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Thread Statistics | Show CCP posts - 0 post(s) |

Xelios
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Posted - 2004.12.06 05:46:00 -
[31]
When do the CSM's start again?
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Xelios
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Posted - 2004.12.06 05:46:00 -
[32]
When do the CSM's start again?
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Balthamael
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Posted - 2004.12.06 12:10:00 -
[33]
I was wondering if it was possible to make a screensaver of the loginscreen. I love the moving picture and music and would love to have it as a fullscreen screensaver. Is that at all possible? I know that this wouldnt have a high priority but would be nice to have an answere wether its possible or not.
"The GM might tell you to jam it where the drives don't warp" drunkenmaster |

Balthamael
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Posted - 2004.12.06 12:10:00 -
[34]
I was wondering if it was possible to make a screensaver of the loginscreen. I love the moving picture and music and would love to have it as a fullscreen screensaver. Is that at all possible? I know that this wouldnt have a high priority but would be nice to have an answere wether its possible or not.
"The GM might tell you to jam it where the drives don't warp" drunkenmaster |

Jadrut
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Posted - 2004.12.06 13:45:00 -
[35]
OK NO ASKING WHEN TITANS ARE COMING NO ASKING WHEN KALI WILL ARRIVE NO ASKING IF YOU CAN HAVE MANLOVE WITH THE DEVS (already tried)
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Jadrut
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Posted - 2004.12.06 13:45:00 -
[36]
OK NO ASKING WHEN TITANS ARE COMING NO ASKING WHEN KALI WILL ARRIVE NO ASKING IF YOU CAN HAVE MANLOVE WITH THE DEVS (already tried)
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Laendra
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Posted - 2004.12.06 14:33:00 -
[37]
Originally by: Jadrut OK NO ASKING WHEN TITANS ARE COMING NO ASKING WHEN KALI WILL ARRIVE NO ASKING IF YOU CAN HAVE MANLOVE WITH THE DEVS (already tried)
I agree with Jadrut, we need to keep the questions as focused as possible to make the best use of the Dev's time. I hate seeing the "fluff" questions from people on these chats.
And please, try to restrain yourselves from asking "How do you feel about..." types of questions. ------------------- |

Laendra
|
Posted - 2004.12.06 14:33:00 -
[38]
Originally by: Jadrut OK NO ASKING WHEN TITANS ARE COMING NO ASKING WHEN KALI WILL ARRIVE NO ASKING IF YOU CAN HAVE MANLOVE WITH THE DEVS (already tried)
I agree with Jadrut, we need to keep the questions as focused as possible to make the best use of the Dev's time. I hate seeing the "fluff" questions from people on these chats.
And please, try to restrain yourselves from asking "How do you feel about..." types of questions. ------------------- |

Percivs
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Posted - 2004.12.06 18:31:00 -
[39]
Questions: What changes are planned to make projectiles more viable when compared to hybrids and lasers? What changes are planned to balance missiles? Do the dev's acknowledge that the "visual missile tracking change" has a real game effect, and if so, what do they currently have planned to resolve the increased effectiveness of missiles?
About me (not part of the question, just to give you an idea where I'm coming from): I am not an inty pilot, and I use projectiles full time and find them reasonable. However, the DOT done by them is slightly reduced when compared to hybrids and lasers, and I think there is also imbalance in the fact that lasers (on amarr ships, specifically the Apoc) can, because of their high cap, act as a non-stop armor tank and still deal some damage, compared to a Minmatar ship, which are stymied by both ammo and cap. I'm not in the "devs are amarr for teh win" camp (primarily because I am specialized in Minmatar ships and Projectiles, and being specialized, it seems almost balanced), but I do see some imbalance in the cap and ammo situation. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Percivs
|
Posted - 2004.12.06 18:31:00 -
[40]
Questions: What changes are planned to make projectiles more viable when compared to hybrids and lasers? What changes are planned to balance missiles? Do the dev's acknowledge that the "visual missile tracking change" has a real game effect, and if so, what do they currently have planned to resolve the increased effectiveness of missiles?
About me (not part of the question, just to give you an idea where I'm coming from): I am not an inty pilot, and I use projectiles full time and find them reasonable. However, the DOT done by them is slightly reduced when compared to hybrids and lasers, and I think there is also imbalance in the fact that lasers (on amarr ships, specifically the Apoc) can, because of their high cap, act as a non-stop armor tank and still deal some damage, compared to a Minmatar ship, which are stymied by both ammo and cap. I'm not in the "devs are amarr for teh win" camp (primarily because I am specialized in Minmatar ships and Projectiles, and being specialized, it seems almost balanced), but I do see some imbalance in the cap and ammo situation. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Xelios
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Posted - 2004.12.06 18:52:00 -
[41]
If someone asks about Titans I'll need to brutalize my left inner ear with a salad fork.
Here's my question. Are there any plans to integrate the storyline with the playerbase, instead of having it act like a novel that's being read to us one page at a time? Ie. Instead of telling us about the 25ers group, let some players be that group. Instead of telling us about how a 17 year old *****ed the deadspace gates, let players ***** them on their own etc.
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Xelios
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Posted - 2004.12.06 18:52:00 -
[42]
If someone asks about Titans I'll need to brutalize my left inner ear with a salad fork.
Here's my question. Are there any plans to integrate the storyline with the playerbase, instead of having it act like a novel that's being read to us one page at a time? Ie. Instead of telling us about the 25ers group, let some players be that group. Instead of telling us about how a 17 year old *****ed the deadspace gates, let players ***** them on their own etc.
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Dsanta
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Posted - 2004.12.06 19:02:00 -
[43]
yah,
need cans accesible to only myself, gang memebrs or corp members, im talking about the jet cans.
cloaking is bugged, sometimes when i turn it off it still goes and i can lock, fire, AB and kill ppl with them having no hope of survial.
tracking disruptors wont shut off until u lose all cap or warp away, as they are bugged out.
----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.06 19:02:00 -
[44]
yah,
need cans accesible to only myself, gang memebrs or corp members, im talking about the jet cans.
cloaking is bugged, sometimes when i turn it off it still goes and i can lock, fire, AB and kill ppl with them having no hope of survial.
tracking disruptors wont shut off until u lose all cap or warp away, as they are bugged out.
----------------------------------------------- Linkage |

Lord Anubis
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Posted - 2004.12.06 19:05:00 -
[45]
Ok to only one question
Projectiles when, how and or if there gonna get fixed
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.12.06 19:05:00 -
[46]
Ok to only one question
Projectiles when, how and or if there gonna get fixed
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Laendra
|
Posted - 2004.12.06 19:09:00 -
[47]
Edited by: Laendra on 06/12/2004 19:12:10 Devs could also save themselves some time by answering some of these here, instead of the CSM  ------------------- |

Laendra
|
Posted - 2004.12.06 19:09:00 -
[48]
Edited by: Laendra on 06/12/2004 19:12:10 Devs could also save themselves some time by answering some of these here, instead of the CSM  ------------------- |

cashman
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Posted - 2004.12.06 19:46:00 -
[49]
Question: Are they working on fixing THE CAPACITOR BUG? (As seen on this picture)
And a standard reply such as "We are always working on fixing bugs and making blablabla..." is pretty much useless to me. Be specific, please!
____________________________________
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
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cashman
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Posted - 2004.12.06 19:46:00 -
[50]
Question: Are they working on fixing THE CAPACITOR BUG? (As seen on this picture)
And a standard reply such as "We are always working on fixing bugs and making blablabla..." is pretty much useless to me. Be specific, please!
____________________________________
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
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hired goon
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Posted - 2004.12.07 10:58:00 -
[51]
Why *shouldn't* I ask about titans, you trolls!?
Here's my question. When and if titans / dreadnoughts are released, will they simple be bigger, more powerful versions of battleships that everyone will end up flying, or will they be more in-line with your recent changes - having both advantages and disadvantages? Are either of these ships going to need maintenance like consumables to run, or are they just going to need a billion quid each that every player in the game will slowly work towards and eventually aquire?
Unlike many other aspects and changes to the game that split the community in two, I think everyone would agree we don't want to see everyone in a titan / dreadnought. ------------
We come in peace. And tanks. |

hired goon
|
Posted - 2004.12.07 10:58:00 -
[52]
Why *shouldn't* I ask about titans, you trolls!?
Here's my question. When and if titans / dreadnoughts are released, will they simple be bigger, more powerful versions of battleships that everyone will end up flying, or will they be more in-line with your recent changes - having both advantages and disadvantages? Are either of these ships going to need maintenance like consumables to run, or are they just going to need a billion quid each that every player in the game will slowly work towards and eventually aquire?
Unlike many other aspects and changes to the game that split the community in two, I think everyone would agree we don't want to see everyone in a titan / dreadnought. ------------
We come in peace. And tanks. |

Discorporation
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Posted - 2004.12.07 11:05:00 -
[53]
Just a wee tip;
Don't ask WHEN questions.
:)
[Heterocephalus glaber]
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Discorporation
|
Posted - 2004.12.07 11:05:00 -
[54]
Just a wee tip;
Don't ask WHEN questions.
:)
[Heterocephalus glaber]
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hired goon
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Posted - 2004.12.07 12:04:00 -
[55]
*hired goon replaces whens with ifs  ------------
We come in peace. And tanks. |

hired goon
|
Posted - 2004.12.07 12:04:00 -
[56]
*hired goon replaces whens with ifs  ------------
We come in peace. And tanks. |

CmdoColin
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Posted - 2004.12.08 02:26:00 -
[57]
Edited by: CmdoColin on 08/12/2004 02:29:47 Interested in hearing some more information on the proposed upcoming speed changes.
I'm definately not expecting all this answered. Just concerned in a few places, and would like calming soothing words. The below is purely to clarify what I'm asking.
Concerned for frigs with mwd's - the possible maybe shield change from Oveur's dev blog on the 30th November, on frigs is negliable imo in fleet battles, sig is more of an issue imo. Again - oversized ab's accerelating slower from Oveur's blog - is that the death of newbies in frigs tackling as an introduction to fleet PvP - and possibly inties?
Cruisers doing over 6000m/s with a 100mn ab and 10mn mwd - are will still going to see that? If that was nerfed - would it be viable to see the mwd ban removed from deadspace?
Dual 1mn ab's on haulers will be lost with that change as well - are we approaching a mwd or an ab on a ship.
When speed tanking what velocity do the dev's see the various classes of ships reaching?
Sorry its a mess - if someone know's how to get that down into a few sentances - rather than my ramble - I'd really appreciate it 
Audita et altera pars |

CmdoColin
|
Posted - 2004.12.08 02:26:00 -
[58]
Edited by: CmdoColin on 08/12/2004 02:29:47 Interested in hearing some more information on the proposed upcoming speed changes.
I'm definately not expecting all this answered. Just concerned in a few places, and would like calming soothing words. The below is purely to clarify what I'm asking.
Concerned for frigs with mwd's - the possible maybe shield change from Oveur's dev blog on the 30th November, on frigs is negliable imo in fleet battles, sig is more of an issue imo. Again - oversized ab's accerelating slower from Oveur's blog - is that the death of newbies in frigs tackling as an introduction to fleet PvP - and possibly inties?
Cruisers doing over 6000m/s with a 100mn ab and 10mn mwd - are will still going to see that? If that was nerfed - would it be viable to see the mwd ban removed from deadspace?
Dual 1mn ab's on haulers will be lost with that change as well - are we approaching a mwd or an ab on a ship.
When speed tanking what velocity do the dev's see the various classes of ships reaching?
Sorry its a mess - if someone know's how to get that down into a few sentances - rather than my ramble - I'd really appreciate it 
Audita et altera pars |

Sforza
|
Posted - 2004.12.08 11:58:00 -
[59]
Edited by: Sforza on 08/12/2004 12:05:21 I'd like to ask two questions, if possible.
1) Can we have a definitive answer on whether the physics for defender missles are working as intended or are they bugged RE: losing velocity.
2) Diplomacy skill currently has no effect on whether factional navies attack you or not. Personally I have a standing of -5.x unmodified with Caldari state, and 'effective' standing is -3.x. Im still attacked by Caldari State navy when in their space.Is this a known issue, and if so, ETA on fix please.
Many thanks.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |

Sforza
|
Posted - 2004.12.08 11:58:00 -
[60]
Edited by: Sforza on 08/12/2004 12:05:21 I'd like to ask two questions, if possible.
1) Can we have a definitive answer on whether the physics for defender missles are working as intended or are they bugged RE: losing velocity.
2) Diplomacy skill currently has no effect on whether factional navies attack you or not. Personally I have a standing of -5.x unmodified with Caldari state, and 'effective' standing is -3.x. Im still attacked by Caldari State navy when in their space.Is this a known issue, and if so, ETA on fix please.
Many thanks.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |
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