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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.26 11:52:00 -
[31]
Successfull troll is successful.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Zeta Zhul
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Posted - 2010.04.26 13:44:00 -
[32]
Hmmmm.
1. Frankly I think ship bonuses and penalties should be eliminated entirely as they make things very predictable and are extremely difficult to game balance. It would also eliminate the endless whining about nerf this, nerf that, bonus this, bonus that.
2. Replace it with a modified rig system. Instead of calibration these rigs would be/could be race specific, faction specific, NPC corporation specific, ship class/type specific. They should incur penalties to cargo, cap, shields, armor, hull, speed, agility, etc etc etc.
It would make for endless possibilities and also make ganking and pvp a bit more uncertain.
And while we're at it.
3. Make a ship customization system based also on rigs. Not changes in the models or specific texture maps but in terms of paint schemes as an overlay on top of the texture map. These paint rigs could come in predefined patterns/colors/emblems to represent corporations, alliances and Sov. They could also represent nothing more than the design/color choices of individual players.
This way players get customization features they want, CCP has a manageable method of implementing the same and we don't end up with youtube.com videos of battles where it's nearly impossible to tell who is who without a program card.
Let's say 3 paint rig slots. First paint rig would be for a bottom layer design. Second rig would be the top layer and the third rig would be solely for emblems that go on top of everything else.
Have all designs predefined for simplicity of implementation but allow players to actually create the paint rigs through BPO/BPC. Emblems could be generated automatically from the corporation emblem chosen at the time of corp creation. Other emblems could represent NPC corporations, factions, Militia, etc.
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Exploding Tukey
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Posted - 2010.04.26 14:13:00 -
[33]
I agree with this change. I think we should postpone the expansion, put off walking in stations and adding a huge chunk of content to the game, and have ccp focus all efforts into making ships pretty, colorful and have pretty pictures on the sides.
Honestly, the ship identification square thing covers up most of the ship when people look at you. nobody can see your pretty pink drake floating around, and everyone focuses on the overview window anyways.
As for the OP, the drake fits one of the best tanks of all races, even including a lot of BS ships. The drake can push over 700dps omni passive tank or 800+ Gurista, all taking no cap and easily used as a level 5 tank in the presence of neut towers. All of this for a ridiculously low SP requirement.
Sure it does less damage then, as you mentioned, hurricane, but it does have it's advantages.
Try finding a thread about a hurricane soloing C3 sites...
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Alsyth
Night Warder
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Posted - 2010.04.26 14:35:00 -
[34]
Originally by: Baron Agamemnon Would not mind a generic 5% damage bonus over the kinetic spesific one, but that will border on making the drake too good, maybe.
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Zhilia Mann
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Posted - 2010.04.26 14:53:00 -
[35]
Originally by: Furb Killer No matter how much i hate to admit this, mng has a point this time, drake should have similar bonuses to other BC. I propose 10% bonus to launcher cap usage + 7.5% bonus to shield boost amount per level.
10% might be too high for a cap bonus. I thought only Amarr got those?
Also: no turret slots? WTF CCP: it's a batelcruiser.
Otherwise: signed.
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.04.26 15:09:00 -
[36]
Peopel fail to notice this guy posts ONLY troll threads?
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Liendral
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Posted - 2010.04.26 15:11:00 -
[37]
Originally by: Zhilia Mann
Originally by: Furb Killer No matter how much i hate to admit this, mng has a point this time, drake should have similar bonuses to other BC. I propose 10% bonus to launcher cap usage + 7.5% bonus to shield boost amount per level.
10% might be too high for a cap bonus. I thought only Amarr got those?
Also: no turret slots? WTF CCP: it's a batelcruiser.
Otherwise: signed.
launchers do not use cap.
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Tom Peeping
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Posted - 2010.04.26 19:40:00 -
[38]
Originally by: Furb Killer
Originally by: masternerdguy Hurricane gets a dmg and ROF bonus.....
No matter how much i hate to admit this, mng has a point this time, drake should have similar bonuses to other BC. I propose 10% bonus to launcher cap usage + 7.5% bonus to shield boost amount per level.
/thread
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Meeko Atari
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Posted - 2010.04.26 19:50:00 -
[39]
How about we make a petition to CCP to not allow masternerdguy to not post ideas on ship balance.
For real man! You kill more Caldari than the Gallente do.
You FC your fleet in your uber Condor, then come here and ***** about ship balance, you couldn't set up a PvP drake if your life depended on it.
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Ninetails o'Cat
League of Super Evil
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Posted - 2010.04.26 19:51:00 -
[40]
Originally by: Furb Killer
Originally by: masternerdguy Hurricane gets a dmg and ROF bonus.....
No matter how much i hate to admit this, mng has a point this time, drake should have similar bonuses to other BC. I propose 10% bonus to launcher cap usage + 7.5% bonus to shield boost amount per level.
I'd prefer a 10% Cap use/7.5% Armor repair amount.
I mean, the drake's slot layout implies it should active armor tank; look at all those mids for cap boosters!
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Exploding Tukey
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Posted - 2010.04.26 20:04:00 -
[41]
Originally by: Ninetails o'Cat
Originally by: Furb Killer
Originally by: masternerdguy Hurricane gets a dmg and ROF bonus.....
No matter how much i hate to admit this, mng has a point this time, drake should have similar bonuses to other BC. I propose 10% bonus to launcher cap usage + 7.5% bonus to shield boost amount per level.
I'd prefer a 10% Cap use/7.5% Armor repair amount.
I mean, the drake's slot layout implies it should active armor tank; look at all those mids for cap boosters!
Are we forgetting tracking bonus? This is essential in balancing the drake. Can't have it too underpowered can we?
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.04.26 22:13:00 -
[42]
Originally by: Liendral
Originally by: Zhilia Mann
Originally by: Furb Killer No matter how much i hate to admit this, mng has a point this time, drake should have similar bonuses to other BC. I propose 10% bonus to launcher cap usage + 7.5% bonus to shield boost amount per level.
10% might be too high for a cap bonus. I thought only Amarr got those?
Also: no turret slots? WTF CCP: it's a batelcruiser.
Otherwise: signed.
launchers do not use cap.
THATS THE JOKE.JPG ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Zilberfrid
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Posted - 2010.04.26 22:17:00 -
[43]
Originally by: Ninetails o'Cat
Originally by: Furb Killer
Originally by: masternerdguy Hurricane gets a dmg and ROF bonus.....
No matter how much i hate to admit this, mng has a point this time, drake should have similar bonuses to other BC. I propose 10% bonus to launcher cap usage + 7.5% bonus to shield boost amount per level.
I'd prefer a 10% Cap use/7.5% Armor repair amount.
I mean, the drake's slot layout implies it should active armor tank; look at all those mids for cap boosters!
Why not 10% armor plating fitting reduction and 7,5% hull rep amount?
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Admiral Pelleon
White Shadow Imperium Z.E.R.G
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Posted - 2010.04.26 22:21:00 -
[44]
________
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Exploding Tukey
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Posted - 2010.04.26 22:57:00 -
[45]
Edited by: Exploding Tukey on 26/04/2010 22:58:09
Originally by: Admiral Pelleon
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Admiral Pelleon
White Shadow Imperium Z.E.R.G
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Posted - 2010.04.26 23:10:00 -
[46]
Originally by: Exploding Tukey Edited by: Exploding Tukey on 26/04/2010 22:58:09
Originally by: Admiral Pelleon
________
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Omgah
The Python Cartel. The Jerk Cartel
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Posted - 2010.04.26 23:43:00 -
[47]
The OP is ******ed but I would take the hurricane over the drake for pretty much everything but running level 3 missions.
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Cate Fenring
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Posted - 2010.04.27 12:28:00 -
[48]
The Drake is rather fine as it is, really ;-)
Though I must say that the Caldari Kinetic bonus in general isn't really my thing. RoF or +2% to all types would be a lot better. What about Minmatar ship bonus: "+5% damage to Depleted Uranium ammunition damage"?! Does a launcher recognize what missile is fired with it? How can I see what resistance the NPCs have if my Kinetics do so much more damage? It messes up things!
It must be a conspiracy between the factory that makes Scourge missiles and the Caldari ship builders!!  |

C4 985
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Posted - 2010.04.27 13:00:00 -
[49]
Edited by: C4 985 on 27/04/2010 13:01:52 Well, drake is a beast as it is. It can deliver a hard punch and take even more. Best ship money can buy for that price. (like any other of the Tier 2 BC :) )
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2010.04.27 14:08:00 -
[50]
Originally by: masternerdguy The 5% resist bonus and 5% kinetic dmg bonus per level are good, but....
1. It only applies to heavy/HAM missiles! 2. NO ROF BONUS! Hurricane gets a dmg and ROF bonus..... 3. It only applies to kinetic missiles....WTF ccp! That makes missioning lame.
Please make the drake also have....
5% ROF bonus per level 2% bonus to non-kinetic missile dmg per level
Yes CCP, i also want a Drake with 100k EHP and torp raven dps at 50km. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
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Exploding Tukey
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Posted - 2010.04.27 14:29:00 -
[51]
Originally by: Admiral Pelleon
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Trader20
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Posted - 2010.04.27 18:38:00 -
[52]
quiet kid, ur gonna ruin 1 of cal's few decent pvp ship.
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Cipher Jones
Minmatar
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Posted - 2010.04.28 01:22:00 -
[53]
Originally by: masternerdguy The 5% resist bonus and 5% kinetic dmg bonus per level are good, but....
1. It only applies to heavy/HAM missiles! 2. NO ROF BONUS! Hurricane gets a dmg and ROF bonus..... 3. It only applies to kinetic missiles....WTF ccp! That makes missioning lame.
Please make the drake also have....
5% ROF bonus per level 2% bonus to non-kinetic missile dmg per level
Cane bonus is ROF and DMG with NO defensive bonus. Doi.I fly both, missioning in a drake is as lame as the end user makes it. This is clearly a signature. |

Alsyth
Night Warder
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Posted - 2010.04.28 01:27:00 -
[54]
5% shield resist /lvl 5% missile damage /lvl (not only HAM & HML. Every missile)
would be great.
Not overpowered but would make it less predictable.
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Cipher Jones
Minmatar
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Posted - 2010.04.28 02:22:00 -
[55]
Originally by: Alsyth 5% shield resist /lvl 5% missile damage /lvl (not only HAM & HML. Every missile)
would be great.
Not overpowered but would make it less predictable.
That would make it balanced how? Minmatar doesnt have bonus to ALL size projectiles, and im pretty sure the other races don't either This is clearly a signature. |

Alsyth
Night Warder
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Posted - 2010.04.28 13:03:00 -
[56]
Originally by: Cipher Jones
Originally by: Alsyth 5% shield resist /lvl 5% missile damage /lvl (not only HAM & HML. Every missile)
would be great.
Not overpowered but would make it less predictable.
That would make it balanced how? Minmatar doesnt have bonus to ALL size projectiles, and im pretty sure the other races don't either
Huginn, Caracal, Cerberus, Lachesis; Scythe Fleet Issue, Tengu, Nighthawk.... All of these ships have bonuses to Assault Missile Lauchers (Light missile). Are they overpowered ? I don't think it would make the Drake overpowered at all, everyone that fly both missile and turret boats know pretty well that a rack of smallest medium guns can hit a frigate just fine in most cases, while a medium missile just can't. The big loss in dps in range would make it pretty balanced in fact.
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Jovialmadness
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Posted - 2010.04.28 14:35:00 -
[57]
Originally by: masternerdguy The 5% resist bonus and 5% kinetic dmg bonus per level are good, but....
1. It only applies to heavy/HAM missiles! 2. NO ROF BONUS! Hurricane gets a dmg and ROF bonus..... 3. It only applies to kinetic missiles....WTF ccp! That makes missioning lame.
Please make the drake also have....
5% ROF bonus per level 2% bonus to non-kinetic missile dmg per level
sure. Your suggestion is accepted as long as 1500 seconds is added to shield recharge time. Cool?
If not stop posting crap. |

Alsyth
Night Warder
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Posted - 2010.04.28 17:12:00 -
[58]
Originally by: Jovialmadness
Originally by: masternerdguy The 5% resist bonus and 5% kinetic dmg bonus per level are good, but....
1. It only applies to heavy/HAM missiles! 2. NO ROF BONUS! Hurricane gets a dmg and ROF bonus..... 3. It only applies to kinetic missiles....WTF ccp! That makes missioning lame.
Please make the drake also have....
5% ROF bonus per level 2% bonus to non-kinetic missile dmg per level
sure. Your suggestion is accepted as long as 1500 seconds is added to shield recharge time. Cool?
If not stop posting crap.
Even with infinite recharge that would make the buffer Drake insane.
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Max Hardcase
Art of War Cult of War
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Posted - 2010.04.28 17:38:00 -
[59]
TBH I've always found it odd that the caldari Sub-BS ships only get a kinetic bonus to missiles. I'd would seem alot fairer that if it would be split into 2.5% RoF and 2.5% kinetic dmg at the very least. ( But then also for the Raven ). Or a straight 5% RoF bonus. The split one seems the fairest tho.
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Exploding Tukey
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Posted - 2010.04.28 17:45:00 -
[60]
Fair or not, Amarr only gets EM and Thermal damage with lasers. Imagine you are trying to kill a ratter doing Sansha rats with EM and Thermal resists buffed up. an Abaddon could not even dent a ratting Domi shooting all out with 2xEM 2xTherm hardener running.
Caldari are pushed towards Kinetic, even though they get the choice of what damage type to use. The challenge lies in figuring out if the 20-25% bonus is worth using missiles that the opponent might be weak to.
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