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0oO0oOoOo0o
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Posted - 2010.05.17 09:57:00 -
[1]
Hello CCP, before making this post I just checked the map again, sorted by average player in space it showed a truth, that is there for years: the vast majority of players are located in highsec empire, the biggest clusters are (next to the few trading hubs) in systems that have good level 3 and especially level 4 agents.
Please reconsider your attitude towards these people. It can't be a good strategy to [nerf content that players want] so that they [play content CCP wants them to play]. You won't make carebears enthusiastic 0.0 warriors, just by nerfing or ignoring missions.
In the last years you hardly developed the missions, only introduced tax to NPC corps and now you are going to reduce mission loot. Why do you treat such a huge part of the player base as an orphan, trying to make them quit what they do, instead of making the game more interesting for them ? Do you really think, this is a wise strategy in keeping Eve growing ?
I hope you reconsider this politics and start to care about the carebears as well. For example you could improve the current mission system (the missions that are done to the thousands every day, not making some rare storyline arks), tweak the standing system (how about better missions/ more missions in the home system, when the player has a high standing ?), create unique LP rewards, create the option to do really challenging (hardmode) missions etc. I think this way you will be more successful in keeping people longer in game, than if you try to rout them out of highsec.
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.17 10:03:00 -
[2]
Originally by: 0oO0oOoOo0o In the last years you hardly developed the missions,
àexcept for introducing epic arcs, speedboat missions and starting to play with new AI that might make things more fun in the future. So yeah. Nothing.
Quote: only introduced tax to NPC corps
So start a PC corp? Granted, they should have made it a blanket tax that affected all kinds of income, but that's the corp tax system for you.
Quote: and now you are going to reduce mission loot.
Replace, not reduce.
Quote: Why do you treat such a huge part of the player base as an orphan, trying to make them quit what they do, instead of making the game more interesting for them ? Do you really think, this is a wise strategy in keeping Eve growing ?
Seems to work so far. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Musical Fist
Gallente The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.05.17 10:04:00 -
[3]
Confirming that nerfing meta 0 drop rate was only done by CCP to increase the population in 0.0 This is so not my main
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Baneken
Gallente Aseveljet Sev3rance
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Posted - 2010.05.17 10:05:00 -
[4]
actual mission rewards aren't going anywhere, what is going to change is the amount on meta drops from mission wrecks as reprocessing & salvaging your mission loot in it's current form is more profitable then the actual mining it self.
http://desusig.crumplecorn.com/sigs.html |

Estel Arador
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Posted - 2010.05.17 10:06:00 -
[5]
You are right, CCP shouldn't do anything about the profitability of level 4 missions. All they should do is move all level 4 agents to low security.
Free jumpclone service|1092 stations! |

SeeSeePee banstick
Minmatar
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Posted - 2010.05.17 10:10:00 -
[6]
Originally by: 0oO0oOoOo0o Hello CCP, before making this post I just checked the map again, sorted by average player in space it showed a truth, that is there for years: the vast majority of players are located in highsec empire, the biggest clusters are (next to the few trading hubs) in systems that have good level 3 and especially level 4 agents.
Please reconsider your attitude towards these people. It can't be a good strategy to [nerf content that players want] so that they [play content CCP wants them to play]. You won't make carebears enthusiastic 0.0 warriors, just by nerfing or ignoring missions.
In the last years you hardly developed the missions, only introduced tax to NPC corps and now you are going to reduce mission loot. Why do you treat such a huge part of the player base as an orphan, trying to make them quit what they do, instead of making the game more interesting for them ? Do you really think, this is a wise strategy in keeping Eve growing ?
I hope you reconsider this politics and start to care about the carebears as well. For example you could improve the current mission system (the missions that are done to the thousands every day, not making some rare storyline arks), tweak the standing system (how about better missions/ more missions in the home system, when the player has a high standing ?), create unique LP rewards, create the option to do really challenging (hardmode) missions etc. I think this way you will be more successful in keeping people longer in game, than if you try to rout them out of highsec.
I think you should stop whining really. Having a risk free way of making a lot of isk/ hour, while being able to sit comfortably with +5's in your head and not have to worry about fueling pos/ jump bridges or paying for system upkeep isn't too bad.
Maybe if they move them all to low sec then you might have a slight cause to whine(but not really since level 4's should be there anyway).
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0oO0oOoOo0o
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Posted - 2010.05.17 10:12:00 -
[7]
Originally by: Tippia
Originally by: 0oO0oOoOo0o In the last years you hardly developed the missions,
àexcept for introducing epic arcs, speedboat missions and starting to play with new AI that might make things more fun in the future. So yeah. Nothing.
No, epic arcs, speedboat missions don't affect the typical missionrunner, that I'm talking here about. They have nothing in common with his missions than being called "mission", it's not the same type of content nor is it in the same place or done with comparable equipment. Also I didn't see any new AI affecting the normal missions, which are the backbone of the game, judged by the amount of player that do them.
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Ran Khanon
Amarr Ministry of War
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Posted - 2010.05.17 10:17:00 -
[8]
Originally by: Musical Fist Confirming that nerfing meta 0 drop rate was only done by CCP to increase the population in 0.0
Damn! I knew it! ... *slams fist on desk*
But ... but ... 0.0 isn't my 'end-game'
Anyway. Nothing wrong with a slight nerf to lvl 4's by reducing meta 0 drops. And I say that as someone who makes his iskies with lvl 4's.
It isn't hard to make around 40 million per hour missioning while those poor afk miners make 10 million tops. They should have more of a monopoly on minerals. Makes a lot of sense.
Moving all lvl 4 agents to lowsec however, is a different matter as that WOULD alienate a large chunk of players and reduce the freedom EVE's sandbox offers us.
Personally I would love it if our high sec agents would send us on small tasks to low-sec for sufficient rewards now and then; spice up the important storylines with that and you might see much more missioners in low sec. (Tasks that can be done in more expendable ships than your average 2 bill+ marauder and tasks that might even be 'failed' without standing implications). Help us to make parrots game related today! |

Angeli Domini
Amarr
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Posted - 2010.05.17 10:18:00 -
[9]
Posting to confirm that I too love my Singleplayer Online.
1+++
/signed
Please not nerf!
*thumb up*
Originally by: Arctur Vallfar I'm confident CCP will balance things out fairly well,
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0oO0oOoOo0o
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Posted - 2010.05.17 10:18:00 -
[10]
Originally by: SeeSeePee banstick I think you should stop whining really. Having a risk free way of making a lot of isk/ hour ..
Why don't you people understand, it's not only about the isk/hour. It's about challenge, a better way to progress and the development in general. The way lp caps work for example haven't been changed for years. This still looks like it's unfinished (e.g. giving the same amount of LP for worlds collide, that can be done in 15 minutes as for the blockade, that needs much longer, because of an artificial cap) and could use some tweaking. Also it's about the challenge, variety, player progression in terms of standing etc. All this haven't changed much in the last 3-4 years, although it's the most played content.
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.05.17 10:19:00 -
[11]
Originally by: 0oO0oOoOo0o In the last years you hardly developed the missions, only introduced tax to NPC corps and now you are going to reduce mission loot. Why do you treat such a huge part of the player base as an orphan, trying to make them quit what they do, instead of making the game more interesting for them ? Do you really think, this is a wise strategy in keeping Eve growing ?
While that may be true, don't forget Epic Arcs. ________________________
Let's build a superpower. |

Tippia
Sunshine and Lollipops
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Posted - 2010.05.17 10:22:00 -
[12]
Edited by: Tippia on 17/05/2010 10:25:06
Originally by: 0oO0oOoOo0o No, epic arcs, speedboat missions don't affect the typical missionrunner, that I'm talking here about.
That's their problem. They choose not to take advantage of new content that caters to their playstyle. By the same token, they can choose not to complain that nothing new is added that caters to their playstyle.
Quote: They have nothing in common with his missions than being called "mission",
You mean, by not being infinitely repeated, completely uninteresting, entirely predictable grindfests? If that's what you're after, what does it matter what mission you run and what would be the point of adding more of the exact same thing?
Quote: Why don't you people understand, it's not only about the isk/hour. It's about challenge,
You can have plenty of challenge in missions if you choose to. Mission runners choose not to.
Quote: The way lp caps work for example haven't been changed for years. This still looks like it's unfinished (e.g. giving the same amount of LP for worlds collide, that can be done in 15 minutes as for the blockade, that needs much longer, because of an artificial cap)
àand, more importantly, because people choose to farm them, which means that the ability to speed through them means nothing. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Scott Ryder
Amarr Sisters of Korhal Terran Commonwealth
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Posted - 2010.05.17 10:23:00 -
[13]
Edited by: Scott Ryder on 17/05/2010 10:25:31 So, missionrunners (40mil sp perfectly skilled characters in 4b isk maruders) shouldnt make more isk then a a miner (5 mil sp - 15mil sp character in a 200 million isk ship)?
The whole 50 mil isk per hour is a lie, I rarely on avarage get more then 37.
Originally by: Tippia
You mean, by not being infinitely repeated, completely uninteresting, entirely predictable grindfests? If that's what you're after, what does it matter what mission you run and what would be the point of adding more of the exact same thing?
Actually, they added cosmos once. I like cosmos, its not a repeditive grindfest, but you have to grind to get there. And it presents some fun, sending you losec etc
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Angeli Domini
Amarr
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Posted - 2010.05.17 10:24:00 -
[14]
Originally by: Dan O'Connor
While that may be true, don't forget Epic Arcs.
Completable in half a day. Repeatable every 3 months.
Yeah heah, someone has to play the devil's advocate too.
Originally by: Arctur Vallfar I'm confident CCP will balance things out fairly well,
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Drew Jerac
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Posted - 2010.05.17 10:24:00 -
[15]
Originally by: 0oO0oOoOo0o affecting the normal missions, which are the backbone of the game
PvP is the backbone of this game, everything else is just a side game to get the ISK to PvP with. You should try it sometime, fit out a cheap cruiser thats not going to make a dent in your wallet and grow a pair. ----------
Where can you end up with just 5k? I have no idea but I intend to find out. Follow my progress at Drew Jerac's Log |

Mukuro Gravedigger
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Posted - 2010.05.17 10:45:00 -
[16]
My Hulk and stash of minerals and ores appreciate this change in the loot tables. For years, I have had to deal with the macro miners running rampant before the great Unholy Rage incident (though another few rounds would be great). And being a casual manufacturer of simple meta zero goods, I've had to deal with mission runners unloading their goods against me. So either the mission runners unloaded their melted goods through minerals or outright looted goods, being a miner first and foremost has been a very rough career.
If anything, we're the true backbone of the game...
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Derelicht
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Posted - 2010.05.17 10:47:00 -
[17]

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RootEmerger
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Posted - 2010.05.17 10:48:00 -
[18]
Originally by: Drew Jerac
Originally by: 0oO0oOoOo0o affecting the normal missions, which are the backbone of the game
PvP is the backbone of this game, everything else is just a side game to get the ISK to PvP with. You should try it sometime, fit out a cheap cruiser thats not going to make a dent in your wallet and grow a pair.
if nearly three fourths of players are doing missions, I would say that missions are the backbone of this game, not pvp...
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.17 10:50:00 -
[19]
Originally by: RootEmerger if nearly three fourths of players are doing missions, I would say that missions are the backbone of this game, not pvp...
The missioners wouldn't be able to do their thing if it weren't for PvP, so no, not really. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

0oO0oOoOo0o
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Posted - 2010.05.17 10:51:00 -
[20]
Originally by: Tippia Edited by: Tippia on 17/05/2010 10:25:06
Originally by: 0oO0oOoOo0o No, epic arcs, speedboat missions don't affect the typical missionrunner, that I'm talking here about.
That's their problem. They choose not to take advantage of new content that caters to their playstyle. By the same token, they can choose not to complain that nothing new is added that caters to their playstyle.
I can't believe you don't understand that those missions, which are done in 0.0 and where the real threat comes from other players than from NPCs DO NO CATER THE HIGHSEC MISSIONRUNNER'S PLAYSTYLE, who has NPC as the ones who threaten his ship. Is it really that hard to see the difference between the two ?
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.05.17 10:53:00 -
[21]
Originally by: Angeli Domini
Originally by: Dan O'Connor
While that may be true, don't forget Epic Arcs.
Completable in half a day. Repeatable every 3 months.
Have to try it then... I didn't think it would be completable so fast. ________________________
Let's build a superpower. |

Tippia
Sunshine and Lollipops
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Posted - 2010.05.17 10:58:00 -
[22]
Originally by: 0oO0oOoOo0o I can't believe you don't understand that those missions, which are done in 0.0
àand highsecà Quote: and where the real threat comes from other players than from NPCs DO NO CATER THE HIGHSEC MISSIONRUNNER'S PLAYSTYLE, who has NPC as the ones who threaten his ship.
àexcept that they exist in highsec as well and that the NPCs don't threaten your ship. Not that it matter what it is that (supposedly) threatens you, because the average mission runner is not in it for the challenge.
And the question remains: why should they waste time adding more stuff that isn't actually different from what already exists? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2010.05.17 10:58:00 -
[23]
While I agree that missions are dead boring, and its better to do other things, I also know that missions SHOULDNT be dead boring and at the end of the day it is what a large portion of new players go into and it is what a large faction of players still do.
CCP think to improve missions my adding in new epic arc content when to be honest, while this is great, the actual missions themselves are still boring as hell within a nicer storyline.
Missions themselves have been ignored for far too long and are long overdue a core makeover to make them more interesting to actualyl fly in (stories aside), more sociable, less succeptable to afk farming and most importantly FUN.
If I was in charge of game design at CCP I would be ashamed at the current state of affairs and have one of my little teams beavering away on either a complete makeover or significant improvements to the current mission system. ============================ 2003 and still alive! |

sister jade
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Posted - 2010.05.17 10:59:00 -
[24]
oh hai!
Im selling cheese.
Sister.
I once had a handle on life..
then the handle broke |

Merouk Baas
Gallente
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Posted - 2010.05.17 11:01:00 -
[25]
Originally by: Tippia The missioners wouldn't be able to do their thing if it weren't for PvP, so no, not really.
WTF are you talking about? The missioners would certainly be able to do missions ("their thing") in the absence of PVP'ers. They wouldn't make much profit on the loot and salvage, but a mission is an activity vs. the computer, they don't need any other player to do it. It's a solo thing.
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Ran Khanon
Amarr Ministry of War
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Posted - 2010.05.17 11:07:00 -
[26]
Originally by: Bevil Smyth While I agree that missions are dead boring, and its better to do other things, I also know that missions SHOULDNT be dead boring and at the end of the day it is what a large portion of new players go into and it is what a large faction of players still do.
CCP think to improve missions my adding in new epic arc content when to be honest, while this is great, the actual missions themselves are still boring as hell within a nicer storyline
I agree. A solution, as I mentioned before, could be agents sending us to low sec on important story line missions occasionally; for tasks which can be completed in more expendable ships (as almost noone in their right mind would risk a pve fit marauder solo in low sec anyway). This would spice up missioning with the risk on random pvp encounters now and then.
If the risk would be balanced with the reward then as a missioner, I would love this. Adds some unpredictability to all the predictability, so to speak.
Also pirats would love this, I reckon. Help us to make parrots game related today! |

Angeli Domini
Amarr
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Posted - 2010.05.17 11:07:00 -
[27]
Originally by: Merouk Baas
Originally by: Tippia The missioners wouldn't be able to do their thing if it weren't for PvP, so no, not really.
WTF are you talking about? The missioners would certainly be able to do missions ("their thing") in the absence of PVP'ers. They wouldn't make much profit on the loot and salvage, but a mission is an activity vs. the computer, they don't need any other player to do it. It's a solo thing.
By "their thing" he meant "getting ganked".
Originally by: Arctur Vallfar I'm confident CCP will balance things out fairly well,
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.17 11:09:00 -
[28]
Originally by: Merouk Baas WTF are you talking about? The missioners would certainly be able to do missions ("their thing") in the absence of PVP'ers.
No.
No PvP = no manufacturing = no market = no ships, no modules, no nothing = no missions beyond what you can manage in your rookie ship. In addition, actually running the missions would serve absolutely no purpose.
EVE doesn't have "solo things" ù everything you do is interconnected with everything everyone else does. One of the few things you could actually pull out of the game is missions, although that would wreak havoc with the economy and make life a lot less bearable for a lot of people. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

TheBlueMonkey
Gallente Priory Of The Lemon Atlas Alliance
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Posted - 2010.05.17 11:15:00 -
[29]
Originally by: 0oO0oOoOo0o Also I didn't see any new AI affecting the normal missions, which are the backbone of the game, judged by the amount of player that do them.
Last I checked eve is a pvp game.
You should join a wow PVP server and complain about how people can attack you etc.
Same same but different. --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Angeli Domini
Amarr
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Posted - 2010.05.17 11:16:00 -
[30]
Originally by: Tippia
Originally by: Merouk Baas WTF are you talking about? The missioners would certainly be able to do missions ("their thing") in the absence of PVP'ers.
No.
No PvP = no manufacturing
Are you on drugs?
Originally by: Arctur Vallfar I'm confident CCP will balance things out fairly well,
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