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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fallout
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Posted - 2010.04.21 16:56:00 -
[1]
CCP Bettik's first ever dev blog gives us the scoop on how landmarks will change with Tyrannis. Read all about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2010.04.21 17:01:00 -
[2]
I like the idea of more "flashpoints" where combat might occur.
Is this stuff on Sisi yet?
Vote TeaDaze for CSM5!
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Avan Sercedos
The Tuskers
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Posted - 2010.04.21 17:05:00 -
[3]
hi Steve
Oh my god I made a video |
Mark726
Gallente Aliastra
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Posted - 2010.04.21 17:05:00 -
[4]
I like this very much :-D What are the chances that a comprehensive list of some kind will be released, or am I going to be forced to hunt these down myself? ----
I'm playing Eve and I'm Still Alive
EVE Travel |
Arboreal Feline
Nondegradable Tritanium Space Rodents
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Posted - 2010.04.21 17:08:00 -
[5]
What type of landmark was Steve, and why was he all the way out there all by his lonesome?
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Mark726
Gallente Aliastra
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Posted - 2010.04.21 17:11:00 -
[6]
Originally by: Arboreal Feline What type of landmark was Steve, and why was he all the way out there all by his lonesome?
It's the ruins of the first titan destroyed in EVE, it's out in C9N-CC if you care to check it out. CCP decided to mark the occasion by making a permanent landmark. You can see a report at my blog here: http://evetravel.wordpress.com/2010/02/16/steve-memorial/ ----
I'm playing Eve and I'm Still Alive
EVE Travel |
Merouk Baas
Gallente
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Posted - 2010.04.21 17:11:00 -
[7]
The grouping of 10 red dots, carbon-copied all over the map, is very noticeable. I'm guessing that the red dots aren't really where the landmarks are exactly, but rather a superimposed layer that you created quickly and then pasted on top of the map jpg.
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CCP Tallest
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Posted - 2010.04.21 17:15:00 -
[8]
Originally by: Merouk Baas The grouping of 10 red dots, carbon-copied all over the map, is very noticeable. I'm guessing that the red dots aren't really where the landmarks are exactly, but rather a superimposed layer that you created quickly and then pasted on top of the map jpg.
The landmarks in the first two images are in the right places. The rest are just copy pasted semi-randomly to show the number of new sites.
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Vincent Gaines
Macabre Votum
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Posted - 2010.04.21 17:16:00 -
[9]
Originally by: Merouk Baas The grouping of 10 red dots, carbon-copied all over the map, is very noticeable. I'm guessing that the red dots aren't really where the landmarks are exactly, but rather a superimposed layer that you created quickly and then pasted on top of the map jpg.
was about to say the same thing.
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CCP Bettik
C C P C C P Alliance
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Posted - 2010.04.21 17:16:00 -
[10]
Humm this might be a good to post for the first time in 4 years. So hope you enjoy.
Kµr Kve=ja
Bettik
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Casiella Truza
Ecliptic Rift New Eden Research
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Posted - 2010.04.21 17:27:00 -
[11]
So will these landmarks include background information, e.g. lore-type-stuff?
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Lord Helghast
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Posted - 2010.04.21 17:33:00 -
[12]
nice work cant wait to see the sites, never really checked them out before...
still while u're working on these things that got "forgotten" how about the fact that stations are too small to fit ships of any size, hell 1 megathron takes up the entire station lol, ccp really needs to work on fixing the scale issues especially in concern to stations.... planets now seem larger and u can tell your far from them... but stations u can be 5m from then and their puney. and pos's well... come on really a stick thats a player starbase?
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Gil Danastre
Amarr Aeon Of Strife Discord.
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Posted - 2010.04.21 17:42:00 -
[13]
I'm kinda drawing a blank here... what exactly were the landmarks before? I don't ever remember seeing them. Do you mean like say the Mehkios graveyard? Can you give an example?
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Last Wolf
Rage For Order
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Posted - 2010.04.21 17:42:00 -
[14]
Is steve now going to be infested with sansha? OMG I live like 5 jumps from poor stevie! I'll have to go save him! Oh no you don't! Incoming witty reply, ETA: 300 seconds! |
Kweel Nakashyn
shadow and cloaking Yggdrasill.
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Posted - 2010.04.21 17:42:00 -
[15]
Edited by: Kweel Nakashyn on 21/04/2010 17:44:45 MMM this is quite a revolution I guess.
Anyway, 'would be cool if Titans permanent wrecks sites were back in. ~ OSEF |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.04.21 17:58:00 -
[16]
So if I read this right you just added 2400 ish light mission dungeions into the game? Wow... Wow thats got to be the biggest amount of envionment added into eve in a long while. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.04.21 18:01:00 -
[17]
Originally by: Nova Fox So if I read this right you just added 2400 ish light mission dungeions into the game? Wow... Wow thats got to be the biggest amount of envionment added into eve in a long while.
I think the 2400 ish where allready there, but needed to moved into the dungeon system for better accesability
whats been added is on the last pic -> 700 ish sites
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Hrin
Merch Industrial SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.04.21 18:03:00 -
[18]
Did I get landmark in 46-DP? This is important.
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tek0n
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Posted - 2010.04.21 18:06:00 -
[19]
first...page:P
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.04.21 18:20:00 -
[20]
While I like the approach in general I stumbled upon that line
Quote: ...we noticed that these sites were mostly concentrated in just a few regions. This seemed unfair to players who play elsewhere, so we went to work on distributing them to the rest of the EVE cluster.
Why are you recently changing Eve into a world which looks at each part the same? Why don't you leave differences to the difference regions? Why do you destroy more and more of the individualities of the different regions? Why can't be some regions more rich and others more desolate? Or did I misunderstand something?
In my opinion interesting emergant behaviour comes from having differences in some areas and not from being all areas the same(except name differences).
But anyway, congratulations to that big task of moving these 2000+ sites into the dungeon system. |
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.21 18:35:00 -
[21]
Edited by: Driven Marcelli on 21/04/2010 18:37:54 Ironicaly the newer players are probably wondering just what the heck they were talking bout in the blog Originally by: Gnulpie While I like the approach in general I stumbled upon that line
Quote: ...we noticed that these sites were mostly concentrated in just a few regions. This seemed unfair to players who play elsewhere, so we went to work on distributing them to the rest of the EVE cluster.
Why are you recently changing Eve into a world which looks at each part the same? Why don't you leave differences to the difference regions? Why do you destroy more and more of the individualities of the different regions? Why can't be some regions more rich and others more desolate? Or did I misunderstand something?
In my opinion interesting emergant behaviour comes from having differences in some areas and not from being all areas the same(except name differences).
But anyway, congratulations to that big task of moving these 2000+ sites into the dungeon system.
I think the plan is to add new sights to the sytems, some of them will be linked to the various stories that have come out since EvE went live.
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CCP Fallout
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Posted - 2010.04.21 18:42:00 -
[22]
The blog incorrectly referred to "2238 sites." The correct phrase is "2238 objects," and the blog has been updated to reflect that.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Cire XIII
Caldari Ever Flow Atlas Alliance
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Posted - 2010.04.21 19:56:00 -
[23]
Well written and well received. Keep the updates coming. I welcome further additions that give the Eve environment more character. .
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River Tem
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Posted - 2010.04.21 19:58:00 -
[24]
classic - oops we screwed up but look we made it better
on reflection; praise to you guys
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Wollari
The Executives IT Alliance
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Posted - 2010.04.21 20:09:00 -
[25]
Well the public/static landmarks and public/static dungeons be part of the static database dump? Would be nice to map them in 3rd party tools and not just in the ingame map?
I would really appreciate this.
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Narfas Deteis
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Posted - 2010.04.21 20:10:00 -
[26]
Originally by: Gnulpie
Why are you recently changing Eve into a world which looks at each part the same? Why don't you leave differences to the difference regions? Why do you destroy more and more of the individualities of the different regions? Why can't be some regions more rich and others more desolate? Or did I misunderstand something?
In my opinion interesting emergant behaviour comes from having differences in some areas and not from being all areas the same(except name differences).
But anyway, congratulations to that big task of moving these 2000+ sites into the dungeon system.
I fully agree with this opinion. I understand that redistributing agents, sites, resources and so on is another step in this constatant battle against lag. CCP's goal is probably equal number of players in each system. But it would be boring if each system in our galaxy would be almost identical. Differences are good. They make game interesting.
And another thing is... will be there beacons in overview with these sites? I believe it would be better (and more interesting) to leave them as they are now. Let players actively search for them and spread information. It is more interesting then warping to beacon in overview.
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.04.21 20:25:00 -
[27]
Edited by: Niccolado Starwalker on 21/04/2010 20:26:06
Originally by: CCP Bettik Humm this might be a good to post for the first time in 4 years. So hope you enjoy.
Kµr Kve=ja
Bettik
The poast-fu aint strong in this one.
Good blog though!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Sturmwolke
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Posted - 2010.04.21 21:01:00 -
[28]
Does this affect the Amarr COSMOS site, specifically Zimse V's floating container in space that no one seem to be able to locate right now? |
Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.04.21 21:06:00 -
[29]
Shout out to CCP Bettik for pimping up my EVE.
Word. Sol: A microwarp drive? In a battleship? Are you insane? They arenÆt built for this! Clear Skies - The Movie
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DmitryEKT
Atlas Alliance
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Posted - 2010.04.21 21:12:00 -
[30]
Someone at CCP has earned their copy-pasting badge with those last few images in this blog!
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