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Merell
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Posted - 2003.06.26 19:30:00 -
[1]
I've played this game for almost one month now, and I've played insanly much 6-8h per day. I've played and played and played and played and played and played and nothing is happening.
Sure I have some BPs, I have some Cruisers a.s.o.
I've tried researshing, manufacturing, mining, missions, hunting pirates. But 95% of the time I'm just looking on my ship in warp.
I've set up Intant Jump and Instand Dock bookmarks in every system I come to the first time I'm there. So most of the time I spend an avarage of 1:30 in each system. So if I have to travel 20 jumps I can instantly see that it will take 30min. So I've optimized traveling to the extreme. Still all I ever see is my ship in warp and I'm starting to really hate it.
I'm usually watching movies when playing EVE, but now I've seen almost all my movies and I'm starting to realize how extreamly little is actually happening between warping.
CCP you really have to stop forcing people to these extreme travel times. I'm going to take a long break from EVE right now and reevaluate this game. I was haveing a lot of fun for a while but now all this traveling is really starting to get to me.
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Merell
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Posted - 2003.06.26 19:30:00 -
[2]
I've played this game for almost one month now, and I've played insanly much 6-8h per day. I've played and played and played and played and played and played and nothing is happening.
Sure I have some BPs, I have some Cruisers a.s.o.
I've tried researshing, manufacturing, mining, missions, hunting pirates. But 95% of the time I'm just looking on my ship in warp.
I've set up Intant Jump and Instand Dock bookmarks in every system I come to the first time I'm there. So most of the time I spend an avarage of 1:30 in each system. So if I have to travel 20 jumps I can instantly see that it will take 30min. So I've optimized traveling to the extreme. Still all I ever see is my ship in warp and I'm starting to really hate it.
I'm usually watching movies when playing EVE, but now I've seen almost all my movies and I'm starting to realize how extreamly little is actually happening between warping.
CCP you really have to stop forcing people to these extreme travel times. I'm going to take a long break from EVE right now and reevaluate this game. I was haveing a lot of fun for a while but now all this traveling is really starting to get to me.
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Morkt Drakt
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Posted - 2003.06.26 19:36:00 -
[3]
Reminds me of a story from Old Earth.
A man once travelled to every country on the globe - and when he finally stopped he was asked:
"What was your favourite country?"
He replied
"I'm not sure, i only went there."
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Morkt Drakt
Caldari Black Omega Security
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Posted - 2003.06.26 19:36:00 -
[4]
Reminds me of a story from Old Earth.
A man once travelled to every country on the globe - and when he finally stopped he was asked:
"What was your favourite country?"
He replied
"I'm not sure, i only went there."
|

Jash Illian
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Posted - 2003.06.26 19:38:00 -
[5]
I agree but it looks like CCP is going to go the wrong direction to solve the travel time issue.
Jump drives for all ships would be insanely helpful in combating the travel time problem. But it appears that this will only be an option for Titans or battleships. Which is remarkably stupid, in my opinion, as travel time is one of the downsides a new player first encounters.
Make frigate level jump drives that are capable of jumping to a defined location of a max distance of 1 region away. Toss in a cool down period (which the Jump Drive skill could reduce). Cruiser level jumpdrives could go up to 2 regions away. Battleship drives go 3. Titan drives go 4.
This woul decrease travel time without making the universe too small, especially if the cool down period was balanced right.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
Minmatar Light Brigade Industries L.L.C.
|
Posted - 2003.06.26 19:38:00 -
[6]
I agree but it looks like CCP is going to go the wrong direction to solve the travel time issue.
Jump drives for all ships would be insanely helpful in combating the travel time problem. But it appears that this will only be an option for Titans or battleships. Which is remarkably stupid, in my opinion, as travel time is one of the downsides a new player first encounters.
Make frigate level jump drives that are capable of jumping to a defined location of a max distance of 1 region away. Toss in a cool down period (which the Jump Drive skill could reduce). Cruiser level jumpdrives could go up to 2 regions away. Battleship drives go 3. Titan drives go 4.
This woul decrease travel time without making the universe too small, especially if the cool down period was balanced right.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Valeria
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Posted - 2003.06.26 19:45:00 -
[7]
Err, don't travel then?
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Valeria
Caldari The Spang
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Posted - 2003.06.26 19:45:00 -
[8]
Err, don't travel then?
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Ywev
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Posted - 2003.06.26 19:47:00 -
[9]
I just sit in one system for days....
Pod ya later.. Ywev
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Ywev
Minmatar
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Posted - 2003.06.26 19:47:00 -
[10]
I just sit in one system for days....
Pod ya later.. Ywev
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Xelios
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Posted - 2003.06.26 19:48:00 -
[11]
Jump drives for all ships would make pirating obselete, make trading insanely easy, agent missions insanely easy, courier missions obselete, mining in 0.0 systems extremely easy (only 1 jump to refine, even if there's no station for 30 jumps) and make bounty hunting impossible.
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Xelios
Minmatar Rampage Eternal
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Posted - 2003.06.26 19:48:00 -
[12]
Jump drives for all ships would make pirating obselete, make trading insanely easy, agent missions insanely easy, courier missions obselete, mining in 0.0 systems extremely easy (only 1 jump to refine, even if there's no station for 30 jumps) and make bounty hunting impossible.
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smokeruk
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Posted - 2003.06.26 19:50:00 -
[13]
quote I just sit in one system for days....
:/
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smokeruk
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Posted - 2003.06.26 19:50:00 -
[14]
quote I just sit in one system for days....
:/
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Merell
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Posted - 2003.06.26 19:56:00 -
[15]
I don't know about jump drives, but what I mean is that maybe and agent shouldn't give a mission that is a 20 jump mission bothways and pay 14k isk. a 14k isk mission should be 4-6jumps both ways. Maximum.
And just make slots infinite so people don't have to travel half the galaxy to find a slot, and to buy stuff. If slots where infinite there would be a large market just around the corner, when you buy stuff you would only have to jump maybe 3 systems to fetch it. And the universe would spring to life.
Right now if I buy something I might have to spend several hours jumping around to pick it up. Two days ago I spend 5h jumping around picking up stuff I bought. With slots infinite I might only have had to spend 1h picking that up. Making my game 4h less boring.
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Merell
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Posted - 2003.06.26 19:56:00 -
[16]
I don't know about jump drives, but what I mean is that maybe and agent shouldn't give a mission that is a 20 jump mission bothways and pay 14k isk. a 14k isk mission should be 4-6jumps both ways. Maximum.
And just make slots infinite so people don't have to travel half the galaxy to find a slot, and to buy stuff. If slots where infinite there would be a large market just around the corner, when you buy stuff you would only have to jump maybe 3 systems to fetch it. And the universe would spring to life.
Right now if I buy something I might have to spend several hours jumping around to pick it up. Two days ago I spend 5h jumping around picking up stuff I bought. With slots infinite I might only have had to spend 1h picking that up. Making my game 4h less boring.
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phial botholby
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Posted - 2003.06.27 05:16:00 -
[17]
Quote: I just sit in one system for days....
what if your going to be, or are, a Trader?
you cant develope trade routes in one solar system..........
one week in teh game, and i FVKCING HATE warping already. im also re-evaluating my future involvement
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phial botholby
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Posted - 2003.06.27 05:16:00 -
[18]
Quote: I just sit in one system for days....
what if your going to be, or are, a Trader?
you cant develope trade routes in one solar system..........
one week in teh game, and i FVKCING HATE warping already. im also re-evaluating my future involvement
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Shaggy
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Posted - 2003.06.27 06:42:00 -
[19]
I prefer an idea posted in another thread. Make a "jumpgate highway" that allows a pilot to quickly move from one major area of the universe to another -- say from Amarr space to Caldari space, or Gallente to Minmatar, and so on. This way the bulk of most long trips would be covered instead by one or two "big jumps", and the rest would be as they are now, through navigating to the specific region/constellation/system of the destination.
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Shaggy
Caldari Caldari Provisions
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Posted - 2003.06.27 06:42:00 -
[20]
I prefer an idea posted in another thread. Make a "jumpgate highway" that allows a pilot to quickly move from one major area of the universe to another -- say from Amarr space to Caldari space, or Gallente to Minmatar, and so on. This way the bulk of most long trips would be covered instead by one or two "big jumps", and the rest would be as they are now, through navigating to the specific region/constellation/system of the destination.
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QBall
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Posted - 2003.06.27 06:47:00 -
[21]
Maybe you should try getting a job IRL or going outside time to time lol, just a thought. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

QBall
Caldari Caldari Provisions
|
Posted - 2003.06.27 06:47:00 -
[22]
Maybe you should try getting a job IRL or going outside time to time lol, just a thought. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Bas Rutten
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Posted - 2003.06.27 06:54:00 -
[23]
I¦d say just give CCP some more time ... hence it¦s not even 2 months since the game is out ... I expect a lot to come within the next 2-3 months. Be patient. ____________________________________
Deny the Urge - brutal Death from Germoney
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Bas Rutten
Pothead Corporation
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Posted - 2003.06.27 06:54:00 -
[24]
I¦d say just give CCP some more time ... hence it¦s not even 2 months since the game is out ... I expect a lot to come within the next 2-3 months. Be patient. ____________________________________
Deny the Urge - brutal Death from Germoney
|

Axelay
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Posted - 2003.06.27 06:56:00 -
[25]
Yeah, the game is only now approaching the state where it is ready to release it.
We've been happily funding the last phases of the games development.
Soon as they tie up a few loose ends (player stations and such) we will start getting events. _____ m0o
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Axelay
Minmatar DreamSmiths
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Posted - 2003.06.27 06:56:00 -
[26]
Yeah, the game is only now approaching the state where it is ready to release it.
We've been happily funding the last phases of the games development.
Soon as they tie up a few loose ends (player stations and such) we will start getting events. _____ m0o
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phial botholby
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Posted - 2003.06.27 07:09:00 -
[27]
i cant wait for the day when the MMORPG industry will release complete products
ive funded beta tests too many times over the last few years
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phial botholby
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Posted - 2003.06.27 07:09:00 -
[28]
i cant wait for the day when the MMORPG industry will release complete products
ive funded beta tests too many times over the last few years
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Jash Illian
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Posted - 2003.06.27 07:11:00 -
[29]
Xelios: Jump drives, implemented correctly, would solve a lot of problems and open up new 'opportunities'.
First, have only 1 destination availible in each region for any jump drive. Basically the jump drive off ramp. From there you'd still have to slow boat it around the region. But it would still cut down travel time significantly.
Second, make that destination one of the lower sec rated areas. Any RP answer would do (space pollution, reentry posing navigational hazards/spacial destabilization). But keep the reentry points someplace 'not so safe'.
Third, make the startup/cool down period long enough that players aren't hopping across regions like stones being skipped across a pond. For people with poor jump drive operations skill, we could be talking 10-15 minutes between activation/reactivation. For highly skilled people 3-5 minutes.
Having jump drives implemented like that wouldn't make pirating obsolete. It might increase the opportunities by making yet another known high traffic area in lower security space.
It wouldn't make trading insanely easy as it's not taking the player directly to the system where they have to deliver the goods. Just to a point in space within the region. In some cases, it might be better to slow boat it as the startup/cooldown period wouldn't be worth the trip.
Mining in 0.0 space and courier missions: see the above reasons. Intra-Region travel would still be necessary (might require a little juggling of some station services). Plus you'll note I never mentioned a specific ship class...
Bounty hunting could benefit far more than they get hurt. Bounty hunters would benefit by faster travel to the target's region, stopping off at a station to remove the drive and put in whatever they normally carry in the mid slot. Criminals, on the other hand might not want to give up the cargo space to lug a drive and reduce their travel supply of munition. They definately wouldn't want it taking up a midslot in battle.
Sorry I didn't explain what I meant very well. Nor did I now (too tired). But with proper implementation your concerns can be met and everyone can benefit. As it stands, the implementation we're hearing about would just be another status symbol for people that can afford bships and titans. Plus make all your fears come true: Titan + Jump Drive = Teleporting Roid/Demand Hoover Avoiding All Piracy.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
Minmatar Light Brigade Industries L.L.C.
|
Posted - 2003.06.27 07:11:00 -
[30]
Xelios: Jump drives, implemented correctly, would solve a lot of problems and open up new 'opportunities'.
First, have only 1 destination availible in each region for any jump drive. Basically the jump drive off ramp. From there you'd still have to slow boat it around the region. But it would still cut down travel time significantly.
Second, make that destination one of the lower sec rated areas. Any RP answer would do (space pollution, reentry posing navigational hazards/spacial destabilization). But keep the reentry points someplace 'not so safe'.
Third, make the startup/cool down period long enough that players aren't hopping across regions like stones being skipped across a pond. For people with poor jump drive operations skill, we could be talking 10-15 minutes between activation/reactivation. For highly skilled people 3-5 minutes.
Having jump drives implemented like that wouldn't make pirating obsolete. It might increase the opportunities by making yet another known high traffic area in lower security space.
It wouldn't make trading insanely easy as it's not taking the player directly to the system where they have to deliver the goods. Just to a point in space within the region. In some cases, it might be better to slow boat it as the startup/cooldown period wouldn't be worth the trip.
Mining in 0.0 space and courier missions: see the above reasons. Intra-Region travel would still be necessary (might require a little juggling of some station services). Plus you'll note I never mentioned a specific ship class...
Bounty hunting could benefit far more than they get hurt. Bounty hunters would benefit by faster travel to the target's region, stopping off at a station to remove the drive and put in whatever they normally carry in the mid slot. Criminals, on the other hand might not want to give up the cargo space to lug a drive and reduce their travel supply of munition. They definately wouldn't want it taking up a midslot in battle.
Sorry I didn't explain what I meant very well. Nor did I now (too tired). But with proper implementation your concerns can be met and everyone can benefit. As it stands, the implementation we're hearing about would just be another status symbol for people that can afford bships and titans. Plus make all your fears come true: Titan + Jump Drive = Teleporting Roid/Demand Hoover Avoiding All Piracy.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Bas Rutten
|
Posted - 2003.06.27 07:13:00 -
[31]
I understand your point ... from a biz view of things though you need to understand devs as well ... EVE was ready for release (sorta), cause all the basics were in. And I mean basics. Waiting another 6 months could have prolly eaten up all their funds ... and we would have ended up with CCP broken and no one ever playing EVE. That goes for many other games, not only online games, as well. Although logical bugs in single player games are much more of a pain then missing content that just has to be added over the time. ____________________________________
Deny the Urge - brutal Death from Germoney
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Bas Rutten
Pothead Corporation
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Posted - 2003.06.27 07:13:00 -
[32]
I understand your point ... from a biz view of things though you need to understand devs as well ... EVE was ready for release (sorta), cause all the basics were in. And I mean basics. Waiting another 6 months could have prolly eaten up all their funds ... and we would have ended up with CCP broken and no one ever playing EVE. That goes for many other games, not only online games, as well. Although logical bugs in single player games are much more of a pain then missing content that just has to be added over the time. ____________________________________
Deny the Urge - brutal Death from Germoney
|

Soul Reaver
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Posted - 2003.06.27 07:14:00 -
[33]
I've played this game for almost one month now, and I've played insanly much 6-8h per day. I've played and played and played and played and played and played and nothing is happening.
Mate it sounds to me like you need to get out more and actually have a real life :) Games are meant to supplement ones life not become it!! I am not suprised your bored. What game can you play everyday for 8 hours and not be bored with it after a month. Man if I was having sex everyday with Britney Spears I would want a change after a month ROFL.. Be you a Pirate or a Simple Alt creeper! Sooner or later you'll dance with Soul Reaver and His Amazing Underpants
Currently chasing Lianhaun |

Soul Reaver
Caldari Deep Core Mining Inc.
|
Posted - 2003.06.27 07:14:00 -
[34]
I've played this game for almost one month now, and I've played insanly much 6-8h per day. I've played and played and played and played and played and played and nothing is happening.
Mate it sounds to me like you need to get out more and actually have a real life :) Games are meant to supplement ones life not become it!! I am not suprised your bored. What game can you play everyday for 8 hours and not be bored with it after a month. Man if I was having sex everyday with Britney Spears I would want a change after a month ROFL.. Advanced Run Away / Rank 5 / SP: 507439 of 1280000 Currently training to: level 5 Time left: 12 days, 22 hours, 3 minutes, 24 seconds
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Blaxx
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Posted - 2003.06.27 08:58:00 -
[35]
"Man if I was having sex everyday with Britney Spears I would want a change after a month"
Oh I don't know about that...
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Blaxx
|
Posted - 2003.06.27 08:58:00 -
[36]
"Man if I was having sex everyday with Britney Spears I would want a change after a month"
Oh I don't know about that...
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Yarrr
|
Posted - 2003.06.27 09:36:00 -
[37]
I think Jash raises a good point, but I'd like to add this - as well as making the 'mini jump drive', with a max range and a cool down time, give it a minimum range as well - this would mean you could only use it to travel distances of say, no less than 8 jumps, but no more than 20. Cap drain should be horrendous, as should the cost. How about that?
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Yarrr
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Posted - 2003.06.27 09:36:00 -
[38]
I think Jash raises a good point, but I'd like to add this - as well as making the 'mini jump drive', with a max range and a cool down time, give it a minimum range as well - this would mean you could only use it to travel distances of say, no less than 8 jumps, but no more than 20. Cap drain should be horrendous, as should the cost. How about that?
|

Koinski
|
Posted - 2003.06.27 09:46:00 -
[39]
@Blaxx As long as there was no singing.... maybe.
Edited by: Koinski on 27/06/2003 09:46:21
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Koinski
Minmatar
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Posted - 2003.06.27 09:46:00 -
[40]
@Blaxx As long as there was no singing.... maybe.
Edited by: Koinski on 27/06/2003 09:46:21
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Suzanne Jacobs
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Posted - 2003.06.27 09:55:00 -
[41]
Quote: I think Jash raises a good point, but I'd like to add this - as well as making the 'mini jump drive', with a max range and a cool down time, give it a minimum range as well - this would mean you could only use it to travel distances of say, no less than 8 jumps, but no more than 20. Cap drain should be horrendous, as should the cost. How about that? ______________________________________
I find the idea sound but what about new players like me that think the travel times are a bit over the top, I cant buy a horrendously expensive jumpdrive...
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Suzanne Jacobs
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Posted - 2003.06.27 09:55:00 -
[42]
Quote: I think Jash raises a good point, but I'd like to add this - as well as making the 'mini jump drive', with a max range and a cool down time, give it a minimum range as well - this would mean you could only use it to travel distances of say, no less than 8 jumps, but no more than 20. Cap drain should be horrendous, as should the cost. How about that? ______________________________________
I find the idea sound but what about new players like me that think the travel times are a bit over the top, I cant buy a horrendously expensive jumpdrive...
|

Merell
|
Posted - 2003.06.27 09:59:00 -
[43]
Yhea, that's what I'm doing now, I'm going to get out more. I'm also going on a four week vacation to spain that will be 100% EVE free. It'll be a nice break aswell.
I don't want jump drives I think they might ruin the game you meet very few people as it is already.
What I'm asking for is less travel time. I want basic traderoutes that are only one or two systems. I want slots available everywhere so that I don't have to travel the entire region to buy stuff. I want the playerbase to be more compacted to fewer systems. So we can get some player interaction. The only interaction right now is meeting m0o at a gate. I want people to trade with eachother, not just get org BPs and sit in their part of space.
CCP have forced people to spread out as much as possible, and I think that's very damaging for the game. Right now all I seem to ever do is watch my ship in warp and it's mind mumingly boring. Even in 0.0 space I can warp to a gate, no pirates here, warp to the next gate, nothing here, warp to an asteroid field. Someone already killed the pirates there.
Please stop forcing people to spread out. Endorse player interaction. I would like to see 100-150 people in one system. I would like to be able to play one session in just 2-3 systems, doing missions, manufacturing, talking to new people a.s.o.
|

Merell
|
Posted - 2003.06.27 09:59:00 -
[44]
Yhea, that's what I'm doing now, I'm going to get out more. I'm also going on a four week vacation to spain that will be 100% EVE free. It'll be a nice break aswell.
I don't want jump drives I think they might ruin the game you meet very few people as it is already.
What I'm asking for is less travel time. I want basic traderoutes that are only one or two systems. I want slots available everywhere so that I don't have to travel the entire region to buy stuff. I want the playerbase to be more compacted to fewer systems. So we can get some player interaction. The only interaction right now is meeting m0o at a gate. I want people to trade with eachother, not just get org BPs and sit in their part of space.
CCP have forced people to spread out as much as possible, and I think that's very damaging for the game. Right now all I seem to ever do is watch my ship in warp and it's mind mumingly boring. Even in 0.0 space I can warp to a gate, no pirates here, warp to the next gate, nothing here, warp to an asteroid field. Someone already killed the pirates there.
Please stop forcing people to spread out. Endorse player interaction. I would like to see 100-150 people in one system. I would like to be able to play one session in just 2-3 systems, doing missions, manufacturing, talking to new people a.s.o.
|

Xane
|
Posted - 2003.06.27 10:07:00 -
[45]
I love travelling, I think its a key point of the game, otherwise it becomes just another "quick fix" online game like Quake.
Travel is another element, something you have to think about all the time, if you are trading or doing missions, or even if you are buying ammo for your killing sprees, you always have to weigh up the travel time and the cost.
Yeah sure, travel drives me nuts too, nothing is more annoying than that damn 32-jump "Save the Premier" mission my Level 2 Agent keeps dumping on me, more often than not I forget it and go to another Agent.
Removing travel is removing an important dimension to the game, an element that makes it a persistant MMOG where you can nurture and havest your character. This is what separates the genre from the Quake Servers.
Unnecessary travel does exist, hopefully we will see Interbus soon which will put paid to a lot of that.
x a n e |

Xane
Minmatar Republic Security Services
|
Posted - 2003.06.27 10:07:00 -
[46]
I love travelling, I think its a key point of the game, otherwise it becomes just another "quick fix" online game like Quake.
Travel is another element, something you have to think about all the time, if you are trading or doing missions, or even if you are buying ammo for your killing sprees, you always have to weigh up the travel time and the cost.
Yeah sure, travel drives me nuts too, nothing is more annoying than that damn 32-jump "Save the Premier" mission my Level 2 Agent keeps dumping on me, more often than not I forget it and go to another Agent.
Removing travel is removing an important dimension to the game, an element that makes it a persistant MMOG where you can nurture and havest your character. This is what separates the genre from the Quake Servers.
Unnecessary travel does exist, hopefully we will see Interbus soon which will put paid to a lot of that.
x a n e |

Bajastor
|
Posted - 2003.06.27 11:14:00 -
[47]
Excellent idea that Shaggy recounted there, with the jump highways.
I second (or third) that.
The entrances to such a highway would probably act as magnets of activity, and I wouldn't be surprised to see them as sites of constant conflict between Shaggy's ilk, and the more law-abiding of the universe.
We need those really attractive locations within Empire space. Places that most players have a real reason to visit, places that generate a greater sense of landscape in the vastness of the void that is space.
Edited by: Bajastor on 27/06/2003 11:18:08
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Bajastor
Gallente The Scope
|
Posted - 2003.06.27 11:14:00 -
[48]
Excellent idea that Shaggy recounted there, with the jump highways.
I second (or third) that.
The entrances to such a highway would probably act as magnets of activity, and I wouldn't be surprised to see them as sites of constant conflict between Shaggy's ilk, and the more law-abiding of the universe.
We need those really attractive locations within Empire space. Places that most players have a real reason to visit, places that generate a greater sense of landscape in the vastness of the void that is space.
Edited by: Bajastor on 27/06/2003 11:18:08
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Lola Lollipop
|
Posted - 2006.10.14 21:23:00 -
[49]
Yes, jumpdrives for all ships wud b nice.
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.10.14 21:32:00 -
[50]
To the OP: just stay docked.
Because I said so...
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alpha seno
0utbreak
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Posted - 2006.10.14 21:35:00 -
[51]
if your getting bored an trully depressed from a game you need serious help
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Hydraxian
Momentum.
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Posted - 2006.10.14 21:42:00 -
[52]
1. Join ASCN
2. Get a fleet of pvp frigs.
3. Charge madley at a BOB fleet.
4. Have fun 
Signature hijacks ftw
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Daravel
Caldari
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Posted - 2006.10.14 21:46:00 -
[53]
Originally by: Tuang Pao A three year old post raised from the dead, yet the issue remains the same.
How informative.
Thats a really interesting point
Can I Have Your Stuff?
Originally by: Sakura Nihil Just wanted to make sure the guy didn't turn into floating goo due to our mistake 
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Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.14 21:47:00 -
[54]
IBTL!
For the record- if you don't like travelling, don't travel. Trading is not the kind of profession for people who get bored with warping easily. Try doing something.....e.r......fun 
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Ice Conch
Ore Mongers
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Posted - 2006.10.14 21:53:00 -
[55]
wow, this is ancient
This is Samirol's alt. |

Sakura Nihil
Tharsis Security
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Posted - 2006.10.14 21:55:00 -
[56]
IBTL .
Want Me ;)? |

Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.14 21:56:00 -
[57]
Edited by: Ozzie Asrail on 14/10/2006 21:56:47 EDIT: FFS necrotastic -----
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Blind Man
Caldari 0utbreak
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Posted - 2006.10.14 22:06:00 -
[58]
Edited by: Blind Man on 14/10/2006 22:06:01 lol necro
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Nerf Caldari
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Posted - 2006.10.14 22:56:00 -
[59]
IBTW
 Signature graphic removed - please email us to find out why (include a link to the graphic in question) - Jacques([email protected])
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