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Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.05.08 17:35:00 -
[1]
List of things that would take a dev maybe 10 minutes to fix, but for some reason they ignore it. Does not include debatable balance issues, or big problems like lag. I'll start.
Ready? GO:
ECCM not working against NPC jamming Turret placement on the Harbinger Bugged killmails
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Dirk Mortice
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Posted - 2010.05.08 17:47:00 -
[2]
Originally by: Aerilis List of things that would take a dev maybe 10 minutes to fix, but for some reason they ignore it. Does not include debatable balance issues, or big problems like lag. I'll start.
Ready? GO:
ECCM not working against NPC jamming Turret placement on the Harbinger Bugged killmails
Being the awesome software engineer that you are perfectly credible in claiming that these are small fixes that will only take 10 minutes? 
Anyways, your three.
ECCM and rats - would involve completely changing NPC rats. Turret placement - what is wrong with the turret placement on harbinger?  Bugged killmails - killmails in laggy fights have been bugged forever, and has everything to do with lag - which we know is more difficult than some 10minute coding issue
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Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.05.08 17:52:00 -
[3]
Edited by: Aerilis on 08/05/2010 17:55:36 Ok, I didn't literally mean 10 minutes, it was an expression. I'll edit my post, I meant things relatively easy to fix.
And go look at anybody flying a Harb with a full rack of lasers. The last turret is like off to the left side in a very awkward position.
In regard to killmails, half of my killmails look like this. I don't think that has anything to do with lag, but I might be wrong.
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Kerfira
Audaces Fortuna Iuvat
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Posted - 2010.05.08 17:58:00 -
[4]
Posting in a thread where the OP shows an incredible lack of anything remotely resembling a clue!!! 
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.08 18:27:00 -
[5]
Tests have shown that ECCM works against rats. Turret position is not a worth-while "issue" to fixà it's hardly even an issue to begin with. Do you know what's wrong with them? Have you told CCP this? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Khandara Seraphim
StarHunt Systematic-Chaos
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Posted - 2010.05.08 18:30:00 -
[6]
Rollback to the older cyno jump graphics.
I've always assumed they're working on a new supercool shiny version, but everyone agrees the old one was better so they could at least put that back in the interim while the new one is being perfected ___________
Originally by: CCP Whisper Boo hoo. Cry some more.
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George MacFly
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Posted - 2010.05.08 18:37:00 -
[7]
how about the freaking sound issues? is that hard to fix? it must be because the sound in eve is a joke
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romek mablung
Caldari OWS Research and Development
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Posted - 2010.05.08 18:43:00 -
[8]
EVE has no sound.No,Sir!Its just ru mours! Parrots! |

Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.05.08 18:52:00 -
[9]
Originally by: Dirk Mortice Edited by: Dirk Mortice on 08/05/2010 17:47:46
Originally by: Aerilis List of things that would take a dev maybe 10 minutes to fix, but for some reason they ignore it. Does not include debatable balance issues, or big problems like lag. I'll start.
Ready? GO:
ECCM not working against NPC jamming Turret placement on the Harbinger Bugged killmails
Being the awesome software engineer that you are, I see that you're perfectly credible in claiming that these are small fixes that will only take 10 minutes? 
This. ________________________
Apply | Channel CBSN Lounge |

RabbidFerret
Pwnswarm Blood Alliance
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Posted - 2010.05.08 19:26:00 -
[10]
Originally by: Khandara Seraphim Rollback to the older cyno jump graphics.
Someone hasn't been reading the Tyrannis patch notes..
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Derus Grobb
RipStar Mining Industries United Front Alliance
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Posted - 2010.05.08 19:38:00 -
[11]
Originally by: RabbidFerret
Originally by: Khandara Seraphim Rollback to the older cyno jump graphics.
Someone hasn't been reading the Tyrannis patch notes..
what what what ---
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Lordess Trader
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Posted - 2010.05.08 20:00:00 -
[12]
#1 fix that would take 30 seconds to do that has been asked a BILLION TIMES, and CCP even said they were gonna do it but yet here we are post dominion pre tyrannis and still its not their... what is this fabled thing.....
META VALUE IN THE ITEM LIST!
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Le Skunk
Low Sec Liberators
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Posted - 2010.05.08 20:15:00 -
[13]
Absolute no brainer (and incidentally in the 200+ issues CCP have agreed to implement after the CSM proposed it... 2 years ago)
Moving TRASH IT so it is not next to ACTIVATE SHIP
And all the other silly positionings in the right click menus. Entity knocked a far supeior order up and has posted it somehwere.
SKUNK (o)
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.05.08 20:19:00 -
[14]
Edited by: Abdiel Kavash on 08/05/2010 20:20:31 Edited by: Abdiel Kavash on 08/05/2010 20:19:35 Adding separate items to the item compare window, without having to add all the different variations and then remove all but the one I need.
Ever tried comparing -only- TI ammo, excluding faction variants?
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After jumping through a stargate, set the view distance to something reasonable, not the current random(1 inch, 1 AU).
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Adding keyboard shortcuts for Dock, Jump, Approach, Orbit, etc.
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Marko Riva
Adamant Inc.
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Posted - 2010.05.08 20:26:00 -
[15]
NOT switching to the previously used tab in info windows. If you checked standings on someone and then later on check info on a corp it'll default to last used tab, in this case standings. If it's a carebear corp with 30945834095 missionrunners you'll be lagged to fek for 5 seconds. Same thing with employment history.
When info window is opened, don't use "last used tab" but go to a default info tab, preferably one that doesn't require a lot of DB queries.
----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service |

Ban Doga
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Posted - 2010.05.08 20:43:00 -
[16]
Remember the range setting when you install a job from a blueprint instead of always resetting it to "Current Blueprint Location".
Oh and the LP store window. It will stop being special, yes?
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.05.08 20:46:00 -
[17]
Originally by: Marko Riva NOT switching to the previously used tab in info windows. If you checked standings on someone and then later on check info on a corp it'll default to last used tab, in this case standings. If it's a carebear corp with 30945834095 missionrunners you'll be lagged to fek for 5 seconds. Same thing with employment history.
When info window is opened, don't use "last used tab" but go to a default info tab, preferably one that doesn't require a lot of DB queries.
Two things:
1) DO open the last used tab. And I mean, the LAST USED tab, not the tab at the same position the last used tab was before. Example: I am checking, say, employment info of random people in local or in my corp. And due to some people having bios and some not, it keeps opening whatever the 4th tab in their showinfo is! W.T.F.?
2) Make the database queries or whatever is delaying the display non-blocking. If you don't want to wait for a tab to load, you shoould be free to just switch to another tab or close the window without having to wait for whatever shenanigans the server is doing.
But I agree, this probably goes beyond "change five lines of code somewhere".
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Stanislav Masudov
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Posted - 2010.05.08 21:00:00 -
[18]
Originally by: Le Skunk Absolute no brainer (and incidentally in the 200+ issues CCP have agreed to implement after the CSM proposed it... 2 years ago)
Moving TRASH IT so it is not next to ACTIVATE SHIP
And all the other silly positionings in the right click menus. Entity knocked a far supeior order up and has posted it somehwere.
SKUNK
AHAHAHAHAHAH Read my thread in this forum section   
I just lost a 300mil ship cause of this(it was my fault really, but still)  
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Ranka Mei
Caldari
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Posted - 2010.05.08 21:11:00 -
[19]
Originally by: Aerilis List of things that CCP could fix with relative ease, but for some reason they ignore it. Does not include debatable balance issues, or big problems like lag. I'll start.
Ready? GO:
ECCM not working against NPC jamming
You silly man! You're not supposed to counter NPC jamming. :) It's not a bug, it's a feature! Just wait it out, like everyone else. Then kill the rat.
And then read up a little on how the game is supposed to work before you post. Geez.
-- "Gorgeous, delicious, deculture!" |

Ranka Mei
Caldari
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Posted - 2010.05.08 21:28:00 -
[20]
Originally by: Tippia Tests have shown that ECCM works against rats.
Only in the sense that you can make it harder on them to jam you. But there's no breaking out of NPC jam by means of ECCM once you're being jammed. NPC's that jam you have a fixed percentage chance of succeeding per cycle. ECCM won't counter that in any way. You could try and jam the rats themselves, or sensor damp them, but they can target you from huge distances, so it's kinda pointless, really.
-- "Gorgeous, delicious, deculture!" |

Cpt Branko
Retired Pirate Club
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Posted - 2010.05.08 23:14:00 -
[21]
Edited by: Cpt Branko on 08/05/2010 23:16:57 Edited by: Cpt Branko on 08/05/2010 23:15:45
Originally by: Abdiel Kavash
2) Make the database queries or whatever is delaying the display non-blocking. If you don't want to wait for a tab to load, you shoould be free to just switch to another tab or close the window without having to wait for whatever shenanigans the server is doing.
THIS x 11ty billion, although honestly it's a bit of a problem to fix. The design of "ye shall lag out and be unable to do anything with your client software until processing is done" scales at about 9 out of 10 on how to design a horrible UI guide.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Tippia
Sunshine and Lollipops
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Posted - 2010.05.08 23:23:00 -
[22]
Originally by: Ranka Mei
Originally by: Tippia Tests have shown that ECCM works against rats.
Only in the sense that you can make it harder on them to jam you. But there's no breaking out of NPC jam by means of ECCM once you're being jammed.
Yes? That's how it works against regular (player) ECM as well: ECCM → more sensor strength → harder to jam.
Quote: NPC's that jam you have a fixed percentage chance of succeeding per cycle. ECCM won't counter that in any way.
àexcept that the tests have shown that it does. Or well, the tests show that with ECCM, you get jammed less often û whether that's because it changes their percentages to succeed, or their chance of activating the ECM, or has some other effect that reduces how easily you get jammed isn't particularly relevant. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

arbiter reformed
Minmatar The Waiting Room.
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Posted - 2010.05.08 23:38:00 -
[23]
multiple job setting on the SnI UI
i mean ffs
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Rastigan
Caldari Ars ex Discordia Here Be Dragons
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Posted - 2010.05.08 23:47:00 -
[24]
Originally by: Tippia except that the tests have shown that it does. Or well, the tests show that with ECCM, you get jammed less often û whether that's because it changes their percentages to succeed, or their chance of activating the ECM, or has some other effect that reduces how easily you get jammed isn't particularly relevant.
What about ECM drones ? they dont seem to care who you are and jam you anyways.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.09 00:09:00 -
[25]
Bring back the warp sound and trails. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Comodore John
Gallente Shattered Star Exiles
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Posted - 2010.05.09 00:28:00 -
[26]
Originally by: Derus Grobb
Originally by: RabbidFerret
Originally by: Khandara Seraphim Rollback to the older cyno jump graphics.
Someone hasn't been reading the Tyrannis patch notes..
what what what
This. I just checked and I didn't see anything about a change in the jump effects (and it's not on SiSi either)
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Dread Phantom
Caldari End Game.
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Posted - 2010.05.09 02:31:00 -
[27]
make small medium and large wrecks sepperate catagories on overview
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Neutrino Sunset
Bene Gesserit ChapterHouse
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Posted - 2010.05.09 05:25:00 -
[28]
Bring back the old warp scrambled and decloaking sounds.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.09 05:29:00 -
[29]
I won't comment on the other two 'issues' but fixing turret placement is not a 10 minute job. It's moar like 3 minutes. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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Neutrino Sunset
Bene Gesserit ChapterHouse
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Posted - 2010.05.09 05:37:00 -
[30]
Originally by: RabbidFerret Someone hasn't been reading the Tyrannis patch notes..
Tyrannis draft patch notes, where?
Under 'Patch Notes' we have:
In Development: Last updated September 2008. http://www.eveonline.com/updates/indevelopment.asp
In Testing: Apparently they are still testing Dominion. http://www.eveonline.com/updates/intesting.asp
So what is it, 9 days until go live and the part of the website that is supposed to keep us up to date with what is going on contains nothing except info that is months or even years out of date.
It's little wonder the software is so riddled with bugs when they need us to QA the software for them but then don't even have the decency give us an overview of what's being changed.
And no I don't intend to read every post in this forum to try and find out.
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