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Zorok
LEGI0N SOUL CARTEL
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Posted - 2010.05.22 18:44:00 -
[1]
As I rely heavily on blasters too, I can see this proposal being good *if* implemented properly. I think some of you might like the following idea... Have a 5-10sec spin-up timer and during that time, some type of effect on the targeted blink ship/entity will appear giving the ship time to take evasive maneuvers (ex: prepare for warp). Maybe add some cool purple nos-looking effect on the ship that will be "blinked" to. Of course, using such a device would eat up more cap depending on the distance to the target. Closer targets would require less cap. The jump skill could also be used to help offset the drain but only marginally.
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Zorok
LEGI0N SOUL CARTEL
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Posted - 2010.05.23 16:29:00 -
[2]
Originally by: Torpir Lee Overpowered.
I don't believe it to be overpowered if done correctly. Just because a ship is able to "blink" to your location doesn't mean that it will be able to do much in that short time to prevent you from getting away again. A fast ship will simply be able, through inertia, to break free of any webs and as he said if the ship becomes scrambled, its blink ability becomes nullified as well as cap and spin-up times as I had proposed earlier. I hate how people just shut ideas down because they would rather allow inequities to exist to exploit the game mechanics. In conclusion what you mean to say is that you are such a poor pilot that you can't compensate for such an effect because you must fly slow ships with no tanking abilities. Hey if you fly an ammarr ship, you'll most likely be safe because I doubt CCP would allow this blink effect to even be possible at distances of over 100km. I fly a Domi that I use for sniping but should any ship close the distance, I'm ready for battle.
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Zorok
LEGI0N SOUL CARTEL
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Posted - 2010.05.23 18:20:00 -
[3]
Edited by: Zorok on 23/05/2010 18:24:44 Edited by: Zorok on 23/05/2010 18:23:48
Originally by: Cpt Branko
You are clueless and incompetent!
Thank you for illustrating that yourself so aptly.
The ramifications of such a idiotic change are extreme. Given such blink option would also leave you with lock retained you can instantly scramble and web a target and it's not moving. Haven't you heard that scramblers stop MWD instantly?
You sir are also illiterate because you failed to read the detail of the spin up time, effect around target ship before blink occurs as well as the cap drain. If a speed tanked ship can't escape in 5-10 secs before the blink then you, my friend (a term which I use loosely here), are an incompetent pilot that deserves to be podded again and again. Why don't you read the details before opening the orifice which you substitute for a mouth. I would also like to note that this gentleman (used loosely again here), for the record doesn't even use blasters on his ships and has mainly killed blaster fitted ships which is why he's so enraged at the mere thought. Go troll someplace else...
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Zorok
LEGI0N SOUL CARTEL
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Posted - 2010.05.23 18:41:00 -
[4]
And it's a horrible idea...why? With such other proposals to help balance it out, I for one will continue to support this idea since the blaster ships in the game do need some kind of help but nothing that will unbalance the game. I for one give this a thumbs up.
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