just variance. |

Goose99
Republic Military School Minmatar Republic
2
|
Posted - 2011.09.21 23:40:00 -
[6] - Quote
What they should fix is meta 5 t2 guns being better than meta 6+ faction/officer guns. |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
30
|
Posted - 2011.09.21 23:45:00 -
[7] - Quote
Goose99 wrote:What they should fix is meta 5 t2 guns being better than meta 6+ faction/officer guns. 
Faction - No (actually, faction are better than t2 if you have spec 3 or less and require less sp to use, much less fit or cap usage). There are many faction modules that are worse than t2 in every way other than fitting and skill requirements. Officer - Fix by making them t2 (so they can use the ammo and receive weapon specialization bonuses). People w/o t2 skills should not be using officer guns anyway. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.09.21 23:51:00 -
[8] - Quote
1-Up Mushroom wrote:Meta 4 costs more, therefore it has better bonuses, simple as that Meta 4 cost more because of the better fitting costs in most situations, not the other way around. Having to be found n drops vs being able to be invented endlessly would also favor meta 4 being more expensive.
Goose99 wrote:What they should fix is meta 5 t2 guns being better than meta 6+ faction/officer guns.P Simple, get rid of the spec skills as they have the same base stats as meta 4 but are harder to fit. |

Col Arran
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2011.09.22 01:08:00 -
[9] - Quote
1-Up Mushroom wrote:Meta 4 costs more, therefore it has better bonuses, simple as that
Ummm just no, so if a Dell costs more than an Asus or an Acer or any other computer for that matter it must be better? That kind of thinking is just broken.
Goose99 wrote:A lot of other t2 modules are like that, offering no benefits over meta 4, ever since t2 were introduced. And no, gimping meta 4 isn't the way to go. They were there first, why should they be gimped all of a sudden for the sole purpose of making t2 look good in comparison?
Then buff the Tech II. Meta 4 require maybe 2 hours of training to use, Tech II mods often require days of training to use. There is a reason they're a meta 5 and not a meta 4.
Yeah I know some say "Its better because it costs more" no actually it costs more because its better. If the Tech II mods were better the cost would increase just take a look at the Large Shield Extender II it costs more that the Regolith, why? Because its better.
TL:DR Something isn't better if it costs more, it costs more because its better (just think on this statement for awhile and it'll make sense, or take a logic class). Why does something that takes an hour to train give less use that something that takes days to train? |

Zhilia Mann
Tide Way Out Productions
14
|
Posted - 2011.09.22 01:20:00 -
[10] - Quote
Col Arran wrote:I find it interesting that this has not been noted before.
Trust me, ithas. And just you wait until you look at armor plates. |

Headerman
Quovis Shadow of xXDEATHXx
99
|
Posted - 2011.09.22 01:52:00 -
[11] - Quote
The most simple difference is because Meta 4 items are dropped as loot from NPCs, and Meta 5 T2 items are manufactured by playas |

Sugilite
Interstellar Brotherhood of Gravediggers The 0rphanage
18
|
Posted - 2011.09.22 02:02:00 -
[12] - Quote
Col Arran wrote:
Then buff the Tech II. Meta 4 require maybe 2 hours of training to use, Tech II mods often require days of training to use. There is a reason they're a meta 5 and not a meta 4.
Yeah I know some say "Its better because it costs more" no actually it costs more because its better. If the Tech II mods were better the cost would increase just take a look at the Large Shield Extender II it costs more that the Regolith, why? Because its better.
TL:DR Something isn't better if it costs more, it costs more because its better (just think on this statement for awhile and it'll make sense, or take a logic class). Why does something that takes an hour to train give less use that something that takes days to train?
It costs more because of supply and demand. t2 can be made by players, meta4 must be dropped and added to the market by mission runners. So the way it's supplied is different, and the demand is different, because as I mentioned meta level items compare to the t2 stuff in many different ways.
For some items meta 0->5 is a gradual increase in fitting requirements, for others 0->4 is a gradual decrease then spiking back up at t2. For some items the meta 1 or meta 4 might be the easiest to fit. For some items the meta4 is the same/better/worse than t2 but may also have same/more/less fitting requirements. This is how it works. So you may have more demand for meta4 medium extenders because people can actually fit them onto popular frigate loadouts. Differences in supply and in demand means different prices, get it?
PS, do you realize you can get meta 14 items that you can fit before you can even fit t2? |

Cayrenne
State War Academy Caldari State
0
|
Posted - 2011.09.22 03:12:00 -
[13] - Quote
Col Arran wrote: Yeah I know some say "Its better because it costs more" no actually it costs more because its better. If the Tech II mods were better the cost would increase just take a look at the Large Shield Extender II it costs more that the Regolith, why? Because its better.
TL:DR Something isn't better if it costs more, it costs more because its better (just think on this statement for awhile and it'll make sense, or take a logic class). Why does something that takes an hour to train give less use that something that takes days to train?
The price discrepancy between meta 4 and T2 modules are governed more by the rarity of their supply rather than the performance difference of the modules themselves.
Case in point, look up the price of "Focused Modulated Pulse Energy Beam I" which is the meta 4 version of Focused Medium Pulse Laser item, and compare it with the T2 version. Another case in point, meta 4 neuts have the same performance as T2 neuts while having lighter fitting, meaning that performance-wise, it is always better to use meta 4 over T2 neuts. Yet, only at the medium neut level that the meta 4 neut is priced significantly higher than the T2 version. Especially at large neut level, the price of meta 4 neut is significantly below the T2 version while being better at the same time. So no, an item's performance does not solely determine their market price. |

Col Arran
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2011.09.22 03:45:00 -
[14] - Quote
I was going to post a rebuttal but then I realized this is simply a game that isn't real. The devs can do whatever they want I guess, well have fun all. |

Tippia
Sunshine and Lollipops
181
|
Posted - 2011.09.22 05:29:00 -
[15] - Quote
Col Arran wrote:Why does something that takes an hour to train give less use that something that takes days to train? Because convenience comes at a cost.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Wa'roun
Quantum Cats Syndicate
6
|
Posted - 2011.09.22 07:38:00 -
[16] - Quote
Unfortunately Eve Online doesn't use other MMOG's loot rules.
For example with EverQuest/EQ II, if it drops from a difficult group mob, it will be worth more (and be better )than something found off a orc pawn near Freeport.
If it drops from a raid mob, it will be worth more (and be better than) anything else below it.
Mastercrafted items in EQ II are better than NPC city bought or handcrafted player made.
CCP needs to just fix the tags or up stats on/ for some mods, turning them from NPC dropped M4 to T2 or the other way around.
I find it amazing how stuff like this goes on for years with CCP but if it was EQ / EQ II SoE it would have been fixed before CCP ever got around to it. |

AFKCloaked AltSpy
MasterMined Technologies
7
|
Posted - 2011.09.22 10:27:00 -
[17] - Quote
Wa'roun wrote:Unfortunately Eve Online doesn't use other MMOG's loot rules.
For example with EverQuest/EQ II, if it drops from a difficult group mob, it will be worth more (and be better )than something found off a orc pawn near Freeport.
If it drops from a raid mob, it will be worth more (and be better than) anything else below it.
Mastercrafted items in EQ II are better than NPC city bought or handcrafted player made.
CCP needs to just fix the tags or up stats on/ for some mods, turning them from NPC dropped M4 to T2 or the other way around.
I find it amazing how stuff like this goes on for years with CCP but if it was EQ / EQ II SoE it would have been fixed before CCP ever got around to it.
Its working as intended.
This has NOTHING to do with orcs.
|

Tippia
Sunshine and Lollipops
198
|
Posted - 2011.09.23 00:39:00 -
[18] - Quote
Wa'roun wrote:fortunately Eve Online doesn't use other MMOG's loot rules. Fixed.
Quote:I find it amazing how stuff like this goes on for years with CCP but if it was EQ / EQ II SoE it would have been fixed before CCP ever got around to it. Seeing as how there's nothing to fix, it's not all that amazing that they haven't don anything about it (well, unless you want to be a bitter cynic about it and call it amazing that they haven't broken it in the same period of time).
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Goose99
Republic Military School Minmatar Republic
4
|
Posted - 2011.09.23 00:59:00 -
[19] - Quote
They should do something about it...
Eve had a neat hierarchy of item performance before t2 were introduced. From meta 1 to meta 13, performance rise sturdily all the way. T2, which are all meta 5, had stats all over the place. Many are worse than meta 4, some better than meta 10 officer mods. Base material cost of t2 are never in line with relative performance, creating bottlenecks in materials.
Why can't they fit t2 into the existing hierarchy? Why do all t2 have to be meta 5? Even if they want varying performance, it would've been a easy matter of assigning them different meta levels, with material amount reflecting it, and fit the mods into its niche in the 1-13 meta hierarchy, reflective of both its performance and cost. |

Tippia
Sunshine and Lollipops
198
|
Posted - 2011.09.23 01:13:00 -
[20] - Quote
Goose99 wrote:Why can't they fit t2 into the existing hierarchy? Because they're not in the same hierarchy.
Or, rather, there are two hierarchies: T1 GÇô T3 (aka manufacturable stuff) and Meta 1GÇô4, 6-14 (aka drops).
In a sense, you're right: they shouldn't be Meta 5. They shouldn't have any meta level at all because they're not in that class of items. T2 fit perfectly into the hierarchy they're actually in: more capable, more difficult to manufacture, cost more than T1, but less so than T3. They don't follow the same rules as Meta items because the meta items are not just subject to some (supposedGǪ but not entirely consistent) increase in quality, but also to strict limitations (and completely different mechanics) of supply.
The market forces for the two are not the same, so there is pretty much no way to make the two categories follow the same GÇ£progressionGÇ¥ when it comes to cost/benefit/performace. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Goose99
Republic Military School Minmatar Republic
4
|
Posted - 2011.09.23 01:37:00 -
[21] - Quote
Tippia wrote:Goose99 wrote:Why can't they fit t2 into the existing hierarchy? Because they're not in the same hierarchy. Or, rather, there are two hierarchies: T1 GÇô T3 (aka manufacturable stuff) and Meta 1GÇô4, 6-14 (aka drops). In a sense, you're right: they shouldn't be Meta 5. They shouldn't have any meta level at all because they're not in that class of items. T2 fit perfectly into the hierarchy they're actually in: more capable, more difficult to manufacture, cost more than T1, but less so than T3. They don't follow the same rules as Meta items because the meta items are not just subject to some (supposedGǪ but not entirely consistent) increase in quality, but also to strict limitations (and completely different mechanics) of supply. The market forces for the two are not the same, so there is pretty much no way to make the two categories follow the same GÇ£progressionGÇ¥ when it comes to cost/benefit/performace.
Even if you put aside meta, the cost/performance for some t2s are simply too far out of line. 1 mil t2 guns outperform 100 mil faction guns, and even many officer guns costing 500 mil or more. Given LP shop cost and officer rat spawn/drop rate, there is no way the market can adjust for that kind of gap. Yes, there's skill/fitting, and in come cases, cap drawbacks, but is it really worth that much? You would not expect a t3 ship to cost 1/100th of a t1 ship, under any circumstances. Why is this acceptable for modules? |

Tau Cabalander
Retirement Retreat
36
|
Posted - 2011.09.23 01:44:00 -
[22] - Quote
Meta 4 modules that are better than Tech 2 (meta 5):
Electronic Warfare: * Phased Weapon Navigation Array Generation Extron (-8 TF, -8 GJ) * Phased Muon Sensor Disruptor I (-14 TF, -12 GJ) * Balmer Series Tracking Disruptor I (-16 TF, -6 GJ) * 'Cetus' ECM Shockwave I (-4 TF, -96 GJ) * BZ-5 Neutralizing Spatial Destabilizer ECM (-16 TF, -19 GJ) * 'Hypnos' Ion Field ECM I (-16 TF, -19 GJ) * 'Hypnos' Multispectral ECM I (-15 TF, -22 GJ) * Enfeebling Phase Inversion ECM I (-16 TF, -19 GJ) * 'Umbra' I White Noise ECM I (-16 TF, -19 GJ) * 'Hypnos' Signal Distortion Amplifier I (-1 TF) * Conjunctive Gravimetric ECCM Scanning Array I (-8 TF, -4 GJ) * Conjunctive Ladar ECCM Scanning Array I (-8 TF, -4 GJ) * Conjunctive Magnetometric ECCM Scanning Array I (-8 TF, -4 GJ) * Conjunctive Radar ECCM Scanning Array I (-8 TF, -4 GJ) * Prototype ECCM I Omni Sensor Cluster (-8 TF, -4 GJ)
Engineering Equipment: * Beta Reactor Control: Capacitor Power Relay I (-5 TF)
Hull & Armor: * 50mm Reinforced Rolled Tungsten Plates I (-3 TF, -5,000 kg) * 100mm Reinforced Rolled Tungsten Plates I (-3 TF, -1 MW, -10,000 kg) * 200mm Reinforced Rolled Tungsten Plates I (-4 TF, -2 MW, -50,000 kg) * 400mm Reinforced Rolled Tungsten Plates I (-5 TF, -5 MW, -100,000 kg) * 800mm Reinforced Rolled Tungsten Plates I (-5 TF, -30 MW, -500,000 kg) * 1600mm Reinforced Rolled Tungsten Plates I (-5 TF, -75 MW, -1,000,000 kg)
Propulsion: * Local Hull Conversion Inertial Stabilizers I (-3% signature bloom)
Shield: * Beta Reactor Control: Shield Power Relay I (-6 TF) |

Tippia
Sunshine and Lollipops
198
|
Posted - 2011.09.23 02:07:00 -
[23] - Quote
Goose99 wrote:Even if you put aside meta, the cost/performance for some t2s are simply too far out of line. How so?
Quote:1 mil t2 guns outperform 100 mil faction guns, and even many officer guns costing 500 mil or more. So what? If people are stupid enough to pay that much for less performance, that's their problem GÇö you can't fix stupid. If people want to fall for the Estamel GÇ£brandGÇ¥, then good for them (and even better for whomever trips over an Estamel spawn).
When you say that GÇ£the cost/performance for some t2s are simply too far out of lineGÇ¥, it sounds like you're suggesting that there is a connection between the two GÇö that one has to follow the other. There isn't, and they don't. The two are almost completely elastic. Instead, that's just the market doing what the market does. Tbh, it's not even that strange GÇö mid-price stuff is almost always vastly superior in terms of the bang for your buck.
Also, it rather sounds like you're banking on a singular definition of GÇ£performanceGÇ¥, when the fact of the matter is that no, T2 guns do not unconditionally GÇ£outperformGÇ¥ other guns.
Quote:Yes, there's skill/fitting, and in come cases, cap drawbacks, but is it really worth that much? Quite obviously, yes.
Quote:You would not expect a t3 ship to cost 1/100th of a t1 ship, under any circumstances. Why is this acceptable for modules? It doesn't happen for modules either, so that's a rather academic questionGǪ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Goose99
Republic Military School Minmatar Republic
4
|
Posted - 2011.09.23 03:17:00 -
[24] - Quote
Tippia wrote:Goose99 wrote:Even if you put aside meta, the cost/performance for some t2s are simply too far out of line. How so? Quote:1 mil t2 guns outperform 100 mil faction guns, and even many officer guns costing 500 mil or more. So what? If people are stupid enough to pay that much for less performance, that's their problem GÇö you can't fix stupid. If people want to fall for the Estamel GÇ£brandGÇ¥, then good for them (and even better for whomever trips over an Estamel spawn). When you say that GÇ£the cost/performance for some t2s are simply too far out of lineGÇ¥, it sounds like you're suggesting that there is a connection between the two GÇö that one has to follow the other. There isn't, and they don't. The two are almost completely elastic. Instead, that's just the market doing what the market does. Tbh, it's not even that strange GÇö mid-price stuff is almost always vastly superior in terms of the bang for your buck. Also, it rather sounds like you're banking on a singular definition of GÇ£performanceGÇ¥, when the fact of the matter is that no, T2 guns do not unconditionally GÇ£outperformGÇ¥ other guns. Quote:Yes, there's skill/fitting, and in come cases, cap drawbacks, but is it really worth that much? Quite obviously, yes. Quote:You would not expect a t3 ship to cost 1/100th of a t1 ship, under any circumstances. Why is this acceptable for modules? It doesn't happen for modules either, so that's a rather academic questionGǪ
Mid range stuff normally don't outperform top of the line stuff.
There should be a connection between price and performance. They don't have to be always linear and proportional, but should always go in the same direction. It's okay for a mod costing 100 times as much as another to only slightly outperform it, but not the reverse.
As it is, many higher meta guns, especially in the AC category, has no reason to exist, given t2's performance. They should either be removed from the game, or fixed. |

Ildryn
X Inc.
13
|
Posted - 2011.09.23 05:34:00 -
[25] - Quote
Goose99 wrote:What they should fix is meta 5 t2 guns being better than meta 6+ faction/officer guns. 
Agreed...although how you would know this or even have a concern about this without ever having logged into eve is beyond me.
|

Tippia
Sunshine and Lollipops
198
|
Posted - 2011.09.23 13:19:00 -
[26] - Quote
Goose99 wrote:Mid range stuff normally don't outperform top of the line stuff. GǪand T2 modules don't outperform the top of the line modules either (in particular since, again, performance isn't a universal or general metric).
Quote:There should be a connection between price and performance. No, there shouldn't be. In fact, there can't be, because there is no set price. The market sets the price that people are willing to pay for the GÇ£performanceGÇ¥ (in whatever form it comes) any one module offers, and that creates oddities where more expensive modules are GÇ£worseGÇ¥ from some given perspective. That doesn't in any way mean the price is wrong GÇö it only means the market is doing its job.
That expensive module is obviously worth that much, regardless of what you think of (and how you define) its performance.
Quote:It's okay for a mod costing 100 times as much as another to only slightly outperform it, but not the reverse. Why not?
In fact, I have to go back and ask the fundamental question: what is the actual problem here? This whole idea seems to boil down to two common fallacies about EVE: first, that prices are determined by the hidden price-setting-cabal, and second, that bigger is better. Neither is true in EVE. This is a good thing. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Lady Go Diveher
The Independent Troll Society
44
|
Posted - 2011.09.23 13:35:00 -
[27] - Quote
CCP don't set the price of anything that drops, supply/demand does.
The fact that the demand for an item of near-equal operational value can drive it to be several times the value of the other, is a clear example of this in action.
If you don't understand this, I think you should just leave Eve. |

Aamrr
HnL Enterprise
39
|
Posted - 2011.09.23 13:52:00 -
[28] - Quote
And what influences the supply? The drop tables. And who writes the drop tables? CCP.
Certainly, the market plays a part, but it's well within CCP's power to manipulate it. Anyone asking for prices to be changed is ultimately just asking for the drop tables to be tweaked. If you want to argue semantics, that's fine, but the end result is the same. |

Tippia
Sunshine and Lollipops
198
|
Posted - 2011.09.23 13:57:00 -
[29] - Quote
Aamrr wrote:And what influences the supply? The drop tables. And who writes the drop tables? CCP. GǪand that is why you can't include T1/T2 in the mix: because they are not subject to the same supply rules. If you want to argue that the meta progression is wonky (never mind that, again, bigger isn't better around here) then that's okGǪishGǪ but then you have to leave T2 out of the equation, because it's not part of that hierarchy.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Lady Go Diveher
The Independent Troll Society
44
|
Posted - 2011.09.23 14:03:00 -
[30] - Quote
Aamrr wrote:Certainly, the market plays a part, but it's well within CCP's power to manipulate it
And they should do this and fundamentally break supply / demand why? |
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