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Naradak
Minmatar RedDiesel
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Posted - 2010.05.31 05:16:00 -
[1]
Recently it dawned on me that space in EVE is very bright. You can see pretty much everything, and the stars don't seem to be the only source of light.
Wouldn't it be cool to have more shadows? To not see the dark side of your ship so brightly?
It would make the game more eerie, I think. =)
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.05.31 05:19:00 -
[2]
Originally by: Naradak Wouldn't it be cool to have more shadows? To not see the dark side of your ship so brightly?
Have you seen the shadow effect in EVE? I keep shadows disabled because it is ****ing horrible. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout Been there. Done that. Need antibiotics.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.31 05:32:00 -
[3]
Originally by: Blane Xero
Originally by: Naradak Wouldn't it be cool to have more shadows? To not see the dark side of your ship so brightly?
Have you seen the shadow effect in EVE? I keep shadows disabled because it is ****ing horrible.
Have you tried it since the patch? They look like shadows now instead of jagged blobs of dark moving around on your hull. It also seems ships no longer cast shadows on other structures or ships anymore.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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Tiberizzle
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Posted - 2010.05.31 05:34:00 -
[4]
Originally by: Blane Xero
Originally by: Naradak Wouldn't it be cool to have more shadows? To not see the dark side of your ship so brightly?
Have you seen the shadow effect in EVE? I keep shadows disabled because it is ****ing horrible.
quoted for truth and great justice
and as fugly as they are they utterly destroy performance in some situations, e.g. certain viewing angles on POSes
I don't think anyone wants more shadow effects from CCP 
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Epicbeardman
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Posted - 2010.05.31 05:35:00 -
[5]
Why can I see light sources behind me when I'm travelling at 1500 times the speed of light?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.31 05:49:00 -
[6]
New shadows. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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Jimmae
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Posted - 2010.05.31 06:12:00 -
[7]
Originally by: Epicbeardman Why can I see light sources behind me when I'm travelling at 1500 times the speed of light?
Because it has been there for millions of years before you came along.
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.05.31 06:56:00 -
[8]
Originally by: Epicbeardman Why can I see light sources behind me when I'm travelling at 1500 times the speed of light?
Oh, don't eve start with applying rl physics to EVE :)
What about sound in space? Or bumping? Or the lack of virtually infinite range on projectile turrets? Or the way your body would be smeared out as a thin layer of goo in your pod while you experience thousands of G's when going into a jump. Or how asteroid belts are so conveniently packed together. Or how the EVE 'galaxy' consists of just a few thousand stars instead of at least millions or even multiple billions. Or how celestial objects are stationary in regard to each other.
Even though gameplay > realism, I'd like some more realism myself though. Especially thing like radiation and the lack thereof; venture too close to a sun and you you'll have to heat-tank and accommodate for gamma rays, go too far out and you'd better equip a proper heater on your ship, etc. I'd love to be able to crash on planets as well, hehe.
Help us to make parrots game related today! |

z0li
Caldari Bastelrunde EV
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Posted - 2010.05.31 07:44:00 -
[9]
this is the mmo you are looking for -------------------------------------------------- The EVE-Online Carebear (fanart) |

Zaerlorth Maelkor
The Maverick Navy IT Alliance
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Posted - 2010.05.31 07:55:00 -
[10]
Originally by: Epicbeardman Why can I see light sources behind me when I'm travelling at 1500 times the speed of light?
Think there's quite alot abot faster than light travel that normal humans don't understand, who's to say what stuff infront or behind looks like? Besides what you see is generated by your pods computers to help you orient yourself, not something you actually see. |

Taran Seikar
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Posted - 2010.05.31 08:23:00 -
[11]
Originally by: Ran Khanon What about sound in space?
It's simulated sound, being played in your pod to give you a better idea of what is going on around you at all times.
Originally by: Ran Khanon Or bumping?
That one is a bit harder... maybe it's shield interaction?
Originally by: Ran Khanon Or the lack of virtually infinite range on projectile turrets?
They could well have infinite range, you just can't aim them at moving things beyond at cartain range. (even stationary targets would be difficult, because they become nearly invisible dots in you targeting view after a while)
Originally by: Ran Khanon Or the way your body would be smeared out as a thin layer of goo in your pod while you experience thousands of G's when going into a jump.
The pod ist already filled with goo that absorbs these forces. What happened to your crew and where this new gross wallpaper is comming from will however always remain a mystery...
Originally by: Ran Khanon Or how asteroid belts are so conveniently packed together.
Yeah, that's just stupid. They would just bump into each other all the time and be reduced to space dust even before the miners can get to them.
Originally by: Ran Khanon Or how the EVE 'galaxy' consists of just a few thousand stars instead of at least millions or even multiple billions. Or how celestial objects are stationary in regard to each other.
Could be a very small galaxy? And it's not really space anyway. Eve is a submarine game, so maybe that answers a few other questions as well.
Originally by: Ran Khanon Even though gameplay > realism, I'd like some more realism myself though. Especially thing like radiation and the lack thereof; venture too close to a sun and you you'll have to heat-tank and accommodate for gamma rays, go too far out and you'd better equip a proper heater on your ship, etc. I'd love to be able to crash on planets as well, hehe.
If you go for realism, you'll never need a heater on your ship, you'd need air conditioning and lots of it Spaceships produce lot's of heat from engines, weapons, electrical systems, etc. with nowhere to radiate it to.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.31 08:46:00 -
[12]
Edited by: Crumplecorn on 31/05/2010 08:45:50
Originally by: Ran Khanon What about sound in space? Or bumping? Or the lack of virtually infinite range on projectile turrets? Or the way your body would be smeared out as a thin layer of goo in your pod while you experience thousands of G's when going into a jump. Or how asteroid belts are so conveniently packed together. Or how the EVE 'galaxy' consists of just a few thousand stars instead of at least millions or even multiple billions. Or how celestial objects are stationary in regard to each other.
There is no sound in space in EVE. Pretty much any sci-fi with fast accelerating ships assumes the presence of inertial dampeners or what have you. The EVE cluster isn't the whole galaxy.
Also I agree with OP. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Ti'anla
Minmatar
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Posted - 2010.05.31 10:08:00 -
[13]
Edited by: Ti''anla on 31/05/2010 10:08:55 I agree with the OP and all - though shadows are still in, my Mammoth cast one across an Armageddon just last night o.O
Though... most of the realism points here raised have indeed been answered by the canon >.> Fluff even provided explanation for why our ships move as if in liquid rather than vacuum - warp drive technology creates friction-esque forces around the ship. It's a trade-off for being able to travel FTL. ( Yeah, it's still pretty much 'A wiizard did it', but at least they tried )
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Marchocias
Silent Ninja's
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Posted - 2010.05.31 11:14:00 -
[14]
Backstory explanations:
Everything you see and hear in the game is "rendered" by your POD, based on cameras and sensors all around it. This included being able to see anything when warping (which of course would be impossible, as you have left actual space when in warp).
Bumping is shield interaction... it would be absolutely catastrophic for ALL ships involved in a collision to let any contact take place... so all ships are more than capable of repelling each other.
Also - the reason for the limited number of stars, is that it is only possible for Stargate technology to work in some kind of binary system. All systems in Eve are binary (with the exception of Wormholes), its just that the second star is too far away,too small, and too dim to be visible from within the useable parts of the system.
---- I belong to Silent Ninja (Hopefully that should cover it). |

Zartrader
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Posted - 2010.05.31 11:49:00 -
[15]
When I first played EVE and noticed that all the stars twinkled I realised realism was not going to be a big selling point.
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Xeross155
Minmatar Fusion Death Inc. Intrepid Crossing
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Posted - 2010.05.31 13:05:00 -
[16]
Edited by: Xeross155 on 31/05/2010 13:04:51 No matter how fast you travel light will still have the same speed (Relative to you), don't ask me how, apparently it does :/ --------------------------------------------- Xeross' ventures into EVE |

Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.05.31 13:34:00 -
[17]
Originally by: Xeross155 Edited by: Xeross155 on 31/05/2010 13:04:51 No matter how fast you travel light will still have the same speed (Relative to you), don't ask me how, apparently it does :/
Has to do with this.
Apply | Sigs
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WarlockX
Amarr Free Trade Corp
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Posted - 2010.05.31 14:32:00 -
[18]
Originally by: Ran Khanon
What about sound in space?
Simulated by your pod.
Originally by: Ran Khanon
Or bumping?
Shields
Originally by: Ran Khanon
Or the lack of virtually infinite range on projectile turrets?
You can shoot into infinity you just can't hit anything :)
Originally by: Ran Khanon
Or how the EVE 'galaxy' consists of just a few thousand stars instead of at least millions or even multiple billions.
Just because they haven't built a billion gates doesn't mean there arent a billion stars.
----------------------------------------------- Free Trade Corp - Flash page
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Danton Marcellus
Nebula Rasa Holdings Nebula Rasa
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Posted - 2010.05.31 15:29:00 -
[19]
Originally by: Naradak Recently it dawned on me that space in EVE is very bright. You can see pretty much everything, and the stars don't seem to be the only source of light.
Wouldn't it be cool to have more shadows? To not see the dark side of your ship so brightly?
It would make the game more eerie, I think. =)
Those would be the lights coming off of your ship.
Should/would/could have, HAVE you chav!
Also Known As |

Trader20
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Posted - 2010.05.31 17:52:00 -
[20]
Edited by: Trader20 on 31/05/2010 17:52:43
Originally by: Zeba
Originally by: Blane Xero
Originally by: Naradak Wouldn't it be cool to have more shadows? To not see the dark side of your ship so brightly?
Have you seen the shadow effect in EVE? I keep shadows disabled because it is ****ing horrible.
Have you tried it since the patch? They look like shadows now instead of jagged blobs of dark moving around on your hull. It also seems ships no longer cast shadows on other structures or ships anymore.
The jagged lines are from the lack of anti-aliasing. So CCP, when are you gonna implement aa so I don't have to keep forcing it through nhancer?
Also please implement black space (no nebula). I hate cotton candy space. 
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.31 17:59:00 -
[21]
Originally by: Trader20 Edited by: Trader20 on 31/05/2010 17:52:43
Originally by: Zeba
Originally by: Blane Xero
Originally by: Naradak Wouldn't it be cool to have more shadows? To not see the dark side of your ship so brightly?
Have you seen the shadow effect in EVE? I keep shadows disabled because it is ****ing horrible.
Have you tried it since the patch? They look like shadows now instead of jagged blobs of dark moving around on your hull. It also seems ships no longer cast shadows on other structures or ships anymore.
The jagged lines are from the lack of anti-aliasing. So CCP, when are you gonna implement aa so I don't have to keep forcing it through nhancer?
I don't think you are understanding how absolutely awful shadows used to look before this patch. No amount of aa in the world would have made them look good. The new ones look good even without aa as they are actual cast shadows instead of a spikey, jaggy amorphous blob of black. Also there is no performance hit for turning them on that I can see.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2010.05.31 17:59:00 -
[22]
Originally by: Xeross155 Edited by: Xeross155 on 31/05/2010 13:04:51 No matter how fast you travel light will still have the same speed (Relative to you), don't ask me how, apparently it does :/
I'm glad you (or anyone actually existing) has so much experience with Faster Than Light travel :)
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Cool Mayor
Point of No Return Waterboard
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Posted - 2010.05.31 18:00:00 -
[23]
Originally by: z0li this is the mmo you are looking for
Looks mindblowing tbh.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.05.31 18:28:00 -
[24]
Originally by: Cool Mayor
Originally by: z0li this is the mmo you are looking for
Looks mindblowing tbh.
The problem is, that that really is all we know about it. The game has been in development for a half a dozen years already. It looks fantastic and has very lofty goals, but has delivered very little but these demos with no gameplay and no release date in sight.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.31 18:35:00 -
[25]
I've noticed no change in the shadows. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.31 18:37:00 -
[26]
Originally by: Crumplecorn I've noticed no change in the shadows.
Really? Granted I haven't had them turned on since before the dominion patch but I distinctly remember them being utter crap and performance hogs.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.31 18:43:00 -
[27]
Originally by: Zeba
Originally by: Crumplecorn I've noticed no change in the shadows.
Really? Granted I haven't had them turned on since before the dominion patch but I distinctly remember them being utter crap and performance hogs.
I've had them on since day 1, they always looked fine to me, and never caused me any issues. They might be better now, a bit less jaggy maybe, I'm not sure. But essentially the same. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.31 18:53:00 -
[28]
Originally by: Crumplecorn
Originally by: Zeba
Originally by: Crumplecorn I've noticed no change in the shadows.
Really? Granted I haven't had them turned on since before the dominion patch but I distinctly remember them being utter crap and performance hogs.
I've had them on since day 1, they always looked fine to me, and never caused me any issues. They might be better now, a bit less jaggy maybe, I'm not sure. But essentially the same.
Well when they were first released they looked absolutely ****ing awesome. Both the shadows cast on your ship and the one projected on any objects were all sharply defined and fluid. Then they were mysteriously replaced with a low resolution blob version that looked terrible on both the ship and any objects they were cast on. Maybe that unfortunate phase of shadow history was when you took your vacation from eve? Either way they are back to looking quite good from my point of view.
Also to finally but in an opinion about the op. you don't get pure black darkness on the shadowed side of the ship due to all the ambiant lighting from distant nebula and any close celestial object reflecting the light from the sun. Much like on a full moon night it is rather easy to see things.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.31 19:08:00 -
[29]
Originally by: Taran Seikar
Originally by: Ran Khanon Or how the EVE 'galaxy' consists of just a few thousand stars instead of at least millions or even multiple billions. Or how celestial objects are stationary in regard to each other.
Could be a very small galaxy? And it's not really space anyway. Eve is a submarine game, so maybe that answers a few other questions as well.
It's a star cluster, not a galaxy. --------------------------------------------------
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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xXxSatsujinxXx
Reaper Industries
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Posted - 2010.05.31 19:47:00 -
[30]
Originally by: Naradak Recently it dawned on me that space in EVE is very bright.
Adjust your gamma/brightness/contrast settings then... I have mine with slightly low brightness, slightly high contrast.... Keeps things bright and pretty on the light side of stuff, but the dark side of my ship blends into the space behind it (if it happens to be black space).
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