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Carmelengo
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Posted - 2010.04.29 02:14:00 -
[1]
I plan on doing some low-sec trading, and thus I will need a suitable ship. I'm not planning on joining a corp for a while, and I don't know anyone who plays EVE. A blockade runner seems ideal since it can use a cloaking device II, and can be fitted with a reasonable tank while still getting good cargo capacity. I just want some more experienced opinions on them in general, and their usefulness.
(note: I fly Minmatar) |

scunner funk
Minmatar Connoisseurs Of Hallucination
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Posted - 2010.04.29 02:36:00 -
[2]
The only problem with blockade runners is that they are so useful you may end up living in your prowler.
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Setsuko Suzuki
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Posted - 2010.04.29 02:41:00 -
[3]
I haven't taken my blockade runner into lowsec often, but it's gotten me through safely every time so far.
Keep in mind that mounting a tank can actually make you more vulnerable; shield extenders increase your signature radius, and armor plates slow your align time, both of which make it more likely someone will be able to lock onto you and tackle you. A blockade runner's best defense is it's cloak.
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Dragonmede
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Posted - 2010.04.29 02:43:00 -
[4]
The usefulness of Blockade runners depends greatly upon the cargo you are trying to run. Their mostly used by player corps to move supplies out to their POS in low or null sec. Secondary use is for a manufacturer to move product out to NPC stations for resale and servicing a market. The last thing you want to do is take open contracts to move packages to low sec. A very common ploy is to post a courier contract into a low sec system with limited access, and then gate camp/gank the courier when they try to make the delivery. These packages are usually junk which is excessively insured for loss. The moment you accept the contract, the gate campers are notified, and the payoff comes when you fail to deliver. You can expect that the camp will be expecting you at the gate and at the point of delivery.
So unless you have a market your looking to supply, or a POS to stock, a Blockade runner is useful only as bait for PvP, or a low agility fleet scout/ammo carrier.

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Sanity Feyat
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Posted - 2010.04.29 02:47:00 -
[5]
Worth it? Hell yes. If you are running solo the blockade runner is a must. Ignore the tank it simply wont save you, you want to align and warp as fast as possible - inertial stabs, nanofibre internal structure, and for rigs look at low friction nozzles and polycarbon engine housing.
As above, I love my Prowler.
gl and fly safe
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Coralise
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Posted - 2010.04.29 03:10:00 -
[6]
Totally worth it, and Scunner is right when he says you'll like it so much you'll end up living in your Prowler.
I make 10-12 supply runs a day through 5 busy low/zerosec systems to our alliance's station. Ive slipped through bubbles, past camps, and generally moved unseen through hostile space with ease. As long as you are not careless, it is very hard to get caught. Forget mounting a tank, just focus on decreasing your align time and getting into warp asap.
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Carmelengo
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Posted - 2010.04.29 03:19:00 -
[7]
Well, I plan on doing buy low/sell high type things- courier contracts are a no.
Hmmmm.... Looking at fits with EFT, but I can't find anything to fit in my other mid-slot. Would an EMC be a good idea, for target disruption and all?
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.04.29 03:34:00 -
[8]
Blockade runners are where it's at for getting stuff through low-sec safely.
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Tau Cabalander
Caldari
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Posted - 2010.04.29 05:14:00 -
[9]
Blockade Runners are worth the pain of racial Industrial 5. Everyone should train it in my opinion, as they are so incredbly useful. Basically a really big shuttle with a covert cloak.
I have a T2 cargo rigged Crane. Lowsec gatecamps are a joke, unless you are stupid or drunk. Nulsec bubble-camps require care, but it is possible to get through them.
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Ugly Janis
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Posted - 2010.04.29 05:31:00 -
[10]
I pretty much live in my Prowler. I have few of them with different setups. Sitting in work atm. so cant remember them fully, but one is
nano rigged, nanoed, 10mn MWD, ecm burst, small shield extender, cloaky and a salvager.
This one I use to scout, to haul, to loot dead enemies and carry some extra ammo/cap boosters on roamings. The ECM burst have saved my life several times in nullsec. The align time is almost the same as in a cheetah cov-ops. When I need more cargo, swith the nano modules to cargo expanders.
The second one I use mainly in lowsec, due to its pretty expensive price (note, requires transport ships V)
Nano rigged, Smokescreen cov-ops cloak, sisters combat probe launcher, 10mn MWD, Dread Guristas CPU upgrade (maybe two, cant remember)
Still it can scout safely in lowsec, it can probe targets from safespots/missions/plexes and haul a good 4400m3
Last one is cargo rigged, expanded cargoholds and the MWD, salvager, ecm burst setup. It has almost 10k m3 of cargo cap and it is used for more hauling. Cant get a cruiser hull to cargo thou (expect t3) whitch kind of sucks, but one cant get it all.
The Mastodon wont save you in lowsec. It has a deacent tank and huge possible max cargo and the inbuild stabs, but nothing a HIC wouldn't catch. I still own one of these for hauling cruiser and battlecruiser sized hulls for my sec status handicapped main character. This ship has a unbelieveble slow align time. Its something up to 30seconds, whitch will give anybody more than enough time to kill you even without a point.
Ugly Janis
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.04.29 07:08:00 -
[11]
Originally by: scunner funk The only problem with blockade runners is that they are so useful you may end up living in your prowler.
I do Every non-combat flight is in my Prowler. Just don't get agitated in a gate camp or bubble. Keep your head clear. You have 30 seconds until you decloak from jumping. Use it wisely.
[Prowler, Rubber Duck] Inertia Stabilizers II Inertia Stabilizers II
F-S9 Regolith Deflection Shield Induction Medium F-S9 Regolith Shield Induction Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Salvager I Covert Ops Cloaking Device II
Medium Polycarbon Engine Housing I Medium Ancillary Current Router I
With two Expanded Cargohold IIs, I transport two GSCs.
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Vormico
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Posted - 2010.04.29 07:26:00 -
[12]
Originally by: Ugly Janis
The Mastodon wont save you in lowsec. It has a deacent tank and huge possible max cargo and the inbuild stabs, but nothing a HIC wouldn't catch. I still own one of these for hauling cruiser and battlecruiser sized hulls for my sec status handicapped main character. This ship has a unbelieveble slow align time. Its something up to 30seconds, whitch will give anybody more than enough time to kill you even without a point.
you can still use this ship successfully in low sec if you need to move large amount of stuff by using MWD/cloak trick. If done properly it'll only take 10 seconds to align and awhile aligning you are cloaked. Of course its not as safe as a covert op transport(in 10 seconds something could burn to where they last saw ya and decloaked you.
I've only risked this a few times and only jumped into a gate camp once (they did not catch me. but I do still do this in highsec when I carry alot of stuff (if my cargo hold is empty or worthless I forgo the cloak and just pulse my MWD once to reduce align time)
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RentableMuffin
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Posted - 2010.04.29 07:34:00 -
[13]
blockade runners are very awesome!
although I would question your use, I don't really see a market in lowsec trading. damn near everyone has enough alts to make a jita run at some point.
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Wet Ferret
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Posted - 2010.04.29 10:30:00 -
[14]
Edited by: Wet Ferret on 29/04/2010 10:32:01
Originally by: scunner funk The only problem with blockade runners is that they are so useful you may end up living in your prowler.
So true. <3 my prowler, I take it with me everywhere.
Originally by: RentableMuffin blockade runners are very awesome!
although I would question your use, I don't really see a market in lowsec trading. damn near everyone has enough alts to make a jita run at some point.
Well even high-sec trading often has low-sec shortcuts. Personally I live out of solitude and have a very long trip through low-sec to get to Jita (if I want to avoid 0.0, which I do... **** syndicate) which is technically a high-sec to high-sec trade.
But for the record, I only changed my sig because I was annoying myself with the last one.
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Carmelengo
Amarr
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Posted - 2010.04.29 10:34:00 -
[15]
Originally by: RentableMuffin blockade runners are very awesome!
although I would question your use, I don't really see a market in lowsec trading. damn near everyone has enough alts to make a jita run at some point.
Well, it's more trading anywhere- but I know I'll have to go into low sec down to 0.1 at some point.
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Zewron
Amarr
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Posted - 2010.04.29 10:36:00 -
[16]
Can anyone please explain to me why choose a Transport Ship over a T3 Cruiser with Interdiction Nulifier and Covert Reconfiguration subsytems?
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Wet Ferret
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Posted - 2010.04.29 10:37:00 -
[17]
Originally by: Zewron Can anyone please explain to me why choose a Transport Ship over a T3 Cruiser with Interdiction Nulifier and Covert Reconfiguration subsytems?
To save 600 mil I guess.
But for the record, I only changed my sig because I was annoying myself with the last one.
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.04.29 10:55:00 -
[18]
^ this and maybe to have higher carghold, better align time, 9 AU warp speed instead of 3 AU, ...
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Tippia
Reikoku IT Alliance
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Posted - 2010.04.29 10:57:00 -
[19]
Edited by: Tippia on 29/04/2010 11:00:33
Originally by: Zewron Can anyone please explain to me why choose a Transport Ship over a T3 Cruiser with Interdiction Nulifier and Covert Reconfiguration subsytems?
5û10,000m¦, not being an instant target, warping faster and costing a whole lot less.
More to the topic at hand, I'd go so far as to say that Blockade Runners are probably among the most fit-for-purpose and worth-while ships in the gameà  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Ghoest
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Posted - 2010.04.29 11:05:00 -
[20]
I do lowsec and 0.0 trading.
A blockade runner is great - but if you set it up for speed a smart bomb trap is going to nail it. And eventually youll hit one.
That said unless you know a particular market for a particular items youll find low sec isnt all that profitable. There is very little trading there over all.
Wherever you went - Here you are.
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Maisonian
Amarr The Green Machine Aeternus.
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Posted - 2010.04.29 11:07:00 -
[21]
I couldn't agree more with the opinions of this thread, Blockade runners are without doubt some of the most useful ships in the game. Roughly 10k m3 on each BR means you can happily deliver frigates, modules and ammo to your desired destination without problems. I've used the Prorator istab and nano fit for drug running in lowsec and 0.0, it aligns like an interceptor and cloaks too. These ships are a genuine asset to have, well worth training for! Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Carmelengo
Amarr
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Posted - 2010.04.29 11:24:00 -
[22]
How are these fits? One is with no skills, the other is all V, so I'll be somewhere in between. Oh, and I'll replace the ECM w/ a MWD on the salvager fit one. (that one is cap stable at 54/88% depending on what's off.
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Ghoest
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Posted - 2010.04.29 11:54:00 -
[23]
As to comparing blockade runners to T3 with cloaks and nullifiers.
T3 align almost just as slow as blockade runners
T3 cost 5 times a much.
T3 Have much smaller cargo capacity.
T3 are bubble immune.
T3 warp much slower.
There are times a T3 is but its not always.
4 factors matter mostly. Align time, signature, tank and number of warp stabs. You have to pick your tade offs between those 4 factors.
Wherever you went - Here you are.
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Tippia
Reikoku IT Alliance
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Posted - 2010.04.29 11:57:00 -
[24]
Originally by: Ghoest T3 align almost just as slow as blockade runners
Slow? What are you doing to your poor BR to make it align in any way that approaches "slow"?
——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.04.29 12:18:00 -
[25]
Originally by: Carmelengo How are these fits? One is with no skills, the other is all V, so I'll be somewhere in between. Oh, and I'll replace the ECM w/ a MWD on the salvager fit one. (that one is cap stable at 54/88% depending on what's off.
I would change the nanos for inertias. Align time is more important than top speed.
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2010.04.29 12:40:00 -
[26]
I have the Gallente blockade runner on my alt, and it has proven to be indispensable for moving my personal goods around that I don't trust in anyone else's hands.
I have yet to lose a blockade runner either in 0.0 or low sec since they allowed it to warp cloaked.
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Wet Ferret
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Posted - 2010.04.29 13:08:00 -
[27]
Edited by: Wet Ferret on 29/04/2010 13:08:52
Originally by: Carmelengo How are these fits? One is with no skills, the other is all V, so I'll be somewhere in between. Oh, and I'll replace the ECM w/ a MWD on the salvager fit one. (that one is cap stable at 54/88% depending on what's off.
Prowler is pretty simple to fit, you got a cookiecutter for everything.
Rigs - one polycarb, one cargohold
For highsec - 2 cargohold in lows (or istabs if you don't need the space)
For low-sec - 2 meta 4 inertial stabs in lows (won't ever get locked)
For 0.0 - 2 T2 nanofibers in lows (get out of bubbles, back to gates etc)
Mids - always the same - named 10mn MWD and 2 Invuln IIs
Highs - cov ops cloak and whatever else (I use a probe launcher... just in case)
BTW, with both invulns running the prowler should survive 2 battleships running full racks of the best officer smartbombs. That is IMO the best thing about it.
P.S. Thanks for breaking the forum
But for the record, I only changed my sig because I was annoying myself with the last one.
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.04.29 13:27:00 -
[28]
Originally by: Wet Ferret ... Mids - always the same - named 10mn MWD and 2 Invuln IIs ... BTW, with both invulns running the prowler should survive 2 battleships running full racks of the best officer smartbombs.
I'd like to object the fitting of invuls. I'm not a fitting specialist, but I think that passive hardeners are better than aktive ones. If you are in a blockade runner, you are stealthy. And you remain in stealth mode, until you jump. Active hardeners will not help you, because you cannot active them in stealth mode and therefor are useless when smartbombed.
Sure, once you get decloaked you can activate them, but IMO it's far too late then.
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Mona X
Caldari C0VEN
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Posted - 2010.04.29 13:36:00 -
[29]
Train some compensations then.
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Gajatu D'Gorah
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Posted - 2010.04.29 13:44:00 -
[30]
I just trained into a blockade runner. Well worth it, even in high sec. If you're carrying small amounts of goods, you can get there fast. if those goods are also high-value, you can get there virtually unseen...
I used to be afraid of a hop or two through low sec. I'm still wary, but less afraid in my blockade runner.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.04.29 13:45:00 -
[31]
Originally by: Tippia
Originally by: Ghoest T3 align almost just as slow as blockade runners
Slow? What are you doing to your poor BR to make it align in any way that approaches "slow"?
he's probably using the OMFGMAXCARGO! approach, which, as we know, works wonders on nullsec ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Wet Ferret
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Posted - 2010.04.29 13:46:00 -
[32]
Edited by: Wet Ferret on 29/04/2010 13:49:21
Originally by: Lutz Major I'd like to object the fitting of invuls. I'm not a fitting specialist, but I think that passive hardeners are better than aktive ones. If you are in a blockade runner, you are stealthy. And you remain in stealth mode, until you jump. Active hardeners will not help you, because you cannot active them in stealth mode and therefor are useless when smartbombed.
Sure, once you get decloaked you can activate them, but IMO it's far too late then.
You're wrong for a few reasons.
First, inactive invulns provide better overall resists than a single passive hardener (compensation skills). You take a major gamble right there because there is, of course, no omni-resist passive shield mod.
Second, smartbomb camps function by popping ships as they leave warp and hit the edge of the "jump zone". Even if you WTZ, you can't avoid it. And why would be stealthed when warping to zero anyway? It's better to be uncloaked so there is no delay before you can jump. (If you suspect a bubble camp, you approach from a side angle so you won't get hit the smartbomber anyway).
Lastly, if you jump into a camp the chance of landing on a smartbomber are almost nothing, since they'll be sitting a lot closer to the gate than you. But even if you did happen to land right next to one, you have enough passive resists for a full volley (and SBs have a long cycle time).
Edit: the idea is that you can WTZ to any unbubbled gate (in low-sec or otherwise) with impunity because you won't be popped by anything.
But for the record, I only changed my sig because I was annoying myself with the last one.
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.04.29 14:16:00 -
[33]
Just looked into compensation skills and ran some numbers in EFT. You are right, at least one passive invul is better than everything passive. Good thing, that they are not expansive 
Originally by: Wet Ferret And why would be stealthed when warping to zero anyway? It's better to be uncloaked so there is no delay before you can jump.
They don't see you coming...
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Draulin
Gallente Independent Faction
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Posted - 2010.04.29 14:22:00 -
[34]
I have a Dread Guristas assault launcher on my prowler. I've fought off an AF that tried to get me in null one time. We were both at half shields and he bailed. |

Joe Starbreaker
M. Corp
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Posted - 2010.04.29 16:50:00 -
[35]
If you live in nullsec or even lowsec, a blockade runner is indispensable. If the only stealthy transport you have is a covert ops frigate or recon cruiser, you're going to have a very hard time getting the ammo and modules you need in your 0.0 base. The prowler is one of the smaller ones, but is the only one with the advantage of two high slots -- so you can fit a probe launcher, salvager, or weapon in addition to your cloak.
The only place you're really vulnerable is when undocking from a station in 0.0 or lowsec; often there's an "undock radius" around the station within which, even if you fly away from the station, it says you're at 0km distance and therefore cannot cloak. Learn to make and use insta-undock bookmarks and you should be OK.
...
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Ghoest
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Posted - 2010.04.29 16:51:00 -
[36]
Originally by: Grimpak
Originally by: Tippia
Originally by: Ghoest T3 align almost just as slow as blockade runners
Slow? What are you doing to your poor BR to make it align in any way that approaches "slow"?
he's probably using the OMFGMAXCARGO! approach, which, as we know, works wonders on nullsec
I probably know more about running mechandise through 0.0 blockades than either of you.
IMO if you can be pointed youre slower than you should want.
Wherever you went - Here you are.
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Carmelengo
Amarr
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Posted - 2010.04.29 21:32:00 -
[37]
Originally by: Lutz Major
Originally by: Carmelengo How are these fits? One is with no skills, the other is all V, so I'll be somewhere in between. Oh, and I'll replace the ECM w/ a MWD on the salvager fit one. (that one is cap stable at 54/88% depending on what's off.
I would change the nanos for inertias. Align time is more important than top speed.
In EFT, it only shows a 0.1 time advantage, and a larger sig radius- that's why I had nanos.
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Vincent Ikari
Caldari Red Star Militia
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Posted - 2010.04.29 22:37:00 -
[38]
Perhaps i can get an experienced opinion here, how would you run a bubble camp in this ship type, cloak + MWD Trick and hope to leave the bubble before someone bumps into you? (Excuse my Nullsec ignorance) |

Ghoest
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Posted - 2010.04.29 22:47:00 -
[39]
Move towards whatever(either the gate or the edge) immediately turn the MWD on then off and then immediately hit cloak.
Then think happy thoughts.
Wherever you went - Here you are.
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Wet Ferret
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Posted - 2010.04.29 23:02:00 -
[40]
Originally by: Ghoest Move towards whatever(either the gate or the edge) immediately turn the MWD on then off and then immediately hit cloak.
Then think happy thoughts.
Don't bother deactivating the MWD. At the end of the cycle the cloak automatically shuts off any active mods.
I have MWD on the 1st high slot (on the HUD that is) and cloak on the 2nd. Then it's a quick F1, F2, done.
But for the record, I only changed my sig because I was annoying myself with the last one.
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Flitterby
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Posted - 2010.04.29 23:17:00 -
[41]
I've got minnie industrials IV but have hesitated on going for a Prowler because it can't carry a T2 cruiser hull. How big of a short-fall do you think this is?
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Tippia
Reikoku IT Alliance
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Posted - 2010.04.29 23:43:00 -
[42]
Originally by: Ghoest IMO if you can be pointed youre slower than you should want.
Maybe so, but that doesn't explain the "T3 align almost just as slow as blockade runners" statement. That seems to imply that BRs align slowly (they don't), and that while T3 align faster (they don't), it's still slow enough that it's almost as "bad" as a BR (it isn't, since we're not talking about a "bad" align time to begin with, and that being as "slow" as a BR is a vast improvement for a T3 hull).
So my question is simply: what are you doing to the poor ships to make these implied statements true?  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Alsyth
Night Warder
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Posted - 2010.04.30 00:55:00 -
[43]
Fit inertia stabs and not nanofibers on a blockade runner. They make you align faster, better HP, and the sig bloom is not an issue because you cloak.
Fake Edit : I don't know about 0.0 though, perhaps the speed increase is useful when you jump in a bubbled gate camp and need to get back to the gate ?
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Wet Ferret
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Posted - 2010.04.30 01:00:00 -
[44]
Originally by: Alsyth Fit inertia stabs and not nanofibers on a blockade runner. They make you align faster, better HP, and the sig bloom is not an issue because you cloak.
Fake Edit : I don't know about 0.0 though, perhaps the speed increase is useful when you jump in a bubbled gate camp and need to get back to the gate ?
Yeah it's about a 20-25% speed increase with MWD, nothing to scoff at. The added align speed from the inertia stab isn't significant enough to give that up (in 0.0, that is).
But for the record, I only changed my sig because I was annoying myself with the last one.
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Pheusia
Gallente The Initiative.
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Posted - 2010.04.30 02:30:00 -
[45]
Originally by: Alsyth Fit inertia stabs and not nanofibers on a blockade runner. They make you align faster, better HP, and the sig bloom is not an issue because you cloak.
Fake Edit : I don't know about 0.0 though, perhaps the speed increase is useful when you jump in a bubbled gate camp and need to get back to the gate ?
Triple Nano viator: 2254m/s 3.9s align 115m sig Triple iStab viator: 1808m/s 3.5s align 149m sig
Disregarding the quite large speed difference, the istab viator aligns 10% faster at the cost of being locked 30% faster.
HP difference is trivial, because if you're tackled, you're dead.
I'll stick with nanos tyvm.
Signed, Pheusia |

Ghoest
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Posted - 2010.04.30 02:40:00 -
[46]
Edited by: Ghoest on 30/04/2010 02:41:54
Originally by: Tippia
So my question is simply: what are you doing to the poor ships to make these implied statements true? 
Your right the Prowler is almost as slow as the Tengu not the other way around. Maybe its because Im used to Covert Opps and cepters but they both seems slow to me when it comes to running gates.
My nullifier Tengu has 2 Low friction nozzles and a T2 nano. The the max agility but the best balance I can find(and I ussually use the cheap 3% agility implant).
I dont like the extra radius to my already bad sig with the Inertia stabz and Im sold on keeping 2 warp stabs. But A good case can be made for switching that.
Basically its a just bearable align time in IMO I could improve it slightly by raising my subsystems from 4 to 5 and probably will eventually.
Wherever you went - Here you are.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.04.30 08:55:00 -
[47]
Edited by: Grimpak on 30/04/2010 09:03:09
Originally by: Ghoest
Originally by: Grimpak
Originally by: Tippia
Originally by: Ghoest T3 align almost just as slow as blockade runners
Slow? What are you doing to your poor BR to make it align in any way that approaches "slow"?
he's probably using the OMFGMAXCARGO! approach, which, as we know, works wonders on nullsec
I probably know more about running mechandise through 0.0 blockades than either of you.
IMO if you can be pointed youre slower than you should want.
a minimally decent gatecamp can catch any BR that is fitted for max cargo (even the prowler).
at least in my corp we manage to catch like 80% of the BR's that come, and I'm dead sure that the ones that got away were minimally fitted to run away in case of trouble, or very, very, very lucky.
feel free to check it out.
Originally by: Ghoest Edited by: Ghoest on 30/04/2010 02:41:54
Originally by: Tippia
So my question is simply: what are you doing to the poor ships to make these implied statements true? 
Your right the Prowler is almost as slow as the Tengu not the other way around. Maybe its because Im used to Covert Opps and cepters but they both seems slow to me when it comes to running gates.
My nullifier Tengu has 2 Low friction nozzles and a T2 nano. The the max agility but the best balance I can find(and I ussually use the cheap 3% agility implant).
I dont like the extra radius to my already bad sig with the Inertia stabz and Im sold on keeping 2 warp stabs. But A good case can be made for switching that.
Basically its a just bearable align time in IMO I could improve it slightly by raising my subsystems from 4 to 5 and probably will eventually.
things get much more juicier if you use the intercalated nanofib sub however
I can get my tengu to align in the sub-3 sec zone. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Ghoest
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Posted - 2010.04.30 11:35:00 -
[48]
Originally by: Grimpak stufff.....
a minimally decent gatecamp can catch any BR that is fitted for max cargo (even the prowler).
at least in my corp we manage to catch like 80% of the BR's that come, and I'm dead sure that the ones that got away were minimally fitted to run away in case of trouble, or very, very, very lucky.
Thats great I guess but where did I ever say I fitted for max cargo - thats stupid.
Oh wait your the one who said I do that.
twit
Wherever you went - Here you are.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.04.30 15:44:00 -
[49]
Originally by: Ghoest
Originally by: Grimpak stufff.....
a minimally decent gatecamp can catch any BR that is fitted for max cargo (even the prowler).
at least in my corp we manage to catch like 80% of the BR's that come, and I'm dead sure that the ones that got away were minimally fitted to run away in case of trouble, or very, very, very lucky.
Thats great I guess but where did I ever say I fitted for max cargo - thats stupid.
Oh wait your the one who said I do that.
twit
wtf, where the hell did I say that you fitted for max cargo? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Ghoest
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Posted - 2010.04.30 16:10:00 -
[50]
Originally by: Grimpak
Originally by: Tippia
Originally by: Ghoest T3 align almost just as slow as blockade runners
Slow? What are you doing to your poor BR to make it align in any way that approaches "slow"?
he's probably using the OMFGMAXCARGO! approach, which, as we know, works wonders on nullsec
You used the "probably" caveat but you clearly addressed me no one else.
The in the follow up you quoted me and gave a little discourse on not using max cargo in response.
You twit.
Wherever you went - Here you are.
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Zaxix
Black Frog Logistics
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Posted - 2010.04.30 16:36:00 -
[51]
Edited by: Zaxix on 30/04/2010 16:41:35 Cloaky haulers FTW. DSTs could be useful, but any decent gate camp will overcome its bonuses. The cloak/mwd trick is ok, but a ten second align time is too long if you're up against a professional gang (bump, decloak, kill).
Never fit for max cargo unless you're working with a scout or can do a covert cyno jump past the chokepoints. Prowler is the best by far. Fitted with agility rigs and nanos, its almost uncatchable (you will have to play with setups depending on your available power to fit the mwd for nosec). Inertia stabs are awesome for hisec, high value transport, where you get lost in the crowd, but the increase in sig radius makes you a sitting duck for fast locking ships in nosec/losec. If you mess up the timing of the cloak at all or get decloaked, you will get caught.
Never, ever warp to zero without being cloaked. For that matter, you should always warp cloaked. If you are in nosec, you shouldn't be warping to zero at all without a scout. If you need to, just turn off the cloak after your ship does that hitching motion when it drops out of warp. Keep your mouse ready to click approach the gate in case your just out of range.
If you can fit some resists, great. If not, screw it. It can help on occasion, but the majority of the time you're dead if you get caught.
edit: the ****ing match in the above posts can be easily solved. Grimpak, set up a camp. Ghoest run it. Best out of 5 attempts. Both the entry gate and the exit gate are valid kill zones. I don't know what a reasonable camp size is, say maybe 6 to 8? |

Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.04.30 16:53:00 -
[52]
Edited by: Grimpak on 30/04/2010 16:55:29
Originally by: Ghoest
Originally by: Grimpak
Originally by: Tippia
Originally by: Ghoest T3 align almost just as slow as blockade runners
Slow? What are you doing to your poor BR to make it align in any way that approaches "slow"?
he's probably using the OMFGMAXCARGO! approach, which, as we know, works wonders on nullsec
You used the "probably" caveat but you clearly addressed me no one else.
The in the follow up you quoted me and gave a little discourse on not using max cargo in response.
You twit.
oh....
....OH.
my bad
feel free to troll me for the next week
Originally by: Zaxix edit: the ****ing match in the above posts can be easily solved. Grimpak, set up a camp. Ghoest run it. Best out of 5 attempts. Both the entry gate and the exit gate are valid kill zones. I don't know what a reasonable camp size is, say maybe 6 to 8?
I have already proceeded to put my foot in my mouth.
that's what you get for having a 12-hour 6-day night job ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Ana Vyr
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Posted - 2010.04.30 17:24:00 -
[53]
Definitely one of the most useful ships in the game, IMO.
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Tau Cabalander
Caldari
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Posted - 2010.04.30 17:35:00 -
[54]
Use local istab (meta 4) as they have the same bonus as T2 but a smaller signature bloom.
Use active invul, as you can overload it when you need to get back to the gate.
If you are in a hictor bubble, try to warp anyways. This flags the hictor, so they can't follow you through a gate.
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Tiska Drak
Gallente Dreddit
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Posted - 2010.05.01 16:51:00 -
[55]
Originally by: Tau Cabalander If you are in a hictor bubble, try to warp anyways. This flags the hictor, so they can't follow you through a gate.
I'd always assumed that they got flagged when you hit their bubble, not when the bubble "attacked" you by preventing you from warping. Good to know!
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Tau Cabalander
Caldari
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Posted - 2010.05.01 20:52:00 -
[56]
Originally by: Tiska Drak
Originally by: Tau Cabalander If you are in a hictor bubble, try to warp anyways. This flags the hictor, so they can't follow you through a gate.
I'd always assumed that they got flagged when you hit their bubble, not when the bubble "attacked" you by preventing you from warping. Good to know!
Well there is a difference between:
* Warping to a gate and hitting a bubble. * Jumping through a gate into a bubble.
Warping to a gate and hitting a bubble is rarely a problem in my experience, as you are always on the edge of the bubble. You can turn-around and warp back to where you came from.
When you jump into a bubble, you've got a long way to travel before you can warp, or jump back through the gate (this is when you want to try to warp to flag the hictor).
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Phosphorus Palladium
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Posted - 2010.05.01 21:10:00 -
[57]
Originally by: Ghoest Move towards whatever(either the gate or the edge) immediately turn the MWD on then off and then immediately hit cloak.
Then think happy thoughts.
Will this also work if I think dirty thoughts?
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Noran Ferah
Red Sky Morning
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Posted - 2010.05.01 21:24:00 -
[58]
Originally by: Zewron Can anyone please explain to me why choose a Transport Ship over a T3 Cruiser with Interdiction Nulifier and Covert Reconfiguration subsytems?
Ever try fitting a pair of fighters inside a T3 cargohold?
I love my Prorator, and my Viator - my prowler is my favorite looking one.
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Salome Musashi
Caldari Aura of Darkness Dead Terrorists
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Posted - 2010.05.02 01:32:00 -
[59]
Originally by: scunner funk The only problem with blockade runners is that they are so useful you may end up living in your prowler.
This happened to my Minnie HAC/Recon alt. :(
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Helmh0ltz
Blue is the New Red
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Posted - 2010.05.02 01:55:00 -
[60]
Originally by: Ghoest
T3 align almost just as slow as blockade runners
2.2s align in a Prowler...
Yeah, that's REAL slow.  ====== Your signature is freakishly huge for this forum. Please resize according to the forum rules, thanks. Shadow. |
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Chislaki Valda'Q
Ankaa. Nair Al-Zaurak
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Posted - 2010.05.02 09:50:00 -
[61]
Originally by: Flitterby I've got minnie industrials IV but have hesitated on going for a Prowler because it can't carry a T2 cruiser hull. How big of a short-fall do you think this is?
The Amarr one get little over 10k cargo with rigs and 4 T2 expanders - as far as i know the only cloaky transport able to haul a cruiser hull.
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Ophelia Ursus
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Posted - 2010.05.02 10:13:00 -
[62]
Edited by: Ophelia Ursus on 02/05/2010 10:13:26
Originally by: Chislaki Valda'Q
Originally by: Flitterby I've got minnie industrials IV but have hesitated on going for a Prowler because it can't carry a T2 cruiser hull. How big of a short-fall do you think this is?
The Amarr one get little over 10k cargo with rigs and 4 T2 expanders - as far as i know the only cloaky transport able to haul a cruiser hull.
Actually, the Viator can also get over 10k with expanders and T1 rigs and the Crane can do it with expanders and T2 rigs. The Prowler's the only one that can't; I guess that's the tradeoff for the utility high.
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RavenPaine
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Posted - 2010.05.02 15:56:00 -
[63]
I have flown the Prowler and the Viator . Viator has more cargo room so I like it best. I have never been caught at a camp with either. The dangerous spot is getting out of stations in lo-sec. Make quick warps from every place you frequent and you should be almost uncatchable.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.05.02 19:29:00 -
[64]
Originally by: Ophelia Ursus Edited by: Ophelia Ursus on 02/05/2010 10:13:26
Originally by: Chislaki Valda'Q
Originally by: Flitterby I've got minnie industrials IV but have hesitated on going for a Prowler because it can't carry a T2 cruiser hull. How big of a short-fall do you think this is?
The Amarr one get little over 10k cargo with rigs and 4 T2 expanders - as far as i know the only cloaky transport able to haul a cruiser hull.
Actually, the Viator can also get over 10k with expanders and T1 rigs and the Crane can do it with expanders and T2 rigs. The Prowler's the only one that can't; I guess that's the tradeoff for the speed and agility.
fyp. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Zewron
Amarr
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Posted - 2010.05.03 09:14:00 -
[65]
Ok, here's another silly question: why do most of the poeple that have posted in this thread not recommend fitting WCSes in them low slots? Is agi+speed so much more important?
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B0X
Republic Military School
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Posted - 2010.05.03 09:24:00 -
[66]
Originally by: Zewron Ok, here's another silly question: why do most of the poeple that have posted in this thread not recommend fitting WCSes in them low slots? Is agi+speed so much more important?
Because wcs won't save you in low sec, your tank and anti scram is your cloak.
Even speed and agil mods are a waste, full cargo fit is the way to go. I've had my BR for well over a year now and never been caught yet. Full tech 2 cargo fit including rigs.
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Ophelia Ursus
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Posted - 2010.05.03 09:28:00 -
[67]
Originally by: Zewron Ok, here's another silly question: why do most of the poeple that have posted in this thread not recommend fitting WCSes in them low slots? Is agi+speed so much more important?
In lowsec, agility,inertia, and stabs are all equally (un)important: the covops cloak alone makes you near-invulnerable. Bind the cloak to a suitable key (I have the mwd on F1 and the cloak on F2), and when you jump into system, select your destination, click 'warp to', and then immediately after clicking, activate your cloak with the keyboard shortcut. You'll only show up on the overview for a fraction of a second; nothing can lock you.
In 0.0, your problem is bubbles and no amount of stabs will help with those; you need speed/agility to clear the bubble before an inty with drones assigned decloaks you. So basically, if in lowsec and hauling small volumes, fit nanos just to reduce the journey time. If in lowsec and hauling larger volumes, go for maximum capacity. And if hauling in nullsec, get a prowler, fit dual nanos + dual polycarbs, and max out your navigation skills.
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