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Dsanta
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Posted - 2004.12.02 21:06:00 -
[1]
Edited by: Dsanta on 02/12/2004 21:20:14 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:06:00 -
[2]
Edited by: Dsanta on 02/12/2004 21:20:14 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:11:00 -
[3]
Edited by: Dsanta on 02/12/2004 21:19:58 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:11:00 -
[4]
Edited by: Dsanta on 02/12/2004 21:19:58 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:12:00 -
[5]
Edited by: Dsanta on 02/12/2004 21:19:41 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:12:00 -
[6]
Edited by: Dsanta on 02/12/2004 21:19:41 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:13:00 -
[7]
Edited by: Dsanta on 02/12/2004 21:20:32 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:13:00 -
[8]
Edited by: Dsanta on 02/12/2004 21:20:32 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:17:00 -
[9]
Originally by: Chade Malloy Edited by: Chade Malloy on 02/12/2004 18:30:03 Well, look at the current situation.
After the latest changes, missiles are:
-> cheap You now have an output of 100 missiles per run at the same costs, even for torpedos.
-> heavy hitting they do fixed damage and can not be outmanevered since they track the target now in advance, so a raven can own an interceptor/frigate with cruise missiles. -> hard to destroy since defenders are STILL bugged (brake bug) and impractical in use, and smartbombs need a bit of practise to use (not to mention they take lots and lots of cap) you donŠt really have a chance to defend yourself against them lets say in a cruiser.
-> always hitting since they dont have any tracking issues.
-> for general use one hits em all, you can fire a cruise on anything and the chance that it will hit the target is about 80% (there is a chance the missile gets destroyed through sbs, defenders)
-> easy to train it takes only a bit more than a week to be able to use cruise missiles
-> failsafe there are no blind warheads. If the missile reaches you, it detonates. always. I wish my computer would be that stable.
-> take nearly no cargo space you can put several hundred torps in a raven.
Edit: -> self propelled they need no cap to fire (maybe the launchers should use cap if you reload them?)
-> self targeting if using fofs well, tats actually not bad, since that way you can defend yourself when someone has you target jammed.
Edit end-
I sincerly hope its not going to stay that way or everyone will only fly ravens, especially in pvp. And now there is not even the "money barrier" that would keep ppl form using missiles all the time. Another example how ccp reacted to the whinage of the wrong ppl, or maybe all devs are caldari.
ur completely wrong with cruise missles.
-it takes at least 1 month to train cruise missles. you have to have missle operation lvl 5 to train the cruise missle skill. also need standard missles lvl 3 and heavy missles 3
-cruise missles are not cheap....2480/uniot is not cheap.
-they do a fixed default damage which can be increased with skill lvl increases, same as proj ammo
-missles have a longer range than proj, u should read up on the accuracy fallout rates
-and its called dont fight in a battle with some that has a BS, since a BS is one of the few that have enough power for cruise missles. also at default cruise missles goe 2000m/s which increases with skills. thats why they are failsafe.
u should know what ur talking about b4 u post something on these forums ----------------------------------------------- Linkage |

Dsanta
|
Posted - 2004.12.02 21:17:00 -
[10]
Originally by: Chade Malloy Edited by: Chade Malloy on 02/12/2004 18:30:03 Well, look at the current situation.
After the latest changes, missiles are:
-> cheap You now have an output of 100 missiles per run at the same costs, even for torpedos.
-> heavy hitting they do fixed damage and can not be outmanevered since they track the target now in advance, so a raven can own an interceptor/frigate with cruise missiles. -> hard to destroy since defenders are STILL bugged (brake bug) and impractical in use, and smartbombs need a bit of practise to use (not to mention they take lots and lots of cap) you donŠt really have a chance to defend yourself against them lets say in a cruiser.
-> always hitting since they dont have any tracking issues.
-> for general use one hits em all, you can fire a cruise on anything and the chance that it will hit the target is about 80% (there is a chance the missile gets destroyed through sbs, defenders)
-> easy to train it takes only a bit more than a week to be able to use cruise missiles
-> failsafe there are no blind warheads. If the missile reaches you, it detonates. always. I wish my computer would be that stable.
-> take nearly no cargo space you can put several hundred torps in a raven.
Edit: -> self propelled they need no cap to fire (maybe the launchers should use cap if you reload them?)
-> self targeting if using fofs well, tats actually not bad, since that way you can defend yourself when someone has you target jammed.
Edit end-
I sincerly hope its not going to stay that way or everyone will only fly ravens, especially in pvp. And now there is not even the "money barrier" that would keep ppl form using missiles all the time. Another example how ccp reacted to the whinage of the wrong ppl, or maybe all devs are caldari.
ur completely wrong with cruise missles.
-it takes at least 1 month to train cruise missles. you have to have missle operation lvl 5 to train the cruise missle skill. also need standard missles lvl 3 and heavy missles 3
-cruise missles are not cheap....2480/uniot is not cheap.
-they do a fixed default damage which can be increased with skill lvl increases, same as proj ammo
-missles have a longer range than proj, u should read up on the accuracy fallout rates
-and its called dont fight in a battle with some that has a BS, since a BS is one of the few that have enough power for cruise missles. also at default cruise missles goe 2000m/s which increases with skills. thats why they are failsafe.
u should know what ur talking about b4 u post something on these forums ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:29:00 -
[11]
Originally by: USA4 I just want to serve all you missle complainers a **** warm cup of stfu about my missles. Fof missles do crap for damage, even at lvl 5, and you have no control whatsoever over which target they decide to fire at. Cant kill nothing that is not held down at long range unless there stupid enough to stick around while my slow missles ease there way to them. What needs to be done, is there needs to be high slot fitting modules to jam gun boats. Curently you have the option of using defenders and smartbombs to defend against missles. There are no high slot modules to defend against gun boats.
What you whining ac e mofos need to do is get off ya mothers milk, and learn how to fit a ship out.
im not whining, im a missle man, but i go for fact not fiction and what i always write is fact. ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:29:00 -
[12]
Originally by: USA4 I just want to serve all you missle complainers a **** warm cup of stfu about my missles. Fof missles do crap for damage, even at lvl 5, and you have no control whatsoever over which target they decide to fire at. Cant kill nothing that is not held down at long range unless there stupid enough to stick around while my slow missles ease there way to them. What needs to be done, is there needs to be high slot fitting modules to jam gun boats. Curently you have the option of using defenders and smartbombs to defend against missles. There are no high slot modules to defend against gun boats.
What you whining ac e mofos need to do is get off ya mothers milk, and learn how to fit a ship out.
im not whining, im a missle man, but i go for fact not fiction and what i always write is fact. ----------------------------------------------- Linkage |

Dsanta
|
Posted - 2004.12.02 21:40:00 -
[13]
Originally by: Mikelangelo Missiles are overpowered, for the following reason:
They are the only current weapon which does NOT take into account the signature radius of the target and that of the firing ship.
Other weapons' chance to hit is altered by the ratio of the target's signature radius and the firing ships signature radius, as well as the weapon's sig radius.
Not so for missiles.
Anybody that says missiles are fine as they are is a hypocritical Caldari corporate goon.
For the record: I fly both Minmatar and Caldari battleships.
finally someone with facts.
i agree with you there that needs to be fixed. ----------------------------------------------- Linkage |

Dsanta
|
Posted - 2004.12.02 21:40:00 -
[14]
Originally by: Mikelangelo Missiles are overpowered, for the following reason:
They are the only current weapon which does NOT take into account the signature radius of the target and that of the firing ship.
Other weapons' chance to hit is altered by the ratio of the target's signature radius and the firing ships signature radius, as well as the weapon's sig radius.
Not so for missiles.
Anybody that says missiles are fine as they are is a hypocritical Caldari corporate goon.
For the record: I fly both Minmatar and Caldari battleships.
finally someone with facts.
i agree with you there that needs to be fixed. ----------------------------------------------- Linkage |
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