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Gnulpie
Minmatar Miner Tech
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Posted - 2010.06.03 10:22:00 -
[1]
What would be the use of high priced PI buildings? Except to exclude new/young players?
I can't see how extremely high prices on buildings would add anything useful to gameplay. How would it make PI more interesting if I have to pay 500 mil instead of 500k? Can't see any more fun comming from that.
Import/export taxes are NOT always 1 or 2 isk per m3! Go and test it on your own. You have already 500 isk export tax at the P4 items per m3. But again, higher taxes wouldn't add a single bit more fun or increase the gameplay in any way.
Your only suggestion here basically is: make it a lot more expensive, then it will be a lot of fun.
And that is of course not only wrong but plain stupid.
There are better suggestions already which don't involve just some odd artificial isk withdrawls from your wallet. One of them is that we should build the PI structures on our own with PI materials. Another is that we should have population control with associated running upkeep costs in form of trade goods (water, oxygen, biomass etc.). Another is that we should have more player-player interaction possible (trade hubs on planets, using other players networks for your own routing etc.). All of those add some new gameplay elements into PI, none of them are based on the thought 'make it more expensive, then it will be more fun'.
Everything should emerge from the gameplay itself and not from some artificial limitations. Mineral prices emerge from gameplay. Isotope prices arise from gameplay etc. And that is how it should be! NO aritificial caps, limits or whatever! All emerging from within the game itself (of course due to complex gameplay only so that macros wouldn't work - as they would do successfully right now with PI ).
Of course PI is very unfinished and I am disappointed with the current state, but just increasing the costs wouldn't help a single bit! |

Gnulpie
Minmatar Miner Tech
|
Posted - 2010.06.04 06:59:00 -
[2]
I still don't get it how hugely increased costs in plain isk would improve gameplay and fun of PI (adding increased costs in constructing your own buildings from PI materials is a completely different thing though).
Also I would like to see some thoughts of the effects of largely increased costs (5 bil for an elite cc ...). What would that do?
Amd some thoughts of the reason for increased costs are missing - so far I see only the statement that PI is too cheap and that it should be more expensive. Why should it be more expensive? And how much more expensive exactly? And how would those costs effect the overal use of PI? And how is the relation to other activities in Eve (invested isk and ROI time/effort)? |

Gnulpie
Minmatar Miner Tech
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Posted - 2010.06.04 17:33:00 -
[3]
Originally by: Lialem After a while dust will be introduced. It is supposed to help you defend, and help others take your CC. Tell me the reason of dust, if to build a CC you need only 7m isk. Paying a fee every day for maintenance is a completely different thing and wont help.
But you do not know how Dust works at all. Maybe Dust will allow you to capture additional CC's on the same planet or the powergrid/cpu of the captured CC will be added to your own. Or you can control more than 6 planets if you just capture them. And then you can lose those additional planets/CC's until you are back to your maximum 6.
Who knows?
But you are right, if the loss of a CC due to a Dust team is not painful enough, then the fighting isn't worth it. Making CC's very expensive would make a loss painful.
Still I think that inherent gameplay solutions (like my above mentioned) are a better way than just throwing isk around. Wits, clever tactics and good ideas should always be more worth or at least not less worth than just plain isk.
But my biggest concern are the macros. PI is just PERFECT for macros. And I haven't heard anything about this from the devs. |
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