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Chislaki Valda'Q
Ankaa. Nair Al-Zaurak
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Posted - 2010.05.02 09:50:00 -
[61]
Originally by: Flitterby I've got minnie industrials IV but have hesitated on going for a Prowler because it can't carry a T2 cruiser hull. How big of a short-fall do you think this is?
The Amarr one get little over 10k cargo with rigs and 4 T2 expanders - as far as i know the only cloaky transport able to haul a cruiser hull.
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Ophelia Ursus
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Posted - 2010.05.02 10:13:00 -
[62]
Edited by: Ophelia Ursus on 02/05/2010 10:13:26
Originally by: Chislaki Valda'Q
Originally by: Flitterby I've got minnie industrials IV but have hesitated on going for a Prowler because it can't carry a T2 cruiser hull. How big of a short-fall do you think this is?
The Amarr one get little over 10k cargo with rigs and 4 T2 expanders - as far as i know the only cloaky transport able to haul a cruiser hull.
Actually, the Viator can also get over 10k with expanders and T1 rigs and the Crane can do it with expanders and T2 rigs. The Prowler's the only one that can't; I guess that's the tradeoff for the utility high.
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RavenPaine
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Posted - 2010.05.02 15:56:00 -
[63]
I have flown the Prowler and the Viator . Viator has more cargo room so I like it best. I have never been caught at a camp with either. The dangerous spot is getting out of stations in lo-sec. Make quick warps from every place you frequent and you should be almost uncatchable.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.05.02 19:29:00 -
[64]
Originally by: Ophelia Ursus Edited by: Ophelia Ursus on 02/05/2010 10:13:26
Originally by: Chislaki Valda'Q
Originally by: Flitterby I've got minnie industrials IV but have hesitated on going for a Prowler because it can't carry a T2 cruiser hull. How big of a short-fall do you think this is?
The Amarr one get little over 10k cargo with rigs and 4 T2 expanders - as far as i know the only cloaky transport able to haul a cruiser hull.
Actually, the Viator can also get over 10k with expanders and T1 rigs and the Crane can do it with expanders and T2 rigs. The Prowler's the only one that can't; I guess that's the tradeoff for the speed and agility.
fyp. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Zewron
Amarr
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Posted - 2010.05.03 09:14:00 -
[65]
Ok, here's another silly question: why do most of the poeple that have posted in this thread not recommend fitting WCSes in them low slots? Is agi+speed so much more important?
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B0X
Republic Military School
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Posted - 2010.05.03 09:24:00 -
[66]
Originally by: Zewron Ok, here's another silly question: why do most of the poeple that have posted in this thread not recommend fitting WCSes in them low slots? Is agi+speed so much more important?
Because wcs won't save you in low sec, your tank and anti scram is your cloak.
Even speed and agil mods are a waste, full cargo fit is the way to go. I've had my BR for well over a year now and never been caught yet. Full tech 2 cargo fit including rigs.
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Ophelia Ursus
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Posted - 2010.05.03 09:28:00 -
[67]
Originally by: Zewron Ok, here's another silly question: why do most of the poeple that have posted in this thread not recommend fitting WCSes in them low slots? Is agi+speed so much more important?
In lowsec, agility,inertia, and stabs are all equally (un)important: the covops cloak alone makes you near-invulnerable. Bind the cloak to a suitable key (I have the mwd on F1 and the cloak on F2), and when you jump into system, select your destination, click 'warp to', and then immediately after clicking, activate your cloak with the keyboard shortcut. You'll only show up on the overview for a fraction of a second; nothing can lock you.
In 0.0, your problem is bubbles and no amount of stabs will help with those; you need speed/agility to clear the bubble before an inty with drones assigned decloaks you. So basically, if in lowsec and hauling small volumes, fit nanos just to reduce the journey time. If in lowsec and hauling larger volumes, go for maximum capacity. And if hauling in nullsec, get a prowler, fit dual nanos + dual polycarbs, and max out your navigation skills.
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