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Lialem
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Posted - 2010.06.01 15:06:00 -
[1]
Edited by: Lialem on 01/06/2010 15:11:22 So whats the whole cost of mining the planets? Cause atm and after messing with sisi it doesn't seem that there is a significant cost associated with it. Doesn't look like PI structures will have a price, you can just place and delete everything all the time and there is no penalty. Export and import taxes are just a joke, you can export/import almost everything and the max you might pay for big cargos will be what? 1m isk? probably even lower. And command centers? well judging from base prices they gonna be cheap like there is no tomorrow.... 7m for an elite command center????.... lol would have expected more like 5b..... So to conclude, PI has absolutely no cost, free isk for everyone with no expenses. The more i dig into PI the more i find out how incomplete and how shallow it is.
PI cost = 0. PI depth = 0. PI complexity = 0. PI features = 0.
The whole promised and long waited expansion that introduces planets is this.... This easy, shallow, and 0-risk expansion.... grats.
GJ CCP, you can now drag even more new players for your subscription numbers, if you make eve even more easy you will probably get 100k ppl in TQ in no time. Tbh i thought CCP was a different company, but looks like its all about the money for everyone. Welcome to WOW in space, grab a planet and start making isk.
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Lialem
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Posted - 2010.06.01 15:22:00 -
[2]
Edited by: Lialem on 01/06/2010 15:24:46
Originally by: Hiroshi Nagasaki
Skills,
You joking me right? you need less than 10m to buy the skills and tbh the expensive skill (advanced planetology) costs 7m and its the only """"""""expensive""""""""""" skill..... And that BIG uber isk is a one time expense....
Originally by: Hiroshi Nagasaki PI Center,
Yea if you train command center upgrades to 5 and you want a super duper elite command center, you have to pay the incredibly big amount of isk which is,.............. 7m isk.
Originally by: Hiroshi Nagasaki moving the extractor after the planet is empty,
The planet is empty?????? the planet never gets empty, resources regenerate very quickly, and you can always choose a different deposit IF someday your chosen one is depleted. And even if you ahd to change planet you had to pay what????? the uber expensive fee of 7m for the command center? (and that is if you buy the elite, lowers ones are cheaper........)
Originally by: Hiroshi Nagasaki move materials from 1 planet to another
Yea ofc, and there is an uber fee of exporting and importing and that is 3 isk per m3. And if you build a spaceport (which you will), the fee is 1 isk per m3.... Import fee is 2 isk per m3..... Very expensive omg.....
Originally by: Hiroshi Nagasaki complexity is also available - if you want to produce it correct you should plan it with ur corp to produce something out of the items you produce
Tbh you can build everything alone. You dont need help. And for most tier 4 parts you might not even need interplanetary skill to 5......
Originally by: Hiroshi Nagasaki PI is more as only click the 96h cycle and be happy with 5.000 ISK/day
Think again.
Originally by: Dragossin Edited by: Dragossin on 01/06/2010 15:15:39
Originally by: Lialem Edited by: Lialem on 01/06/2010 15:11:22 Doesn't look like PI structures will have a price, you can just place and delete everything all the time and there is no penalty.
I think you should check your wallet after you submitted the changes.
Yes indeed i haven't checked my wallet. But they cant be more expensive that the command center that costs 7m..... So you will need what? 30m to place all the structures you need?.... Big deal....
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Lialem
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Posted - 2010.06.01 15:27:00 -
[3]
Edited by: Lialem on 01/06/2010 15:27:35 Not to mention that with all those ridiculously low prices, dust will be a failure. Noone wil even care to hire dust players to save their structures. They will just leave them and find another planet.... Or even destroy them themselves...
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Lialem
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Posted - 2010.06.01 15:38:00 -
[4]
Edited by: Lialem on 01/06/2010 15:39:49 You wanna see a proper cost for PI?
basic cc = 100.000 isk limited cc = 1.000.000 isk standard cc = 10.000.000 isk imporved cc = 100.000.000 isk advanced cc = 1.000.000.000 isk elite cc = 10.000.000.000 isk
import tax should be bigger than export tax and way bigger than what it is now.
export tax per m3 = 1.000 isk import tax per m3 = 3.000 isk
exctractor = 50.000.000 isk basic industry = 100.000.000 isk advanced industry = 300.000.000 isk high tech industry = 500.000.000 isk storage = 80.000.000 isk links = 5.000 isk per kilometer spaceport = 500.000.000 isk
thats a cost plan for PI and makes it an investment and something you want to save using dust players.
How the **** an elite command center that is landed on a planet costs less than a t1 cruiser????............
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Lialem
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Posted - 2010.06.01 15:47:00 -
[5]
Edited by: Lialem on 01/06/2010 15:47:40 if the prices should go up then they will go up. We try to make PI useful? or we try to give a way to make the npc goods using same prices just to satisfy the demand for planet use?.... Well probably the second....
Quote: 1 Robotic = 6m¦ = 6.000 ISK to export from planet??????
And now costs 12 isk. is that normal?
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Lialem
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Posted - 2010.06.01 16:00:00 -
[6]
Edited by: Lialem on 01/06/2010 16:01:12 Another idea for PI structures would be this. For a more variable cost scheme.
exctractor = 0.005 x selected cc cost basic industry = 0.01 x selected cc cost advanced industry = 0.03 x selected cc cost high tech industry = 0.05 x selected cc cost storage = 0.008 x selected cc cost links = 5.000 isk per kilometer spaceport = 0.05 x selected cc cost
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Lialem
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Posted - 2010.06.01 16:05:00 -
[7]
Originally by: Hiroshi Nagasaki ehh.... y lol...
I still think you can write it here but nobody will care....
they want to keep the prices the same as the current NPC prices....
just calculate the costs to produce 1 robotic/oxygen with ur example.... and tell me that this price won't impact the current market...
just think about what will happen if the POS fuel will raise about 400%
well, then PI will fail, and dust will fail even more.
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Lialem
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Posted - 2010.06.01 18:12:00 -
[8]
Edited by: Lialem on 01/06/2010 18:13:09 if something now costs 100isk, worst thing you can do is make it cost 200isk... or 300isk. No matter how they alter the prices, they did a bad start, so now the prices and costs cant change much. You cant make a 7m elite cc, cost 1b the next day.... maybe make it cost 20m and thats it. Still way too low....
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Lialem
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Posted - 2010.06.02 22:22:00 -
[9]
Edited by: Lialem on 02/06/2010 22:23:24
Quote: Are you absolutely insane? For a fricking building?
A building that for example in gas planets, floats in air, protects you from dangerous gases, protects you from radiation in non atmosphere planets like lava, plasma, and generally can protect you from all sorts of hazardous environments. Not to mention that it builds itself, cause no human can walk, on a plasma planet for example, and build it. Think man, THINK...
Prices might be high, might be low. I just made a suggestion, judge the overall idea and not the exact numbers.
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Lialem
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Posted - 2010.06.03 16:27:00 -
[10]
Edited by: Lialem on 03/06/2010 16:28:03 You will see that sooner or later CCP will do something like the idea im suggesting. I post it so they can change it sooner rather than later. (And tbh CCP has a habit to fix things later....). They want dust to be a success and it wont be a success if PI costs are low. And about PI being inaccessible to new players using my idea, check out my second price suggestion post. First read, then flame.
Originally by: Lialem Edited by: Lialem on 01/06/2010 16:01:12 Another idea for PI structures would be this. For a more variable cost scheme.
exctractor = 0.005 x selected cc cost basic industry = 0.01 x selected cc cost advanced industry = 0.03 x selected cc cost high tech industry = 0.05 x selected cc cost storage = 0.008 x selected cc cost links = 5.000 isk per kilometer spaceport = 0.05 x selected cc cost
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Lialem
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Posted - 2010.06.03 21:30:00 -
[11]
Edited by: Lialem on 03/06/2010 21:31:45
Quote: Is not the same as
nice pretty red letters, but who told you that its the same? I specifically say "a more variable cost scheme".... READ MAN, READ THE WHOLE POST BEFORE WRITING PRETTY BOLD RED LETTERS. Makes you look like a fool.
Quote: I strongly recommend suggesting changes to its maintainance cost which is CCPingly sitting at 0.
Well then, stop posting pretty red letters, and start suggesting.
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Lialem
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Posted - 2010.06.04 02:26:00 -
[12]
Edited by: Lialem on 04/06/2010 02:27:25
Quote: This is your 1st and 2nd posts with price suggestions in it. See anything like what you quoted yourself?
Read the damn posts ffs......., its like i speak to a wall....
wtf is this then? http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1328623&page=1#9 grats you made yourself not only look like a fool, but also look like an idiot.
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Lialem
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Posted - 2010.06.04 13:14:00 -
[13]
Originally by: Gnulpie I still don't get it how hugely increased costs in plain isk would improve gameplay and fun of PI (adding increased costs in constructing your own buildings from PI materials is a completely different thing though).
After a while dust will be introduced. It is supposed to help you defend, and help others take your CC. Tell me the reason of dust, if to build a CC you need only 7m isk. Paying a fee every day for maintenance is a completely different thing and wont help. Because if i pay a fee everyday, what makes me want to save my CC from attacks? I can very easily and cost effectively build another CC on a different planet and continue my production there and continue paying the same fee. Even if for some reason someone attacks and takes my CC, why should i care? What do i lose? Only the cost of the CC. The fee i was paying till then was compensated by the income from my planet mining. What i lose is the cost of the investment on the planet. That cost is the cost of the buildings.
If i kill your POS, what you lose? you lose the money from the mining ofc but you lose the money you paid to build the tower. You dont lose the money you gave for the fuel all this time. But POSs are different, people want them for moon mining of rare minerals, and for base, logging in and out, so they dont want it to be destroyed. But all these dont apply to planets. So to make people NOT want to lose their CCs and to actually want to pay extra money to dust players to defend them, you have to give them a reason. Rare planets dont exists, you can just move to another planet, cost of the investment is almost 0, you can start your production on a different planet without loses. There is nothing that makes the players want to defend them. And this doesn't only affect dust. Making money without any cost and with absolutely no way for another player to disrupt you (in a PVP game) since you can always move to another planet, is beyond of what EVE used to be.
But ofc there will be many people that disagree with my suggestion, cause they like it this way, they want 0 cost and free money. Neither they want to care for possible attacks and the lose of the CC. Carebear paradise, and not what EVE used to be..... CCP is ruining EVE, step by step, in a blind attempt to get more players and money.
And new players can always build the low level CCs which are cheap.
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Lialem
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Posted - 2010.06.04 19:01:00 -
[14]
Edited by: Lialem on 04/06/2010 19:02:17
Originally by: Heimer Yes, I sincerely desire to pay billions for the larger CCs so I can produce 30 robotics per day on one planet.
thats how eve works my friend. thats how bpos for example work. You pay large amounts to buy one, and you make little money for each copy for example. its a long term investment that gives u money for lifetime. same goes with everything in eve. well until now....
I made my suggestion, CCP 99% has read this topic, i hope they agree with me and raise the prices, else time will tell. 4 days to go.
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Lialem
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Posted - 2010.06.05 15:40:00 -
[15]
Quote: If everything has a risk of failure, sooner or later a cascade failure will bring the whole thing down.
You just described real life.... i dont see rl economy collapsing though...
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Lialem
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Posted - 2010.06.06 00:54:00 -
[16]
if your economic suggestions create a perfect world then why rl economists didn't implement them? do you think you know better than them?...... lol it works in rl it will work in eve.
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