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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.26 09:49:00 -
[1]
Anyone else having a problem with ppl dropping 1 or 2 super carriers on there roams. Its starting to get a little to common. Just when it was getting popular to drop a carrier or be dropped by one which could turn the tide of a small bs/bc gang, we now have to put up with SC coming in and doing crazy damage and not being able to do anything about it, unless you also have a massive cap fleet or part of a large 0.0 alliance.
Nurf those suckers when they come into low sec, cause this ain't 0.0 Pew Pew
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.26 10:10:00 -
[2]
Well yes you could fly away, but they are dropping them on anything. 2 super carriers for a t3?
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=160470
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:12:00 -
[3]
I wouldn't say i am crying about it yet (well maybe over a nice battle gone due to a sc) but just stating that they are getting common (well in our area).
First of all NO bubbles in low sec...just no.
I think a main point is trying to kill those sucks. This is low sec, we aren't massive 0.0 alliance with multiply super capitals on hand at most time. Low sec in my eye is the land where small to medium corp and alliance can pew pew or know the risk of pew pew without to much worry of massive 1000+ 0.0 fleets bumping into there roam (or knowing about them).
When you think about 0.0 spilling out into low sec lets say your 10 man gang is on a roam. 1.) You bump into a 100+ BS gang - well you should have had a scout 2.) You get titan bridged by a 40 man gang - well good on them 40 ppl wanting to have some fun, maybe well get a few or run like hell 3.) You engage in a nice battle when a bored SC drops - anyone pointed is probably dead (if not nano) everyone else leave.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:26:00 -
[4]
Originally by: Viper ****zIe
Originally by: Morgs44 I wouldn't say i am crying about it yet (well maybe over a nice battle gone due to a sc) but just stating that they are getting common (well in our area).
You dropped a triage archon to fight someone who you outnumbered and you're complaining about ruining good fights?
Really?
Guess what, we aren't a massive 0.0 alliance with multiple supercaps online either. We're a 53 character corp, just about the same size as yours and definitely smaller than your alliance. If you hadn't have brought a triage archon in to save you from our smaller numbers (lol) then we wouldn't have needed to bring the motherships in. You decided to escalate, you paid the price, now you get to cry about it on an internet spaceship forum.
Come on buddy, dropping a single carrier cant be compared to dropping a sc.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:39:00 -
[5]
Originally by: Ephemeron Viper ****zIe come on, you gotta admit that motherships in low sec are overpowered at least a little. Maybe not as much as your main opponents say, but at least a little
You should also be aware that multiple DD is currently the most effective way to dispatch motherships. When CCP were buffing them, they thought specifically about 0.0 PvP dynamics, and specifically addressing the Titan's DD issue.
DD was the main reason for boost. Since DD is not available in low sec, performance of motherships in low sec was boosted without justifiable reason.
Agreed, I want to kill a sc ;-) and i dont want/think it should be easy. But at the moment they are to overpowered. Nerfing them only a little so there is a risk to the sc for coming into low sec The only question is about the magnitude of overpower, and how severe the nerf should be. I suggest you try convince people that only a moderate nerf is needed, instead of trying to convince them there is no problem at all, which is doomed to fail.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:46:00 -
[6]
oh how stupid of me, why didnt i think of that! I'll just bring my 13 man super carrier fleet next time! Hay wait a minute...
see his fit, that fight was over in seconds
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:55:00 -
[7]
Yeah i do http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=132054
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 01:33:00 -
[8]
I would genuinely like to see a km of a solo super carrier without multiple super carriers on it.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 01:42:00 -
[9]
Thats a pre patch one isnt it?
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 02:00:00 -
[10]
Originally by: Viper ****zIe
Originally by: Morgs44 I would genuinely like to see a km of a solo super carrier without multiple super carriers on it.
http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=47450
only one on that~
lol, and he wasnt even using fighter bombers!
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 03:25:00 -
[11]
The only thing sc have to worry about is the HIC's and you'll need a few of them. Cause if they want to leave they can just nuet the capp out of them or drone blob them and leave.
And if half ya fleet is in HIC how are you going to get th dps to kill'em Like i said before this is low sec not 0.0 Would you like us to all be blue??
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 03:56:00 -
[12]
Originally by: Viper ****zIe So you can't solo a capital in your battleship or gank it with 10?
Damn son, that sure is gamebreaking.
Oh viper you silly child, your 0.0 100+ fleets & super capital hotdrops are for 0.0 not low sec Not trying to say a sc should be able to be killed by 10 bs, iam saying we should have to have 2 or more of our own sc to kill it or be blue to everyone big 0.0 alliance like most of you guys are.
Go have sc fights lazy/scared ppl
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 07:34:00 -
[13]
Hay debbie harrio have you actually read the thread or are just having a big cry cause you like to?
No one is saying ban sc from low sec, just give them a risk for doing it as its a "I win button" atm. CCP seem to want the game play in the different security levels different thats why titans cant DD in low sec. Allowing another Super capital with just as much strength and no restriction doesn't seem...right?
Sure we've had 1 or 2 sc dropped on us 4 or 5 time and lost a few ships, so what thats pvp. But its going to decrease the amount of ppl engaging in comabt because they might think twice about them dropping a sc and ending the fight (either dieing or running) which is not good.
Reminds me of the falcon problem, everyman and his dog had a falcon alt with him and fights just became a big ecmfest. A simple change and they are still every useful but not horded.
My worry is that sc might be the new falcon as it could reduces pvp in low sec.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.28 05:10:00 -
[14]
So why ain't DD, Bombs, Bubbles (all types) allowed in low sec? Before the massive dps and hp boost you had to have some ballz to drop one, now any kid could drop one without any worries (or very little).
I dont think there needs to be some big massive nerf to them, cause the tears would fill to many pools. like someone said before there needs to be a middle ground.
CCP did fix the falcon problem pretty well maybe there is a small and simple way. Ive got no idea myself but iam sure there is an answer out there.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.29 01:38:00 -
[15]
Originally by: Fwaatcha
Quote: Ed: BTW Deja - you say that there's an attitude difference between you and Hesp and me ... but I disagree. When we got hot dropped by a bunch of caps we decided to come up with a counter... No, what exists is a resource difference... Cry Havoc accomplishes capital/supercap takedowns with a supercap *fleet* and MASSIVE alliance of skilled PVPers. Come on - try to deny that Cry Havoc is a 10 ton titan in a 1 ton pond when it stomps around in low sec.
lol "MASSIVE" rofl Troll our KB Our first titan kill was done with BS and below when DD's were AOE Look even further into our history Theres numerous caps killed by BS and below, theres even one carrier we killed with nothing bigger thana cruiser
Do your homework before making posts like that
I think this has more to do with the super carriers dps/hp boost. I would like to see anyone kill one in lowsec with sub capitals, that would be mad.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.29 14:27:00 -
[16]
Ahh but thats 0.0 so its ok
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.30 03:28:00 -
[17]
As the title of this thread says its about the effect of sc on low sec pvp.
Yes we did lose a carrier to a ch sc hotdrop and its not why iam complaining (maybe i should have waited a month) its more the fact that its happen on more and more occasions and mostly on small gang of bc/cruzs.
So why is this effecting pvp in low sec? We see a couple of CH members in local, let go pew pew them...oh wait they'll drop a sc We see a small gang of CH members in local, let go pew pew them...oh wait they drop sc's We see a large gang of CH members in local, let go pew pew them...oh wait they'll drop a 15 sc's
now you say just counter them, ok lets see who's got multiply sc's humm not anyone really close guess well have to fine a 0.0 alliance and blue them and hope they are on, ready and close enough next time they do.
So now all the low sec alliance have to go out and find there own 0.0 alliance with enough super capitals to do a counter if needed each time they go on a roam. Now you go on your roam, oh cant engage them they'll drop sc, oh cant engage them they drop sc and our sc support isnt active, is it starting to sound a little familiar kinda like 0.0 right.
This is low sec it should be different than 0.0 CCP have placed thing in low sec to make it different such as no DD, Bubbles or Bombs. And the problem with sc has only occur with the changes made to them in the recant patch (dont see to many sc pilots complain about how ccp gave me to much dps and hp) its about balance and keeping the different lvls of sec space different in its game play.
Hi Sec - Safest, Here i can mine and mission run with relative peace and quiet Low Sec - Aww lots of pirate and gangs roaming about, better have a scout or not mine in a belts here Null Sec - Bubbles, Blobs, ends nothingness...aww juicy rat.
I think ppl can cry about there i win button all day, but i would like to hear some more ideas on what could help.
One good idea ive heard is the small cyno jammer, maybe like a high slot on a HIC and have say a 100k aoe that way they can still drop one but it'll have to warp to the fight or be out side effect use range. Also other ideas ive read are the ew factor, get enough and you might jam/damp it. I am sure there is a way to make them balanced without nerfing the crap out of them.
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