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Thread Statistics | Show CCP posts - 1 post(s) |
I'thari
Minmatar
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Posted - 2010.05.07 05:57:00 -
[61]
or as annoying as not having subfolders/labels for your contacts? and (last I checked) inability to sort them by online status if you "open group"? and having to make session changes for online status of some of them to update?
or as annoying as not having named above subfolders/labels for bookmarks to sort them? or not having a quickbar for select few so you don't have to look through lots of rarely used BMs to find one you actually need now? or not having them displayed in the overview so you have to search them in dropdown menu?
or as annoying as not having comfirmation window for cancelation of market order? (imagine that being removed from "trash it") or as annoying as having such options next to most used ones in the first place?
or as annoying as not having an option to disable infamous "carebear warning"?
or as annoying as stuck modules?
ah, whatever... most annoying of that all it that CCP don't (want to) do anything about it . As if it was is so hard to make a readable font for starters.
PS I wonder wny no one moved this thread some place no one will ever see it again... yet
Originally by: small chimp could you make moar of these! I really liked the picture!
Not any time soon at least
Originally by: Dan O'Connor Holy shoes batman
U mad?
I wish |
Furb Killer
Gallente
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Posted - 2010.05.07 06:23:00 -
[62]
Quote: Nope, I'm a new person, and its a new day. I'm not leading a crusade, I'm looking to make something to give CCP something to think about.
Oh, damn.
*Puts pitchforks away*
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Your Client
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Posted - 2010.05.07 07:08:00 -
[63]
or as annoying as there is no difference in the icon of a bpo vs bpc
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.05.07 07:12:00 -
[64]
Originally by: Your Client or as annoying as there is no difference in the icon of a bpo vs bpc
Please lets not go there. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Armoured Gamer
Gallente Globaltech Industries The ENTITY.
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Posted - 2010.05.07 09:52:00 -
[65]
Will be posting new ui design idea that I make shifted on the bus
It very wobly as it was done on the bus and so it shakey but lots of new features like electronic warfare effects panel , power shifting and targatable sub-systems to make console future proof as well as a drone slide box which has been given a bigger window for up to 20 drones/ fighters for mom's. Box can be hidden by sliding it behind console
Will upload as soon as I reach my college wireless network zone
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senitaph core
Amarr
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Posted - 2010.05.07 12:22:00 -
[66]
here me new drawing while i was on the bus so forgive the bad writing and drawing , the bus ride was very bumpy
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Nikita Alterana
Gallente The Inevitable Corp
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Posted - 2010.05.07 12:24:00 -
[67]
nice, I like it
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senitaph core
Amarr
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Posted - 2010.05.07 12:30:00 -
[68]
once i get to digital art lesson today i will start on making a digital version of it i i can = )
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small chimp
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Posted - 2010.05.07 13:12:00 -
[69]
aaaaaaand I hate it when the client thinks you want to start moving when you are trying to target multiple enemies with ctrl+click. (accidental doubleclick)
(Doubleclicks should be ignored while ctrl is down) Cmon cccp Is that really so hard to implement?
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senitaph core
Amarr
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Posted - 2010.05.07 14:50:00 -
[70]
Edited by: senitaph core on 07/05/2010 14:51:40 here is a better revision with a drone box slot which you would be able to raise or lower behind the console if it is in the way refer to the sketch to see what is what
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Titen
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Posted - 2010.05.07 15:06:00 -
[71]
Not really related to the actual "UI" as far as controls go, but I'd love to see the stupid auto-level effect on ships go away.
Example: A. Outbound gate is above your ship (up) B. You align to that gate, then stop your ship C. When your ship stops, it remains pointed AT the gate you just aligned to
Not sure where this 'gravity' comes from in space that always ships level off, but one would think that once a ship in space is pointed at something, it wouldn't instantly rotate in space and stop at a 'level' position based on the viewer reference.
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Watergaze
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Posted - 2010.05.07 15:35:00 -
[72]
Originally by: Titen Not really related to the actual "UI" as far as controls go, but I'd love to see the stupid auto-level effect on ships go away.
Example: A. Outbound gate is above your ship (up) B. You align to that gate, then stop your ship C. When your ship stops, it remains pointed AT the gate you just aligned to
Not sure where this 'gravity' comes from in space that always ships level off, but one would think that once a ship in space is pointed at something, it wouldn't instantly rotate in space and stop at a 'level' position based on the viewer reference.
And thats my desire You worded there! That autoleveling is as dumb as handbrake in a sub-sim...
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Zahira Wrath
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Posted - 2010.05.07 15:43:00 -
[73]
You have my support and I wish you luck on this project. The EVE UI needs some serious work.
Nice idea I just had: color coded item icons for meta level. (some small and simple things would make the experience so much less painfull)
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Sturmwolke
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Posted - 2010.05.07 18:37:00 -
[74]
Edited by: Sturmwolke on 07/05/2010 18:44:39
Originally by: senitaph core here is a better revision with a drone box slot which you would be able to raise or lower behind the console if it is in the way refer to the sketch to see what is what
No offense, but from my perspective it's way too complex (too much information displayed) and you've increased the eyeball focus area considerably i.e making it move too much across the screen. The design is also somewhat retro in looks when compared to modern organic displays.
I'd start working to improve on what can be improved from the current EVE ship UI and work upwards from there, rather than going for a complete re-design from the start. |
William Pierce
Caldari Universal Army Ushra'Khan
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Posted - 2010.05.07 18:55:00 -
[75]
No.
Your forum/idea is a joke.
Go die (ingame).
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Tallaran Kouros
Caldari Tactical Narcotics Team
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Posted - 2010.05.07 19:13:00 -
[76]
I don't have the time or energy to get involved with something like this, but I wish it luck.
For what it's worth, I would favour the UI being recreated from the ground up rather than just tarted up and fiddled with, but that's just me ;)
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Kazuros
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Posted - 2010.05.07 19:16:00 -
[77]
I am amused by the number of people that assume that because the EvE UI is "Simple" that it isn't broken as well.
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Max Nero
Endless Fury
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Posted - 2010.05.07 19:25:00 -
[78]
Am I the only one in here that does not have a problem with EvE UI? Really don't see what's the issue with it - yes, some areas might need some minor work, but a complete redesign?
From a dev standpoint - are you taking into consideration what potential Server/DB issues or additional strain might arise from your redesign?
Thank You, Max "EpicFail" Nero
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Rpeg
Minmatar Rosa Castellum
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Posted - 2010.05.07 19:34:00 -
[79]
Originally by: Dan O'Connor
Originally by: Nikita Alterana Hey Everyone, you may or may not be aware of my new status in the blogging world, or my latest blog post on the horror that is the eve UI.
I, for one, think the UI is plain, simple, and straight... in other words it adheres to KISS (Keep It Simple, Stupid).
Are you kidding? The UI is on par with Windows 98. There are excessive windows, a chat functionality that could be integrated into the HUD, etc
Anyway, I am interested in this project. -- autechre - ep7 - track 1: rpeg estevancarlos.com |
Bryg Philomena
Don't Taze Me Bro
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Posted - 2010.05.07 19:59:00 -
[80]
I actually like that the UI has a lot of text. My problem is certain things are too big. Take for instance the armor/hull/cap display and all of the buttons for activating modules. Make that scalable.
Otherwise, I feel there is just TOO much data that you need available to really condense the UI too much.
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
Your signature |
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Backho
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Posted - 2010.05.07 20:25:00 -
[81]
Im sorry guys. i think the current UI is sufficient for the game.
There are manymanymanymanymany more screwed up aspects of EVE that needs fix other then....UI.
ill give an example 1) Screwed up MAP i select "colour by population/pod kills this hour", and BOY, i get blobs of unclickable stuff in a madcluster
i wanna go click stuff in the path from derelik to jita, and boy its IMPOSSIBLE to select solar systems in the cluster
2) Hotkeys What this game needs is not a different UI, its the hotkeys. For example, we need hotkeys for
-Select nearest Station/stargate -warp to/align to -Lock on nearest/furthest unlocked target -Lock on nearest/furthest aggro'd target -Lock on the target with the least shield/armor -switch lock to target with " " -Lock on allied with the least shield/armor -switch lock to target with " " -Release a light/med/heavy drone from bay -Release 5 light/med/heavy drone from bay -orbit -Approach -Show info -We need ENTER to chat, so that we dont have to bind keys to ctrl-shift-alt -"Modify Price to 0.01 ISK better then the best button" button -"Sell this item 0.01ISK lower then the best seller" button -"Check if refining gives more profit then sell" button -"Automine the next asteroid" button -"Attack next target when its killed" button -"turn on boost/reps when HP is below X" button -"warp to random spot" button -"Drones , move to X spot " button
etc etc
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Alexa Indalta
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Posted - 2010.05.07 22:57:00 -
[82]
Edited by: Alexa Indalta on 07/05/2010 22:57:29
Originally by: Bryg Philomena I actually like that the UI has a lot of text. My problem is certain things are too big. Take for instance the armor/hull/cap display and all of the buttons for activating modules. Make that scalable.
Otherwise, I feel there is just TOO much data that you need available to really condense the UI too much.
A good solution I'm working on overall is to have less information displayed at once, but have hidden screens that precache their data and can be rapidly flipped through using hotkeys, things like Overview presets that you can hotkey rapidly through, expandable information sections when you hover your mouse over it, and lots of other things. The key is to be able to rapidly shuffle through your data, and push it to the side when your not using it.
EDIT: damn it forums, stop resetting to the alt I've never used!
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.05.08 01:20:00 -
[83]
Ignoring everything that has been said in this thread so far... (CBA to read anything as it doesn't apply to what i am about to say anyways 99% sure)
I would much prefer it if they stripped the UI completely and replaced it with a command window.
> warp -r0 Jita 4-4 Warp drive active, warping to Jita 4-4 at 0 meters. > dock Docking with closest object, Jita 4-4. Please wait for station to load.
THEN we could start thinking about making buttons. My preferred way would be to do this...
> gui.add btn 100 100 "Warp to 0" { code; code; code; }
Of course there is more to it than that but that's what i would ultimately want from eve. The downside is making macros has never been easier but is that really such a bad thing IF we could spend the time it takes to make eve less click that to do that and more about what you actually bring to the field.
After all, 50 frigates will still kill a battleship before the bs pilot has time to think twice about it.
At least with a proper backend to controlling your game you can avoid such completely useless tasks such as warp to stargate, add as first waypoint, autopilot on, rince, repeat.
instead one could do:
while (apBtn.active) { nextGate = waypointList.pop; Warp(nextGate, 0); while (nextGate.getRangeTo() > 0) { Sleep(); } nextGate.activate(); }
My opinions belong to me, you can't have them!
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Leocadminone
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Posted - 2010.05.08 05:18:00 -
[84]
The single biggest thing someone could do to fix the current UI is to entirely REMOVE the so-called "smart windows" junk.
I HATE it when I place a window in the UI and the UI later decides it's going to MOVE that window just because I opened up some other window - and I ESPECIALLY HATE IT when the stupid UI leaves my window in the "new location" after I close the other window.
The "smart windows" functionality is also why we get issues like stacked windows UNSTACKING for no apparent reason, among other bugs.
It would also be nice if the UI saved your ship view, instead of it usually getting reset when you undock, when you go through a stargate, etc - and the reset is to THE SUPIDEST POSSIBLE VIEW IT COULD SET IT TO (I don't want my view of my ship to be so close I can't see anything else for any reason ever, or anywhere near that bloody irritating "default" the current UI or client have).
It would be nice to be able to remove the icons from the perma-display at the bottom of the UI that I never use - like that totally worthless "reset view" icon that I hate hitting by accident when I'm trying to hit one of the other icons down there.
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Zartrader
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Posted - 2010.05.08 05:58:00 -
[85]
Originally by: Backho Im sorry guys. i think the current UI is sufficient for the game.
There are manymanymanymanymany more screwed up aspects of EVE that needs fix other then....UI.
ill give an example 1) Screwed up MAP i select "colour by population/pod kills this hour", and BOY, i get blobs of unclickable stuff in a madcluster
i wanna go click stuff in the path from derelik to jita, and boy its IMPOSSIBLE to select solar systems in the cluster
2) Hotkeys What this game needs is not a different UI, its the hotkeys. For example, we need hotkeys for
-Select nearest Station/stargate -warp to/align to -Lock on nearest/furthest unlocked target -Lock on nearest/furthest aggro'd target -Lock on the target with the least shield/armor -switch lock to target with " " -Lock on allied with the least shield/armor -switch lock to target with " " -Release a light/med/heavy drone from bay -Release 5 light/med/heavy drone from bay -orbit -Approach -Show info -We need ENTER to chat, so that we dont have to bind keys to ctrl-shift-alt -"Modify Price to 0.01 ISK better then the best button" button -"Sell this item 0.01ISK lower then the best seller" button -"Check if refining gives more profit then sell" button -"Automine the next asteroid" button -"Attack next target when its killed" button -"turn on boost/reps when HP is below X" button -"warp to random spot" button -"Drones , move to X spot " button
etc etc
You just described UI issues. It's more than just visual presentation, it's also how information is given to a player and how the player interacts with the game. Also someone said earlier it may increase server load. It should not make any difference at all, it's all done client side. The information we receive from the server is the same however the UI is done.
But I've never seen one Dev blog or comment about the UI from CCP and we all know the PI UI will have silly issues which a modable UI would fix in seconds. CCP would actually reduce their work load, keep more new players and get far less petitions and questions if they sorted it. But I see no evidence they even recognise it as an issue.
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BhallSpawn
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Posted - 2010.05.08 07:14:00 -
[86]
Well I'm not going to be a lame ass and try to shoot down your idea.
If you think it can be improved (as do I) then I'm all for it.
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Derovius Vaden
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Posted - 2010.05.08 07:41:00 -
[87]
Originally by: Nikita Alterana ...
Anyone who needs to reference their internet blog fame as an opening to a sales pitch is permanently and irrevocably marked douchebag in my books. Good day sir or madam.
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Zartrader
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Posted - 2010.05.08 08:06:00 -
[88]
Originally by: Derovius Vaden
Originally by: Nikita Alterana ...
Anyone who needs to reference their internet blog fame as an opening to a sales pitch is permanently and irrevocably marked douchebag in my books. Good day sir or madam.
I don't know the Op but the blog is EVE related and relevant to the topic, I see no issue with that. It's also good to see someone do something rather than just moan about it (which is all I do)
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Nareg Maxence
Gallente
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Posted - 2010.05.08 08:56:00 -
[89]
Originally by: Titen Not really related to the actual "UI" as far as controls go, but I'd love to see the stupid auto-level effect on ships go away.
Example: A. Outbound gate is above your ship (up) B. You align to that gate, then stop your ship C. When your ship stops, it remains pointed AT the gate you just aligned to
Not sure where this 'gravity' comes from in space that always ships level off, but one would think that once a ship in space is pointed at something, it wouldn't instantly rotate in space and stop at a 'level' position based on the viewer reference.
Just pointing out that this is just client graphics. It has next to no impact in the game mechanics. (Next to no, 'cause it does have a tiny bit, but it's probably not what you think.)
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Frug
Omega Wing
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Posted - 2010.05.08 09:48:00 -
[90]
I support this endeavor.
I've kind of lost faith in CCPs willingness to do certain things, but let's see.
- - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |
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