
Xearal
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Posted - 2010.04.30 11:42:00 -
[1]
Originally by: De'Veldrin Edited by: De''Veldrin on 28/04/2010 22:13:21
Originally by: Vaerah Vahrokha
Quote:
The only advantages veterans have over new players is that we already have a load of skills that may or may not help with PI, hopefully some seed money,...
The real advantage veterans will have is that they'll take the challenge and win it. A bigger part of the non veterans will sob and cry in a corner because there's no fully guided tour of PI and will ultimately quit. A smaller part of the non veterans will take the challenge, fight with their hands and finally win and slowly become tomorrow's veterans.
This. And some of us non-veterans marched our happy butts over to Sisi to at least get an idea of how it worked, so we could meet the challenge successfully. It's not like Sisi is only available to veteran players. it's open to anyone with an active account. If you want to know how stuff works, go over there and try it out. It's no more mystical than nullsec.
/Signed
I'm not a veteran, I'm a newbie, but I'm not going to be figting with my hands, I'm going to be holding a shovel, and call in some bulldozers.
I'm currently heavily saving up the little money I have so I have investment money to begin setting up my PCCs, going to SiSi to see what's new and how things work, work out business plans and worksheets to see what I need, and how I can tackle the supply and demand for planetary goods.
The only advantages they have are: - Better learning skills and better implants, so they will be able to advance more quickly into the higher skill levels for PI, allowing them to get to the higher tiers of production and harvesting more quickly. - More investment money to build a colony, however, with the prices that a planetary base have at the moment ( excluding the PCC, but the basic ones will be cheap, even for a newbie, since this is supposed to be low entry ), a newbie can set up shop on a planet just fine. - Better knowledge of systems and where bottlenecks, gatecamps and dangerous areas of space are. - Skills for moving things between planets properly. - Friends for helping them protect their valuable cargo when moving things off planet.
Most of these can be compensated for by a newbie: - Money can be saved up, you still have several weeks before tyrannis hits, if you start saving up now, I'm sure you'll have more than enough for an initial colony. - Join a corporation, it will give you access to more experienced players, who have been on trips to the seedy sides of New Eden, so know how to avoid gatecamps etc. and can help you protect your cargo.
And don't forget your 6 Ps: Proper Planning Prevents Piss Poor Performance
Take a look at PI on SiSi, learn the basic ropes of it, read stuff on the test forums, work out how to actually produce stuff, and take a look at the commodities markets, see what can be profitable. POS fuels for instance will always be in demand, so they can make you money at the start of it.
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