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Merell
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Posted - 2003.06.26 19:30:00 -
[1]
I've played this game for almost one month now, and I've played insanly much 6-8h per day. I've played and played and played and played and played and played and nothing is happening.
Sure I have some BPs, I have some Cruisers a.s.o.
I've tried researshing, manufacturing, mining, missions, hunting pirates. But 95% of the time I'm just looking on my ship in warp.
I've set up Intant Jump and Instand Dock bookmarks in every system I come to the first time I'm there. So most of the time I spend an avarage of 1:30 in each system. So if I have to travel 20 jumps I can instantly see that it will take 30min. So I've optimized traveling to the extreme. Still all I ever see is my ship in warp and I'm starting to really hate it.
I'm usually watching movies when playing EVE, but now I've seen almost all my movies and I'm starting to realize how extreamly little is actually happening between warping.
CCP you really have to stop forcing people to these extreme travel times. I'm going to take a long break from EVE right now and reevaluate this game. I was haveing a lot of fun for a while but now all this traveling is really starting to get to me.
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Merell
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Posted - 2003.06.26 19:30:00 -
[2]
I've played this game for almost one month now, and I've played insanly much 6-8h per day. I've played and played and played and played and played and played and nothing is happening.
Sure I have some BPs, I have some Cruisers a.s.o.
I've tried researshing, manufacturing, mining, missions, hunting pirates. But 95% of the time I'm just looking on my ship in warp.
I've set up Intant Jump and Instand Dock bookmarks in every system I come to the first time I'm there. So most of the time I spend an avarage of 1:30 in each system. So if I have to travel 20 jumps I can instantly see that it will take 30min. So I've optimized traveling to the extreme. Still all I ever see is my ship in warp and I'm starting to really hate it.
I'm usually watching movies when playing EVE, but now I've seen almost all my movies and I'm starting to realize how extreamly little is actually happening between warping.
CCP you really have to stop forcing people to these extreme travel times. I'm going to take a long break from EVE right now and reevaluate this game. I was haveing a lot of fun for a while but now all this traveling is really starting to get to me.
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Morkt Drakt
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Posted - 2003.06.26 19:36:00 -
[3]
Reminds me of a story from Old Earth.
A man once travelled to every country on the globe - and when he finally stopped he was asked:
"What was your favourite country?"
He replied
"I'm not sure, i only went there."
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Morkt Drakt
Caldari Black Omega Security
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Posted - 2003.06.26 19:36:00 -
[4]
Reminds me of a story from Old Earth.
A man once travelled to every country on the globe - and when he finally stopped he was asked:
"What was your favourite country?"
He replied
"I'm not sure, i only went there."
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Jash Illian
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Posted - 2003.06.26 19:38:00 -
[5]
I agree but it looks like CCP is going to go the wrong direction to solve the travel time issue.
Jump drives for all ships would be insanely helpful in combating the travel time problem. But it appears that this will only be an option for Titans or battleships. Which is remarkably stupid, in my opinion, as travel time is one of the downsides a new player first encounters.
Make frigate level jump drives that are capable of jumping to a defined location of a max distance of 1 region away. Toss in a cool down period (which the Jump Drive skill could reduce). Cruiser level jumpdrives could go up to 2 regions away. Battleship drives go 3. Titan drives go 4.
This woul decrease travel time without making the universe too small, especially if the cool down period was balanced right.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
Minmatar Light Brigade Industries L.L.C.
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Posted - 2003.06.26 19:38:00 -
[6]
I agree but it looks like CCP is going to go the wrong direction to solve the travel time issue.
Jump drives for all ships would be insanely helpful in combating the travel time problem. But it appears that this will only be an option for Titans or battleships. Which is remarkably stupid, in my opinion, as travel time is one of the downsides a new player first encounters.
Make frigate level jump drives that are capable of jumping to a defined location of a max distance of 1 region away. Toss in a cool down period (which the Jump Drive skill could reduce). Cruiser level jumpdrives could go up to 2 regions away. Battleship drives go 3. Titan drives go 4.
This woul decrease travel time without making the universe too small, especially if the cool down period was balanced right.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Valeria
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Posted - 2003.06.26 19:45:00 -
[7]
Err, don't travel then?
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Valeria
Caldari The Spang
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Posted - 2003.06.26 19:45:00 -
[8]
Err, don't travel then?
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Ywev
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Posted - 2003.06.26 19:47:00 -
[9]
I just sit in one system for days....
Pod ya later.. Ywev
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Ywev
Minmatar
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Posted - 2003.06.26 19:47:00 -
[10]
I just sit in one system for days....
Pod ya later.. Ywev
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Xelios
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Posted - 2003.06.26 19:48:00 -
[11]
Jump drives for all ships would make pirating obselete, make trading insanely easy, agent missions insanely easy, courier missions obselete, mining in 0.0 systems extremely easy (only 1 jump to refine, even if there's no station for 30 jumps) and make bounty hunting impossible.
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Xelios
Minmatar Rampage Eternal
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Posted - 2003.06.26 19:48:00 -
[12]
Jump drives for all ships would make pirating obselete, make trading insanely easy, agent missions insanely easy, courier missions obselete, mining in 0.0 systems extremely easy (only 1 jump to refine, even if there's no station for 30 jumps) and make bounty hunting impossible.
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smokeruk
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Posted - 2003.06.26 19:50:00 -
[13]
quote I just sit in one system for days....
:/
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smokeruk
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Posted - 2003.06.26 19:50:00 -
[14]
quote I just sit in one system for days....
:/
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Merell
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Posted - 2003.06.26 19:56:00 -
[15]
I don't know about jump drives, but what I mean is that maybe and agent shouldn't give a mission that is a 20 jump mission bothways and pay 14k isk. a 14k isk mission should be 4-6jumps both ways. Maximum.
And just make slots infinite so people don't have to travel half the galaxy to find a slot, and to buy stuff. If slots where infinite there would be a large market just around the corner, when you buy stuff you would only have to jump maybe 3 systems to fetch it. And the universe would spring to life.
Right now if I buy something I might have to spend several hours jumping around to pick it up. Two days ago I spend 5h jumping around picking up stuff I bought. With slots infinite I might only have had to spend 1h picking that up. Making my game 4h less boring.
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Merell
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Posted - 2003.06.26 19:56:00 -
[16]
I don't know about jump drives, but what I mean is that maybe and agent shouldn't give a mission that is a 20 jump mission bothways and pay 14k isk. a 14k isk mission should be 4-6jumps both ways. Maximum.
And just make slots infinite so people don't have to travel half the galaxy to find a slot, and to buy stuff. If slots where infinite there would be a large market just around the corner, when you buy stuff you would only have to jump maybe 3 systems to fetch it. And the universe would spring to life.
Right now if I buy something I might have to spend several hours jumping around to pick it up. Two days ago I spend 5h jumping around picking up stuff I bought. With slots infinite I might only have had to spend 1h picking that up. Making my game 4h less boring.
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phial botholby
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Posted - 2003.06.27 05:16:00 -
[17]
Quote: I just sit in one system for days....
what if your going to be, or are, a Trader?
you cant develope trade routes in one solar system..........
one week in teh game, and i FVKCING HATE warping already. im also re-evaluating my future involvement
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phial botholby
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Posted - 2003.06.27 05:16:00 -
[18]
Quote: I just sit in one system for days....
what if your going to be, or are, a Trader?
you cant develope trade routes in one solar system..........
one week in teh game, and i FVKCING HATE warping already. im also re-evaluating my future involvement
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Shaggy
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Posted - 2003.06.27 06:42:00 -
[19]
I prefer an idea posted in another thread. Make a "jumpgate highway" that allows a pilot to quickly move from one major area of the universe to another -- say from Amarr space to Caldari space, or Gallente to Minmatar, and so on. This way the bulk of most long trips would be covered instead by one or two "big jumps", and the rest would be as they are now, through navigating to the specific region/constellation/system of the destination.
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Shaggy
Caldari Caldari Provisions
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Posted - 2003.06.27 06:42:00 -
[20]
I prefer an idea posted in another thread. Make a "jumpgate highway" that allows a pilot to quickly move from one major area of the universe to another -- say from Amarr space to Caldari space, or Gallente to Minmatar, and so on. This way the bulk of most long trips would be covered instead by one or two "big jumps", and the rest would be as they are now, through navigating to the specific region/constellation/system of the destination.
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QBall
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Posted - 2003.06.27 06:47:00 -
[21]
Maybe you should try getting a job IRL or going outside time to time lol, just a thought. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

QBall
Caldari Caldari Provisions
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Posted - 2003.06.27 06:47:00 -
[22]
Maybe you should try getting a job IRL or going outside time to time lol, just a thought. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Bas Rutten
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Posted - 2003.06.27 06:54:00 -
[23]
I¦d say just give CCP some more time ... hence it¦s not even 2 months since the game is out ... I expect a lot to come within the next 2-3 months. Be patient. ____________________________________
Deny the Urge - brutal Death from Germoney
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Bas Rutten
Pothead Corporation
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Posted - 2003.06.27 06:54:00 -
[24]
I¦d say just give CCP some more time ... hence it¦s not even 2 months since the game is out ... I expect a lot to come within the next 2-3 months. Be patient. ____________________________________
Deny the Urge - brutal Death from Germoney
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Axelay
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Posted - 2003.06.27 06:56:00 -
[25]
Yeah, the game is only now approaching the state where it is ready to release it.
We've been happily funding the last phases of the games development.
Soon as they tie up a few loose ends (player stations and such) we will start getting events. _____ m0o
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Axelay
Minmatar DreamSmiths
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Posted - 2003.06.27 06:56:00 -
[26]
Yeah, the game is only now approaching the state where it is ready to release it.
We've been happily funding the last phases of the games development.
Soon as they tie up a few loose ends (player stations and such) we will start getting events. _____ m0o
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phial botholby
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Posted - 2003.06.27 07:09:00 -
[27]
i cant wait for the day when the MMORPG industry will release complete products
ive funded beta tests too many times over the last few years
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phial botholby
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Posted - 2003.06.27 07:09:00 -
[28]
i cant wait for the day when the MMORPG industry will release complete products
ive funded beta tests too many times over the last few years
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Jash Illian
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Posted - 2003.06.27 07:11:00 -
[29]
Xelios: Jump drives, implemented correctly, would solve a lot of problems and open up new 'opportunities'.
First, have only 1 destination availible in each region for any jump drive. Basically the jump drive off ramp. From there you'd still have to slow boat it around the region. But it would still cut down travel time significantly.
Second, make that destination one of the lower sec rated areas. Any RP answer would do (space pollution, reentry posing navigational hazards/spacial destabilization). But keep the reentry points someplace 'not so safe'.
Third, make the startup/cool down period long enough that players aren't hopping across regions like stones being skipped across a pond. For people with poor jump drive operations skill, we could be talking 10-15 minutes between activation/reactivation. For highly skilled people 3-5 minutes.
Having jump drives implemented like that wouldn't make pirating obsolete. It might increase the opportunities by making yet another known high traffic area in lower security space.
It wouldn't make trading insanely easy as it's not taking the player directly to the system where they have to deliver the goods. Just to a point in space within the region. In some cases, it might be better to slow boat it as the startup/cooldown period wouldn't be worth the trip.
Mining in 0.0 space and courier missions: see the above reasons. Intra-Region travel would still be necessary (might require a little juggling of some station services). Plus you'll note I never mentioned a specific ship class...
Bounty hunting could benefit far more than they get hurt. Bounty hunters would benefit by faster travel to the target's region, stopping off at a station to remove the drive and put in whatever they normally carry in the mid slot. Criminals, on the other hand might not want to give up the cargo space to lug a drive and reduce their travel supply of munition. They definately wouldn't want it taking up a midslot in battle.
Sorry I didn't explain what I meant very well. Nor did I now (too tired). But with proper implementation your concerns can be met and everyone can benefit. As it stands, the implementation we're hearing about would just be another status symbol for people that can afford bships and titans. Plus make all your fears come true: Titan + Jump Drive = Teleporting Roid/Demand Hoover Avoiding All Piracy.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
Minmatar Light Brigade Industries L.L.C.
|
Posted - 2003.06.27 07:11:00 -
[30]
Xelios: Jump drives, implemented correctly, would solve a lot of problems and open up new 'opportunities'.
First, have only 1 destination availible in each region for any jump drive. Basically the jump drive off ramp. From there you'd still have to slow boat it around the region. But it would still cut down travel time significantly.
Second, make that destination one of the lower sec rated areas. Any RP answer would do (space pollution, reentry posing navigational hazards/spacial destabilization). But keep the reentry points someplace 'not so safe'.
Third, make the startup/cool down period long enough that players aren't hopping across regions like stones being skipped across a pond. For people with poor jump drive operations skill, we could be talking 10-15 minutes between activation/reactivation. For highly skilled people 3-5 minutes.
Having jump drives implemented like that wouldn't make pirating obsolete. It might increase the opportunities by making yet another known high traffic area in lower security space.
It wouldn't make trading insanely easy as it's not taking the player directly to the system where they have to deliver the goods. Just to a point in space within the region. In some cases, it might be better to slow boat it as the startup/cooldown period wouldn't be worth the trip.
Mining in 0.0 space and courier missions: see the above reasons. Intra-Region travel would still be necessary (might require a little juggling of some station services). Plus you'll note I never mentioned a specific ship class...
Bounty hunting could benefit far more than they get hurt. Bounty hunters would benefit by faster travel to the target's region, stopping off at a station to remove the drive and put in whatever they normally carry in the mid slot. Criminals, on the other hand might not want to give up the cargo space to lug a drive and reduce their travel supply of munition. They definately wouldn't want it taking up a midslot in battle.
Sorry I didn't explain what I meant very well. Nor did I now (too tired). But with proper implementation your concerns can be met and everyone can benefit. As it stands, the implementation we're hearing about would just be another status symbol for people that can afford bships and titans. Plus make all your fears come true: Titan + Jump Drive = Teleporting Roid/Demand Hoover Avoiding All Piracy.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
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