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Night Angelo
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Posted - 2010.06.01 17:53:00 -
[1]
Hey all.
So I have finally in my eyes gotten enough isk's to comfortably fast a few months of constant FW play.
What I am wondering is what you guys would suggest?
What class of ship would be best?
I was thinking along the lines of:
- Battleship - Stealth Bomber - Combat Recon - Cynabal - Heavy Assault Ship
I would love to know what you guys think?
Most likely it will be solo or with the big bad blob.
Thanks all!
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Drakarian
HackCheck
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Posted - 2010.06.01 20:51:00 -
[2]
You're asking way to big of a question...it depends on your skills and what kind of fleet you are flying with.
When I was into faction warfare I usually participated in suicide gangs filled with Omen's and Geddons...with a few maledictions for scouting.
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chatgris
Quantum Cats Syndicate
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Posted - 2010.06.01 23:34:00 -
[3]
As posted above, your question is too big, but I'll attempt to make some assumptions to try and answer.
Based on your post and lack of any kills on battleclinic, I assume that you are new to pvp.
Right away, you should NOT be learning to pvp in a recon, HAC and ESPECIALLY a cynabal unless you are filthy, filthy rich. Frigates and t1 cruisers are great.
Having said that - if you get into an organized fleet, bringing a battleship to the party (assuming you have the SP to fly one properly) is OK when you are new to pvp. Once you know how to follow the basic align, warp to X, shoot the primary, hold or jump gate commands, a BS in a fleet battle is pretty easy.
Stealth Bombers - when you understand the mechanics of cloaking, keeping range, staying aligned out ready to warp if anything dangerous starts locking etc, then it would be OK. Otherwise, you're just a killmail waiting to happen.
My suggestion - t1 cruisers, battlecruisers, and BS's (the latter only in fleets) would be a good starting point if you have the ISK and want to learn to pvp. Cynabal's, combat recons, and HAC's should be entered after you are very comfortable in pvp and understand pretty much all ships strengths/weaknesses and the ins and outs of combat.
Hope that general response to your general question helps you out :)
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Night Angelo
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Posted - 2010.06.02 00:05:00 -
[4]
Hey all.
Thanks for the posts and I do apologize I should have informed you all about what I have.
Right now as it stands my main is able to fly any Amarr/Minmatar ship primarily a Machariel.
He has 8 million SP points with faction fits on the battleship.
Now that is mainly for PvE missions to keep my wallet full to the brim ;) also buying a plex or two off of CCP always helps me per month!
So I can pretty much fly anything also I am able to shield tank VERY well with perfect capactior skills level V as well as most egineering skills level IV or V (save capital ship skills)
I do not want to risk the Machariel since its my money boat (both in expense as well as the money boat to keep me supplied hahaha)
I am a battleship man to be honest but I am willing to trade that for the ability to PvP effectivly.
Thanks all I owe everyone a beer!
Cheers,!
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.06.02 00:54:00 -
[5]
Originally by: Night Angelo
- Battleship - Stealth Bomber - Combat Recon - Cynabal - Heavy Assault Ship
All of the above.
Originally by: Night Angelo
He has 8 million SP points with faction fits on the battleship.
Not the kind of thing you take to die for no good reason.
Originally by: Night Angelo
I am a battleship man to be honest but I am willing to trade that for the ability to PvP effectively.
An 8m SP Amarr BS is about half as effective as an 8m SP cruiser. Prepare to be killed in really embarrassing ways.
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Rajere
No Trademark
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Posted - 2010.06.02 01:13:00 -
[6]
8m SP worth of PVE battleship skills means literally nothing in pvp. You fit faction because you lack the skills to fit T2, which is fine for PVE but ******ed for pvp.
Start with Rifters or Punishers depending on your amarr/minmatar preference, then move up to Ruptures (as Amarr is completely lacking in viable t1 cruiser hulls for newer players)
-------------------------- F5F5F5F5F5F5F5 |

ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.06.02 01:34:00 -
[7]
Originally by: Rajere 8m SP worth of PVE battleship skills means literally nothing in pvp. You fit faction because you lack the skills to fit T2, which is fine for PVE but ******ed for pvp.
THIS ^^
As for being a battleship man... well... I'm a battlecruiser man. However they aren't always viable for every given situation (you don't want to be the "heaviest" guy in fleet unless you want to be left behind or primaried first (or both)).
In general, there is no shame in downgrading to a smaller ship class for personal or situational reasons. Even a T1 fitted T1 ship can bring a lot of pain to a fight. I personally like to fly around in T1 Vexors (you can check my killboard) even though I have well over 5 months in militia and 20 mil SP. _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |

Silence iKillYouu
Ice Fire Warriors
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Posted - 2010.06.02 02:54:00 -
[8]
I like faction fit battleships. Be sure to bring it to auga solo :) ur going to get so many kills and be so famouse.
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Rouge Drone
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Posted - 2010.06.02 04:18:00 -
[9]
Edited by: Rouge Drone on 02/06/2010 04:19:04 Cruiser hull or smaller if you actually want to catch anything.
I wouldn't bother with fleets because the vast majority of FCs are scared of engaging unless they have a notable advantage over the other the opposing fleet, so one side always runs. Faction warfare is full of PVE kiddies flying ships they can't afford to lose.
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Mehira Am'kul
Thundercats RAZOR Alliance
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Posted - 2010.06.03 11:18:00 -
[10]
Quote: Most likely it will be solo or with the big bad blob.
Quote: Right now as it stands my main is able to fly any Amarr/Minmatar ship...
For solo roams, I'd suggest the following ships: Thrasher, Rupture and Arbitrator. For fleet ops: Armageddon, Tempest, Typhoon, Harbinger and Hurricane.
You can also fly interceptors, either for solo (crusader and claw) or fleet ops (stiletto, malediction) - tacklers are always welcome.
Best thing you can do, is to choose one ship for solo and one for fleet ops and master it. Fact is you are going to lose many ships flying solo, but as you practice you'll become more efficient.
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uredo
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Posted - 2010.06.04 08:24:00 -
[11]
Edited by: uredo on 04/06/2010 08:23:48 Hi.
I have been playing in Amarr Factional War for the last few months. Here is my advice. Most fleets comprise small, fast ships to start with. This is necessary as small ships lock fast, and can get away if they find something too big.
If a minmatar fleet is out there in battleships, we might re-ship to something larger.
90% if the time though you will be in a cruiser hull or smaller.
You will loose lots of ships, thats just the way it is with pvp especially if you are inexperienced.
Given your 8 mill skillpoints (not much), I would start in one of:
- Rifter or Vigil for tackle - Rupture or Arbitrator if you like something a bit bigger
Once you have lost 10 of these, think about:
- Hurricane - Harbinger
Once you have lost 10 of these think about:
- Vagabond - Curse - Zealot (for fleet fights)
Once you have lost 10 of these think about:
- Cynabal
Have an Armageddon/Abbadon in reserve for re-shipping up.
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Dodgy Past
Amarr Debitum Naturae BricK sQuAD.
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Posted - 2010.06.07 14:33:00 -
[12]
Originally by: uredo Edited by: uredo on 04/06/2010 08:23:48 Hi.
I have been playing in Amarr Factional War for the last few months. Here is my advice. Most fleets comprise small, fast ships to start with. This is necessary as small ships lock fast, and can get away if they find something too big.
If a minmatar fleet is out there in battleships, we might re-ship to something larger.
90% if the time though you will be in a cruiser hull or smaller.
You will loose lots of ships, thats just the way it is with pvp especially if you are inexperienced.
Given your 8 mill skillpoints (not much), I would start in one of:
- Rifter or Vigil for tackle - Rupture or Arbitrator if you like something a bit bigger
Once you have lost 10 of these, think about:
- Hurricane - Harbinger
Once you have lost 10 of these think about:
- Vagabond - Curse - Zealot (for fleet fights)
Once you have lost 10 of these think about:
- Cynabal
Have an Armageddon/Abbadon in reserve for re-shipping up.
Good advice though I'd probably bump up the numbers of ships you should lose, and also add unless you don't PvP very often getting the SP to fly the curse in any worthwhile fashion is a fairly daunting prospect. Still far from happy with mine and I'm at 25m SP. ---------------------------------------------------------------------------- you seem determined to turn it into ******* Hollyoaks for neckbeards. |

Kastera
Tribal Liberation Force
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Posted - 2010.06.07 16:31:00 -
[13]
Edited by: Kastera on 07/06/2010 16:31:28 If you're flying a deadspace/faction fitted mach with 8m SP, please do tell where you're flying that thing around and I'll come meet you.
Here's the deal bro... from what it seems to me, you're trying to run before you can walk. I've noticed, at least in minnie, many of the newer guys in FW think that flying faction frigs and buying faction mods with all that stupid isk made from blitzing lvl 4s makes up for their lack of SP or will make them better at pew pew. This is horribly incorrect. Walk before you can run brosef.
To answer your above questions:
Stealth Bomber - No way. Knowing how to cloak, how to keep from being decloaked and knowing how to GTFO quickly if needed takes a bit of skill and if you're having to ask then you don't have it yet. Also, bombing runs require a good knowledge of the region, ****tons of bookmarks for safe spots and ALOT of talent to do properly. Bombs can only be safely dropped in 0.0 I believe (someone correct me if I'm wrong here, I'm still unsure of some low sec mechanics).
HAC/Cynabal/Recon - I don't understand why people differentiate between field and combat recon, first off... they're all effective. A rook is just as effective as a falcon and a rapier is only slightly more effective that a huginn... anyway. There is no way you should be flying any of these ships. Sac, curse and cynabal take ALOT of ability and pvp know-how to fly properly.
Are you noticing a trend here, OP?
Don't fly expensive ships until you can fly the smaller stuff effectively. The more expensive ships are meant to step up into, to take the t1 variants and expand upon them as the pilot grows in experience. Don't think that just because you have stupid money means that you can fit these things into making you a better pilot because money with no experience just makes you a juicy killmail and something to lol at.
Also, if you're having to ask this question, you're probably not too sure of fittings or the ones you use in pvp aren't too good. Something I've noticed... Don't ask in general militia for fittings. You'll get horrible fittings. Someone linked me their 'pride and joy' dramiel fit yesterday. It had a local armor rep, a cap recharger and a small shield booster, em resist rigs, a damage control II and no dual prop. Don't be that guy.
If you want more, feel free to convo me in-game
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Jin Nib
Resplendent Knives
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Posted - 2010.06.07 17:50:00 -
[14]
Or just go log on to Sisi pimp out a hot ride and get promptly spanked at an FFA. It really is the best lesson, cause it's free (besides the time). -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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