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Tails
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Posted - 2004.12.06 11:48:00 -
[1]
If so, do you mind sharing your setup ideas? 
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Tails
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Posted - 2004.12.06 11:48:00 -
[2]
If so, do you mind sharing your setup ideas? 
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Amthrianius
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Posted - 2004.12.06 11:51:00 -
[3]
Edited by: Amthrianius on 06/12/2004 11:54:24 **** easy
4 cap recharger 2's
3 hardners
2 large accoms
2 cap relays
Apoc ofc ---------------
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Amthrianius
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Posted - 2004.12.06 11:51:00 -
[4]
Edited by: Amthrianius on 06/12/2004 11:54:24 **** easy
4 cap recharger 2's
3 hardners
2 large accoms
2 cap relays
Apoc ofc ---------------
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Tails
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Posted - 2004.12.06 12:09:00 -
[5]
I have tried two large accoms and two hardners (specific to what I was going up against) and still got torn to shreds before I finished the webbing frigs. My cap was not a problem. Does one extra hardner really make up the difference?
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Tails
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Posted - 2004.12.06 12:09:00 -
[6]
I have tried two large accoms and two hardners (specific to what I was going up against) and still got torn to shreds before I finished the webbing frigs. My cap was not a problem. Does one extra hardner really make up the difference?
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Pandora Panda
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Posted - 2004.12.06 12:13:00 -
[7]
Non-faction/commander spawns are cake to tank. Faction spawns can start to hurt a bit. Named commander spawns rip you a new one. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
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Posted - 2004.12.06 12:13:00 -
[8]
Non-faction/commander spawns are cake to tank. Faction spawns can start to hurt a bit. Named commander spawns rip you a new one. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Liz Bathory
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Posted - 2004.12.06 12:15:00 -
[9]
contrived situaltion, to show how the math works you're sheild tanking, and a raven firse 6 mjolners(em torpedos) at you
your em reistance is 0% with one hardner, that becomes 50% with two hardners, that becomes 75%
suddemly that mjolner torp volley doens't look nearly so painful does it? with each one of them doing only 25% of their theoretical damage
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Liz Bathory
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Posted - 2004.12.06 12:15:00 -
[10]
contrived situaltion, to show how the math works you're sheild tanking, and a raven firse 6 mjolners(em torpedos) at you
your em reistance is 0% with one hardner, that becomes 50% with two hardners, that becomes 75%
suddemly that mjolner torp volley doens't look nearly so painful does it? with each one of them doing only 25% of their theoretical damage
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mBay
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Posted - 2004.12.06 12:19:00 -
[11]
u can ofcourse use the same tanking setup on a phoon, in fact i would think u can use it on any bs (u would need atleast 5 low slots or more), on some ship setup u use more cap2 and on other ships more cap relays depending on the slot latout, 3 hardners make alot of diffrence but evan angel spawns are doable,
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mBay
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Posted - 2004.12.06 12:19:00 -
[12]
u can ofcourse use the same tanking setup on a phoon, in fact i would think u can use it on any bs (u would need atleast 5 low slots or more), on some ship setup u use more cap2 and on other ships more cap relays depending on the slot latout, 3 hardners make alot of diffrence but evan angel spawns are doable,
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Tails
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Posted - 2004.12.06 12:19:00 -
[13]
In my situation in was a Guardian Commodor and Two Guardian Enforcers plus four frigs (Serpentis, which do kinetic, thermal and a little explosive damage with the odd cruise missle fired) They get in close which suits me, but I can't seem to outlast their damage.
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Tails
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Posted - 2004.12.06 12:19:00 -
[14]
In my situation in was a Guardian Commodor and Two Guardian Enforcers plus four frigs (Serpentis, which do kinetic, thermal and a little explosive damage with the odd cruise missle fired) They get in close which suits me, but I can't seem to outlast their damage.
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Bobbeh
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Posted - 2004.12.06 12:25:00 -
[15]
Originally by: Liz Bathory contrived situaltion, to show how the math works you're sheild tanking, and a raven firse 6 mjolners(em torpedos) at you
your em reistance is 0% with one hardner, that becomes 50% with two hardners, that becomes 75%
suddemly that mjolner torp volley doens't look nearly so painful does it? with each one of them doing only 25% of their theoretical damage
thats what everyone says, try actually fitting two hardeners 1st- 50% 2nd- 68%
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Bobbeh
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Posted - 2004.12.06 12:25:00 -
[16]
Originally by: Liz Bathory contrived situaltion, to show how the math works you're sheild tanking, and a raven firse 6 mjolners(em torpedos) at you
your em reistance is 0% with one hardner, that becomes 50% with two hardners, that becomes 75%
suddemly that mjolner torp volley doens't look nearly so painful does it? with each one of them doing only 25% of their theoretical damage
thats what everyone says, try actually fitting two hardeners 1st- 50% 2nd- 68%
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Pandora Panda
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Posted - 2004.12.06 12:33:00 -
[17]
Originally by: Tails In my situation in was a Guardian Commodor and Two Guardian Enforcers plus four frigs (Serpentis, which do kinetic, thermal and a little explosive damage with the odd cruise missle fired) They get in close which suits me, but I can't seem to outlast their damage.
What are you flying? -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.12.06 12:33:00 -
[18]
Originally by: Tails In my situation in was a Guardian Commodor and Two Guardian Enforcers plus four frigs (Serpentis, which do kinetic, thermal and a little explosive damage with the odd cruise missle fired) They get in close which suits me, but I can't seem to outlast their damage.
What are you flying? -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Liz Bathory
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Posted - 2004.12.06 12:35:00 -
[19]
slight nerf still a lot less painful than no hardners
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Liz Bathory
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Posted - 2004.12.06 12:35:00 -
[20]
slight nerf still a lot less painful than no hardners
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Shirei
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Posted - 2004.12.06 12:47:00 -
[21]
Yeah, Apoc with 2 large accoms and 3 hardeners (the correct hardeners of course, not sure if it is 2 kin + 1 thermal or 1 kin + 2 thermal for Serpentis) should be able to tank non-faction 3 BS spawns fairly easily.
Personally, I'd fit 1-2 heat sinks instead of the cap relays though. Yes, it means you can't tank forever, but you can still tank for 5+ minutes and in that time you can easily kill enough of the spawn to still be able to tank the rest.. and the heat sinks help a lot with killing the bigger BS that can tank a lot of damage.
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Shirei
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Posted - 2004.12.06 12:47:00 -
[22]
Yeah, Apoc with 2 large accoms and 3 hardeners (the correct hardeners of course, not sure if it is 2 kin + 1 thermal or 1 kin + 2 thermal for Serpentis) should be able to tank non-faction 3 BS spawns fairly easily.
Personally, I'd fit 1-2 heat sinks instead of the cap relays though. Yes, it means you can't tank forever, but you can still tank for 5+ minutes and in that time you can easily kill enough of the spawn to still be able to tank the rest.. and the heat sinks help a lot with killing the bigger BS that can tank a lot of damage.
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ElCoCo
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Posted - 2004.12.06 12:48:00 -
[23]
Against serpentis use 2 kinetic and 1 thermal armor hardners. Usualy 1 med tech2 and 1 large named repairer are enough to be able to tank all 3BS spawns (except officers and the ones having 6 cruiser escorts)
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ElCoCo
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Posted - 2004.12.06 12:48:00 -
[24]
Against serpentis use 2 kinetic and 1 thermal armor hardners. Usualy 1 med tech2 and 1 large named repairer are enough to be able to tank all 3BS spawns (except officers and the ones having 6 cruiser escorts)
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Jim Steele
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Posted - 2004.12.06 13:04:00 -
[25]
Edited by: Jim Steele on 06/12/2004 13:08:46
Originally by: Tails If so, do you mind sharing your setup ideas? 
tanked three with this last night in my raven
[Highs] 4 siege 1 malkuth siege 2 large nos [Mid's] xl shiled harder (neutron is the best i can afford), 2 hardners (see eve-i.com for rats damage), 2 cap chargers (tech two if possible) [lows] 5x PDU II's
had some problems when crusiers started to get in range but they didnt last long i think the raven is the best ship to do level 4s along with scorps as they can tank allday yet still deal good damage with torps and cruise

Death to the Galante |

Jim Steele
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Posted - 2004.12.06 13:04:00 -
[26]
Edited by: Jim Steele on 06/12/2004 13:08:46
Originally by: Tails If so, do you mind sharing your setup ideas? 
tanked three with this last night in my raven
[Highs] 4 siege 1 malkuth siege 2 large nos [Mid's] xl shiled harder (neutron is the best i can afford), 2 hardners (see eve-i.com for rats damage), 2 cap chargers (tech two if possible) [lows] 5x PDU II's
had some problems when crusiers started to get in range but they didnt last long i think the raven is the best ship to do level 4s along with scorps as they can tank allday yet still deal good damage with torps and cruise

Death to the Galante |

Tails
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Posted - 2004.12.06 13:24:00 -
[27]
Thx for your suggestions, i'm going to try the three hardner approach, I didn't really think that having one extra hardner on would make up the difference 
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Tails
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Posted - 2004.12.06 13:24:00 -
[28]
Thx for your suggestions, i'm going to try the three hardner approach, I didn't really think that having one extra hardner on would make up the difference 
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Gungankllr
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Posted - 2004.12.06 13:53:00 -
[29]
Edited by: Gungankllr on 06/12/2004 13:59:32 Ship Type: Scorpion Battleship
High: 4 Siege with Juggernaut Torpedos, 2 Megapulse with Radio Crystals
Medium: Large Shield Booster II, 3 Kinetic Shield Hardeners, 1 Thermal Hardener, Sensor Booster II, Cap Recharger II, Shield Boost Amplifier
Low: 3 PDU II, Ballistic Control
Drone Bay: 6 Wasps
I soloed a Dread Guristas Conquistador (5 mill BS) and 2 500k Scorps plus about 10 assorted support ships using this setup.
I just sat there and got beat on for about 10 minutes.
My Cap never dipped below 30% or so, and I was never in any danger of losing my ship.
You could change the setup around a little bit depending on what you want, I didn't really need the Sensor Booster as I was sitting at 15k, but it was nice to cut down the lock time.
the damage output on a Scorpion pretty much sucks, but the ship bonuses and ton of medslots are pretty handy.
One thing I forgot to note, is that I couldn't get past the 5 mill Battleship's Shield Tank until I released the drones.
www.hadean.org
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Gungankllr
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Posted - 2004.12.06 13:53:00 -
[30]
Edited by: Gungankllr on 06/12/2004 13:59:32 Ship Type: Scorpion Battleship
High: 4 Siege with Juggernaut Torpedos, 2 Megapulse with Radio Crystals
Medium: Large Shield Booster II, 3 Kinetic Shield Hardeners, 1 Thermal Hardener, Sensor Booster II, Cap Recharger II, Shield Boost Amplifier
Low: 3 PDU II, Ballistic Control
Drone Bay: 6 Wasps
I soloed a Dread Guristas Conquistador (5 mill BS) and 2 500k Scorps plus about 10 assorted support ships using this setup.
I just sat there and got beat on for about 10 minutes.
My Cap never dipped below 30% or so, and I was never in any danger of losing my ship.
You could change the setup around a little bit depending on what you want, I didn't really need the Sensor Booster as I was sitting at 15k, but it was nice to cut down the lock time.
the damage output on a Scorpion pretty much sucks, but the ship bonuses and ton of medslots are pretty handy.
One thing I forgot to note, is that I couldn't get past the 5 mill Battleship's Shield Tank until I released the drones.
www.hadean.org
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Masta Killa
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Posted - 2004.12.06 15:37:00 -
[31]
Originally by: Tails If so, do you mind sharing your setup ideas? 
The setup isn't as important as having the right skills.
I have energy systems op @ 5, repair sys @ 4, amarr bs @ 3 ( ) and large energy @ 4.
Energy systems op really made the difference as 3x bs spawns are now totally easy for me to get rich off.
I use an armageddon for npc (raising 130 mil for an apoc + insurance is a real problem for me, as I hunt little and spend everything right away) and my setup is:
7x mega pulses, 1x medium SB (kinda useless, but hey) 3x cap recharger 2's 1x L acco, 1x t2 medium rep, 3x hards (2x thermal, 1x em for sanshas), 2x cap relays and a heat sink t2.
This setup is top of the line for the armageddon as it is a fine tank and a heavy, heavy damage dealer and I always reccommend it to anyone who npc hunts in an Arma.
Just don't ever use a stupid npc setup like 2x hards unless youre dealing with npc's that you defend yourself against using smartbombs (i think ppl do that against guristas). --------------------------------------
We are The Collective. Resistance is futile. |

Masta Killa
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Posted - 2004.12.06 15:37:00 -
[32]
Originally by: Tails If so, do you mind sharing your setup ideas? 
The setup isn't as important as having the right skills.
I have energy systems op @ 5, repair sys @ 4, amarr bs @ 3 ( ) and large energy @ 4.
Energy systems op really made the difference as 3x bs spawns are now totally easy for me to get rich off.
I use an armageddon for npc (raising 130 mil for an apoc + insurance is a real problem for me, as I hunt little and spend everything right away) and my setup is:
7x mega pulses, 1x medium SB (kinda useless, but hey) 3x cap recharger 2's 1x L acco, 1x t2 medium rep, 3x hards (2x thermal, 1x em for sanshas), 2x cap relays and a heat sink t2.
This setup is top of the line for the armageddon as it is a fine tank and a heavy, heavy damage dealer and I always reccommend it to anyone who npc hunts in an Arma.
Just don't ever use a stupid npc setup like 2x hards unless youre dealing with npc's that you defend yourself against using smartbombs (i think ppl do that against guristas). --------------------------------------
We are The Collective. Resistance is futile. |

RedClaws
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Posted - 2004.12.06 15:43:00 -
[33]
Well on an apoc its easy to tank 3 sansha bs with building up resistance to 70-80% and puttong on 2 large vestments and having the cap to support them. Even 1.5-2 mil Skillpoints will get ya it 
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RedClaws
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Posted - 2004.12.06 15:43:00 -
[34]
Well on an apoc its easy to tank 3 sansha bs with building up resistance to 70-80% and puttong on 2 large vestments and having the cap to support them. Even 1.5-2 mil Skillpoints will get ya it 
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Possum Jenkins
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Posted - 2004.12.06 16:38:00 -
[35]
3x standard npc maybe, but considering most 3x spawns are faction spawns it's more realistic to talk on those terms. I know from first hand experience they'll rip you apart with 2xL acco, 3x hardners before your cap even gets to 50%. lvl 5 in all mechanic skills.
They are possible but don't be surprised if you have to warp in and out a couple of times. All the rest of the mumbling is just forum chest beating.
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Possum Jenkins
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Posted - 2004.12.06 16:38:00 -
[36]
3x standard npc maybe, but considering most 3x spawns are faction spawns it's more realistic to talk on those terms. I know from first hand experience they'll rip you apart with 2xL acco, 3x hardners before your cap even gets to 50%. lvl 5 in all mechanic skills.
They are possible but don't be surprised if you have to warp in and out a couple of times. All the rest of the mumbling is just forum chest beating.
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Thanit
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Posted - 2004.12.06 16:57:00 -
[37]
Why bother ?
Against gurista just stay at 80+km using long range guns untill you've got 2 BS down and go in for the kill and loot using two hardeners by warping to a roid behind the spawn.
Works most of the time.
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Thanit
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Posted - 2004.12.06 16:57:00 -
[38]
Why bother ?
Against gurista just stay at 80+km using long range guns untill you've got 2 BS down and go in for the kill and loot using two hardeners by warping to a roid behind the spawn.
Works most of the time.
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Deadzone
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Posted - 2004.12.06 22:30:00 -
[39]
Edited by: Deadzone on 06/12/2004 22:33:34 I can tank 3 BS spawns in my Tempest, using armour tanking. Just make sure you do a little research at Eve-DB to find out what dmg types you'll be facing. Then just stick on some hardeners and 1-2 named repairers and have your cap recharge down to 300-400secs. As a backup, I always have a named large cap booster with 4x800 charges equipped. I found myself having to use it sometimes with many elite frigs buzzing around. Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Deadzone
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Posted - 2004.12.06 22:30:00 -
[40]
Edited by: Deadzone on 06/12/2004 22:33:34 I can tank 3 BS spawns in my Tempest, using armour tanking. Just make sure you do a little research at Eve-DB to find out what dmg types you'll be facing. Then just stick on some hardeners and 1-2 named repairers and have your cap recharge down to 300-400secs. As a backup, I always have a named large cap booster with 4x800 charges equipped. I found myself having to use it sometimes with many elite frigs buzzing around. Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Redginald
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Posted - 2004.12.06 22:36:00 -
[41]
Originally by: Bobbeh
Originally by: Liz Bathory contrived situaltion, to show how the math works you're sheild tanking, and a raven firse 6 mjolners(em torpedos) at you
your em reistance is 0% with one hardner, that becomes 50% with two hardners, that becomes 75%
suddemly that mjolner torp volley doens't look nearly so painful does it? with each one of them doing only 25% of their theoretical damage
thats what everyone says, try actually fitting two hardeners 1st- 50% 2nd- 68%
yeah, I've got a Tempest. If you read the Info it says 0% Explosive Armor resistance, yet when I make it my active ship it now has 9% which with 2 explosive armor hardeners on make it 71% instead of 75%. I'm not sure what is going on 
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Redginald
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Posted - 2004.12.06 22:36:00 -
[42]
Originally by: Bobbeh
Originally by: Liz Bathory contrived situaltion, to show how the math works you're sheild tanking, and a raven firse 6 mjolners(em torpedos) at you
your em reistance is 0% with one hardner, that becomes 50% with two hardners, that becomes 75%
suddemly that mjolner torp volley doens't look nearly so painful does it? with each one of them doing only 25% of their theoretical damage
thats what everyone says, try actually fitting two hardeners 1st- 50% 2nd- 68%
yeah, I've got a Tempest. If you read the Info it says 0% Explosive Armor resistance, yet when I make it my active ship it now has 9% which with 2 explosive armor hardeners on make it 71% instead of 75%. I'm not sure what is going on 
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ZelRox
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Posted - 2004.12.06 23:01:00 -
[43]
i dont see any point in having 3 kinetic hardeners. ----------------------
I wanna tuc tuc .. |

ZelRox
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Posted - 2004.12.06 23:01:00 -
[44]
i dont see any point in having 3 kinetic hardeners. ----------------------
I wanna tuc tuc .. |

Shirei
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Posted - 2004.12.06 23:40:00 -
[45]
Edited by: Shirei on 06/12/2004 23:47:56
Originally by: ZelRox i dont see any point in having 3 kinetic hardeners.
All missiles fired by Guristas are kinetic damage, so it makes some sense to harden mostly against kinetic. 3 kinetic + 1 thermal is really going a bit overboard though. Either 2 kinetic or 2 kinetic + 1 thermal is generally enough for most Guristas spawns at least when armor tanking. 
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Shirei
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Posted - 2004.12.06 23:40:00 -
[46]
Edited by: Shirei on 06/12/2004 23:47:56
Originally by: ZelRox i dont see any point in having 3 kinetic hardeners.
All missiles fired by Guristas are kinetic damage, so it makes some sense to harden mostly against kinetic. 3 kinetic + 1 thermal is really going a bit overboard though. Either 2 kinetic or 2 kinetic + 1 thermal is generally enough for most Guristas spawns at least when armor tanking. 
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Thanit
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Posted - 2004.12.06 23:44:00 -
[47]
Originally by: Shirei
Originally by: ZelRox i dont see any point in having 3 kinetic hardeners.
All missiles fired by Guristas are kinetic damage, so it makes some sense to harden mostly against kinetic. 3 kinetic + 1 thermal is really going a bit overboard though. Either 2 kinetic or 2 kinetic + 1 thermal is generally enough for most Guristas spawns. 
yes, 2 kinetic and a large shieldbooster have kept my megathron safe at all times untill now. Of course, that with only being hit by cruises and torps from these spawns.
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Thanit
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Posted - 2004.12.06 23:44:00 -
[48]
Originally by: Shirei
Originally by: ZelRox i dont see any point in having 3 kinetic hardeners.
All missiles fired by Guristas are kinetic damage, so it makes some sense to harden mostly against kinetic. 3 kinetic + 1 thermal is really going a bit overboard though. Either 2 kinetic or 2 kinetic + 1 thermal is generally enough for most Guristas spawns. 
yes, 2 kinetic and a large shieldbooster have kept my megathron safe at all times untill now. Of course, that with only being hit by cruises and torps from these spawns.
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benwallace
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Posted - 2004.12.07 00:16:00 -
[49]
I dunno if its hard but I soloed a 2x shadow sage (500k) and 1x harb(1mil) 3x bs spawn in a apoc with this setup
7 mega pulses 1 lrg named sb 4 cap rechargers 2 lrg named armor repiarers 2x hardeners n-type thermal and em 2 cap relays 1 heat sink t2(I use best named tech 1 saves me cpu) --------------------------
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benwallace
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Posted - 2004.12.07 00:16:00 -
[50]
I dunno if its hard but I soloed a 2x shadow sage (500k) and 1x harb(1mil) 3x bs spawn in a apoc with this setup
7 mega pulses 1 lrg named sb 4 cap rechargers 2 lrg named armor repiarers 2x hardeners n-type thermal and em 2 cap relays 1 heat sink t2(I use best named tech 1 saves me cpu) --------------------------
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The Chef
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Posted - 2004.12.07 02:48:00 -
[51]
1) Find a ship with great resistance to the rats you are fighting 2) Slam on as many active hardeners as you can
Wash, Rinse, Repeat. ====================================
EVEkill Visit our homepage |

The Chef
|
Posted - 2004.12.07 02:48:00 -
[52]
1) Find a ship with great resistance to the rats you are fighting 2) Slam on as many active hardeners as you can
Wash, Rinse, Repeat. ====================================
EVEkill Visit our homepage |
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