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Thread Statistics | Show CCP posts - 5 post(s) |
Equto
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Posted - 2010.04.27 02:36:00 -
[1]
Only 6 planets... that seems kind of limited...
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Equto
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Posted - 2010.04.27 11:46:00 -
[2]
Is there any information on the supposed trade hub that will allow us to transport between planets without having to waste a launch. I think is was designed in mind to allow very complex networks where all production on 1 planet and the resources are sent to that planet.
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Equto
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Posted - 2010.04.28 11:46:00 -
[3]
Edited by: Equto on 28/04/2010 11:46:03
Originally by: Gerbil Preistess
Originally by: Zothike can somebody post some screenshoot of the new graphics ? would be nice :)
What I'd like to know is if there is any way this will turn a profit with the resources depleting causing you to place new extractors all the time? At least it looks like, so far, you lock in the amount of minerals to be extracted at the time of selection instead of someone being able to grief deplete you by placing 20 fifteen minute extractors on top of your 24hr or 4 day setup.
As for the shiny, here you go with a 4 day dual processor strip mining setup.
I like your setup, however I would make 1 or 2 links to the storage instead of 40 (exaggeration) so that you can save on cpu and PG. most of my setups have all of my extractors are connected with only 1 link to the processors.
As for current cost and Taxes. I take an entire planet to make a processing facility( planet designed to pump out POS parts) and it cost me 15 mil. The planet that extracts cost me another 15-25 mil. The taxes for transporting stuff from the 3 extracting planets to the processing planet are around 15 mil per planet per day. Currently we are looking at 60 mil start-up cost and 15 mil per planet per day (in low sec possibly less in high sec due to less resources) over a week you lose 315 mil for 3 planets. Unless people want to pay alot more for the POS's I have a feeling the export taxes need to atleast be lowered.
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Equto
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Posted - 2010.05.02 13:54:00 -
[4]
I believe that Oxides should be moved from basic processor to advanced processor since its T2
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Equto
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Posted - 2010.05.03 00:37:00 -
[5]
I have to agree with others on the powergrid being out of balance on the elites. I currently built an entire planet worth of extractors ( 4 per resource and basic proccesors) and filled my powergrid to 99% however I only used around 5% of my cpu. That means that with an entire planet you use nearly no cpu.
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Equto
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Posted - 2010.05.04 02:36:00 -
[6]
Originally by: Jim Luc
This is a short-sighted view, as in its current iteration PI is very simple, and you can plop down one or two extractors and a reactor, then click submit. Gameplay-wise, it's not very intuitive (or you'd see similar timers on other multiplayer games).
Your quip about the servers is just obnoxious.
PI is meant as a way to bring RTS players to the game. Thus, it should have an RTS taste to it, and be addicting to the newest of players, and profitable and still fun for the more advanced industry types.
Also - currently everyone will just wait a few hours for their skills to advance to level 3, and never purchase the basic Command structure. To combat this - I propose higher CC units cannot be purchased on the open market - only upgraded to. The same goes for other upgrades. This way, a player with high skills still has to work hard to develop a profitable colony. The same goes for people with lower skills, and will allow for more reason to deploy ground troops on a colony instead of just nuking and starting over from scratch.
You have obviously missed the point of the 30 second time and what you can do between them but let me give you an idea of why its necessary since I am certified in setting up medium to large networks and have designed several websites that involve mass request.
Lets say it takes the server .01 second to do a simple PI request( place an extractor) in this request would also have to be your character information, planet, location on planet, and some sort of index to tell the server which extractor it is as well as extractor information. Lets say that 1000 hit submit every second setting up their networks. It will take the server 10 seconds to complete this request ( exaggerated as there are several servers) and if everyone hits that same submit button every second setting up their networks the server will quickly not be able to process the other data it needs like ships what they have turned on and their health.
By changing it to every 30 seconds you make it so that the chances of those 1000 people sending the submit button at the same time very low and even when it does happen it has time to process the request before it gets hammered again. However while waiting on that 30 second time you can place more than one extractor and link the extractors to storage facility and make processors. By settings up more than one building per submit you also lessen the strain on the server as it only has to send planet and character information once as opposed to however many extractors you setup. After setting up the buildings you then have 30 seconds to set routes select which extractors extract what and how fast as well as determine what processors will produce.
That is the reason I believe that the 30 second time exist and should not be removed however a little circle that rotates like a stop watch showing you how long you have left should not take long to program.
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Equto
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Posted - 2010.05.04 13:33:00 -
[7]
Originally by: Jim Luc
Originally by: Equto
Originally by: Jim Luc
-snip-
Yeah - I understand the reasoning behind the 30 second timer, and I don't have experience designing server architecture, however I would think they could separate the PI from the rest of EVE - saving the current state of the planets (and in the future, stations) to an external server - and then sending everything it has to the main server every 30 seconds, or even ever minute. You can even still have a submit button, which can act as a "polite" buffer. The developers can also quickly create a catch so someone spamming a button won't keep sending the server requests every time they press a button.
-snip-
I understand you logic jim luc however that would mean having to buy anywhere from 10-50 new servers to stick in a separate farm in order to maintain one function as well as a possible entire rewrite of the code. Since I assume you are a programmer I think you understand the problems with entire code rewrites at this time in a development cycle and how much easier a simple countdown clock/image would be.
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Equto
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Posted - 2010.05.05 03:57:00 -
[8]
Is color blindness really that big of a deal when one can just move the sliders and then its white and blue ( two colors that as a studying med student do not cause any problems unless your blind). This is not something that needs to be handled, what does need to be handled is more pressing issues such as multiple clicks for simple task and under that category extractors and the multiple routes needed to make a simple proccesing run.
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